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transform.hpp
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1
16 #pragma once
17
18 // Dependency:
19 #include "../glm.hpp"
20 #include "../gtc/matrix_transform.hpp"
21
22 #if GLM_MESSAGES == GLM_MESSAGES_ENABLED && !defined(GLM_EXT_INCLUDED)
23 # pragma message("GLM: GLM_GTX_transform extension included")
24 #endif
25
26 namespace glm
27 {
30
34 template <typename T, precision P>
35 GLM_FUNC_DECL tmat4x4<T, P> translate(
36 tvec3<T, P> const & v);
37
41 template <typename T, precision P>
42 GLM_FUNC_DECL tmat4x4<T, P> rotate(
43 T angle,
44 tvec3<T, P> const & v);
45
49 template <typename T, precision P>
50 GLM_FUNC_DECL tmat4x4<T, P> scale(
51 tvec3<T, P> const & v);
52
54 }// namespace glm
55
56 #include "transform.inl"
glm::scale
GLM_FUNC_DECL tmat4x4< T, P > scale(tvec3< T, P > const &v)
Transforms a matrix with a scale 4 * 4 matrix created from a vector of 3 components.
glm::translate
GLM_FUNC_DECL tmat4x4< T, P > translate(tvec3< T, P > const &v)
Transforms a matrix with a translation 4 * 4 matrix created from 3 scalars.
glm
Definition: _noise.hpp:11
glm::rotate
GLM_FUNC_DECL tmat4x4< T, P > rotate(T angle, tvec3< T, P > const &v)
Builds a rotation 4 * 4 matrix created from an axis of 3 scalars and an angle expressed in radians...
glm::angle
GLM_FUNC_DECL T angle(tquat< T, P > const &x)
Returns the quaternion rotation angle.