93 lines
1.9 KiB
GDScript
93 lines
1.9 KiB
GDScript
extends Reference
|
|
|
|
class_name GDB_Property
|
|
|
|
# special types
|
|
const TYPE_HEADER = -1
|
|
|
|
var _name := ""
|
|
var _icon : Texture = null
|
|
var _value = null
|
|
var _type := TYPE_INT
|
|
|
|
################
|
|
# overridables #
|
|
################
|
|
func get_name() -> String:
|
|
return _name
|
|
|
|
func set_name(name : String) -> void:
|
|
if _name != name:
|
|
_name = name
|
|
emit_signal("name_changed")
|
|
|
|
func get_icon() -> Texture:
|
|
return _icon
|
|
|
|
func set_icon(icon : Texture) -> void:
|
|
if _icon != icon:
|
|
_icon = icon
|
|
emit_signal("icon_changed")
|
|
|
|
func get_value():
|
|
return _value
|
|
|
|
func set_value(value) -> void:
|
|
if value != _value:
|
|
_value = value
|
|
emit_signal("value_changed")
|
|
|
|
func get_type() -> int:
|
|
return _type
|
|
|
|
func set_type(type : int) -> void:
|
|
if type != _type:
|
|
_type = type
|
|
emit_signal("type_changed")
|
|
|
|
################
|
|
# static stuff #
|
|
################
|
|
static func is_valid_property(object : Object) -> bool:
|
|
return object != null \
|
|
&& object.has_method("get_name") \
|
|
&& object.has_method("get_value") \
|
|
&& object.has_method("get_type")
|
|
|
|
static func get_prop_icon(property : Object) -> Texture:
|
|
var icon : Texture = null
|
|
if property.has_method("get_icon"):
|
|
icon = property.get_icon() as Texture
|
|
else:
|
|
icon = property.get("icon") as Texture
|
|
return icon
|
|
|
|
static func is_prop_value_valid(property : Object, value) -> bool:
|
|
if property.has_method("is_value_valud"):
|
|
return property.is_value_valid(value)
|
|
|
|
match property.get_type():
|
|
TYPE_HEADER:
|
|
return false
|
|
TYPE_INT:
|
|
return value is int
|
|
TYPE_REAL:
|
|
return value is float
|
|
TYPE_STRING:
|
|
return value is String
|
|
_: # TODO: more default checks
|
|
return true
|
|
|
|
static func get_prop_value_as_string(property : Object) -> String:
|
|
if property.has_method("get_value_as_string"):
|
|
return property.get_value_as_string()
|
|
return str(property.get_value())
|
|
|
|
###########
|
|
# signals #
|
|
###########
|
|
signal name_changed()
|
|
signal icon_changed()
|
|
signal value_changed()
|
|
signal type_changed()
|