| 0.9.9 API documentation

- Main Page
- Modules
- Files

- File List

Functions
euler_angles.hpp File Reference

GLM_GTX_euler_angles More...

Go to the source code of this file.

## Functions
template<typename T >
GLM_FUNC_DECL mat< 4, 4, T, defaultp > | derivedEulerAngleX (T const &angleX, T const &angularVelocityX)
| Creates a 3D 4 * 4 homogeneous derived matrix from the rotation matrix about X-axis. More...
template<typename T >
GLM_FUNC_DECL mat< 4, 4, T, defaultp > | derivedEulerAngleY (T const &angleY, T const &angularVelocityY)
| Creates a 3D 4 * 4 homogeneous derived matrix from the rotation matrix about Y-axis. More...
template<typename T >
GLM_FUNC_DECL mat< 4, 4, T, defaultp > | derivedEulerAngleZ (T const &angleZ, T const &angularVelocityZ)
| Creates a 3D 4 * 4 homogeneous derived matrix from the rotation matrix about Z-axis. More...
template<typename T >
GLM_FUNC_DECL mat< 4, 4, T, defaultp > | eulerAngleX (T const &angleX)
| Creates a 3D 4 * 4 homogeneous rotation matrix from an euler angle X. More...
template<typename T >
GLM_FUNC_DECL mat< 4, 4, T, defaultp > | eulerAngleXY (T const &angleX, T const &angleY)
| Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (X * Y). More...
template<typename T >
GLM_FUNC_DECL mat< 4, 4, T, defaultp > | eulerAngleXYX (T const &t1, T const &t2, T const &t3)
| Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (X * Y * X). More...
template<typename T >
GLM_FUNC_DECL mat< 4, 4, T, defaultp > | eulerAngleXYZ (T const &t1, T const &t2, T const &t3)
| Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (X * Y * Z). More...
template<typename T >
GLM_FUNC_DECL mat< 4, 4, T, defaultp > | eulerAngleXZ (T const &angleX, T const &angleZ)
| Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (X * Z). More...
template<typename T >
GLM_FUNC_DECL mat< 4, 4, T, defaultp > | eulerAngleXZX (T const &t1, T const &t2, T const &t3)
| Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (X * Z * X). More...
template<typename T >
GLM_FUNC_DECL mat< 4, 4, T, defaultp > | eulerAngleXZY (T const &t1, T const &t2, T const &t3)
| Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (X * Z * Y). More...
template<typename T >
GLM_FUNC_DECL mat< 4, 4, T, defaultp > | eulerAngleY (T const &angleY)
| Creates a 3D 4 * 4 homogeneous rotation matrix from an euler angle Y. More...
template<typename T >
GLM_FUNC_DECL mat< 4, 4, T, defaultp > | eulerAngleYX (T const &angleY, T const &angleX)
| Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (Y * X). More...
template<typename T >
GLM_FUNC_DECL mat< 4, 4, T, defaultp > | eulerAngleYXY (T const &t1, T const &t2, T const &t3)
| Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (Y * X * Y). More...
template<typename T >
GLM_FUNC_DECL mat< 4, 4, T, defaultp > | eulerAngleYXZ (T const &yaw, T const &pitch, T const &roll)
| Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (Y * X * Z). More...
template<typename T >
GLM_FUNC_DECL mat< 4, 4, T, defaultp > | eulerAngleYZ (T const &angleY, T const &angleZ)
| Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (Y * Z). More...
template<typename T >
GLM_FUNC_DECL mat< 4, 4, T, defaultp > | eulerAngleYZX (T const &t1, T const &t2, T const &t3)
| Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (Y * Z * X). More...
template<typename T >
GLM_FUNC_DECL mat< 4, 4, T, defaultp > | eulerAngleYZY (T const &t1, T const &t2, T const &t3)
| Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (Y * Z * Y). More...
template<typename T >
GLM_FUNC_DECL mat< 4, 4, T, defaultp > | eulerAngleZ (T const &angleZ)
| Creates a 3D 4 * 4 homogeneous rotation matrix from an euler angle Z. More...
template<typename T >
GLM_FUNC_DECL mat< 4, 4, T, defaultp > | eulerAngleZX (T const &angle, T const &angleX)
| Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (Z * X). More...
template<typename T >
GLM_FUNC_DECL mat< 4, 4, T, defaultp > | eulerAngleZXY (T const &t1, T const &t2, T const &t3)
| Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (Z * X * Y). More...
template<typename T >
GLM_FUNC_DECL mat< 4, 4, T, defaultp > | eulerAngleZXZ (T const &t1, T const &t2, T const &t3)
| Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (Z * X * Z). More...
template<typename T >
GLM_FUNC_DECL mat< 4, 4, T, defaultp > | eulerAngleZY (T const &angleZ, T const &angleY)
| Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (Z * Y). More...
template<typename T >
GLM_FUNC_DECL mat< 4, 4, T, defaultp > | eulerAngleZYX (T const &t1, T const &t2, T const &t3)
| Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (Z * Y * X). More...
template<typename T >
GLM_FUNC_DECL mat< 4, 4, T, defaultp > | eulerAngleZYZ (T const &t1, T const &t2, T const &t3)
| Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (Z * Y * Z). More...
template<typename T >
GLM_FUNC_DECL void | extractEulerAngleXYX (mat< 4, 4, T, defaultp > const &M, T &t1, T &t2, T &t3)
| Extracts the (X * Y * X) Euler angles from the rotation matrix M. More...
template<typename T >
GLM_FUNC_DECL void | extractEulerAngleXYZ (mat< 4, 4, T, defaultp > const &M, T &t1, T &t2, T &t3)
| Extracts the (X * Y * Z) Euler angles from the rotation matrix M. More...
template<typename T >
GLM_FUNC_DECL void | extractEulerAngleXZX (mat< 4, 4, T, defaultp > const &M, T &t1, T &t2, T &t3)
| Extracts the (X * Z * X) Euler angles from the rotation matrix M. More...
template<typename T >
GLM_FUNC_DECL void | extractEulerAngleXZY (mat< 4, 4, T, defaultp > const &M, T &t1, T &t2, T &t3)
| Extracts the (X * Z * Y) Euler angles from the rotation matrix M. More...
template<typename T >
GLM_FUNC_DECL void | extractEulerAngleYXY (mat< 4, 4, T, defaultp > const &M, T &t1, T &t2, T &t3)
| Extracts the (Y * X * Y) Euler angles from the rotation matrix M. More...
template<typename T >
GLM_FUNC_DECL void | extractEulerAngleYXZ (mat< 4, 4, T, defaultp > const &M, T &t1, T &t2, T &t3)
| Extracts the (Y * X * Z) Euler angles from the rotation matrix M. More...
template<typename T >
GLM_FUNC_DECL void | extractEulerAngleYZX (mat< 4, 4, T, defaultp > const &M, T &t1, T &t2, T &t3)
| Extracts the (Y * Z * X) Euler angles from the rotation matrix M. More...
template<typename T >
GLM_FUNC_DECL void | extractEulerAngleYZY (mat< 4, 4, T, defaultp > const &M, T &t1, T &t2, T &t3)
| Extracts the (Y * Z * Y) Euler angles from the rotation matrix M. More...
template<typename T >
GLM_FUNC_DECL void | extractEulerAngleZXY (mat< 4, 4, T, defaultp > const &M, T &t1, T &t2, T &t3)
| Extracts the (Z * X * Y) Euler angles from the rotation matrix M. More...
template<typename T >
GLM_FUNC_DECL void | extractEulerAngleZXZ (mat< 4, 4, T, defaultp > const &M, T &t1, T &t2, T &t3)
| Extracts the (Z * X * Z) Euler angles from the rotation matrix M. More...
template<typename T >
GLM_FUNC_DECL void | extractEulerAngleZYX (mat< 4, 4, T, defaultp > const &M, T &t1, T &t2, T &t3)
| Extracts the (Z * Y * X) Euler angles from the rotation matrix M. More...
template<typename T >
GLM_FUNC_DECL void | extractEulerAngleZYZ (mat< 4, 4, T, defaultp > const &M, T &t1, T &t2, T &t3)
| Extracts the (Z * Y * Z) Euler angles from the rotation matrix M. More...
template<typename T >
GLM_FUNC_DECL mat< 2, 2, T, defaultp > | orientate2 (T const &angle)
| Creates a 2D 2 * 2 rotation matrix from an euler angle. More...
template<typename T >
GLM_FUNC_DECL mat< 3, 3, T, defaultp > | orientate3 (T const &angle)
| Creates a 2D 4 * 4 homogeneous rotation matrix from an euler angle. More...
template<typename T , qualifier Q>
GLM_FUNC_DECL mat< 3, 3, T, Q > | orientate3 (vec< 3, T, Q > const &angles)
| Creates a 3D 3 * 3 rotation matrix from euler angles (Y * X * Z). More...
template<typename T , qualifier Q>
GLM_FUNC_DECL mat< 4, 4, T, Q > | orientate4 (vec< 3, T, Q > const &angles)
| Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (Y * X * Z). More...
template<typename T >
GLM_FUNC_DECL mat< 4, 4, T, defaultp > | yawPitchRoll (T const &yaw, T const &pitch, T const &roll)
| Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (Y * X * Z). More...

## Detailed Description

GLM_GTX_euler_angles

See also
  Core features (dependence)

Definition in file euler_angles.hpp.