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bitfield.hpp
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1
14 #include "../detail/setup.hpp"
15
16 #pragma once
17
18 // Dependencies
19 #include "../detail/qualifier.hpp"
20 #include "../detail/type_int.hpp"
21 #include "../detail/_vectorize.hpp"
22 #include <limits>
23
24 #if GLM_MESSAGES == GLM_MESSAGES_ENABLED && !defined(GLM_EXT_INCLUDED)
25 # pragma message("GLM: GLM_GTC_bitfield extension included")
26 #endif
27
28 namespace glm
29 {
32
36 template<typename genIUType>
37 GLM_FUNC_DECL genIUType mask(genIUType Bits);
38
42 template<typename T, qualifier P, template<typename, qualifier> class vecIUType>
43 GLM_FUNC_DECL vecIUType<T, P> mask(vecIUType<T, P> const & v);
44
48 template<typename genIUType>
49 GLM_FUNC_DECL genIUType bitfieldRotateRight(genIUType In, int Shift);
50
54 template<length_t L, typename T, qualifier P>
55 GLM_FUNC_DECL vec<L, T, P> bitfieldRotateRight(vec<L, T, P> const & In, int Shift);
56
60 template<typename genIUType>
61 GLM_FUNC_DECL genIUType bitfieldRotateLeft(genIUType In, int Shift);
62
66 template<length_t L, typename T, qualifier P>
67 GLM_FUNC_DECL vec<L, T, P> bitfieldRotateLeft(vec<L, T, P> const & In, int Shift);
68
72 template<typename genIUType>
73 GLM_FUNC_DECL genIUType bitfieldFillOne(genIUType Value, int FirstBit, int BitCount);
74
78 template<length_t L, typename T, qualifier P>
79 GLM_FUNC_DECL vec<L, T, P> bitfieldFillOne(vec<L, T, P> const & Value, int FirstBit, int BitCount);
80
84 template<typename genIUType>
85 GLM_FUNC_DECL genIUType bitfieldFillZero(genIUType Value, int FirstBit, int BitCount);
86
90 template<length_t L, typename T, qualifier P>
91 GLM_FUNC_DECL vec<L, T, P> bitfieldFillZero(vec<L, T, P> const & Value, int FirstBit, int BitCount);
92
98 GLM_FUNC_DECL int16 bitfieldInterleave(int8 x, int8 y);
99
105 GLM_FUNC_DECL uint16 bitfieldInterleave(uint8 x, uint8 y);
106
112 GLM_FUNC_DECL int32 bitfieldInterleave(int16 x, int16 y);
113
119 GLM_FUNC_DECL uint32 bitfieldInterleave(uint16 x, uint16 y);
120
126 GLM_FUNC_DECL int64 bitfieldInterleave(int32 x, int32 y);
127
133 GLM_FUNC_DECL uint64 bitfieldInterleave(uint32 x, uint32 y);
134
140 GLM_FUNC_DECL int32 bitfieldInterleave(int8 x, int8 y, int8 z);
141
147 GLM_FUNC_DECL uint32 bitfieldInterleave(uint8 x, uint8 y, uint8 z);
148
154 GLM_FUNC_DECL int64 bitfieldInterleave(int16 x, int16 y, int16 z);
155
161 GLM_FUNC_DECL uint64 bitfieldInterleave(uint16 x, uint16 y, uint16 z);
162
168 GLM_FUNC_DECL int64 bitfieldInterleave(int32 x, int32 y, int32 z);
169
175 GLM_FUNC_DECL uint64 bitfieldInterleave(uint32 x, uint32 y, uint32 z);
176
182 GLM_FUNC_DECL int32 bitfieldInterleave(int8 x, int8 y, int8 z, int8 w);
183
189 GLM_FUNC_DECL uint32 bitfieldInterleave(uint8 x, uint8 y, uint8 z, uint8 w);
190
196 GLM_FUNC_DECL int64 bitfieldInterleave(int16 x, int16 y, int16 z, int16 w);
197
203 GLM_FUNC_DECL uint64 bitfieldInterleave(uint16 x, uint16 y, uint16 z, uint16 w);
204
206 } //namespace glm
207
208 #include "bitfield.inl"
glm::bitfieldInterleave
GLM_FUNC_DECL uint64 bitfieldInterleave(uint16 x, uint16 y, uint16 z, uint16 w)
Interleaves the bits of x, y, z and w.
glm::bitfieldRotateRight
GLM_FUNC_DECL vec< L, T, P > bitfieldRotateRight(vec< L, T, P > const &In, int Shift)
Rotate all bits to the right.
glm
Definition: _noise.hpp:11
glm::mask
GLM_FUNC_DECL vecIUType< T, P > mask(vecIUType< T, P > const &v)
Build a mask of 'count' bits.
glm::bitfieldRotateLeft
GLM_FUNC_DECL vec< L, T, P > bitfieldRotateLeft(vec< L, T, P > const &In, int Shift)
Rotate all bits to the left.
glm::bitfieldFillZero
GLM_FUNC_DECL vec< L, T, P > bitfieldFillZero(vec< L, T, P > const &Value, int FirstBit, int BitCount)
Set to 0 a range of bits.
glm::bitfieldFillOne
GLM_FUNC_DECL vec< L, T, P > bitfieldFillOne(vec< L, T, P > const &Value, int FirstBit, int BitCount)
Set to 1 a range of bits.