Added bindNoThread
bindNoThread in conjunction with OnDataAvailable will provide users with a choice of thread to process requests on. This is useful when the user relies on single threaded message loop based design to avoid locking.
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committed by
Ben Clayton
parent
1fd23dda91
commit
ea6098df7f
@@ -199,6 +199,16 @@ class Session {
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const std::shared_ptr<Writer>&) = 0;
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inline void bind(const std::shared_ptr<ReaderWriter>&);
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// Alternative to bind() for control over which thread the request is processed.
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// If bindNoThread is used, the user must call OnDataAvailable() whenever data is
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// ready in the reader pipe. The processing will be done on the calling thread
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// and a function to handle the request will be returned in some cases, which can
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// be executed on any thread of user choice.
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virtual std::function<void()> OnDataAvailable() = 0;
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virtual void bindNoThread(const std::shared_ptr<dap::Reader>& r,
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const std::shared_ptr<dap::Writer>& w) = 0;
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protected:
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using RequestSuccessCallback =
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std::function<void(const TypeInfo*, const void*)>;
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