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rotate_vector.hpp
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1
14 #pragma once
15
16 // Dependency:
17 #include "../glm.hpp"
18 #include "../gtx/transform.hpp"
19
20 #if GLM_MESSAGES == GLM_MESSAGES_ENABLED && !defined(GLM_EXT_INCLUDED)
21 # pragma message("GLM: GLM_GTX_rotate_vector extension included")
22 #endif
23
24 namespace glm
25 {
28
36 template <typename T, precision P>
37 GLM_FUNC_DECL tvec3<T, P> slerp(
38 tvec3<T, P> const & x,
39 tvec3<T, P> const & y,
40 T const & a);
41
44 template <typename T, precision P>
45 GLM_FUNC_DECL tvec2<T, P> rotate(
46 tvec2<T, P> const & v,
47 T const & angle);
48
51 template <typename T, precision P>
52 GLM_FUNC_DECL tvec3<T, P> rotate(
53 tvec3<T, P> const & v,
54 T const & angle,
55 tvec3<T, P> const & normal);
56
59 template <typename T, precision P>
60 GLM_FUNC_DECL tvec4<T, P> rotate(
61 tvec4<T, P> const & v,
62 T const & angle,
63 tvec3<T, P> const & normal);
64
67 template <typename T, precision P>
68 GLM_FUNC_DECL tvec3<T, P> rotateX(
69 tvec3<T, P> const & v,
70 T const & angle);
71
74 template <typename T, precision P>
75 GLM_FUNC_DECL tvec3<T, P> rotateY(
76 tvec3<T, P> const & v,
77 T const & angle);
78
81 template <typename T, precision P>
82 GLM_FUNC_DECL tvec3<T, P> rotateZ(
83 tvec3<T, P> const & v,
84 T const & angle);
85
88 template <typename T, precision P>
89 GLM_FUNC_DECL tvec4<T, P> rotateX(
90 tvec4<T, P> const & v,
91 T const & angle);
92
95 template <typename T, precision P>
96 GLM_FUNC_DECL tvec4<T, P> rotateY(
97 tvec4<T, P> const & v,
98 T const & angle);
99
102 template <typename T, precision P>
103 GLM_FUNC_DECL tvec4<T, P> rotateZ(
104 tvec4<T, P> const & v,
105 T const & angle);
106
109 template <typename T, precision P>
110 GLM_FUNC_DECL tmat4x4<T, P> orientation(
111 tvec3<T, P> const & Normal,
112 tvec3<T, P> const & Up);
113
115 }//namespace glm
116
117 #include "rotate_vector.inl"
glm::orientation
GLM_FUNC_DECL tmat4x4< T, P > orientation(tvec3< T, P > const &Normal, tvec3< T, P > const &Up)
Build a rotation matrix from a normal and a up vector.
glm::rotate
GLM_FUNC_DECL tvec4< T, P > rotate(tvec4< T, P > const &v, T const &angle, tvec3< T, P > const &normal)
Rotate a four dimensional vector around an axis.
glm::rotateZ
GLM_FUNC_DECL tvec4< T, P > rotateZ(tvec4< T, P > const &v, T const &angle)
Rotate a four dimensional vector around the X axis.
glm
Definition: _noise.hpp:11
glm::rotateY
GLM_FUNC_DECL tvec4< T, P > rotateY(tvec4< T, P > const &v, T const &angle)
Rotate a four dimensional vector around the X axis.
glm::slerp
GLM_FUNC_DECL tvec3< T, P > slerp(tvec3< T, P > const &x, tvec3< T, P > const &y, T const &a)
Returns Spherical interpolation between two vectors.
glm::angle
GLM_FUNC_DECL T angle(tquat< T, P > const &x)
Returns the quaternion rotation angle.
glm::rotateX
GLM_FUNC_DECL tvec4< T, P > rotateX(tvec4< T, P > const &v, T const &angle)
Rotate a four dimentionnals vector around the X axis.