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include/TokenList.h
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320
include/TokenList.h
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#pragma once
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/// @defgroup Tokens Token List
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/// @brief Data structure for tracking decentralized state across multiple tasks.
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/// @{
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///
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/// Token objects can be created using @ref TokenList::MakeToken(), returning a shared pointer to a new Token. This
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/// new Token can then be added to the TokenList using @ref TokenList::AddToken(). @ref TokenList::TakeToken()
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/// can be used to make + add a new token with a single function call.
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///
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/// Because TokenList uses weak pointers to track its elements, Token objects are logically removed from the list once
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/// they are destroyed. As such, it is usually unnecessary to explicitly call @ref TokenList::RemoveToken() to remove a
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/// Token from the list. Instead, it is idiomatic to consider the Token to be a sort of "scope guard" that will remove
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/// itself from all TokenList objects when it leaves scope.
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///
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/// The TokenList class is included as part of Squid::Tasks to provide a simple mechanism for robustly sharing aribtrary
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/// state between multiple tasks. Consider this example of a poison damage-over-time system:
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/// ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~{.cpp}
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///
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/// class Character : public Actor
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/// {
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/// public:
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/// bool IsPoisoned() const
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/// {
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/// return m_poisonTokens; // Whether there are any live poison tokens
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/// }
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///
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/// void OnPoisoned(float in_dps, float in_duration)
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/// {
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/// m_taskMgr.RunManaged(ManagePoisonInstance(in_dps, in_duration));
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/// }
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///
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/// private:
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/// TokenList<float> m_poisonTokens; // Token list indicating live poison damage
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///
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/// Task<> ManagePoisonInstance(float in_dps, float in_duration)
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/// {
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/// // Take a poison token and hold it for N seconds
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/// auto poisonToken = m_poisonTokens.TakeToken(__FUNCTION__, in_dps);
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/// co_await WaitSeconds(in_duration);
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/// }
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///
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/// Task<> ManageCharacter() // Called once per frame
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/// {
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/// while(true)
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/// {
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/// float poisonDps = m_poisonTokens.GetMax(); // Get highest DPS poison instance
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/// DealDamage(poisonDps * GetDT()); // Deal the actual poison damage
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/// co_await Suspend();
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/// }
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/// }
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/// };
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///
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/// ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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///
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/// As the above example shows, this mechanism is well-suited for coroutines, as they can hold a Token across
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/// multiple frames. Also note that Token objects can optionally hold data. The TokenList class has query functions
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/// (e.g. GetMin()/GetMax()) that can be used to aggregate the data from the set of live tokens. This is used above
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/// to quickly find the highest DPS poison instance.
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#include <algorithm>
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#include <numeric>
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#include <vector>
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#include <string>
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//--- User configuration header ---//
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#include "TasksConfig.h"
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NAMESPACE_SQUID_BEGIN
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template <typename T = void>
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class TokenList;
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/// @brief Handle to a TokenList element that stores a debug name
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/// @details In most circumstances, name should be set to \ref __FUNCTION__ at the point of creation.
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struct Token
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{
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Token(FString in_name)
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: name(MoveTemp(in_name))
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{
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}
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FString name; // Used for debug only
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};
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/// @brief Handle to a TokenList element that stores both a debug name and associated data
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/// @details In most circumstances, name should be set to \c __FUNCTION__ at the point of creation.
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template <typename tData>
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struct DataToken
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{
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DataToken(FString in_name, tData in_data)
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: name(MoveTemp(in_name))
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, data(MoveTemp(in_data))
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{
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}
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FString name; // Used for debug only
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tData data;
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};
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/// Create a token with the specified debug name
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inline TSharedPtr<Token> MakeToken(FString in_name)
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{
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return MakeShared<Token>(MoveTemp(in_name));
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}
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/// Create a token with the specified debug name and associated data
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template <typename tData>
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TSharedPtr<DataToken<tData>> MakeToken(FString in_name, tData in_data)
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{
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return MakeShared<DataToken<tData>>(MoveTemp(in_name), MoveTemp(in_data));
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}
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/// @brief Container for tracking decentralized state across multiple tasks. (See \ref Tokens for more info...)
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/// @tparam T Type of data to associate with each Token in this container
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template <typename T>
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class TokenList
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{
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public:
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/// Type of Token tracked by this container
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using Token = typename std::conditional_t<std::is_void<T>::value, Token, DataToken<T>>;
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/// Create a token with the specified debug name
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template <typename U = T, typename std::enable_if_t<std::is_void<U>::value>* = nullptr>
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static TSharedPtr<Token> MakeToken(FString in_name)
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{
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return MakeShared<Token>(MoveTemp(in_name));
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}
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/// Create a token with the specified debug name and associated data
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template <typename U = T, typename std::enable_if_t<!std::is_void<U>::value>* = nullptr>
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static TSharedPtr<Token> MakeToken(FString in_name, U in_data)
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{
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return MakeShared<Token>(MoveTemp(in_name), MoveTemp(in_data));
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}
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/// Create and add a token with the specified debug name
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template <typename U = T, typename std::enable_if_t<std::is_void<U>::value>* = nullptr>
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SQUID_NODISCARD TSharedPtr<Token> TakeToken(FString in_name)
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{
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return AddToken(MakeToken(MoveTemp(in_name)));
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}
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/// Create and add a token with the specified debug name and associated data
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template <typename U = T, typename std::enable_if_t<!std::is_void<U>::value>* = nullptr>
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SQUID_NODISCARD TSharedPtr<Token> TakeToken(FString in_name, U in_data)
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{
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return AddToken(MakeToken(MoveTemp(in_name), MoveTemp(in_data)));
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}
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/// Add an existing token to this container
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TSharedPtr<Token> AddToken(TSharedPtr<Token> in_token)
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{
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SQUID_RUNTIME_CHECK(in_token, "Cannot add null token");
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Sanitize();
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m_tokens.AddUnique(in_token);
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return in_token;
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}
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/// Explicitly remove a token from this container
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void RemoveToken(TSharedPtr<Token> in_token)
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{
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// Find and remove the token
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m_tokens.Remove(in_token);
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}
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/// Convenience conversion operator that calls HasTokens()
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operator bool() const
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{
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return HasTokens();
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}
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/// Returns whether this container holds any live tokens
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bool HasTokens() const
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{
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// Return true when holding any unexpired tokens
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for(auto i = (int32_t)(m_tokens.Num() - 1); i >= 0; --i)
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{
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const auto& token = m_tokens[i];
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if(token.IsValid())
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{
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return true;
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}
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m_tokens.Pop(); // Because the token is expired, we can safely remove it from the back
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}
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return false;
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}
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/// Returns an array of all live token data
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TArray<T> GetTokenData() const
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{
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TArray<T> tokenData;
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for(const auto& tokenWeak : m_tokens)
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{
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if(auto token = tokenWeak.Pin())
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{
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tokenData.Add(token->data);
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}
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}
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return tokenData;
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}
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/// @name Data Queries
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/// Methods for querying and aggregating the data from the set of live tokens.
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/// @{
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/// Returns associated data from the least-recently-added live token
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TOptional<T> GetLeastRecent() const
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{
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Sanitize();
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return m_tokens.Num() ? m_tokens[0].Pin()->data : TOptional<T>{};
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}
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/// Returns associated data from the most-recently-added live token
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TOptional<T> GetMostRecent() const
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{
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Sanitize();
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return m_tokens.Num() ? m_tokens.Last().Pin()->data : TOptional<T>{};
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}
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/// Returns smallest associated data from the set of live tokens
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TOptional<T> GetMin() const
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{
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TOptional<T> ret;
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SanitizeAndProcessData([&ret](const T& in_data) {
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if(!ret || in_data < ret.GetValue())
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{
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ret = in_data;
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}
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});
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return ret;
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}
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/// Returns largest associated data from the set of live tokens
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TOptional<T> GetMax() const
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{
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TOptional<T> ret;
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SanitizeAndProcessData([&ret](const T& in_data) {
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if(!ret || in_data > ret.GetValue())
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{
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ret = in_data;
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}
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});
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return ret;
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}
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/// Returns arithmetic mean of all associated data from the set of live tokens
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TOptional<double> GetMean() const
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{
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TOptional<double> ret;
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TOptional<double> total;
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SanitizeAndProcessData([&total](const T& in_data) {
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total = total.Get(0.0) + (double)in_data;
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});
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if(total)
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{
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ret = total.GetValue() / m_tokens.Num();
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}
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return ret;
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}
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/// Returns whether the set of live tokens contains at least one token associated with the specified data
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template <typename U = T, typename std::enable_if_t<!std::is_void<U>::value>* = nullptr>
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bool Contains(const U& in_searchData) const
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{
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bool containsData = false;
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SanitizeAndProcessData([&in_searchData, &containsData](const T& in_data) {
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if(in_searchData == in_data)
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{
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containsData = true;
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}
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});
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return containsData;
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}
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///@} end of Data Queries
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/// Returns a debug string containing a list of the debug names of all live tokens
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FString GetDebugString() const
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{
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TArray<FString> tokenStrings;
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for(auto token : m_tokens)
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{
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if(token.IsValid())
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{
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tokenStrings.Add(token.Pin()->name);
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}
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}
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if(tokenStrings.Num())
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{
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return FString::Join(tokenStrings, TEXT("\n"));
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}
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return TEXT("[no tokens]");
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}
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private:
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// Sanitation
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void Sanitize() const
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{
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// Remove all invalid tokens
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m_tokens.RemoveAll([](const Wp<Token>& in_token) { return !in_token.IsValid(); });
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}
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template <typename tFn>
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void SanitizeAndProcessData(tFn in_dataFn) const
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{
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// Remove all invalid tokens while applying a processing function on each valid token
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m_tokens.RemoveAll([&in_dataFn](const TWeakPtr<Token>& in_token) {
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if(auto pinnedToken = in_token.Pin())
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{
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in_dataFn(pinnedToken->data);
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return false;
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}
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return true;
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});
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}
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// Token data
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mutable TArray<TWeakPtr<Token>> m_tokens; // Mutable so we can remove expired tokens while converting bool
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};
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NAMESPACE_SQUID_END
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///@} end of Tokens group
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