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# number_precision.hpp

    00001
    00002 // OpenGL Mathematics Copyright (c) 2005 - 2009 G-Truc Creation (www.g-truc.net)
    00004 // Created : 2007-05-10
    00005 // Updated : 2009-06-04
    00006 // Licence : This source is under MIT License
    00007 // File    : glm/gtx/number_precision.hpp
    00009 // Dependency:
    00010 // - GLM core
    00011 // - GLM_GTC_type_precision
    00012 // - GLM_GTC_quaternion
    00014
    00015 #ifndef glm_gtx_number_precision
    00016 #define glm_gtx_number_precision
    00017
    00018 // Dependency:
    00019 #include "../glm.hpp"
    00020 #include "../gtc/type_precision.hpp"
    00021
    00022 namespace glm{
    00023 namespace gtx{
    00025 namespace number_precision
    00026 {
    00027         using namespace gtc::type_precision;
    00028
    00030         // Unsigned int vector types
    00031
    00032         typedef u8                      u8vec1;
    00033         typedef u16                     u16vec1;
    00034         typedef u32                     u32vec1;
    00035         typedef u64                     u64vec1;
    00036
    00038         // Float vector types
    00039
    00040         typedef f16                     f16vec1;
    00041         typedef f32                     f32vec1;
    00042         typedef f64                     f64vec1;
    00043
    00045         // Float matrix types
    00046
    00047         typedef f16                     f16mat1;
    00048         typedef f16                     f16mat1x1;
    00049         typedef f32                     f32mat1;
    00050         typedef f32                     f32mat1x1;
    00051         typedef f64                     f64mat1;
    00052         typedef f64                     f64mat1x1;
    00053
    00054 }//namespace number_precision
    00055 }//namespace gtx
    00056 }//namespace glm
    00057
    00058 #define GLM_GTX_number_precision namespace gtx::number_precision
    00059 #ifndef GLM_GTX_GLOBAL
    00060 namespace glm {using GLM_GTX_number_precision;}
    00061 #endif//GLM_GTX_GLOBAL
    00062
    00063 #include "number_precision.inl"
    00064
    00065 #endif//glm_gtx_number_precision