diff --git a/documentation/UE4IntegrationGuide.md b/documentation/UE4IntegrationGuide.md index c3956ff..8d05bf1 100644 --- a/documentation/UE4IntegrationGuide.md +++ b/documentation/UE4IntegrationGuide.md @@ -147,7 +147,7 @@ Next, search for the "Task Hello World" actor, and drag one into the scene: ![Searching for the Task Hello World actor within the Place Actors Window](images/PlaceActors_HelloWorld_UE4.png "Searching for the Task Hello World actor within the Place Actors Window") -In order to see the "hello" world text we're logging, we need to open the Output Log: +In order to see the "hello world" text we're logging, we need to open the Output Log: ![Navigating the UE4 Menu to find the Output Log Window](images/OutputLog_Dropdown_UE4.png "Navigating the UE4 Menu to find the Output Log Window") diff --git a/documentation/UE5IntegrationGuide.md b/documentation/UE5IntegrationGuide.md index 96b3484..d50a3e6 100644 --- a/documentation/UE5IntegrationGuide.md +++ b/documentation/UE5IntegrationGuide.md @@ -148,7 +148,7 @@ Next, search for the "Task Hello World" actor, and drag one into the scene: ![Searching for the Task Hello World actor within the Place Actors Window](images/PlaceActors_HelloWorld_UE5.png "Searching for the Task Hello World actor within the Place Actors Window") -In order to see the "hello" world text we're logging, we need to open the Output Log: +In order to see the "hello world" text we're logging, we need to open the Output Log: ![Navigating the UE5 Menu to find the Output Log Window](images/OutputLog_Dropdown_UE5.png "Navigating the UE5 Menu to find the Output Log Window")