Migrated fixes for namespace issues to Unreal plugin source.
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@ -38,7 +38,7 @@ protected:
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// Friends
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template<class, class> friend class StateHandle;
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friend class ::TaskFSM;
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friend class NAMESPACE_SQUID::TaskFSM;
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// Constructors (friend-only)
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LinkHandle() = delete;
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@ -17,7 +17,7 @@
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#if SQUID_ENABLE_TASK_DEBUG
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/// @ingroup Tasks
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/// @brief Macro that instruments a task with a debug name string. Usually at the top of every task coroutine as @c TASK_NAME(__FUNCTION__)
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#define TASK_NAME(...) co_await SetDebugName(__VA_ARGS__);
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#define TASK_NAME(...) co_await NAMESPACE_SQUID::SetDebugName(__VA_ARGS__);
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#define DEBUG_STR , FString in_debugStr
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#define PASS_DEBUG_STR , in_debugStr
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#define MANUAL_DEBUG_STR(debugStr) , debugStr
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@ -102,7 +102,7 @@ public:
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}
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private:
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friend class ::TaskFSM;
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friend class NAMESPACE_SQUID::TaskFSM;
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StateHandle() = delete;
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StateHandle(TSharedPtr<State<tStateInput, tStateConstructorFn>> InStatePtr)
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