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GLM Core

## Typedefs
typedef highp_float_t | highp_float
typedef detail::highp_int_t | highp_int
typedef detail::tvec2< highp_int > | highp_ivec2
typedef detail::tvec3< highp_int > | highp_ivec3
typedef detail::tvec4< highp_int > | highp_ivec4
typedef detail::tmat2x2 < highp_float > | highp_mat2
typedef detail::tmat2x2 < highp_float > | highp_mat2x2
typedef detail::tmat2x3 < highp_float > | highp_mat2x3
typedef detail::tmat2x4 < highp_float > | highp_mat2x4
typedef detail::tmat3x3 < highp_float > | highp_mat3
typedef detail::tmat3x2 < highp_float > | highp_mat3x2
typedef detail::tmat3x3 < highp_float > | highp_mat3x3
typedef detail::tmat3x4 < highp_float > | highp_mat3x4
typedef detail::tmat4x4 < highp_float > | highp_mat4
typedef detail::tmat4x2 < highp_float > | highp_mat4x2
typedef detail::tmat4x3 < highp_float > | highp_mat4x3
typedef detail::tmat4x4 < highp_float > | highp_mat4x4
typedef detail::highp_uint_t | highp_uint
typedef detail::tvec2< highp_uint > | highp_uvec2
typedef detail::tvec3< highp_uint > | highp_uvec3
typedef detail::tvec4< highp_uint > | highp_uvec4
typedef detail::tvec2 < highp_float > | highp_vec2
typedef detail::tvec3 < highp_float > | highp_vec3
typedef detail::tvec4 < highp_float > | highp_vec4
typedef lowp_float_t | lowp_float
typedef detail::lowp_int_t | lowp_int
typedef detail::tvec2< lowp_int > | lowp_ivec2
typedef detail::tvec3< lowp_int > | lowp_ivec3
typedef detail::tvec4< lowp_int > | lowp_ivec4
typedef detail::tmat2x2 < lowp_float > | lowp_mat2
typedef detail::tmat2x2 < lowp_float > | lowp_mat2x2
typedef detail::tmat2x3 < lowp_float > | lowp_mat2x3
typedef detail::tmat2x4 < lowp_float > | lowp_mat2x4
typedef detail::tmat3x3 < lowp_float > | lowp_mat3
typedef detail::tmat3x2 < lowp_float > | lowp_mat3x2
typedef detail::tmat3x3 < lowp_float > | lowp_mat3x3
typedef detail::tmat3x4 < lowp_float > | lowp_mat3x4
typedef detail::tmat4x4 < lowp_float > | lowp_mat4
typedef detail::tmat4x2 < lowp_float > | lowp_mat4x2
typedef detail::tmat4x3 < lowp_float > | lowp_mat4x3
typedef detail::tmat4x4 < lowp_float > | lowp_mat4x4
typedef detail::lowp_uint_t | lowp_uint
typedef detail::tvec2< lowp_uint > | lowp_uvec2
typedef detail::tvec3< lowp_uint > | lowp_uvec3
typedef detail::tvec4< lowp_uint > | lowp_uvec4
typedef detail::tvec2< lowp_float > | lowp_vec2
typedef detail::tvec3< lowp_float > | lowp_vec3
typedef detail::tvec4< lowp_float > | lowp_vec4
typedef mediump_float_t | mediump_float
typedef detail::mediump_int_t | mediump_int
typedef detail::tvec2 < mediump_int > | mediump_ivec2
typedef detail::tvec3 < mediump_int > | mediump_ivec3
typedef detail::tvec4 < mediump_int > | mediump_ivec4
typedef detail::tmat2x2 < mediump_float > | mediump_mat2
typedef detail::tmat2x2 < mediump_float > | mediump_mat2x2
typedef detail::tmat2x3 < mediump_float > | mediump_mat2x3
typedef detail::tmat2x4 < mediump_float > | mediump_mat2x4
typedef detail::tmat3x3 < mediump_float > | mediump_mat3
typedef detail::tmat3x2 < mediump_float > | mediump_mat3x2
typedef detail::tmat3x3 < mediump_float > | mediump_mat3x3
typedef detail::tmat3x4 < mediump_float > | mediump_mat3x4
typedef detail::tmat4x4 < mediump_float > | mediump_mat4
typedef detail::tmat4x2 < mediump_float > | mediump_mat4x2
typedef detail::tmat4x3 < mediump_float > | mediump_mat4x3
typedef detail::tmat4x4 < mediump_float > | mediump_mat4x4
typedef detail::mediump_uint_t | mediump_uint
typedef detail::tvec2 < mediump_uint > | mediump_uvec2
typedef detail::tvec3 < mediump_uint > | mediump_uvec3
typedef detail::tvec4 < mediump_uint > | mediump_uvec4
typedef detail::tvec2 < mediump_float > | mediump_vec2
typedef detail::tvec3 < mediump_float > | mediump_vec3
typedef detail::tvec4 < mediump_float > | mediump_vec4
typedef uint_t | uint

## Detailed Description

Non-GLSL types that are used to define precision-based types.

The GLSL language allows the user to define the precision of a particular variable. In OpenGL's GLSL, these precision qualifiers have no effect; they are there for compatibility with OpenGL ES's precision qualifiers, where they do have an effect.

C++ has no language equivalent to precision qualifiers. So GLM provides the next-best thing: a number of typedefs of the Template types that use a particular precision.

None of these types make any guarantees about the actual precision used.

## Typedef Documentation

typedef highp_float_t highp_float

High precision floating-point numbers.

There is no guarantee on the actual precision.

See also:
  GLSL 4.20.8 specification, section 4.1.4 Floats
  GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier

Definition at line 67 of file type_float.hpp.

typedef detail::highp_int_t highp_int

High precision signed integer.

There is no guarantee on the actual precision.

See also:
  GLSL 4.20.8 specification, section 4.1.3 Integers
  GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier

Definition at line 81 of file type_int.hpp.

typedef detail::tvec2<highp_int> highp_ivec2

2 components vector of high precision signed integer numbers.

There is no guarantee on the actual precision.

See also:
  GLSL 4.20.8 specification, section 4.1.5 Vectors
  GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier

Definition at line 275 of file type_vec2.hpp.

typedef detail::tvec3<highp_int> highp_ivec3

3 components vector of high precision signed integer numbers.

There is no guarantee on the actual precision.

See also:
  GLSL 4.20.8 specification, section 4.1.5 Vectors
  GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier

Definition at line 300 of file type_vec3.hpp.

typedef detail::tvec4<highp_int> highp_ivec4

4 components vector of high precision signed integer numbers.

There is no guarantee on the actual precision.

See also:
  GLSL 4.20.8 specification, section 4.1.5 Vectors
  GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier

Definition at line 357 of file type_vec4.hpp.

typedef detail::tmat2x2<highp_float> highp_mat2

2 columns of 2 components matrix of high precision floating-point numbers.

There is no guarantee on the actual precision.

See also:
  GLSL 4.20.8 specification, section 4.1.6 Matrices
  GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier

Definition at line 284 of file type_mat2x2.hpp.

typedef detail::tmat2x2<highp_float> highp_mat2x2

2 columns of 2 components matrix of high precision floating-point numbers.

There is no guarantee on the actual precision.

See also:
  GLSL 4.20.8 specification, section 4.1.6 Matrices
  GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier

Definition at line 305 of file type_mat2x2.hpp.

typedef detail::tmat2x3<highp_float> highp_mat2x3

2 columns of 3 components matrix of high precision floating-point numbers.

There is no guarantee on the actual precision.

See also:
  GLSL 4.20.8 specification, section 4.1.6 Matrices
  GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier

Definition at line 250 of file type_mat2x3.hpp.

typedef detail::tmat2x4<highp_float> highp_mat2x4

2 columns of 4 components matrix of high precision floating-point numbers.

There is no guarantee on the actual precision.

See also:
  GLSL 4.20.8 specification, section 4.1.6 Matrices
  GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier

Definition at line 252 of file type_mat2x4.hpp.

typedef detail::tmat3x3<highp_float> highp_mat3

3 columns of 3 components matrix of high precision floating-point numbers.

There is no guarantee on the actual precision.

See also:
  GLSL 4.20.8 specification, section 4.1.6 Matrices
  GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier

Definition at line 288 of file type_mat3x3.hpp.

typedef detail::tmat3x2<highp_float> highp_mat3x2

3 columns of 2 components matrix of high precision floating-point numbers.

There is no guarantee on the actual precision.

See also:
  GLSL 4.20.8 specification, section 4.1.6 Matrices
  GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier

Definition at line 258 of file type_mat3x2.hpp.

typedef detail::tmat3x3<highp_float> highp_mat3x3

3 columns of 3 components matrix of high precision floating-point numbers.

There is no guarantee on the actual precision.

See also:
  GLSL 4.20.8 specification, section 4.1.6 Matrices
  GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier

Definition at line 309 of file type_mat3x3.hpp.

typedef detail::tmat3x4<highp_float> highp_mat3x4

3 columns of 4 components matrix of high precision floating-point numbers.

There is no guarantee on the actual precision.

See also:
  GLSL 4.20.8 specification, section 4.1.6 Matrices
  GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier

Definition at line 258 of file type_mat3x4.hpp.

typedef detail::tmat4x4<highp_float> highp_mat4

4 columns of 4 components matrix of high precision floating-point numbers.

There is no guarantee on the actual precision.

See also:
  GLSL 4.20.8 specification, section 4.1.6 Matrices
  GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier

Definition at line 289 of file type_mat4x4.hpp.

typedef detail::tmat4x2<highp_float> highp_mat4x2

4 columns of 2 components matrix of high precision floating-point numbers.

There is no guarantee on the actual precision.

See also:
  GLSL 4.20.8 specification, section 4.1.6 Matrices
  GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier

Definition at line 263 of file type_mat4x2.hpp.

typedef detail::tmat4x3<highp_float> highp_mat4x3

4 columns of 3 components matrix of high precision floating-point numbers.

There is no guarantee on the actual precision.

See also:
  GLSL 4.20.8 specification, section 4.1.6 Matrices
  GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier

Definition at line 261 of file type_mat4x3.hpp.

typedef detail::tmat4x4<highp_float> highp_mat4x4

4 columns of 4 components matrix of high precision floating-point numbers.

There is no guarantee on the actual precision.

See also:
  GLSL 4.20.8 specification, section 4.1.6 Matrices
  GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier

Definition at line 310 of file type_mat4x4.hpp.

typedef detail::highp_uint_t highp_uint

High precision unsigned integer.

There is no guarantee on the actual precision.

See also:
  GLSL 4.20.8 specification, section 4.1.3 Integers
  GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier

Definition at line 102 of file type_int.hpp.

typedef detail::tvec2<highp_uint> highp_uvec2

2 components vector of high precision unsigned integer numbers.

There is no guarantee on the actual precision.

See also:
  GLSL 4.20.8 specification, section 4.1.5 Vectors
  GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier

Definition at line 296 of file type_vec2.hpp.

typedef detail::tvec3<highp_uint> highp_uvec3

3 components vector of high precision unsigned integer numbers.

There is no guarantee on the actual precision.

See also:
  GLSL 4.20.8 specification, section 4.1.5 Vectors
  GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier

Definition at line 321 of file type_vec3.hpp.

typedef detail::tvec4<highp_uint> highp_uvec4

4 components vector of high precision unsigned integer numbers.

There is no guarantee on the actual precision.

See also:
  GLSL 4.20.8 specification, section 4.1.5 Vectors
  GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier

Definition at line 378 of file type_vec4.hpp.

typedef detail::tvec2<highp_float> highp_vec2

2 components vector of high precision floating-point numbers.

There is no guarantee on the actual precision.

See also:
  GLSL 4.20.8 specification, section 4.1.5 Vectors
  GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier

Definition at line 254 of file type_vec2.hpp.

typedef detail::tvec3<highp_float> highp_vec3

3 components vector of high precision floating-point numbers.

There is no guarantee on the actual precision.

See also:
  GLSL 4.20.8 specification, section 4.1.5 Vectors
  GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier

Definition at line 279 of file type_vec3.hpp.

typedef detail::tvec4<highp_float> highp_vec4

4 components vector of high precision floating-point numbers.

There is no guarantee on the actual precision.

See also:
  GLSL 4.20.8 specification, section 4.1.5 Vectors
  GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier

Definition at line 336 of file type_vec4.hpp.

typedef lowp_float_t lowp_float

Low precision floating-point numbers.

There is no guarantee on the actual precision.

See also:
  GLSL 4.20.8 specification, section 4.1.4 Floats
  GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier

Definition at line 53 of file type_float.hpp.

typedef detail::lowp_int_t lowp_int

Low precision signed integer.

There is no guarantee on the actual precision.

See also:
  GLSL 4.20.8 specification, section 4.1.3 Integers
  GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier

Definition at line 67 of file type_int.hpp.

typedef detail::tvec2<lowp_int> lowp_ivec2

2 components vector of low precision signed integer numbers.

There is no guarantee on the actual precision.

See also:
  GLSL 4.20.8 specification, section 4.1.5 Vectors
  GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier

Definition at line 289 of file type_vec2.hpp.

typedef detail::tvec3<lowp_int> lowp_ivec3

3 components vector of low precision signed integer numbers.

There is no guarantee on the actual precision.

See also:
  GLSL 4.20.8 specification, section 4.1.5 Vectors
  GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier

Definition at line 314 of file type_vec3.hpp.

typedef detail::tvec4<lowp_int> lowp_ivec4

4 components vector of low precision signed integer numbers.

There is no guarantee on the actual precision.

See also:
  GLSL 4.20.8 specification, section 4.1.5 Vectors
  GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier

Definition at line 371 of file type_vec4.hpp.

typedef detail::tmat2x2<lowp_float> lowp_mat2

2 columns of 2 components matrix of low precision floating-point numbers.

There is no guarantee on the actual precision.

See also:
  GLSL 4.20.8 specification, section 4.1.6 Matrices
  GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier

Definition at line 270 of file type_mat2x2.hpp.

typedef detail::tmat2x2<lowp_float> lowp_mat2x2

2 columns of 2 components matrix of low precision floating-point numbers.

There is no guarantee on the actual precision.

See also:
  GLSL 4.20.8 specification, section 4.1.6 Matrices
  GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier

Definition at line 291 of file type_mat2x2.hpp.

typedef detail::tmat2x3<lowp_float> lowp_mat2x3

2 columns of 3 components matrix of low precision floating-point numbers.

There is no guarantee on the actual precision.

See also:
  GLSL 4.20.8 specification, section 4.1.6 Matrices
  GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier

Definition at line 236 of file type_mat2x3.hpp.

typedef detail::tmat2x4<lowp_float> lowp_mat2x4

2 columns of 4 components matrix of low precision floating-point numbers.

There is no guarantee on the actual precision.

See also:
  GLSL 4.20.8 specification, section 4.1.6 Matrices
  GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier

Definition at line 238 of file type_mat2x4.hpp.

typedef detail::tmat3x3<lowp_float> lowp_mat3

3 columns of 3 components matrix of low precision floating-point numbers.

There is no guarantee on the actual precision.

See also:
  GLSL 4.20.8 specification, section 4.1.6 Matrices
  GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier

Definition at line 274 of file type_mat3x3.hpp.

typedef detail::tmat3x2<lowp_float> lowp_mat3x2

3 columns of 2 components matrix of low precision floating-point numbers.

There is no guarantee on the actual precision.

See also:
  GLSL 4.20.8 specification, section 4.1.6 Matrices
  GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier

Definition at line 244 of file type_mat3x2.hpp.

typedef detail::tmat3x3<lowp_float> lowp_mat3x3

3 columns of 3 components matrix of low precision floating-point numbers.

There is no guarantee on the actual precision.

See also:
  GLSL 4.20.8 specification, section 4.1.6 Matrices
  GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier

Definition at line 295 of file type_mat3x3.hpp.

typedef detail::tmat3x4<lowp_float> lowp_mat3x4

3 columns of 4 components matrix of low precision floating-point numbers.

There is no guarantee on the actual precision.

See also:
  GLSL 4.20.8 specification, section 4.1.6 Matrices
  GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier

Definition at line 244 of file type_mat3x4.hpp.

typedef detail::tmat4x4<lowp_float> lowp_mat4

4 columns of 4 components matrix of low precision floating-point numbers.

There is no guarantee on the actual precision.

See also:
  GLSL 4.20.8 specification, section 4.1.6 Matrices
  GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier

Definition at line 275 of file type_mat4x4.hpp.

typedef detail::tmat4x2<lowp_float> lowp_mat4x2

4 columns of 2 components matrix of low precision floating-point numbers.

There is no guarantee on the actual precision.

See also:
  GLSL 4.20.8 specification, section 4.1.6 Matrices
  GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier

Definition at line 249 of file type_mat4x2.hpp.

typedef detail::tmat4x3<lowp_float> lowp_mat4x3

4 columns of 3 components matrix of low precision floating-point numbers.

There is no guarantee on the actual precision.

See also:
  GLSL 4.20.8 specification, section 4.1.6 Matrices
  GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier

Definition at line 247 of file type_mat4x3.hpp.

typedef detail::tmat4x4<lowp_float> lowp_mat4x4

4 columns of 4 components matrix of low precision floating-point numbers.

There is no guarantee on the actual precision.

See also:
  GLSL 4.20.8 specification, section 4.1.6 Matrices
  GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier

Definition at line 296 of file type_mat4x4.hpp.

typedef detail::lowp_uint_t lowp_uint

Low precision unsigned integer.

There is no guarantee on the actual precision.

See also:
  GLSL 4.20.8 specification, section 4.1.3 Integers
  GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier

Definition at line 88 of file type_int.hpp.

typedef detail::tvec2<lowp_uint> lowp_uvec2

2 components vector of low precision unsigned integer numbers.

There is no guarantee on the actual precision.

See also:
  GLSL 4.20.8 specification, section 4.1.5 Vectors
  GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier

Definition at line 310 of file type_vec2.hpp.

typedef detail::tvec3<lowp_uint> lowp_uvec3

3 components vector of low precision unsigned integer numbers.

There is no guarantee on the actual precision.

See also:
  GLSL 4.20.8 specification, section 4.1.5 Vectors
  GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier

Definition at line 335 of file type_vec3.hpp.

typedef detail::tvec4<lowp_uint> lowp_uvec4

4 components vector of low precision unsigned integer numbers.

There is no guarantee on the actual precision.

See also:
  GLSL 4.20.8 specification, section 4.1.5 Vectors
  GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier

Definition at line 392 of file type_vec4.hpp.

typedef detail::tvec2<lowp_float> lowp_vec2

2 components vector of low precision floating-point numbers.

There is no guarantee on the actual precision.

See also:
  GLSL 4.20.8 specification, section 4.1.5 Vectors
  GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier

Definition at line 268 of file type_vec2.hpp.

typedef detail::tvec3<lowp_float> lowp_vec3

3 components vector of low precision floating-point numbers.

There is no guarantee on the actual precision.

See also:
  GLSL 4.20.8 specification, section 4.1.5 Vectors
  GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier

Definition at line 293 of file type_vec3.hpp.

typedef detail::tvec4<lowp_float> lowp_vec4

4 components vector of low precision floating-point numbers.

There is no guarantee on the actual precision.

See also:
  GLSL 4.20.8 specification, section 4.1.5 Vectors
  GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier

Definition at line 350 of file type_vec4.hpp.

typedef mediump_float_t mediump_float

Medium precision floating-point numbers.

There is no guarantee on the actual precision.

See also:
  GLSL 4.20.8 specification, section 4.1.4 Floats
  GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier

Definition at line 60 of file type_float.hpp.

typedef detail::mediump_int_t mediump_int

Medium precision signed integer.

There is no guarantee on the actual precision.

See also:
  GLSL 4.20.8 specification, section 4.1.3 Integers
  GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier

Definition at line 74 of file type_int.hpp.

typedef detail::tvec2<mediump_int> mediump_ivec2

2 components vector of medium precision signed integer numbers.

There is no guarantee on the actual precision.

See also:
  GLSL 4.20.8 specification, section 4.1.5 Vectors
  GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier

Definition at line 282 of file type_vec2.hpp.

typedef detail::tvec3<mediump_int> mediump_ivec3

3 components vector of medium precision signed integer numbers.

There is no guarantee on the actual precision.

See also:
  GLSL 4.20.8 specification, section 4.1.5 Vectors
  GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier

Definition at line 307 of file type_vec3.hpp.

typedef detail::tvec4<mediump_int> mediump_ivec4

4 components vector of medium precision signed integer numbers.

There is no guarantee on the actual precision.

See also:
  GLSL 4.20.8 specification, section 4.1.5 Vectors
  GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier

Definition at line 364 of file type_vec4.hpp.

typedef detail::tmat2x2<mediump_float> mediump_mat2

2 columns of 2 components matrix of medium precision floating-point numbers.

There is no guarantee on the actual precision.

See also:
  GLSL 4.20.8 specification, section 4.1.6 Matrices
  GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier

Definition at line 277 of file type_mat2x2.hpp.

typedef detail::tmat2x2<mediump_float> mediump_mat2x2

2 columns of 2 components matrix of medium precision floating-point numbers.

There is no guarantee on the actual precision.

See also:
  GLSL 4.20.8 specification, section 4.1.6 Matrices
  GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier

Definition at line 298 of file type_mat2x2.hpp.

typedef detail::tmat2x3<mediump_float> mediump_mat2x3

2 columns of 3 components matrix of medium precision floating-point numbers.

There is no guarantee on the actual precision.

See also:
  GLSL 4.20.8 specification, section 4.1.6 Matrices
  GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier

Definition at line 243 of file type_mat2x3.hpp.

typedef detail::tmat2x4<mediump_float> mediump_mat2x4

2 columns of 4 components matrix of medium precision floating-point numbers.

There is no guarantee on the actual precision.

See also:
  GLSL 4.20.8 specification, section 4.1.6 Matrices
  GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier

Definition at line 245 of file type_mat2x4.hpp.

typedef detail::tmat3x3<mediump_float> mediump_mat3

3 columns of 3 components matrix of medium precision floating-point numbers.

There is no guarantee on the actual precision.

See also:
  GLSL 4.20.8 specification, section 4.1.6 Matrices
  GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier

Definition at line 281 of file type_mat3x3.hpp.

typedef detail::tmat3x2<mediump_float> mediump_mat3x2

3 columns of 2 components matrix of medium precision floating-point numbers.

There is no guarantee on the actual precision.

See also:
  GLSL 4.20.8 specification, section 4.1.6 Matrices
  GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier

Definition at line 251 of file type_mat3x2.hpp.

typedef detail::tmat3x3<mediump_float> mediump_mat3x3

3 columns of 3 components matrix of medium precision floating-point numbers.

There is no guarantee on the actual precision.

See also:
  GLSL 4.20.8 specification, section 4.1.6 Matrices
  GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier

Definition at line 302 of file type_mat3x3.hpp.

typedef detail::tmat3x4<mediump_float> mediump_mat3x4

3 columns of 4 components matrix of medium precision floating-point numbers.

There is no guarantee on the actual precision.

See also:
  GLSL 4.20.8 specification, section 4.1.6 Matrices
  GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier

Definition at line 251 of file type_mat3x4.hpp.

typedef detail::tmat4x4<mediump_float> mediump_mat4

4 columns of 4 components matrix of medium precision floating-point numbers.

There is no guarantee on the actual precision.

See also:
  GLSL 4.20.8 specification, section 4.1.6 Matrices
  GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier

Definition at line 282 of file type_mat4x4.hpp.

typedef detail::tmat4x2<mediump_float> mediump_mat4x2

4 columns of 2 components matrix of medium precision floating-point numbers.

There is no guarantee on the actual precision.

See also:
  GLSL 4.20.8 specification, section 4.1.6 Matrices
  GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier

Definition at line 256 of file type_mat4x2.hpp.

typedef detail::tmat4x3<mediump_float> mediump_mat4x3

4 columns of 3 components matrix of medium precision floating-point numbers.

There is no guarantee on the actual precision.

See also:
  GLSL 4.20.8 specification, section 4.1.6 Matrices
  GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier

Definition at line 254 of file type_mat4x3.hpp.

typedef detail::tmat4x4<mediump_float> mediump_mat4x4

4 columns of 4 components matrix of medium precision floating-point numbers.

There is no guarantee on the actual precision.

See also:
  GLSL 4.20.8 specification, section 4.1.6 Matrices
  GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier

Definition at line 303 of file type_mat4x4.hpp.

typedef detail::mediump_uint_t mediump_uint

Medium precision unsigned integer.

There is no guarantee on the actual precision.

See also:
  GLSL 4.20.8 specification, section 4.1.3 Integers
  GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier

Definition at line 95 of file type_int.hpp.

typedef detail::tvec2<mediump_uint> mediump_uvec2

2 components vector of medium precision unsigned integer numbers.

There is no guarantee on the actual precision.

See also:
  GLSL 4.20.8 specification, section 4.1.5 Vectors
  GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier

Definition at line 303 of file type_vec2.hpp.

typedef detail::tvec3<mediump_uint> mediump_uvec3

3 components vector of medium precision unsigned integer numbers.

There is no guarantee on the actual precision.

See also:
  GLSL 4.20.8 specification, section 4.1.5 Vectors
  GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier

Definition at line 328 of file type_vec3.hpp.

typedef detail::tvec4<mediump_uint> mediump_uvec4

4 components vector of medium precision unsigned integer numbers.

There is no guarantee on the actual precision.

See also:
  GLSL 4.20.8 specification, section 4.1.5 Vectors
  GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier

Definition at line 385 of file type_vec4.hpp.

typedef detail::tvec2<mediump_float> mediump_vec2

2 components vector of medium precision floating-point numbers.

There is no guarantee on the actual precision.

See also:
  GLSL 4.20.8 specification, section 4.1.5 Vectors
  GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier

Definition at line 261 of file type_vec2.hpp.

typedef detail::tvec3<mediump_float> mediump_vec3

3 components vector of medium precision floating-point numbers.

There is no guarantee on the actual precision.

See also:
  GLSL 4.20.8 specification, section 4.1.5 Vectors
  GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier

Definition at line 286 of file type_vec3.hpp.

typedef detail::tvec4<mediump_float> mediump_vec4

4 components vector of medium precision floating-point numbers.

There is no guarantee on the actual precision.

See also:
  GLSL 4.20.8 specification, section 4.1.5 Vectors
  GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier

Definition at line 343 of file type_vec4.hpp.

typedef uint_t uint

Unsigned integer type.

See also:
  GLSL 4.20.8 specification, section 4.1.3 Integers

Definition at line 131 of file type_int.hpp.