Refactored a lot of stuff.
Added property lists. Renamed FileAdapter to FileSystemAdapter. And more smaller stuff.
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19
scenes/property_list/scripts/header.gd
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19
scenes/property_list/scripts/header.gd
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@@ -0,0 +1,19 @@
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extends Control
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var label := "" setget _set_label, _get_label
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var texture : Texture = null setget _set_texture, _get_texture
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#####################
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# setters & getters #
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#####################
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func _set_label(label_ : String) -> void:
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$header_info/label.text = label_
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func _get_label() -> String:
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return $header_info/label.text
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func _set_texture(texture_ : Texture) -> void:
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$header_info/texture.texture = texture_
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func _get_texture() -> Texture:
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return $header_info/texture.texture
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19
scenes/property_list/scripts/property_label.gd
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19
scenes/property_list/scripts/property_label.gd
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@@ -0,0 +1,19 @@
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extends Control
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var label := "" setget _set_label, _get_label
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var texture : Texture = null setget _set_texture, _get_texture
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#####################
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# setters & getters #
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#####################
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func _set_label(label_ : String) -> void:
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$label.text = label_
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func _get_label() -> String:
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return $label.text
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func _set_texture(texture_ : Texture) -> void:
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$texture.texture = texture_
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func _get_texture() -> Texture:
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return $texture.texture
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