105 lines
3.8 KiB
C++
105 lines
3.8 KiB
C++
// Copyright 2022 Google LLC
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// https://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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// simple_net_client_server demonstrates a minimal DAP network connection
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// between a server and client.
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#include "dap/io.h"
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#include "dap/network.h"
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#include "dap/protocol.h"
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#include "dap/session.h"
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#include <condition_variable>
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#include <mutex>
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int main(int, char*[]) {
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constexpr int kPort = 19021;
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// Callback handler for a socket connection to the server
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auto onClientConnected =
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[&](const std::shared_ptr<dap::ReaderWriter>& socket) {
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auto session = dap::Session::create();
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session->bind(socket);
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// The Initialize request is the first message sent from the client and
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// the response reports debugger capabilities.
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// https://microsoft.github.io/debug-adapter-protocol/specification#Requests_Initialize
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session->registerHandler([&](const dap::InitializeRequest&) {
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dap::InitializeResponse response;
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printf("Server received initialize request from client\n");
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return response;
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});
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// Signal used to terminate the server session when a DisconnectRequest
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// is made by the client.
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bool terminate = false;
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std::condition_variable cv;
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std::mutex mutex; // guards 'terminate'
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// The Disconnect request is made by the client before it disconnects
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// from the server.
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// https://microsoft.github.io/debug-adapter-protocol/specification#Requests_Disconnect
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session->registerHandler([&](const dap::DisconnectRequest&) {
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// Client wants to disconnect. Set terminate to true, and signal the
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// condition variable to unblock the server thread.
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std::unique_lock<std::mutex> lock(mutex);
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terminate = true;
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cv.notify_one();
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return dap::DisconnectResponse{};
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});
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// Wait for the client to disconnect (or reach a 5 second timeout)
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// before releasing the session and disconnecting the socket to the
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// client.
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std::unique_lock<std::mutex> lock(mutex);
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cv.wait_for(lock, std::chrono::seconds(5), [&] { return terminate; });
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printf("Server closing connection\n");
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};
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// Error handler
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auto onError = [&](const char* msg) { printf("Server error: %s\n", msg); };
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// Create the network server
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auto server = dap::net::Server::create();
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// Start listening on kPort.
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// onClientConnected will be called when a client wants to connect.
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// onError will be called on any connection errors.
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server->start(kPort, onClientConnected, onError);
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// Create a socket to the server. This will be used for the client side of the
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// connection.
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auto client = dap::net::connect("localhost", kPort);
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if (!client) {
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printf("Couldn't connect to server\n");
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return 1;
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}
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// Attach a session to the client socket.
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auto session = dap::Session::create();
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session->bind(client);
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// Set an initialize request to the server.
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auto future = session->send(dap::InitializeRequest{});
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printf("Client sent initialize request to server\n");
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printf("Waiting for response from server...\n");
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// Wait on the response.
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auto response = future.get();
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printf("Response received from server\n");
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printf("Disconnecting...\n");
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// Disconnect.
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session->send(dap::DisconnectRequest{});
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return 0;
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}
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