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type_half.hpp
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1
33 #pragma once
34
35 #include "setup.hpp"
36
37 namespace glm{
38 namespace detail
39 {
40 typedef short hdata;
41
42 GLM_FUNC_DECL float toFloat32(hdata value);
43 GLM_FUNC_DECL hdata toFloat16(float const & value);
44
45 }//namespace detail
46 }//namespace glm
47
48 #include "type_half.inl"
glm
Definition: _noise.hpp:40
setup.hpp
OpenGL Mathematics (glm.g-truc.net)