The /include directory now contains the correct STL-based implementation.
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@@ -39,7 +39,7 @@
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// Furthermore, in engines such as Unreal, a non-static world context object must be provided.
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// To enable global task time, user must *also* define a GetGlobalTime() implementation (otherwise there will be a linker error)
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#define SQUID_ENABLE_GLOBAL_TIME 0
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#define SQUID_ENABLE_GLOBAL_TIME 1
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#endif
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/// @} end of addtogroup Config
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