The /include directory now contains the correct STL-based implementation.

This commit is contained in:
Tim Ambrogi
2022-03-04 16:06:29 -05:00
parent cb814bd7dd
commit 675cf43acc
10 changed files with 2474 additions and 490 deletions

View File

@@ -39,7 +39,7 @@
// Furthermore, in engines such as Unreal, a non-static world context object must be provided.
// To enable global task time, user must *also* define a GetGlobalTime() implementation (otherwise there will be a linker error)
#define SQUID_ENABLE_GLOBAL_TIME 0
#define SQUID_ENABLE_GLOBAL_TIME 1
#endif
/// @} end of addtogroup Config