diff --git a/documentation/UE4IntegrationGuide.md b/documentation/UE4IntegrationGuide.md index f9f7a93..0d1b3cb 100644 --- a/documentation/UE4IntegrationGuide.md +++ b/documentation/UE4IntegrationGuide.md @@ -55,7 +55,7 @@ Step 3: Add SquidTasks as a dependency of our game module --------------------------------------------------------- Now that we've added our plugin, we need to tell our game's [module](https://docs.unrealengine.com/4.27/en-US/ProgrammingAndScripting/ProgrammingWithCPP/Modules/) to rely on it. -The name of the file we need to edit is different from game to game. If our game project was called MyGame, then we'd need to edit a file called `MyGame.Build.cs`, and it will probably be located at `/Source/MyGame/MyGame.Build.cs`. More generally, the file will be called `_____.Build.cs`, and there may be more than one in your project. +The name of the file we need to edit is different from game to game. If our game project was called MyGame, then we'd need to edit a file called `MyGame.Build.cs`, and it will probably be located at `/Source/MyGame/MyGame.Build.cs`. The contents of this file should look something like this, although again it will differ from game to game, and from module to module: diff --git a/documentation/UE5IntegrationGuide.md b/documentation/UE5IntegrationGuide.md index ac3f5c2..bec7907 100644 --- a/documentation/UE5IntegrationGuide.md +++ b/documentation/UE5IntegrationGuide.md @@ -56,7 +56,7 @@ Step 3: Add SquidTasks as a dependency of our game module --------------------------------------------------------- Now that we've added our plugin, we need to tell our game's [module](https://docs.unrealengine.com/4.27/en-US/ProgrammingAndScripting/ProgrammingWithCPP/Modules/) to rely on it. -The name of the file we need to edit is different from game to game. If our game project was called MyGame, then we'd need to edit a file called `MyGame.Build.cs`, and it will probably be located at `/Source/MyGame/MyGame.Build.cs`. More generally, the file will be called `_____.Build.cs`, and there may be more than one in your project. +The name of the file we need to edit is different from game to game. If our game project was called MyGame, then we'd need to edit a file called `MyGame.Build.cs`, and it will probably be located at `/Source/MyGame/MyGame.Build.cs`. The contents of this file should look something like this, although again it will differ from game to game, and from module to module: