extends "res://addons/de.mewin.gduibasics/scenes/scripts/spoiler.gd" # only used to store the entities before the tree is created var __entities := [].duplicate() ############# # overrides # ############# func _lazy_load_child() -> Control: var tree : Control = load("res://addons/de.mewin.gduibasics/scripts/types/controls/entity_tree.gd").new() tree.size_flags_horizontal |= SIZE_EXPAND tree.rect_min_size.y = 300 # ? for entity in __entities: tree.add_entity(entity) __entities.clear() return tree ################ # public stuff # ################ func add_entity(entity : Object) -> void: var tree := _get_child() if tree: tree.add_entity(entity) else: __entities.append(entity)