diff --git a/.gitignore b/.gitignore index 1bd85fe..ca9c30d 100644 --- a/.gitignore +++ b/.gitignore @@ -349,4 +349,4 @@ MigrationBackup/ # Ionide (cross platform F# VS Code tools) working folder .ionide/ *.gqs -docs/ +documentation/doxygen/ diff --git a/Doxyfile b/Doxyfile index d49bcc2..1da23a0 100644 --- a/Doxyfile +++ b/Doxyfile @@ -58,7 +58,7 @@ PROJECT_LOGO = # entered, it will be relative to the location where doxygen was started. If # left blank the current directory will be used. -OUTPUT_DIRECTORY = docs +OUTPUT_DIRECTORY = documentation/doxygen # If the CREATE_SUBDIRS tag is set to YES then doxygen will create 4096 sub- # directories (in 2 levels) under the output directory of each output format and diff --git a/documentation/UE5IntegrationGuide.md b/documentation/UE5IntegrationGuide.md index 289a215..8006997 100644 --- a/documentation/UE5IntegrationGuide.md +++ b/documentation/UE5IntegrationGuide.md @@ -27,7 +27,7 @@ using System.Collections.Generic; public class MyGameEditorTarget : TargetRules { - public SurferEditorTarget( TargetInfo Target) : base(Target) + public GameEditorTarget( TargetInfo Target) : base(Target) { Type = TargetType.Editor; DefaultBuildSettings = BuildSettingsVersion.V2; @@ -35,7 +35,7 @@ public class MyGameEditorTarget : TargetRules } ``` -All we need to do is add a single line at the bottom of the constructor of `SurferEditorTarget`: +All we need to do is add a single line at the bottom of the constructor of `GameEditorTarget`: `bEnableCppCoroutinesForEvaluation = true;`