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gtx/quaternion.hpp
Go to the documentation of this file.
1
14 #pragma once
15
16 // Dependency:
17 #include "../glm.hpp"
18 #include "../gtc/constants.hpp"
19 #include "../gtc/quaternion.hpp"
20 #include "../gtx/norm.hpp"
21
22 #if GLM_MESSAGES == GLM_MESSAGES_ENABLED && !defined(GLM_EXT_INCLUDED)
23 # pragma message("GLM: GLM_GTX_quaternion extension included")
24 #endif
25
26 namespace glm
27 {
30
34 template<typename T, precision P>
35 GLM_FUNC_DECL tvec3<T, P> cross(
36 tquat<T, P> const & q,
37 tvec3<T, P> const & v);
38
42 template<typename T, precision P>
43 GLM_FUNC_DECL tvec3<T, P> cross(
44 tvec3<T, P> const & v,
45 tquat<T, P> const & q);
46
51 template<typename T, precision P>
52 GLM_FUNC_DECL tquat<T, P> squad(
53 tquat<T, P> const & q1,
54 tquat<T, P> const & q2,
55 tquat<T, P> const & s1,
56 tquat<T, P> const & s2,
57 T const & h);
58
62 template<typename T, precision P>
63 GLM_FUNC_DECL tquat<T, P> intermediate(
64 tquat<T, P> const & prev,
65 tquat<T, P> const & curr,
66 tquat<T, P> const & next);
67
71 template<typename T, precision P>
72 GLM_FUNC_DECL tquat<T, P> exp(
73 tquat<T, P> const & q);
74
78 template<typename T, precision P>
79 GLM_FUNC_DECL tquat<T, P> log(
80 tquat<T, P> const & q);
81
85 template<typename T, precision P>
86 GLM_FUNC_DECL tquat<T, P> pow(
87 tquat<T, P> const & x,
88 T const & y);
89
93 //template<typename T, precision P>
94 //tquat<T, P> sqrt(
95 // tquat<T, P> const & q);
96
100 template<typename T, precision P>
101 GLM_FUNC_DECL tvec3<T, P> rotate(
102 tquat<T, P> const & q,
103 tvec3<T, P> const & v);
104
108 template<typename T, precision P>
109 GLM_FUNC_DECL tvec4<T, P> rotate(
110 tquat<T, P> const & q,
111 tvec4<T, P> const & v);
112
116 template<typename T, precision P>
117 GLM_FUNC_DECL T extractRealComponent(
118 tquat<T, P> const & q);
119
123 template<typename T, precision P>
124 GLM_FUNC_DECL tmat3x3<T, P> toMat3(
125 tquat<T, P> const & x){return mat3_cast(x);}
126
130 template<typename T, precision P>
131 GLM_FUNC_DECL tmat4x4<T, P> toMat4(
132 tquat<T, P> const & x){return mat4_cast(x);}
133
137 template<typename T, precision P>
138 GLM_FUNC_DECL tquat<T, P> toQuat(
139 tmat3x3<T, P> const & x){return quat_cast(x);}
140
144 template<typename T, precision P>
145 GLM_FUNC_DECL tquat<T, P> toQuat(
146 tmat4x4<T, P> const & x){return quat_cast(x);}
147
151 template<typename T, precision P>
152 GLM_FUNC_DECL tquat<T, P> shortMix(
153 tquat<T, P> const & x,
154 tquat<T, P> const & y,
155 T const & a);
156
160 template<typename T, precision P>
161 GLM_FUNC_DECL tquat<T, P> fastMix(
162 tquat<T, P> const & x,
163 tquat<T, P> const & y,
164 T const & a);
165
171 template<typename T, precision P>
172 GLM_FUNC_DECL tquat<T, P> rotation(
173 tvec3<T, P> const & orig,
174 tvec3<T, P> const & dest);
175
179 template<typename T, precision P>
180 GLM_FUNC_DECL T length2(tquat<T, P> const & q);
181
183 }//namespace glm
184
185 #include "quaternion.inl"
glm::pow
GLM_FUNC_DECL tquat< T, P > pow(tquat< T, P > const &x, T const &y)
Returns x raised to the y power.
glm::length2
GLM_FUNC_DECL T length2(tquat< T, P > const &q)
Returns the squared length of x.
glm
Definition: _noise.hpp:11
glm::toMat4
GLM_FUNC_DECL tmat4x4< T, P > toMat4(tquat< T, P > const &x)
Converts a quaternion to a 4 * 4 matrix.
Definition: gtx/quaternion.hpp:131
glm::cross
GLM_FUNC_DECL tvec3< T, P > cross(tvec3< T, P > const &v, tquat< T, P > const &q)
Compute a cross product between a vector and a quaternion.
glm::shortMix
GLM_FUNC_DECL tquat< T, P > shortMix(tquat< T, P > const &x, tquat< T, P > const &y, T const &a)
Quaternion interpolation using the rotation short path.
glm::toMat3
GLM_FUNC_DECL tmat3x3< T, P > toMat3(tquat< T, P > const &x)
Converts a quaternion to a 3 * 3 matrix.
Definition: gtx/quaternion.hpp:124
glm::rotation
GLM_FUNC_DECL tquat< T, P > rotation(tvec3< T, P > const &orig, tvec3< T, P > const &dest)
Compute the rotation between two vectors.
glm::mat4_cast
GLM_FUNC_DECL tmat4x4< T, P > mat4_cast(tquat< T, P > const &x)
Converts a quaternion to a 4 * 4 matrix.
glm::extractRealComponent
GLM_FUNC_DECL T extractRealComponent(tquat< T, P > const &q)
Extract the real component of a quaternion.
glm::intermediate
GLM_FUNC_DECL tquat< T, P > intermediate(tquat< T, P > const &prev, tquat< T, P > const &curr, tquat< T, P > const &next)
Returns an intermediate control point for squad interpolation.
glm::exp
GLM_FUNC_DECL tquat< T, P > exp(tquat< T, P > const &q)
Returns a exp of a quaternion.
glm::rotate
GLM_FUNC_DECL tvec4< T, P > rotate(tquat< T, P > const &q, tvec4< T, P > const &v)
Rotates a 4 components vector by a quaternion.
glm::fastMix
GLM_FUNC_DECL tquat< T, P > fastMix(tquat< T, P > const &x, tquat< T, P > const &y, T const &a)
Quaternion normalized linear interpolation.
glm::toQuat
GLM_FUNC_DECL tquat< T, P > toQuat(tmat4x4< T, P > const &x)
Converts a 4 * 4 matrix to a quaternion.
Definition: gtx/quaternion.hpp:145
glm::quat_cast
GLM_FUNC_DECL tquat< T, P > quat_cast(tmat3x3< T, P > const &x)
Converts a 3 * 3 matrix to a quaternion.
glm::mat3_cast
GLM_FUNC_DECL tmat3x3< T, P > mat3_cast(tquat< T, P > const &x)
Converts a quaternion to a 3 * 3 matrix.
glm::squad
GLM_FUNC_DECL tquat< T, P > squad(tquat< T, P > const &q1, tquat< T, P > const &q2, tquat< T, P > const &s1, tquat< T, P > const &s2, T const &h)
Compute a point on a path according squad equation.
glm::log
GLM_FUNC_DECL tquat< T, P > log(tquat< T, P > const &q)
Returns a log of a quaternion.