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intrinsic_common.hpp
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1
29 #pragma once
30
31 #include "setup.hpp"
32
33 #if(!(GLM_ARCH & GLM_ARCH_SSE2))
34 # error "SSE2 instructions not supported or enabled"
35 #else
36
37 namespace glm{
38 namespace detail
39 {
40 __m128 sse_abs_ps(__m128 x);
41
42 __m128 sse_sgn_ps(__m128 x);
43
44 //floor
45 __m128 sse_flr_ps(__m128 v);
46
47 //trunc
48 __m128 sse_trc_ps(__m128 v);
49
50 //round
51 __m128 sse_nd_ps(__m128 v);
52
53 //roundEven
54 __m128 sse_rde_ps(__m128 v);
55
56 __m128 sse_rnd_ps(__m128 x);
57
58 __m128 sse_ceil_ps(__m128 v);
59
60 __m128 sse_frc_ps(__m128 x);
61
62 __m128 sse_mod_ps(__m128 x, __m128 y);
63
64 __m128 sse_modf_ps(__m128 x, __m128i & i);
65
66 //GLM_FUNC_QUALIFIER __m128 sse_min_ps(__m128 x, __m128 y)
67
68 //GLM_FUNC_QUALIFIER __m128 sse_max_ps(__m128 x, __m128 y)
69
70 __m128 sse_clp_ps(__m128 v, __m128 minVal, __m128 maxVal);
71
72 __m128 sse_mix_ps(__m128 v1, __m128 v2, __m128 a);
73
74 __m128 sse_stp_ps(__m128 edge, __m128 x);
75
76 __m128 sse_ssp_ps(__m128 edge0, __m128 edge1, __m128 x);
77
78 __m128 sse_nan_ps(__m128 x);
79
80 __m128 sse_inf_ps(__m128 x);
81
82 }//namespace detail
83 }//namespace glm
84
85 #include "intrinsic_common.inl"
86
87 #endif//GLM_ARCH
glm
Definition: _noise.hpp:40
setup.hpp
OpenGL Mathematics (glm.g-truc.net)