Samples are now correctly STL-based, as well.
This commit is contained in:
parent
675cf43acc
commit
4607997ff5
@ -35,7 +35,7 @@ using namespace Squid;
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class TextGameDebugStackFormatter : public TaskDebugStackFormatter
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{
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FString Indent(int32_t in_indent) override
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std::string Indent(int32_t in_indent) override
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{
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return TaskDebugStackFormatter::Indent(in_indent + 1); // Base indentation is 1, (instead of 0)
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}
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@ -93,13 +93,13 @@ private:
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struct Character;
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struct Spell
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{
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using tTaskFn = TFunction<Task<>(const Spell&, Character&, Character&)>; // (Spell, Attacker, Defender)
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using tTaskFn = std::function<Task<>(const Spell&, Character&, Character&)>; // (Spell, Attacker, Defender)
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tTaskFn taskFn;
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char shortcut = 0;
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FString name;
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std::string name;
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int32_t mpCost = 5;
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float cooldown = 1.0;
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FString desc;
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std::string desc;
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bool operator<(const Spell& in_other) const
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{
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@ -114,7 +114,7 @@ private:
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static constexpr int32_t SAVE_FORMAT_VERSION = 0;
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// Vital Stats
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FString name;
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std::string name;
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int32_t health = 20;
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int32_t maxHealth = 20;
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int32_t mana = 0;
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@ -169,9 +169,9 @@ private:
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auto WriteToFile = [&saveFile](const auto& in_val) {
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saveFile.write((char*)&in_val, sizeof(in_val));
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};
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auto WriteStrToFile = [&saveFile, WriteToFile](const FString& in_val) {
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WriteToFile((int32_t)in_val.Num());
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saveFile.write(&in_val[0], in_val.Num());
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auto WriteStrToFile = [&saveFile, WriteToFile](const std::string& in_val) {
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WriteToFile((int32_t)in_val.size());
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saveFile.write(&in_val[0], in_val.size());
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};
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if(saveFile.is_open())
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{
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@ -192,7 +192,7 @@ private:
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WriteToFile(intelligence);
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WriteToFile(skillPoints);
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WriteToFile(maxSkillPoints);
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WriteToFile((int32_t)spellBook.Num());
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WriteToFile((int32_t)spellBook.size());
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for(const auto& spell : spellBook)
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{
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WriteStrToFile(spell.second.name);
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@ -205,10 +205,10 @@ private:
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auto ReadFromFile = [&saveFile](auto& out_val) {
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saveFile.read((char*)&out_val, sizeof(out_val));
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};
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auto ReadStrFromFile = [&saveFile, ReadFromFile](FString& out_val) {
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auto ReadStrFromFile = [&saveFile, ReadFromFile](std::string& out_val) {
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int32_t strSize = 0;
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ReadFromFile(strSize);
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out_val.SetNum(strSize);
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out_val.resize(strSize);
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saveFile.read(&out_val[0], strSize);
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};
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if(saveFile.is_open())
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@ -235,12 +235,12 @@ private:
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ReadFromFile(spellBookSize);
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while(spellBookSize-- > 0)
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{
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FString spellName;
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std::string spellName;
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ReadStrFromFile(spellName);
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auto spell = in_game->GetSpellByName(spellName);
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if(spell)
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{
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LearnSpell(spell.GetValue());
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LearnSpell(spell.value());
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}
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}
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return true;
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@ -249,7 +249,7 @@ private:
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}
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// Stats debug output
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FString GetStatsString()
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std::string GetStatsString()
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{
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std::stringstream statsStr;
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statsStr << name << " - " << health << "/" << maxHealth << " HP";
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@ -263,7 +263,7 @@ private:
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}
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return statsStr.str();
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}
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FString GetFullStatsString()
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std::string GetFullStatsString()
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{
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std::stringstream statsStr;
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statsStr << name << " - Level " << level << ", " << health << "/" << maxHealth << " HP";
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@ -284,17 +284,17 @@ private:
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// Game Data
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struct GameData
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{
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using tWords = TArray<TArray<FString>>;
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using tWords = std::vector<std::vector<std::string>>;
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tWords words;
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TArray<std::tuple<FString, FString>> riddles;
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TArray<std::tuple<FString, TArray<FString>, TArray<FString>>> nyms;
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std::vector<std::tuple<std::string, std::string>> riddles;
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std::vector<std::tuple<std::string, std::vector<std::string>, std::vector<std::string>>> nyms;
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void LoadData(TextGame* in_game)
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{
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// Load words list
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FString line;
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std::string line;
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std::ifstream wordsFile("gamedata/words.txt");
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words.SetNum(16);
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words.resize(16);
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for(auto& wordList : words)
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{
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wordList.reserve(100);
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@ -302,10 +302,10 @@ private:
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while(std::getline(wordsFile, line))
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{
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line.erase(remove_if(line.begin(), line.end(), std::isspace), line.end());
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size_t len = line.Num() - 1;
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len = len >= words.Num() ? words.Num() - 1 : len;
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size_t len = line.size() - 1;
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len = len >= words.size() ? words.size() - 1 : len;
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auto& wordList = words[len];
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wordList.Add(line);
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wordList.push_back(line);
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}
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// Load antonyms list
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@ -320,7 +320,7 @@ private:
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auto antLine = line.substr(synEnd + 1);
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auto syns = Split(synLine, ", ");
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auto ants = Split(antLine, ", ");
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nyms.Add({ word, syns, ants });
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nyms.push_back({ word, syns, ants });
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}
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// Load riddles list
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@ -340,14 +340,14 @@ private:
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answer = Rot13(answer);
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}
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answer.erase(remove_if(answer.begin(), answer.end(), std::isspace), answer.end());
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riddles.Add({ riddle, answer });
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riddles.push_back({ riddle, answer });
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}
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if(encodeRiddles)
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{
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std::ofstream riddlesEncFile("gamedata/riddles_enc.csv");
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for(const auto& riddleTuple : riddles)
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{
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FString riddle, answer;
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std::string riddle, answer;
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std::tie(riddle, answer) = riddleTuple;
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riddlesEncFile << '\"' << Rot13(riddle) << "\"," << Rot13(answer) << std::endl;
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}
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@ -383,12 +383,12 @@ private:
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if(!player.LoadFromFile(this))
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{
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co_await Teletype(FString("Welcome, ") + player.name + ", to GeneriQuest!");
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co_await Teletype(std::string("Welcome, ") + player.name + ", to GeneriQuest!");
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player.SaveToFile();
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}
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else
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{
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co_await Teletype(FString("Welcome back, ") + player.name + "!");
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co_await Teletype(std::string("Welcome back, ") + player.name + "!");
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}
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}
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else
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@ -452,7 +452,7 @@ private:
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promptStr << "Select a stage [1-" << player.maxStage << "]:";
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co_await Teletype(promptStr.str(), 0.0);
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auto stageStr = co_await WaitForInput();
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stage = StrToInt(stageStr).Get(0);
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stage = StrToInt(stageStr).value_or(0);
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}
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}
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@ -546,19 +546,19 @@ private:
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// Cannot continue if health is 0
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if(player.health <= 0)
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{
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co_await Teletype(FString("You are too wounded to ") + practiceType + ". Get some sleep!");
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co_await Teletype(std::string("You are too wounded to ") + practiceType + ". Get some sleep!");
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co_return;
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}
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// Cannot continue if out of skill points
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if(player.skillPoints <= 0)
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{
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co_await Teletype(FString("You can't ") + practiceType + " any more right now! Come back later...");
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co_await Teletype(std::string("You can't ") + practiceType + " any more right now! Come back later...");
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co_return;
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}
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// Quick format helper
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auto FormatStat = [](const FString& in_name, int32_t in_value)
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auto FormatStat = [](const std::string& in_name, int32_t in_value)
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{
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std::stringstream statStr;
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statStr << in_name << " [" << in_value << "]";
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@ -572,7 +572,7 @@ private:
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std::stringstream statusStr;
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statusStr << "You have " << player.skillPoints << " SP left";
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co_await Teletype(statusStr.str(), 0.0, 0.0);
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TArray<Choice> choices = {
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std::vector<Choice> choices = {
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{ FormatStat("Strength", player.strength), [this, &player]() -> Task<> { co_await Practice_Strength(player); } },
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{ FormatStat("Defense", player.defense), [this, &player]() -> Task<> { co_await Practice_Defense(player); } },
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{ FormatStat("Speed", player.speed), [this, &player]() -> Task<> { co_await Practice_Speed(player); } },
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@ -581,15 +581,15 @@ private:
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{
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choices.insert(choices.end(), {
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{ FormatStat("Magic", player.intelligence), [this, &player]() -> Task<> { co_await Practice_Magic(player); } },
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{ FormatStat("Spells", (int32_t)player.spellBook.Num()), [this, &player]() -> Task<> { co_await Practice_Spells(player); } },
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{ FormatStat("Spells", (int32_t)player.spellBook.size()), [this, &player]() -> Task<> { co_await Practice_Spells(player); } },
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});
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}
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choices.Add({ "End Training", [&practiceComplete]() -> Task<> { practiceComplete = true; co_return; } });
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choices.push_back({ "End Training", [&practiceComplete]() -> Task<> { practiceComplete = true; co_return; } });
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co_await MultipleChoice("What would you like to work on?", choices);
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}
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if(player.skillPoints <= 0)
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{
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co_await Teletype(FString("No skill points remaining. Come back later to ") + practiceType + " more!", 0.0, 0.0);
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co_await Teletype(std::string("No skill points remaining. Come back later to ") + practiceType + " more!", 0.0, 0.0);
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}
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}
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Task<> Mode_Sleep(Character& player)
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@ -602,18 +602,18 @@ private:
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}
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// Skill Training Mini-Games
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FString GetRandomWord(int32_t in_minLen = 1, int32_t in_maxLen = -1)
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std::string GetRandomWord(int32_t in_minLen = 1, int32_t in_maxLen = -1)
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{
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int32_t maxWordLen = (int32_t)m_data.words.Num();
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int32_t maxWordLen = (int32_t)m_data.words.size();
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in_maxLen = in_maxLen < 0 || in_maxLen > maxWordLen ? maxWordLen :
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in_maxLen < 1 ? 1 :
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in_maxLen;
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int32_t lenWords = RandInRange(in_minLen, in_maxLen);
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const auto& wordList = m_data.words[lenWords - 1];
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auto word = wordList[RandInt() % wordList.Num()];
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auto word = wordList[RandInt() % wordList.size()];
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return word;
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}
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Task<bool> WaitForInputAndCheck(const TArray<FString>& in_words, float in_timeout, const FString& in_successText, const FString& in_failureText, const FString& in_slowText)
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Task<bool> WaitForInputAndCheck(const std::vector<std::string>& in_words, float in_timeout, const std::string& in_successText, const std::string& in_failureText, const std::string& in_slowText)
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{
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TASK_NAME(__FUNCTION__);
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@ -623,7 +623,7 @@ private:
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{
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for(const auto& word : in_words)
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{
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if(ToLower(input.GetValue()) == ToLower(word))
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if(ToLower(input.value()) == ToLower(word))
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{
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co_await Teletype(in_successText, 2.0);
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NewLine();
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@ -647,9 +647,9 @@ private:
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// Gain 1 point of Strength (type difficult word on a timer)
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co_await Teletype("Get ready...", 3.0f);
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auto wordLength = Lookup(player.strength, TArray<int32_t>{3, 3, 3, 4, 4, 4, 5, 5, 6, 6, 7, 8, 8, 9, 9, 10, 11, 12, 13});
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auto wordLength = Lookup(player.strength, std::vector<int32_t>{3, 3, 3, 4, 4, 4, 5, 5, 6, 6, 7, 8, 8, 9, 9, 10, 11, 12, 13});
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auto word = GetRandomWord(wordLength, wordLength + 3);
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co_await Teletype(FString("QUICK! Type the word '") + word + "'!", 0.0f);
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co_await Teletype(std::string("QUICK! Type the word '") + word + "'!", 0.0f);
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auto timePerWord = wordLength * 0.25f;
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timePerWord = timePerWord < 2.0f ? 2.0f : timePerWord;
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@ -670,9 +670,9 @@ private:
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// Gain 1 point of Defense (type word in reverse on a timer)
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co_await Teletype("Get ready...", 3.0);
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auto wordLength = Lookup(player.defense, TArray<int32_t>{3, 3, 3, 4, 4, 4, 5, 5, 6, 6, 7, 8, 8, 9, 9, 10, 11, 12, 13});
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auto wordLength = Lookup(player.defense, std::vector<int32_t>{3, 3, 3, 4, 4, 4, 5, 5, 6, 6, 7, 8, 8, 9, 9, 10, 11, 12, 13});
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auto word = GetRandomWord(wordLength, wordLength + 3);
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co_await Teletype(FString("QUICK! Type the word '") + word + "' BACKWARDS!", 0.0f);
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co_await Teletype(std::string("QUICK! Type the word '") + word + "' BACKWARDS!", 0.0f);
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auto timePerWord = wordLength * 1.25f;
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timePerWord = timePerWord < 5.0f ? 5.0f : timePerWord;
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std::reverse(word.begin(), word.end()); // Reverse the word
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@ -693,13 +693,13 @@ private:
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// Gain 1 point of Speed (type N words on a timer)
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co_await Teletype("Get ready...", 3.0f);
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FString words;
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std::string words;
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auto l = 1.66f; // long
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auto m = 1.5f; // medium
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auto s = 1.33f; // short
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int32_t numWords = Lookup(player.speed, TArray<int32_t>{3, 3, 3, 4, 4, 5, 5, 5, 6, 6, 7});
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auto wordLength = Lookup(player.speed, TArray<int32_t>{3, 3, 3, 3, 4, 4, 5, 5, 5, 6, 6});
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auto timePerWord = Lookup(player.speed, TArray<float> {l, l, l, l, m, m, m, m, s, s, s});
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int32_t numWords = Lookup(player.speed, std::vector<int32_t>{3, 3, 3, 4, 4, 5, 5, 5, 6, 6, 7});
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auto wordLength = Lookup(player.speed, std::vector<int32_t>{3, 3, 3, 3, 4, 4, 5, 5, 5, 6, 6});
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auto timePerWord = Lookup(player.speed, std::vector<float> {l, l, l, l, m, m, m, m, s, s, s});
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for(auto i = 0; i < numWords; ++i)
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{
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if(i > 0)
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@ -728,29 +728,29 @@ private:
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// Gain 1 point of Intelligence (type synonym or antonym of word on a timer)
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co_await Teletype("Get ready...", 3.0f);
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FString word;
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TArray<FString> syns, ants;
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std::tie(word, syns, ants) = m_data.nyms[RandInt() % m_data.nyms.Num()];
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std::string word;
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std::vector<std::string> syns, ants;
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std::tie(word, syns, ants) = m_data.nyms[RandInt() % m_data.nyms.size()];
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bool opposite = RandInt() % 2 == 0;
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if(opposite && ants.Num() == 0)
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if(opposite && ants.size() == 0)
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{
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opposite = false;
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}
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FString prompt;
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FString targetWord;
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std::string prompt;
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std::string targetWord;
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if(opposite)
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{
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prompt = FString("QUICK! Which of these is the opposite of '") + word + "'?";
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targetWord = ants[RandInt() % ants.Num()];
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prompt = std::string("QUICK! Which of these is the opposite of '") + word + "'?";
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targetWord = ants[RandInt() % ants.size()];
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}
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else
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{
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prompt = FString("QUICK! Which of these is another word for '") + word + "'?";
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targetWord = syns[RandInt() % syns.Num()];
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prompt = std::string("QUICK! Which of these is another word for '") + word + "'?";
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targetWord = syns[RandInt() % syns.size()];
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}
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auto timePerWord = 4.0f;
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bool correct = false;
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TArray<Choice> choices = {
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std::vector<Choice> choices = {
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{ targetWord, [&correct]() -> Task<> { correct = true; co_return; } },
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{ GetRandomWord(4, 12), []() -> Task<> { co_return; } },
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{ GetRandomWord(4, 12), []() -> Task<> { co_return; } },
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@ -777,26 +777,26 @@ private:
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}
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if(!fastEnough || !correct)
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{
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co_await Teletype(FString("The correct word was: ") + targetWord);
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co_await Teletype(std::string("The correct word was: ") + targetWord);
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}
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NewLine();
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}
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TOptional<Spell> GetRandomNewSpell(Character& player)
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std::optional<Spell> GetRandomNewSpell(Character& player)
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{
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const auto& arc = m_spellArchive;
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const auto& sb = player.spellBook;
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TArray<Spell> availableSpells;
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std::vector<Spell> availableSpells;
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std::copy_if(arc.begin(), arc.end(), std::back_inserter(availableSpells), [&sb](const Spell& spell) {
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return sb.find(spell.shortcut) == sb.end();
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});
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if(availableSpells.Num() == 0)
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if(availableSpells.size() == 0)
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{
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return {};
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}
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auto spell = availableSpells[RandInt() % availableSpells.Num()];
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auto spell = availableSpells[RandInt() % availableSpells.size()];
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return spell;
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}
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TOptional<Spell> GetSpellByName(const FString& in_name)
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std::optional<Spell> GetSpellByName(const std::string& in_name)
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{
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for(const auto& spell : m_spellArchive)
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{
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||||
@ -826,8 +826,8 @@ private:
|
||||
co_await Teletype("The Great Sphinx stands before you!");
|
||||
co_await Teletype("She speaks: \"Answer me this riddle and I shall reveal what you seek...\"");
|
||||
NewLine();
|
||||
FString riddle, answer;
|
||||
std::tie(riddle, answer) = m_data.riddles[RandInt() % m_data.riddles.Num()];
|
||||
std::string riddle, answer;
|
||||
std::tie(riddle, answer) = m_data.riddles[RandInt() % m_data.riddles.size()];
|
||||
bool guessedCorrectly = false;
|
||||
auto guessesRemaining = 3;
|
||||
while(guessesRemaining > 0 && !guessedCorrectly)
|
||||
@ -839,7 +839,7 @@ private:
|
||||
|
||||
auto input = co_await WaitForInput();
|
||||
auto spacePos = input.rfind(" ");
|
||||
if(spacePos != FString::npos)
|
||||
if(spacePos != std::string::npos)
|
||||
{
|
||||
input = input.substr(spacePos + 1);
|
||||
}
|
||||
@ -858,18 +858,18 @@ private:
|
||||
NewLine();
|
||||
|
||||
// Unlock the new spell for player
|
||||
auto spell = spellMaybe.GetValue();
|
||||
auto spell = spellMaybe.value();
|
||||
player.LearnSpell(spell);
|
||||
co_await Teletype(FString("Learned new spell: ") + spell.name + "!");
|
||||
co_await Teletype(std::string("Learned new spell: ") + spell.name + "!");
|
||||
std::stringstream spellStr;
|
||||
spellStr << spell.name << " (" << spell.mpCost << " MP) - " << spell.desc;
|
||||
co_await Teletype(spellStr.str());
|
||||
co_await Teletype(FString("You can cast this spell during combat by pressing '") + spell.shortcut + "'!");
|
||||
co_await Teletype(std::string("You can cast this spell during combat by pressing '") + spell.shortcut + "'!");
|
||||
NewLine();
|
||||
}
|
||||
else
|
||||
{
|
||||
co_await Teletype(FString("You have failed... The true answer was '") + ToLower(answer) + "'", 2.0);
|
||||
co_await Teletype(std::string("You have failed... The true answer was '") + ToLower(answer) + "'", 2.0);
|
||||
}
|
||||
}
|
||||
|
||||
@ -994,7 +994,7 @@ private:
|
||||
{
|
||||
TASK_NAME(__FUNCTION__);
|
||||
|
||||
auto boltDmg = Lookup(in_attacker.intelligence, TArray<int32_t>{0, 1, 2, 3, 4, 6, 8, 10, 13, 16, 20});
|
||||
auto boltDmg = Lookup(in_attacker.intelligence, std::vector<int32_t>{0, 1, 2, 3, 4, 6, 8, 10, 13, 16, 20});
|
||||
in_defender.health -= boltDmg; // Bolt damage
|
||||
|
||||
std::stringstream attackStr;
|
||||
@ -1006,7 +1006,7 @@ private:
|
||||
{
|
||||
TASK_NAME(__FUNCTION__);
|
||||
|
||||
auto healAmount = Lookup(in_attacker.intelligence, TArray<int32_t>{0, 1, 2, 3, 4, 6, 8, 10, 13, 16, 20});
|
||||
auto healAmount = Lookup(in_attacker.intelligence, std::vector<int32_t>{0, 1, 2, 3, 4, 6, 8, 10, 13, 16, 20});
|
||||
in_attacker.health += healAmount; // Heal attacker
|
||||
|
||||
std::stringstream healStr;
|
||||
@ -1019,7 +1019,7 @@ private:
|
||||
TASK_NAME(__FUNCTION__);
|
||||
|
||||
// Create persistent condition task that grants haste for N seconds
|
||||
in_attacker.conditions.conditionTasks.Add(m_taskMgr.Run([](Character& in_attacker) -> Task<> {
|
||||
in_attacker.conditions.conditionTasks.push_back(m_taskMgr.Run([](Character& in_attacker) -> Task<> {
|
||||
TASK_NAME("Quicken Condition");
|
||||
|
||||
auto token = in_attacker.conditions.hasteTokens.TakeToken("Quicken Spell");
|
||||
@ -1036,17 +1036,17 @@ private:
|
||||
TASK_NAME(__FUNCTION__);
|
||||
|
||||
// Create persistent condition task that grants regen
|
||||
in_attacker.conditions.conditionTasks.Add(m_taskMgr.Run([](TextGame* self, Character& in_attacker) -> Task<> {
|
||||
in_attacker.conditions.conditionTasks.push_back(m_taskMgr.Run([](TextGame* self, Character& in_attacker) -> Task<> {
|
||||
TASK_NAME("Regen Condition");
|
||||
|
||||
auto token = in_attacker.conditions.regenTokens.TakeToken("Regen Spell");
|
||||
float regenDelayTime = 0.8f;
|
||||
int32_t totalRegens = Lookup(in_attacker.intelligence, TArray<int32_t>{0, 3, 3, 3, 4, 4, 4, 5, 5, 5, 6});
|
||||
int32_t totalRegens = Lookup(in_attacker.intelligence, std::vector<int32_t>{0, 3, 3, 3, 4, 4, 4, 5, 5, 5, 6});
|
||||
|
||||
while(totalRegens-- > 0)
|
||||
{
|
||||
co_await WaitSeconds(regenDelayTime);
|
||||
auto healAmount = Lookup(in_attacker.intelligence, TArray<int32_t>{0, 1, 2, 2, 2, 2, 2, 2, 3, 3, 3});
|
||||
auto healAmount = Lookup(in_attacker.intelligence, std::vector<int32_t>{0, 1, 2, 2, 2, 2, 2, 2, 3, 3, 3});
|
||||
in_attacker.health += healAmount; // Heal attacker
|
||||
in_attacker.health = in_attacker.health > in_attacker.maxHealth ? in_attacker.maxHealth : in_attacker.health;
|
||||
|
||||
@ -1065,17 +1065,17 @@ private:
|
||||
TASK_NAME(__FUNCTION__);
|
||||
|
||||
// Create condition coroutine that afflicts poison for N seconds
|
||||
in_attacker.conditions.conditionTasks.Add(m_taskMgr.Run([](TextGame* self, Character& in_attacker, Character& in_defender) -> Task<> {
|
||||
in_attacker.conditions.conditionTasks.push_back(m_taskMgr.Run([](TextGame* self, Character& in_attacker, Character& in_defender) -> Task<> {
|
||||
TASK_NAME("Poison Condition");
|
||||
|
||||
auto token = in_defender.conditions.poisonTokens.TakeToken("Poison Spell");
|
||||
float poisonDelayTime = 1.2f;
|
||||
int32_t totalPoisons = Lookup(in_attacker.intelligence, TArray<int32_t>{0, 3, 3, 3, 4, 4, 4, 5, 5, 5, 6});
|
||||
int32_t totalPoisons = Lookup(in_attacker.intelligence, std::vector<int32_t>{0, 3, 3, 3, 4, 4, 4, 5, 5, 5, 6});
|
||||
|
||||
while(totalPoisons-- > 0)
|
||||
{
|
||||
co_await WaitSeconds(poisonDelayTime);
|
||||
auto dmg = Lookup(in_attacker.intelligence, TArray<int32_t>{0, 1, 1, 1, 1, 1, 2, 2, 2, 2, 2});
|
||||
auto dmg = Lookup(in_attacker.intelligence, std::vector<int32_t>{0, 1, 1, 1, 1, 1, 2, 2, 2, 2, 2});
|
||||
in_defender.health -= dmg; // Heal attacker
|
||||
in_defender.health = in_defender.health < 0 ? 0 : in_defender.health;
|
||||
|
||||
@ -1094,11 +1094,11 @@ private:
|
||||
TASK_NAME(__FUNCTION__);
|
||||
|
||||
// Create persistent condition task that stuns enemy for N seconds
|
||||
in_attacker.conditions.conditionTasks.Add(m_taskMgr.Run([](Character& in_attacker, Character& in_defender) -> Task<> {
|
||||
in_attacker.conditions.conditionTasks.push_back(m_taskMgr.Run([](Character& in_attacker, Character& in_defender) -> Task<> {
|
||||
TASK_NAME("Stun Condition");
|
||||
|
||||
auto token = in_defender.conditions.stunTokens.TakeToken("Stun Spell");
|
||||
float stunDur = (float)Lookup(in_attacker.intelligence, TArray<int32_t>{0, 1, 1, 1, 1, 1, 2, 2, 2, 2, 2});
|
||||
float stunDur = (float)Lookup(in_attacker.intelligence, std::vector<int32_t>{0, 1, 1, 1, 1, 1, 2, 2, 2, 2, 2});
|
||||
co_await WaitSeconds(stunDur);
|
||||
}(in_attacker, in_defender))); // NOTE: Non-co_awaited lambda coroutines should always pass in their params, rather than capture them!
|
||||
|
||||
@ -1111,7 +1111,7 @@ private:
|
||||
TASK_NAME(__FUNCTION__);
|
||||
|
||||
// Create persistent condition task that fortifies enemy for 5 seconds
|
||||
in_attacker.conditions.conditionTasks.Add(m_taskMgr.Run([](Character& in_attacker) -> Task<> {
|
||||
in_attacker.conditions.conditionTasks.push_back(m_taskMgr.Run([](Character& in_attacker) -> Task<> {
|
||||
TASK_NAME("Fortify Condition");
|
||||
|
||||
auto token = in_attacker.conditions.fortifyTokens.TakeToken("Fortify Spell");
|
||||
@ -1193,7 +1193,7 @@ private:
|
||||
}
|
||||
|
||||
// Misc Tasks
|
||||
Task<FString> WaitForInput()
|
||||
Task<std::string> WaitForInput()
|
||||
{
|
||||
return m_textInput.WaitForInput();
|
||||
}
|
||||
@ -1216,26 +1216,26 @@ private:
|
||||
// Multiple-Choice
|
||||
struct Choice
|
||||
{
|
||||
FString name;
|
||||
TFunction<Task<>()> taskFn;
|
||||
std::string name;
|
||||
std::function<Task<>()> taskFn;
|
||||
};
|
||||
Task<> MultipleChoice(const FString& in_prompt, const TArray<Choice>& in_choices)
|
||||
Task<> MultipleChoice(const std::string& in_prompt, const std::vector<Choice>& in_choices)
|
||||
{
|
||||
TASK_NAME(__FUNCTION__);
|
||||
|
||||
co_await Teletype(in_prompt);
|
||||
for(size_t i = 0; i < in_choices.Num(); ++i)
|
||||
for(size_t i = 0; i < in_choices.size(); ++i)
|
||||
{
|
||||
const auto& choice = in_choices[i];
|
||||
std::stringstream choiceStr;
|
||||
choiceStr << (i + 1) << ") " << choice.name;
|
||||
co_await TeletypeChoice(choiceStr.str(), i == in_choices.Num() - 1 ? 0.0f : 0.02f);
|
||||
co_await TeletypeChoice(choiceStr.str(), i == in_choices.size() - 1 ? 0.0f : 0.02f);
|
||||
}
|
||||
auto mode = co_await WaitForInput();
|
||||
for(size_t i = 0; i < in_choices.Num(); ++i)
|
||||
for(size_t i = 0; i < in_choices.size(); ++i)
|
||||
{
|
||||
const auto& choice = in_choices[i];
|
||||
int32_t idx = StrToInt(mode).Get(-1);
|
||||
int32_t idx = StrToInt(mode).value_or(-1);
|
||||
if(idx == (i + 1) || ToLower(mode) == ToLower(choice.name))
|
||||
{
|
||||
NewLine();
|
||||
@ -1261,15 +1261,15 @@ private:
|
||||
|
||||
// Data helpers
|
||||
template <typename T>
|
||||
static T Lookup(int32_t in_key, const TArray<T>& in_vals)
|
||||
static T Lookup(int32_t in_key, const std::vector<T>& in_vals)
|
||||
{
|
||||
SQUID_RUNTIME_CHECK(in_vals.Num(), "Attempted to lookup into an empty value set");
|
||||
SQUID_RUNTIME_CHECK(in_vals.size(), "Attempted to lookup into an empty value set");
|
||||
|
||||
if(in_key < 0)
|
||||
{
|
||||
return in_vals[0];
|
||||
}
|
||||
else if(in_key >= (int32_t)in_vals.Num())
|
||||
else if(in_key >= (int32_t)in_vals.size())
|
||||
{
|
||||
return in_vals.back();
|
||||
}
|
||||
@ -1280,25 +1280,25 @@ private:
|
||||
}
|
||||
|
||||
// String helpers
|
||||
static TArray<FString> Split(const FString in_str, const FString in_delim)
|
||||
static std::vector<std::string> Split(const std::string in_str, const std::string in_delim)
|
||||
{
|
||||
TArray<FString> tokens;
|
||||
std::vector<std::string> tokens;
|
||||
size_t start = 0;
|
||||
size_t end = in_str.find(in_delim);
|
||||
while(end != FString::npos)
|
||||
while(end != std::string::npos)
|
||||
{
|
||||
auto token = in_str.substr(start, end - start);
|
||||
if(token.Num() > 0)
|
||||
if(token.size() > 0)
|
||||
{
|
||||
tokens.Add(token);
|
||||
tokens.push_back(token);
|
||||
}
|
||||
start = end + in_delim.Num();
|
||||
start = end + in_delim.size();
|
||||
end = in_str.find(in_delim, start);
|
||||
}
|
||||
auto token = in_str.substr(start, end - start);
|
||||
if(token.Num() > 0)
|
||||
if(token.size() > 0)
|
||||
{
|
||||
tokens.Add(token);
|
||||
tokens.push_back(token);
|
||||
}
|
||||
return tokens;
|
||||
}
|
||||
@ -1308,16 +1308,16 @@ private:
|
||||
{
|
||||
std::cout << std::endl;
|
||||
}
|
||||
FString ToLower(FString in_str)
|
||||
std::string ToLower(std::string in_str)
|
||||
{
|
||||
std::transform(in_str.begin(), in_str.end(), in_str.begin(), [](unsigned char c) { return std::tolower(c); });
|
||||
return in_str;
|
||||
}
|
||||
bool IsStrNumeric(const FString& in_str)
|
||||
bool IsStrNumeric(const std::string& in_str)
|
||||
{
|
||||
return !in_str.empty() && std::find_if(in_str.begin(), in_str.end(), [](unsigned char c) { return !std::isdigit(c); }) == in_str.end();
|
||||
}
|
||||
TOptional<int32_t> StrToInt(const FString& in_str)
|
||||
std::optional<int32_t> StrToInt(const std::string& in_str)
|
||||
{
|
||||
if(IsStrNumeric(in_str))
|
||||
{
|
||||
@ -1329,7 +1329,7 @@ private:
|
||||
return {};
|
||||
}
|
||||
}
|
||||
Task<> Teletype(const FString& in_str, float in_delay = 0.5, float in_rate = 0.03)
|
||||
Task<> Teletype(const std::string& in_str, float in_delay = 0.5, float in_rate = 0.03)
|
||||
{
|
||||
TASK_NAME(__FUNCTION__);
|
||||
|
||||
@ -1341,13 +1341,13 @@ private:
|
||||
co_await WaitSeconds(in_delay);
|
||||
NewLine();
|
||||
}
|
||||
Task<> TeletypeChoice(const FString& in_str, float in_delay = 0.25, float in_rate = 0.02)
|
||||
Task<> TeletypeChoice(const std::string& in_str, float in_delay = 0.25, float in_rate = 0.02)
|
||||
{
|
||||
return Teletype(in_str, in_delay, in_rate);
|
||||
}
|
||||
|
||||
// Simple spoiler encryption
|
||||
static FString Rot13(FString in_str)
|
||||
static std::string Rot13(std::string in_str)
|
||||
{
|
||||
const int LOWER_A = 97;
|
||||
const int LOWER_M = 109;
|
||||
@ -1359,7 +1359,7 @@ private:
|
||||
const int UPPER_N = 78;
|
||||
const int UPPER_Z = 90;
|
||||
|
||||
for(size_t index = 0; index < in_str.Num(); ++index)
|
||||
for(size_t index = 0; index < in_str.size(); ++index)
|
||||
{
|
||||
auto c = in_str[index];
|
||||
if(c >= LOWER_A && c <= LOWER_M)
|
||||
|
@ -28,20 +28,20 @@ public:
|
||||
void ClearInput()
|
||||
{
|
||||
std::lock_guard<std::mutex> inputLock(m_inputMutex);
|
||||
m_inputStr.Reset();
|
||||
m_inputStr.clear();
|
||||
}
|
||||
Task<FString> WaitForInput(bool in_echoText = true)
|
||||
Task<std::string> WaitForInput(bool in_echoText = true)
|
||||
{
|
||||
TASK_NAME(__FUNCTION__);
|
||||
|
||||
ClearInput();
|
||||
FString input;
|
||||
std::string input;
|
||||
while(true)
|
||||
{
|
||||
auto inputMaybe = GetNextInputChar();
|
||||
if(inputMaybe)
|
||||
{
|
||||
auto c = inputMaybe.GetValue();
|
||||
auto c = inputMaybe.value();
|
||||
if(isalnum(c) || c == 32)
|
||||
{
|
||||
if(in_echoText)
|
||||
@ -53,7 +53,7 @@ public:
|
||||
else if(c == 8) // Backspace
|
||||
{
|
||||
std::cout << c << ' ' << c;
|
||||
input = input.substr(0, input.Num() - 1);
|
||||
input = input.substr(0, input.size() - 1);
|
||||
}
|
||||
else if(c == '\r')
|
||||
{
|
||||
@ -78,7 +78,7 @@ public:
|
||||
auto inputMaybe = GetNextInputChar();
|
||||
if(inputMaybe)
|
||||
{
|
||||
auto c = inputMaybe.GetValue();
|
||||
auto c = inputMaybe.value();
|
||||
if(isalnum(c) || c == 32 || c == 8 || c == '\r')
|
||||
{
|
||||
co_return c;
|
||||
@ -95,10 +95,10 @@ private:
|
||||
std::mutex m_inputMutex;
|
||||
std::list<char> m_inputStr;
|
||||
|
||||
TOptional<char> GetNextInputChar()
|
||||
std::optional<char> GetNextInputChar()
|
||||
{
|
||||
std::lock_guard<std::mutex> inputLock(m_inputMutex);
|
||||
if(m_inputStr.Num())
|
||||
if(m_inputStr.size())
|
||||
{
|
||||
char c = m_inputStr.front();
|
||||
m_inputStr.pop_front();
|
||||
@ -115,7 +115,7 @@ private:
|
||||
char c = _getch();
|
||||
{
|
||||
std::lock_guard<std::mutex> inputLock(m_inputMutex);
|
||||
m_inputStr.Add(c);
|
||||
m_inputStr.push_back(c);
|
||||
}
|
||||
std::this_thread::sleep_for(std::chrono::milliseconds(1));
|
||||
}
|
||||
|
Loading…
x
Reference in New Issue
Block a user