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# intersect.hpp

    00001
    00002 // OpenGL Mathematics Copyright (c) 2005 - 2009 G-Truc Creation (www.g-truc.net)
    00004 // Created : 2007-04-03
    00005 // Updated : 2009-01-20
    00006 // Licence : This source is under MIT License
    00007 // File    : glm/gtx/intersect.hpp
    00009 // Dependency:
    00010 // - GLM core
    00011 // - GLM_GTX_closest_point
    00013
    00014 #ifndef glm_gtx_intersect
    00015 #define glm_gtx_intersect
    00016
    00017 // Dependency:
    00018 #include "../glm.hpp"
    00019 #include "../gtx/closest_point.hpp"
    00020
    00021 namespace glm
    00022 {
    00023         namespace test{
    00024                 void main_gtx_intesect();
    00025         }//namespace test
    00026
    00027         namespace gtx{
    00029         namespace intersect
    00030         {
    00033                 template <typename genType>
    00034                 bool intersectRayTriangle(
    00035                         genType const & orig, genType const & dir,
    00036                         genType const & vert0, genType const & vert1, genType const & vert2,
    00037                         genType & baryPosition);
    00038
    00041                 template <typename genType>
    00042                 bool intersectLineTriangle(
    00043                         genType const & orig, genType const & dir,
    00044                         genType const & vert0, genType const & vert1, genType const & vert2,
    00045                         genType & position);
    00046
    00049                 template <typename genType>
    00050                 bool intersectRaySphere(
    00051                         genType const & orig, genType const & dir,
    00052                         genType const & center, typename genType::value_type radius,
    00053                         genType & position, genType & normal);
    00054
    00057                 template <typename genType>
    00058                 bool intersectLineSphere(
    00059                         genType const & point0, genType const & point1,
    00060                         genType const & center, typename genType::value_type radius,
    00061                         genType & position, genType & normal);
    00062
    00063         }//namespace intersect
    00064 }//namespace gtx
    00065 }//namespace glm
    00066
    00067 #define GLM_GTX_intersect namespace gtx::intersect
    00068 #ifndef GLM_GTX_GLOBAL
    00069 namespace glm {using GLM_GTX_intersect;}
    00070 #endif//GLM_GTX_GLOBAL
    00071
    00072 #include "intersect.inl"
    00073
    00074 #endif//glm_gtx_intersect