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55
scripts/libs/ui_util.gd
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55
scripts/libs/ui_util.gd
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extends Node
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class_name GDBUIUtility
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static func uncollapse_tree_item(tree_item : TreeItem):
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while tree_item:
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tree_item.collapsed = false
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tree_item = tree_item.get_parent()
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static func find_scene_tree_editor(root : Node = null) -> Node:
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if not root:
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root = (Engine.get_main_loop() as SceneTree).root
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if root.get_class() == "SceneTreeEditor":
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return root
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for child in root.get_children():
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var scene_tree_editor := find_scene_tree_editor(child)
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if scene_tree_editor:
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return scene_tree_editor
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return null
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static func new_item_sorted(tree : Tree, parent : TreeItem, key : String, meta_column := 0) -> TreeItem:
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var item := parent.get_children()
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var found_itm : TreeItem
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var idx := 0
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while true:
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if item == null:
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break
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var itm_key := item.get_metadata(meta_column) as String
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if itm_key == key:
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return item
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elif itm_key > key:
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break
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item = item.get_next()
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idx += 1
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# not found
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var new_itm : TreeItem = tree.create_item(parent, idx)
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new_itm.set_metadata(meta_column, key)
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return new_itm
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static func copy_size(target : Control, source : Control) -> void:
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target.rect_min_size = source.rect_min_size
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target.rect_size = source.rect_size
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target.size_flags_horizontal = source.size_flags_horizontal
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target.size_flags_vertical = source.size_flags_vertical
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target.size_flags_stretch_ratio = source.size_flags_stretch_ratio
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target.anchor_top = source.anchor_top
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target.anchor_bottom = source.anchor_bottom
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target.anchor_left = source.anchor_left
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target.anchor_right = source.anchor_right
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target.margin_top = source.margin_top
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target.margin_bottom = source.margin_bottom
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target.margin_left = source.margin_left
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target.margin_right = source.margin_right
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