# glm::gtx::transform Namespace Reference

GLM_GTX_transform extension: Add transformation matrices. More...

## Functions
template<typename T >
detail::tmat4x4< T > | rotate (detail::tmat4x4< T > const &m, T angle, T x, T y, T z)
| Transforms a matrix with a rotation 4 * 4 matrix created from an axis of 3 scalars and an angle expressed in degrees.
template<typename T >
detail::tmat4x4< T > | rotate (T angle, detail::tvec3< T > const &v)
| Builds a rotation 4 * 4 matrix created from an axis of 3 scalars and an angle expressed in degrees.
template<typename T >
detail::tmat4x4< T > | rotate (T angle, T x, T y, T z)
| Builds a rotation 4 * 4 matrix created from an axis of 3 scalars and an angle expressed in degrees.
template<typename T >
detail::tmat4x4< T > | scale (detail::tvec3< T > const &v)
| Transforms a matrix with a scale 4 * 4 matrix created from a vector of 3 components.
template<typename T >
detail::tmat4x4< T > | scale (detail::tmat4x4< T > const &m, T x, T y, T z)
| Transforms a matrix with a scale 4 * 4 matrix created from 3 scalars.
template<typename T >
detail::tmat4x4< T > | scale (T x, T y, T z)
| Builds a scale 4 * 4 matrix created from 3 scalars.
template<typename T >
detail::tmat4x4< T > | translate (detail::tvec3< T > const &v)
| Transforms a matrix with a translation 4 * 4 matrix created from 3 scalars.
template<typename T >
detail::tmat4x4< T > | translate (detail::tmat4x4< T > const &m, T x, T y, T z)
| Transforms a matrix with a translation 4 * 4 matrix created from 3 scalars.
template<typename T >
detail::tmat4x4< T > | translate (T x, T y, T z)
| Builds a translation 4 * 4 matrix created from 3 scalars.

## Detailed Description

GLM_GTX_transform extension: Add transformation matrices.

## Function Documentation

detail::tmat4x4<T> glm::gtx::transform::rotate | ( | detail::tmat4x4< T > const & | m,
|  | T | angle,
|  | T | x,
|  | T | y,
|  | T | z |
| ) |  |  |

Transforms a matrix with a rotation 4 * 4 matrix created from an axis of 3 scalars and an angle expressed in degrees.

From GLM_GTX_transform extension.

detail::tmat4x4<T> glm::gtx::transform::rotate | ( | T | angle,
|  | detail::tvec3< T > const & | v |
| ) |  |  |

Builds a rotation 4 * 4 matrix created from an axis of 3 scalars and an angle expressed in degrees.

From GLM_GTX_transform extension.

detail::tmat4x4<T> glm::gtx::transform::rotate | ( | T | angle,
|  | T | x,
|  | T | y,
|  | T | z |
| ) |  |  |

Builds a rotation 4 * 4 matrix created from an axis of 3 scalars and an angle expressed in degrees.

From GLM_GTX_transform extension.

detail::tmat4x4<T> glm::gtx::transform::scale | ( | detail::tvec3< T > const & | v | ) |

Transforms a matrix with a scale 4 * 4 matrix created from a vector of 3 components.

From GLM_GTX_transform extension.

detail::tmat4x4<T> glm::gtx::transform::scale | ( | detail::tmat4x4< T > const & | m,
|  | T | x,
|  | T | y,
|  | T | z |
| ) |  |  |

Transforms a matrix with a scale 4 * 4 matrix created from 3 scalars.

From GLM_GTX_transform extension.

detail::tmat4x4<T> glm::gtx::transform::scale | ( | T | x,
|  | T | y,
|  | T | z |
| ) |  |  |

Builds a scale 4 * 4 matrix created from 3 scalars.

From GLM_GTX_transform extension.

detail::tmat4x4<T> glm::gtx::transform::translate | ( | detail::tvec3< T > const & | v | ) |

Transforms a matrix with a translation 4 * 4 matrix created from 3 scalars.

From GLM_GTX_transform extension.

detail::tmat4x4<T> glm::gtx::transform::translate | ( | detail::tmat4x4< T > const & | m,
|  | T | x,
|  | T | y,
|  | T | z |
| ) |  |  |

Transforms a matrix with a translation 4 * 4 matrix created from 3 scalars.

From GLM_GTX_transform extension.

detail::tmat4x4<T> glm::gtx::transform::translate | ( | T | x,
|  | T | y,
|  | T | z |
| ) |  |  |

Builds a translation 4 * 4 matrix created from 3 scalars.

From GLM_GTX_transform extension.