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intersect.hpp
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1
14 #pragma once
15
16 // Dependency:
17 #include <cfloat>
18 #include <limits>
19 #include "../glm.hpp"
20 #include "../geometric.hpp"
21 #include "../gtx/closest_point.hpp"
22 #include "../gtx/vector_query.hpp"
23
24 #if GLM_MESSAGES == GLM_MESSAGES_ENABLED && !defined(GLM_EXT_INCLUDED)
25 # pragma message("GLM: GLM_GTX_closest_point extension included")
26 #endif
27
28 namespace glm
29 {
32
36 template <typename genType>
37 GLM_FUNC_DECL bool intersectRayPlane(
38 genType const & orig, genType const & dir,
39 genType const & planeOrig, genType const & planeNormal,
40 typename genType::value_type & intersectionDistance);
41
44 template <typename genType>
45 GLM_FUNC_DECL bool intersectRayTriangle(
46 genType const & orig, genType const & dir,
47 genType const & vert0, genType const & vert1, genType const & vert2,
48 genType & baryPosition);
49
52 template <typename genType>
53 GLM_FUNC_DECL bool intersectLineTriangle(
54 genType const & orig, genType const & dir,
55 genType const & vert0, genType const & vert1, genType const & vert2,
56 genType & position);
57
61 template <typename genType>
62 GLM_FUNC_DECL bool intersectRaySphere(
63 genType const & rayStarting, genType const & rayNormalizedDirection,
64 genType const & sphereCenter, typename genType::value_type const sphereRadiusSquered,
65 typename genType::value_type & intersectionDistance);
66
69 template <typename genType>
70 GLM_FUNC_DECL bool intersectRaySphere(
71 genType const & rayStarting, genType const & rayNormalizedDirection,
72 genType const & sphereCenter, const typename genType::value_type sphereRadius,
73 genType & intersectionPosition, genType & intersectionNormal);
74
77 template <typename genType>
78 GLM_FUNC_DECL bool intersectLineSphere(
79 genType const & point0, genType const & point1,
80 genType const & sphereCenter, typename genType::value_type sphereRadius,
81 genType & intersectionPosition1, genType & intersectionNormal1,
82 genType & intersectionPosition2 = genType(), genType & intersectionNormal2 = genType());
83
85 }//namespace glm
86
87 #include "intersect.inl"
glm::intersectRaySphere
GLM_FUNC_DECL bool intersectRaySphere(genType const &rayStarting, genType const &rayNormalizedDirection, genType const &sphereCenter, const typename genType::value_type sphereRadius, genType &intersectionPosition, genType &intersectionNormal)
Compute the intersection of a ray and a sphere.
glm::intersectRayPlane
GLM_FUNC_DECL bool intersectRayPlane(genType const &orig, genType const &dir, genType const &planeOrig, genType const &planeNormal, typename genType::value_type &intersectionDistance)
Compute the intersection of a ray and a plane.
glm::intersectLineTriangle
GLM_FUNC_DECL bool intersectLineTriangle(genType const &orig, genType const &dir, genType const &vert0, genType const &vert1, genType const &vert2, genType &position)
Compute the intersection of a line and a triangle.
glm
Definition: _noise.hpp:11
glm::intersectLineSphere
GLM_FUNC_DECL bool intersectLineSphere(genType const &point0, genType const &point1, genType const &sphereCenter, typename genType::value_type sphereRadius, genType &intersectionPosition1, genType &intersectionNormal1, genType &intersectionPosition2=genType(), genType &intersectionNormal2=genType())
Compute the intersection of a line and a sphere.
glm::intersectRayTriangle
GLM_FUNC_DECL bool intersectRayTriangle(genType const &orig, genType const &dir, genType const &vert0, genType const &vert1, genType const &vert2, genType &baryPosition)
Compute the intersection of a ray and a triangle.