# glm::gtx::compatibility Namespace Reference

GLM_GTX_compatibility extension: Provide functions to increase the compatibility with Cg and HLSL languages. More...

## Typedefs
typedef bool | bool1
| boolean type with 1 component. (From GLM_GTX_compatibility extension)
typedef bool | bool1x1
| boolean matrix with 1 x 1 component. (From GLM_GTX_compatibility extension)
typedef detail::tvec2< bool > | bool2
| boolean type with 2 components. (From GLM_GTX_compatibility extension)
typedef detail::tmat2x2< bool > | bool2x2
| boolean matrix with 2 x 2 components. (From GLM_GTX_compatibility extension)
typedef detail::tmat2x3< bool > | bool2x3
| boolean matrix with 2 x 3 components. (From GLM_GTX_compatibility extension)
typedef detail::tmat2x4< bool > | bool2x4
| boolean matrix with 2 x 4 components. (From GLM_GTX_compatibility extension)
typedef detail::tvec3< bool > | bool3
| boolean type with 3 components. (From GLM_GTX_compatibility extension)
typedef detail::tmat3x2< bool > | bool3x2
| boolean matrix with 3 x 2 components. (From GLM_GTX_compatibility extension)
typedef detail::tmat3x3< bool > | bool3x3
| boolean matrix with 3 x 3 components. (From GLM_GTX_compatibility extension)
typedef detail::tmat3x4< bool > | bool3x4
| boolean matrix with 3 x 4 components. (From GLM_GTX_compatibility extension)
typedef detail::tvec4< bool > | bool4
| boolean type with 4 components. (From GLM_GTX_compatibility extension)
typedef detail::tmat4x2< bool > | bool4x2
| boolean matrix with 4 x 2 components. (From GLM_GTX_compatibility extension)
typedef detail::tmat4x3< bool > | bool4x3
| boolean matrix with 4 x 3 components. (From GLM_GTX_compatibility extension)
typedef detail::tmat4x4< bool > | bool4x4
| boolean matrix with 4 x 4 components. (From GLM_GTX_compatibility extension)
typedef double | double1
| double-precision floating-point vector with 1 component. (From GLM_GTX_compatibility extension)
typedef double | double1x1
| double-precision floating-point matrix with 1 component. (From GLM_GTX_compatibility extension)
typedef detail::tvec2< double > | double2
| double-precision floating-point vector with 2 components. (From GLM_GTX_compatibility extension)
typedef detail::tmat2x2< double > | double2x2
| double-precision floating-point matrix with 2 x 2 components. (From GLM_GTX_compatibility extension)
typedef detail::tmat2x3< double > | double2x3
| double-precision floating-point matrix with 2 x 3 components. (From GLM_GTX_compatibility extension)
typedef detail::tmat2x4< double > | double2x4
| double-precision floating-point matrix with 2 x 4 components. (From GLM_GTX_compatibility extension)
typedef detail::tvec3< double > | double3
| double-precision floating-point vector with 3 components. (From GLM_GTX_compatibility extension)
typedef detail::tmat3x2< double > | double3x2
| double-precision floating-point matrix with 3 x 2 components. (From GLM_GTX_compatibility extension)
typedef detail::tmat3x3< double > | double3x3
| double-precision floating-point matrix with 3 x 3 components. (From GLM_GTX_compatibility extension)
typedef detail::tmat3x4< double > | double3x4
| double-precision floating-point matrix with 3 x 4 components. (From GLM_GTX_compatibility extension)
typedef detail::tvec4< double > | double4
| double-precision floating-point vector with 4 components. (From GLM_GTX_compatibility extension)
typedef detail::tmat4x2< double > | double4x2
| double-precision floating-point matrix with 4 x 2 components. (From GLM_GTX_compatibility extension)
typedef detail::tmat4x3< double > | double4x3
| double-precision floating-point matrix with 4 x 3 components. (From GLM_GTX_compatibility extension)
typedef detail::tmat4x4< double > | double4x4
| double-precision floating-point matrix with 4 x 4 components. (From GLM_GTX_compatibility extension)
typedef float | float1
| single-precision floating-point vector with 1 component. (From GLM_GTX_compatibility extension)
typedef float | float1x1
| single-precision floating-point matrix with 1 component. (From GLM_GTX_compatibility extension)
typedef detail::tvec2< float > | float2
| single-precision floating-point vector with 2 components. (From GLM_GTX_compatibility extension)
typedef detail::tmat2x2< float > | float2x2
| single-precision floating-point matrix with 2 x 2 components. (From GLM_GTX_compatibility extension)
typedef detail::tmat2x3< float > | float2x3
| single-precision floating-point matrix with 2 x 3 components. (From GLM_GTX_compatibility extension)
typedef detail::tmat2x4< float > | float2x4
| single-precision floating-point matrix with 2 x 4 components. (From GLM_GTX_compatibility extension)
typedef detail::tvec3< float > | float3
| single-precision floating-point vector with 3 components. (From GLM_GTX_compatibility extension)
typedef detail::tmat3x2< float > | float3x2
| single-precision floating-point matrix with 3 x 2 components. (From GLM_GTX_compatibility extension)
typedef detail::tmat3x3< float > | float3x3
| single-precision floating-point matrix with 3 x 3 components. (From GLM_GTX_compatibility extension)
typedef detail::tmat3x4< float > | float3x4
| single-precision floating-point matrix with 3 x 4 components. (From GLM_GTX_compatibility extension)
typedef detail::tvec4< float > | float4
| single-precision floating-point vector with 4 components. (From GLM_GTX_compatibility extension)
typedef detail::tmat4x2< float > | float4x2
| single-precision floating-point matrix with 4 x 2 components. (From GLM_GTX_compatibility extension)
typedef detail::tmat4x3< float > | float4x3
| single-precision floating-point matrix with 4 x 3 components. (From GLM_GTX_compatibility extension)
typedef detail::tmat4x4< float > | float4x4
| single-precision floating-point matrix with 4 x 4 components. (From GLM_GTX_compatibility extension)
typedef gtc::half_float::half | half1
| half-precision floating-point vector with 1 component. (From GLM_GTX_compatibility extension)
typedef gtc::half_float::half | half1x1
| half-precision floating-point matrix with 1 component. (From GLM_GTX_compatibility extension)
typedef detail::tvec2 < gtc::half_float::half > | half2
| half-precision floating-point vector with 2 components. (From GLM_GTX_compatibility extension)
typedef detail::tmat2x2 < gtc::half_float::half > | half2x2
| half-precision floating-point matrix with 2 x 2 components. (From GLM_GTX_compatibility extension)
typedef detail::tmat2x3 < gtc::half_float::half > | half2x3
| half-precision floating-point matrix with 2 x 3 components. (From GLM_GTX_compatibility extension)
typedef detail::tmat2x4 < gtc::half_float::half > | half2x4
| half-precision floating-point matrix with 2 x 4 components. (From GLM_GTX_compatibility extension)
typedef detail::tvec3 < gtc::half_float::half > | half3
| half-precision floating-point vector with 2 components. (From GLM_GTX_compatibility extension)
typedef detail::tmat3x2 < gtc::half_float::half > | half3x2
| half-precision floating-point matrix with 3 x 2 components. (From GLM_GTX_compatibility extension)
typedef detail::tmat3x3 < gtc::half_float::half > | half3x3
| half-precision floating-point matrix with 3 x 3 components. (From GLM_GTX_compatibility extension)
typedef detail::tmat3x4 < gtc::half_float::half > | half3x4
| half-precision floating-point matrix with 3 x 3 components. (From GLM_GTX_compatibility extension)
typedef detail::tvec4 < gtc::half_float::half > | half4
| half-precision floating-point vector with 2 components. (From GLM_GTX_compatibility extension)
typedef detail::tmat4x2 < gtc::half_float::half > | half4x2
| half-precision floating-point matrix with 4 x 2 components. (From GLM_GTX_compatibility extension)
typedef detail::tmat4x3 < gtc::half_float::half > | half4x3
| half-precision floating-point matrix with 4 x 3 components. (From GLM_GTX_compatibility extension)
typedef detail::tmat4x4 < gtc::half_float::half > | half4x4
| half-precision floating-point matrix with 4 x 4 components. (From GLM_GTX_compatibility extension)
typedef int | int1
| integer vector with 1 component. (From GLM_GTX_compatibility extension)
typedef int | int1x1
| integer matrix with 1 component. (From GLM_GTX_compatibility extension)
typedef detail::tvec2< int > | int2
| integer vector with 2 components. (From GLM_GTX_compatibility extension)
typedef detail::tmat2x2< int > | int2x2
| integer matrix with 2 x 2 components. (From GLM_GTX_compatibility extension)
typedef detail::tmat2x3< int > | int2x3
| integer matrix with 2 x 3 components. (From GLM_GTX_compatibility extension)
typedef detail::tmat2x4< int > | int2x4
| integer matrix with 2 x 4 components. (From GLM_GTX_compatibility extension)
typedef detail::tvec3< int > | int3
| integer vector with 3 components. (From GLM_GTX_compatibility extension)
typedef detail::tmat3x2< int > | int3x2
| integer matrix with 3 x 2 components. (From GLM_GTX_compatibility extension)
typedef detail::tmat3x3< int > | int3x3
| integer matrix with 3 x 3 components. (From GLM_GTX_compatibility extension)
typedef detail::tmat3x4< int > | int3x4
| integer matrix with 3 x 4 components. (From GLM_GTX_compatibility extension)
typedef detail::tvec4< int > | int4
| integer vector with 4 components. (From GLM_GTX_compatibility extension)
typedef detail::tmat4x2< int > | int4x2
| integer matrix with 4 x 2 components. (From GLM_GTX_compatibility extension)
typedef detail::tmat4x3< int > | int4x3
| integer matrix with 4 x 3 components. (From GLM_GTX_compatibility extension)
typedef detail::tmat4x4< int > | int4x4
| integer matrix with 4 x 4 components. (From GLM_GTX_compatibility extension)
## Functions
template<typename T >
detail::tvec4< T > | atan2 (const detail::tvec4< T > &x, const detail::tvec4< T > &y)
| Arc tangent. Returns an angle whose tangent is y/x. The signs of x and y are used to determine what quadrant the angle is in. The range of values returned by this function is [-PI, PI]. Results are undefined if x and y are both 0. (From GLM_GTX_compatibility).
template<typename T >
detail::tvec3< T > | atan2 (const detail::tvec3< T > &x, const detail::tvec3< T > &y)
| Arc tangent. Returns an angle whose tangent is y/x. The signs of x and y are used to determine what quadrant the angle is in. The range of values returned by this function is [-PI, PI]. Results are undefined if x and y are both 0. (From GLM_GTX_compatibility).
template<typename T >
detail::tvec2< T > | atan2 (const detail::tvec2< T > &x, const detail::tvec2< T > &y)
| Arc tangent. Returns an angle whose tangent is y/x. The signs of x and y are used to determine what quadrant the angle is in. The range of values returned by this function is [-PI, PI]. Results are undefined if x and y are both 0. (From GLM_GTX_compatibility).
template<typename T >
T | atan2 (T x, T y)
| Arc tangent. Returns an angle whose tangent is y/x. The signs of x and y are used to determine what quadrant the angle is in. The range of values returned by this function is [-PI, PI]. Results are undefined if x and y are both 0. (From GLM_GTX_compatibility).
template<typename valType >
detail::tvec4< bool > | isfinite (const detail::tvec4< valType > &x)
| Test whether or not a scalar or each vector component is a finite value. (From GLM_GTX_compatibility).
template<typename valType >
detail::tvec3< bool > | isfinite (const detail::tvec3< valType > &x)
| Test whether or not a scalar or each vector component is a finite value. (From GLM_GTX_compatibility).
template<typename valType >
detail::tvec2< bool > | isfinite (const detail::tvec2< valType > &x)
| Test whether or not a scalar or each vector component is a finite value. (From GLM_GTX_compatibility).
template<typename genType >
bool | isfinite (genType const &x)
| Test whether or not a scalar or each vector component is a finite value. (From GLM_GTX_compatibility).
template<typename genType >
detail::tvec4< bool > | isinf (const detail::tvec4< genType > &x)
| Determines whether the given floating-point value is infinite. (From GLM_GTX_compatibility extension).
template<typename genType >
detail::tvec3< bool > | isinf (const detail::tvec3< genType > &x)
| Determines whether the given floating-point value is infinite. (From GLM_GTX_compatibility extension).
template<typename genType >
detail::tvec2< bool > | isinf (const detail::tvec2< genType > &x)
| Determines whether the given floating-point value is infinite. (From GLM_GTX_compatibility extension).
template<typename genType >
bool | isinf (genType const &x)
| Determines whether the given floating-point value is infinite. (From GLM_GTX_compatibility extension).
template<typename genType >
detail::tvec4< bool > | isnan (const detail::tvec4< genType > &x)
| Checks given floating-point value for not a number (NAN) (From GLM_GTX_compatibility extension).
template<typename genType >
detail::tvec3< bool > | isnan (const detail::tvec3< genType > &x)
| Checks given floating-point value for not a number (NAN) (From GLM_GTX_compatibility extension).
template<typename genType >
detail::tvec2< bool > | isnan (const detail::tvec2< genType > &x)
| Checks given floating-point value for not a number (NAN) (From GLM_GTX_compatibility extension).
template<typename genType >
bool | isnan (genType const &x)
| Checks given floating-point value for not a number (NAN) (From GLM_GTX_compatibility extension).
template<typename T >
detail::tvec4< T > | lerp (const detail::tvec4< T > &x, const detail::tvec4< T > &y, const detail::tvec4< T > &a)
| Returns the component-wise result of x * (1.0 - a) + y * a, i.e., the linear blend of x and y using vector a. The value for a is not restricted to the range [0, 1]. (From GLM_GTX_compatibility).
template<typename T >
detail::tvec3< T > | lerp (const detail::tvec3< T > &x, const detail::tvec3< T > &y, const detail::tvec3< T > &a)
| Returns the component-wise result of x * (1.0 - a) + y * a, i.e., the linear blend of x and y using vector a. The value for a is not restricted to the range [0, 1]. (From GLM_GTX_compatibility).
template<typename T >
detail::tvec2< T > | lerp (const detail::tvec2< T > &x, const detail::tvec2< T > &y, const detail::tvec2< T > &a)
| Returns the component-wise result of x * (1.0 - a) + y * a, i.e., the linear blend of x and y using vector a. The value for a is not restricted to the range [0, 1]. (From GLM_GTX_compatibility).
template<typename T >
detail::tvec4< T > | lerp (const detail::tvec4< T > &x, const detail::tvec4< T > &y, T a)
| Returns x * (1.0 - a) + y * a, i.e., the linear blend of x and y using the floating-point value a. The value for a is not restricted to the range [0, 1]. (From GLM_GTX_compatibility).
template<typename T >
detail::tvec3< T > | lerp (const detail::tvec3< T > &x, const detail::tvec3< T > &y, T a)
| Returns x * (1.0 - a) + y * a, i.e., the linear blend of x and y using the floating-point value a. The value for a is not restricted to the range [0, 1]. (From GLM_GTX_compatibility).
template<typename T >
detail::tvec2< T > | lerp (const detail::tvec2< T > &x, const detail::tvec2< T > &y, T a)
| Returns x * (1.0 - a) + y * a, i.e., the linear blend of x and y using the floating-point value a. The value for a is not restricted to the range [0, 1]. (From GLM_GTX_compatibility).
template<typename T >
T | lerp (T x, T y, T a)
| Returns x * (1.0 - a) + y * a, i.e., the linear blend of x and y using the floating-point value a. The value for a is not restricted to the range [0, 1]. (From GLM_GTX_compatibility).
template<typename T >
detail::tvec4< T > | saturate (const detail::tvec4< T > &x)
| Returns clamp(x, 0, 1) for each component in x. (From GLM_GTX_compatibility).
template<typename T >
detail::tvec3< T > | saturate (const detail::tvec3< T > &x)
| Returns clamp(x, 0, 1) for each component in x. (From GLM_GTX_compatibility).
template<typename T >
detail::tvec2< T > | saturate (const detail::tvec2< T > &x)
| Returns clamp(x, 0, 1) for each component in x. (From GLM_GTX_compatibility).
template<typename T >
T | saturate (T x)
| Returns clamp(x, 0, 1) for each component in x. (From GLM_GTX_compatibility).

## Detailed Description

GLM_GTX_compatibility extension: Provide functions to increase the compatibility with Cg and HLSL languages.