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# GLM_GTX_noise: Procedural noise functions

GTX Extensions (Experimental)

Defines 2D, 3D and 4D procedural noise functions Based on the work of Stefan Gustavson and Ashima Arts on "webgl-noise": https://github.com/ashima/webgl-noise Following Stefan Gustavson's paper "Simplex noise demystified": http://www.itn.liu.se/~stegu/simplexnoise/simplexnoise.pdf Defines the half-precision floating-point type, along with various typedefs for vectors and matrices. More...

Defines 2D, 3D and 4D procedural noise functions Based on the work of Stefan Gustavson and Ashima Arts on "webgl-noise": https://github.com/ashima/webgl-noise Following Stefan Gustavson's paper "Simplex noise demystified": http://www.itn.liu.se/~stegu/simplexnoise/simplexnoise.pdf Defines the half-precision floating-point type, along with various typedefs for vectors and matrices.

<glm/gtx/noise.hpp> need to be included to use these functionalities.