Initial commit

This commit is contained in:
2021-08-07 21:15:07 +02:00
commit efe9556579
91 changed files with 5387 additions and 0 deletions

55
scripts/libs/ui_util.gd Normal file
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extends Node
class_name GDBUIUtility
static func uncollapse_tree_item(tree_item : TreeItem):
while tree_item:
tree_item.collapsed = false
tree_item = tree_item.get_parent()
static func find_scene_tree_editor(root : Node = null) -> Node:
if not root:
root = (Engine.get_main_loop() as SceneTree).root
if root.get_class() == "SceneTreeEditor":
return root
for child in root.get_children():
var scene_tree_editor := find_scene_tree_editor(child)
if scene_tree_editor:
return scene_tree_editor
return null
static func new_item_sorted(tree : Tree, parent : TreeItem, key : String, meta_column := 0) -> TreeItem:
var item := parent.get_children()
var found_itm : TreeItem
var idx := 0
while true:
if item == null:
break
var itm_key := item.get_metadata(meta_column) as String
if itm_key == key:
return item
elif itm_key > key:
break
item = item.get_next()
idx += 1
# not found
var new_itm : TreeItem = tree.create_item(parent, idx)
new_itm.set_metadata(meta_column, key)
return new_itm
static func copy_size(target : Control, source : Control) -> void:
target.rect_min_size = source.rect_min_size
target.rect_size = source.rect_size
target.size_flags_horizontal = source.size_flags_horizontal
target.size_flags_vertical = source.size_flags_vertical
target.size_flags_stretch_ratio = source.size_flags_stretch_ratio
target.anchor_top = source.anchor_top
target.anchor_bottom = source.anchor_bottom
target.anchor_left = source.anchor_left
target.anchor_right = source.anchor_right
target.margin_top = source.margin_top
target.margin_bottom = source.margin_bottom
target.margin_left = source.margin_left
target.margin_right = source.margin_right

77
scripts/libs/ux.gd Normal file
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# various UX stuff
extends Object
class_name GDBUX
const __META_STATE = "__gdbui_ux_state__"
class __State:
signal recent_places_changed()
signal favourite_places_changed()
################
# public stuff #
################
static func get_recent_places() -> Array:
return GDBSettings.get_value(GDBConstants.SETTING_RECENT_PLACES, [])
static func add_recent_place(place) -> void:
if place is UIB_FileAdapter.FileEntry:
add_recent_place(place._get_path())
return
assert(place is String)
var recent_places : Array = GDBSettings.get_value(GDBConstants.SETTING_RECENT_PLACES, [])
recent_places.erase(place)
recent_places.push_front(place)
GDBSettings.set_value(GDBConstants.SETTING_RECENT_PLACES, recent_places)
__get_state().emit_signal("recent_places_changed")
static func get_favourite_places() -> Array:
return GDBSettings.get_value(GDBConstants.SETTING_FAVOURITE_PLACES, [])
static func is_favourite_place(place) -> bool:
if place is UIB_FileAdapter.FileEntry:
return is_favourite_place(place._get_path())
assert(place is String)
return GDBSettings.array_has_value(GDBConstants.SETTING_FAVOURITE_PLACES, place)
static func add_favourite_place(place) -> void:
if place is UIB_FileAdapter.FileEntry:
add_favourite_place(place._get_path())
return
assert(place is String)
var places = GDBSettings.get_value(GDBConstants.SETTING_FAVOURITE_PLACES, [])
if !places.has(place):
places.append(place)
GDBSettings.set_value(GDBConstants.SETTING_FAVOURITE_PLACES, places)
__get_state().emit_signal("favourite_places_changed")
static func remove_favourite_place(place) -> void:
if place is UIB_FileAdapter.FileEntry:
remove_favourite_place(place._get_path())
return
assert(place is String)
var places = GDBSettings.get_value(GDBConstants.SETTING_FAVOURITE_PLACES, [])
if places.has(place):
places.erase(place)
GDBSettings.set_value(GDBConstants.SETTING_FAVOURITE_PLACES, places)
__get_state().emit_signal("favourite_places_changed")
static func connect_static(sig_name : String, receiver : Object, method : String, binds := []) -> int:
return __get_state().connect(sig_name, receiver, method, binds)
static func disconnect_static(sig_name : String, receiver : Object, method : String) -> void:
__get_state().disconnect(sig_name, receiver, method)
#################
# private stuff #
#################
static func __get_state() -> __State:
return GDBUtility.get_state_object(__META_STATE, __State)