SquidTasks/include/TaskFSM.h
2022-05-19 11:11:08 -04:00

331 lines
14 KiB
C++

#pragma once
/// @defgroup TaskFSM Task FSM
/// @brief Finite state machine that implements states using task factories
/// @{
///
/// Full documentation of the TaskFSM system coming soon!
#include "Task.h"
NAMESPACE_SQUID_BEGIN
class TaskFSM;
namespace FSM
{
struct StateId /// State ID handle, representing a unique state ID with "invalid id" semantics
{
StateId() = default;
StateId(int32_t in_idx) : idx(in_idx) {}
StateId(size_t in_idx) : idx((int32_t)in_idx) {}
bool operator==(const StateId& other) const { return (other.idx == idx); }
bool operator!=(const StateId& other) const { return (other.idx != idx); }
bool IsValid() const { return idx != INT32_MAX; }
int32_t idx = INT32_MAX; // Default to invalid idx
};
//--- Transition functions ---//
struct TransitionDebugData /// Debug state transition data (used by debug-state-transition callbacks)
{
FSM::StateId oldStateId; ///< Outgoing state's id
std::string oldStateName; ///< Outgoing state's name
FSM::StateId newStateId; ///< Incoming state's id
std::string newStateName; ///< Incoming state's name
};
using tOnStateTransitionFn = std::function<void()>; ///< State transition callback function type (non-debug)
using tDebugStateTransitionFn = std::function<void(TransitionDebugData)>; ///< Debug state transition callback function type
#include "Private/TaskFSMPrivate.h" // Internal use only! Do not include elsewhere!
//--- State Handle ---//
template<class tStateInput, class tStateConstructorFn>
class StateHandle /// Control handle
{
using tPredicateRet = typename std::conditional<!std::is_void<tStateInput>::value, std::optional<tStateInput>, bool>::type;
using tPredicateFn = std::function<tPredicateRet()>;
public:
StateHandle(StateHandle&& in_other) = default;
StateHandle& operator=(StateHandle&& in_other) = default;
StateId GetId() const ///< Get the ID of this state
{
return m_state ? m_state->idx : StateId{};
}
// SFINAE Template Declaration Macros (#defines)
/// @cond
#define NONVOID_ONLY_WITH_PREDICATE template <class tPredicateFn, typename tPayload = tStateInput, typename std::enable_if_t<!std::is_void<tPayload>::value>* = nullptr>
#define VOID_ONLY_WITH_PREDICATE template <class tPredicateFn, typename tPayload = tStateInput, typename std::enable_if_t<std::is_void<tPayload>::value>* = nullptr>
#define NONVOID_ONLY template <typename tPayload = tStateInput, typename std::enable_if_t<!std::is_void<tPayload>::value && !std::is_convertible<tPayload, tPredicateFn>::value>* = nullptr>
#define VOID_ONLY template <typename tPayload = tStateInput, typename std::enable_if_t<std::is_void<tPayload>::value>* = nullptr>
#define PREDICATE_ONLY template <typename tPredicateFn, typename std::enable_if_t<!std::is_convertible<tStateInput, tPredicateFn>::value>* = nullptr>
/// @endcond
// Link methods
VOID_ONLY LinkHandle Link() //< Empty predicate link (always follow link)
{
return _InternalLink([] { return true; }, LinkHandle::eType::Normal);
}
NONVOID_ONLY LinkHandle Link(tPayload in_payload) //< Empty predicate link w/ payload (always follow link, using provided payload)
{
return _InternalLink([payload = std::move(in_payload)]() -> tPredicateRet { return payload; }, LinkHandle::eType::Normal);
}
PREDICATE_ONLY LinkHandle Link(tPredicateFn in_predicate) //< Predicate link w/ implicit payload (follow link when predicate returns a value; use return value as payload)
{
return _InternalLink(in_predicate, LinkHandle::eType::Normal);
}
NONVOID_ONLY_WITH_PREDICATE LinkHandle Link(tPredicateFn in_predicate, tPayload in_payload) //< Predicate link w/ explicit payload (follow link when predicate returns true; use provided payload)
{
return _InternalLink(in_predicate, std::move(in_payload), LinkHandle::eType::Normal);
}
// OnCompleteLink methods
VOID_ONLY LinkHandle OnCompleteLink() //< Empty predicate link (always follow link)
{
return _InternalLink([] { return true; }, LinkHandle::eType::OnComplete);
}
NONVOID_ONLY LinkHandle OnCompleteLink(tPayload in_payload) //< Empty predicate link w/ payload (always follow link, using provided payload)
{
return _InternalLink([payload = std::move(in_payload)]() -> tPredicateRet { return payload; }, LinkHandle::eType::OnComplete);
}
PREDICATE_ONLY LinkHandle OnCompleteLink(tPredicateFn in_predicate) //< Predicate link w/ implicit payload (follow link when predicate returns a value; use return value as payload)
{
return _InternalLink(in_predicate, LinkHandle::eType::OnComplete, true);
}
NONVOID_ONLY_WITH_PREDICATE LinkHandle OnCompleteLink(tPredicateFn in_predicate, tPayload in_payload) //< Predicate link w/ explicit payload (follow link when predicate returns true; use provided payload)
{
return _InternalLink(in_predicate, std::move(in_payload), LinkHandle::eType::OnComplete, true);
}
private:
friend class NAMESPACE_SQUID::TaskFSM;
StateHandle() = delete;
StateHandle(std::shared_ptr<State<tStateInput, tStateConstructorFn>> InStatePtr)
: m_state(InStatePtr)
{
}
StateHandle(const StateHandle& Other) = delete;
StateHandle& operator=(const StateHandle& Other) = delete;
// Internal link function implementations
VOID_ONLY_WITH_PREDICATE LinkHandle _InternalLink(tPredicateFn in_predicate, LinkHandle::eType in_linkType, bool in_isConditional = false) // bool-returning predicate
{
static_assert(std::is_same<bool, decltype(in_predicate())>::value, "This link requires a predicate function returning bool");
std::shared_ptr<LinkBase> link = std::make_shared<FSM::Link<tStateInput, tStateConstructorFn, tPredicateFn>>(m_state, in_predicate);
return LinkHandle(link, in_linkType, in_isConditional);
}
NONVOID_ONLY_WITH_PREDICATE LinkHandle _InternalLink(tPredicateFn in_predicate, LinkHandle::eType in_linkType, bool in_isConditional = false) // optional-returning predicate
{
static_assert(std::is_same<std::optional<tStateInput>, decltype(in_predicate())>::value, "This link requires a predicate function returning std::optional<tStateInput>");
std::shared_ptr<LinkBase> link = std::make_shared<FSM::Link<tStateInput, tStateConstructorFn, tPredicateFn>>(m_state, in_predicate);
return LinkHandle(link, in_linkType, in_isConditional);
}
NONVOID_ONLY_WITH_PREDICATE LinkHandle _InternalLink(tPredicateFn in_predicate, tPayload in_payload, LinkHandle::eType in_linkType, bool in_isConditional = false) // bool-returning predicate w/ fixed payload
{
static_assert(std::is_same<bool, decltype(in_predicate())>::value, "This link requires a predicate function returning bool");
auto predicate = [in_predicate, in_payload]() -> std::optional<tStateInput>
{
return in_predicate() ? std::optional<tStateInput>(in_payload) : std::optional<tStateInput>{};
};
return _InternalLink(predicate, in_linkType, in_isConditional);
}
// SFINAE Template Declaration Macros (#undefs)
#undef NONVOID_ONLY_WITH_PREDICATE
#undef VOID_ONLY_WITH_PREDICATE
#undef NONVOID_ONLY
#undef VOID_ONLY
#undef PREDICATE_ONLY
std::shared_ptr<State<tStateInput, tStateConstructorFn>> m_state; // Internal state object
};
} // namespace FSM
using StateId = FSM::StateId;
template<class tStateInput, class tStateConstructorFn>
using StateHandle = FSM::StateHandle<tStateInput, tStateConstructorFn>;
using TransitionDebugData = FSM::TransitionDebugData;
using tOnStateTransitionFn = FSM::tOnStateTransitionFn;
using tDebugStateTransitionFn = FSM::tDebugStateTransitionFn;
//--- TaskFSM ---//
class TaskFSM
{
public:
// Create a new FSM state [fancy param-deducing version (hopefully) coming soon!]
template<typename tStateConstructorFn>
auto State(std::string in_name, tStateConstructorFn in_stateCtorFn)
{
typedef FSM::function_traits<tStateConstructorFn> tFnTraits;
using tStateInput = typename tFnTraits::tArg;
const FSM::StateId newStateId = m_states.size();
m_states.push_back(InternalStateData(in_name));
auto state = std::make_shared<FSM::State<tStateInput, tStateConstructorFn>>(std::move(in_stateCtorFn), newStateId, in_name);
return FSM::StateHandle<tStateInput, tStateConstructorFn>{ state };
}
// Create a new FSM exit state (immediately terminates the FSM when executed)
FSM::StateHandle<void, void> State(std::string in_name)
{
const FSM::StateId newStateId = m_states.size();
m_states.push_back(InternalStateData(in_name));
m_exitStates.push_back(newStateId);
auto state = std::make_shared<FSM::State<void, void>>(newStateId, in_name);
return FSM::StateHandle<void, void>{ state };
}
// Define the initial entry links into the state machine
void EntryLinks(std::vector<FSM::LinkHandle> in_entryLinks);
// Define all outgoing links from a given state (may only be called once per state)
template<class tStateInput, class tStateConstructorFn>
void StateLinks(const FSM::StateHandle<tStateInput, tStateConstructorFn>& in_originState, std::vector<FSM::LinkHandle> in_outgoingLinks);
// Begins execution of the state machine (returns id of final exit state)
Task<FSM::StateId> Run(tOnStateTransitionFn in_onTransitionFn = {}, tDebugStateTransitionFn in_debugStateTransitionFn = {}) const;
private:
// Evaluates all possible outgoing links from the current state, returning the first valid transition (if any transitions are valid)
std::optional<FSM::TransitionEvent> EvaluateLinks(FSM::StateId in_curStateId, bool in_isCurrentStateComplete, const tOnStateTransitionFn& in_onTransitionFn) const;
// Internal state
struct InternalStateData
{
InternalStateData(std::string in_debugName)
: debugName(in_debugName)
{
}
std::vector<FSM::LinkHandle> outgoingLinks;
std::string debugName;
};
std::vector<InternalStateData> m_states;
std::vector<FSM::LinkHandle> m_entryLinks;
std::vector<FSM::StateId> m_exitStates;
};
/// @} end of group TaskFSM
//--- TaskFSM Methods ---//
template<class tStateInput, class tStateConstructorFn>
void TaskFSM::StateLinks(const FSM::StateHandle<tStateInput, tStateConstructorFn>& in_originState, std::vector<FSM::LinkHandle> in_outgoingLinks)
{
const int32_t stateIdx = in_originState.m_state->stateId.idx;
SQUID_RUNTIME_CHECK(m_states[stateIdx].outgoingLinks.size() == 0, "Cannot set outgoing links more than once for each state");
// Validate that there are exactly 0 or 1 unconditional OnComplete links (there may be any number of other OnComplete links, but only one with no condition)
int32_t numOnCompleteLinks = 0;
int32_t numOnCompleteLinks_Unconditional = 0;
for(const FSM::LinkHandle& link : in_outgoingLinks)
{
if(link.IsOnCompleteLink())
{
SQUID_RUNTIME_CHECK(numOnCompleteLinks_Unconditional == 0, "Cannot call OnCompleteLink() after calling OnCompleteLink() with no conditions (unreachable link)");
++numOnCompleteLinks;
if(!link.HasCondition())
{
numOnCompleteLinks_Unconditional++;
}
}
}
SQUID_RUNTIME_CHECK(numOnCompleteLinks == 0 || numOnCompleteLinks_Unconditional > 0, "More than one unconditional OnCompleteLink() was set");
// Set the outgoing links for the origin state
m_states[stateIdx].outgoingLinks = std::move(in_outgoingLinks);
}
inline void TaskFSM::EntryLinks(std::vector<FSM::LinkHandle> in_entryLinks)
{
// Validate to ensure there are no OnComplete links set as entry links
int32_t numOnCompleteLinks = 0;
for(const FSM::LinkHandle& link : in_entryLinks)
{
if(link.IsOnCompleteLink())
{
++numOnCompleteLinks;
}
}
SQUID_RUNTIME_CHECK(numOnCompleteLinks == 0, "EntryLinks() list may not contain any OnCompleteLink() links");
// Set the entry links list for this FSM
m_entryLinks = std::move(in_entryLinks);
}
inline std::optional<FSM::TransitionEvent> TaskFSM::EvaluateLinks(FSM::StateId in_curStateId, bool in_isCurrentStateComplete, const tOnStateTransitionFn& in_onTransitionFn) const
{
// Determine whether to use entry links or state-specific outgoing links
const std::vector<FSM::LinkHandle>& links = (in_curStateId.idx < m_states.size()) ? m_states[in_curStateId.idx].outgoingLinks : m_entryLinks;
// Find the first valid transition from the current state
for(const FSM::LinkHandle& link : links)
{
if(!link.IsOnCompleteLink() || in_isCurrentStateComplete) // Skip link evaluation check for OnComplete links unless current state is complete
{
if(auto result = link.EvaluateLink(in_onTransitionFn)) // Check if the transition to this state is valid
{
return result;
}
}
}
return {}; // No valid transition was found
}
inline Task<FSM::StateId> TaskFSM::Run(tOnStateTransitionFn in_onTransitionFn, tDebugStateTransitionFn in_debugStateTransitionFn) const
{
// Task-local variables
FSM::StateId curStateId; // The current state's ID
Task<> task; // The current state's task
// Custom debug task name logic
TASK_NAME(__FUNCTION__, [this, &curStateId, &task]
{
const std::string stateName = (curStateId.idx < m_states.size()) ? m_states[curStateId.idx].debugName : "";
return stateName + " -- " + task.GetDebugStack();
});
// Debug state transition lambda
auto DebugStateTransition = [this, in_debugStateTransitionFn](FSM::StateId in_oldStateId, FSM::StateId in_newStateId) {
if(in_debugStateTransitionFn)
{
std::string oldStateName = in_oldStateId.IsValid() ? m_states[in_oldStateId.idx].debugName : std::string("<ENTRY>");
std::string newStateName = m_states[in_newStateId.idx].debugName;
in_debugStateTransitionFn({ in_oldStateId, std::move(oldStateName), in_newStateId, std::move(newStateName) });
}
};
// Main FSM loop
while(true)
{
// Evaluate links, checking for a valid transition
if(std::optional<FSM::TransitionEvent> transition = EvaluateLinks(curStateId, task.IsDone(), in_onTransitionFn))
{
auto newStateId = transition->newStateId;
DebugStateTransition(curStateId, newStateId); // Call state-transition debug function
// If the transition is to an exit state, return that state ID (terminating the FSM)
auto Found = std::find(m_exitStates.begin(), m_exitStates.end(), newStateId.idx);
if(Found != m_exitStates.end())
{
co_return newStateId;
}
SQUID_RUNTIME_CHECK(newStateId.idx < m_states.size(), "It should be logically impossible to get an invalid state to this point");
// Begin running new state (implicitly killing old state)
curStateId = newStateId;
co_await RemoveStopTask(task);
task = std::move(transition->newTask); // NOTE: Initial call to Resume() happens below
co_await AddStopTask(task);
}
// Resume current state
task.Resume();
// Suspend until next frame
co_await Suspend();
}
}
NAMESPACE_SQUID_END