Added bindNoThread
bindNoThread in conjunction with OnDataAvailable will provide users with a choice of thread to process requests on. This is useful when the user relies on single threaded message loop based design to avoid locking.
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@ -199,6 +199,16 @@ class Session {
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const std::shared_ptr<Writer>&) = 0;
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inline void bind(const std::shared_ptr<ReaderWriter>&);
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// Alternative to bind() for control over which thread the request is processed.
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// If bindNoThread is used, the user must call OnDataAvailable() whenever data is
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// ready in the reader pipe. The processing will be done on the calling thread
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// and a function to handle the request will be returned in some cases, which can
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// be executed on any thread of user choice.
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virtual std::function<void()> OnDataAvailable() = 0;
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virtual void bindNoThread(const std::shared_ptr<dap::Reader>& r,
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const std::shared_ptr<dap::Writer>& w) = 0;
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protected:
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using RequestSuccessCallback =
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std::function<void(const TypeInfo*, const void*)>;
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@ -52,6 +52,26 @@ class Impl : public dap::Session {
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handlers.put(typeinfo, handler);
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}
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void bindNoThread(const std::shared_ptr<dap::Reader>& r,
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const std::shared_ptr<dap::Writer>& w) override {
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if (isBound.exchange(true)) {
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handlers.error("Session is already bound!");
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return;
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}
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reader = dap::ContentReader(r);
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writer = dap::ContentWriter(w);
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}
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std::function<void()> OnDataAvailable() override {
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auto request = reader.read();
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if (request.size() > 0) {
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if (auto payload = processMessage(request)) {
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return payload;
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}
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}
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return {};
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}
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void bind(const std::shared_ptr<dap::Reader>& r,
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const std::shared_ptr<dap::Writer>& w) override {
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if (isBound.exchange(true)) {
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