Updated to GLM 0.9.B

This commit is contained in:
Christophe Riccio
2010-04-29 11:56:52 +01:00
parent 7c7b1d0b3d
commit 05439738b8
266 changed files with 15552 additions and 8092 deletions

View File

@@ -1,10 +1,10 @@
//////////////////////////////////////////////////////////////////////////////////
// OpenGL Mathematics Copyright (c) 2005 - 2009 G-Truc Creation (www.g-truc.net)
// OpenGL Mathematics Copyright (c) 2005 - 2010 G-Truc Creation (www.g-truc.net)
//////////////////////////////////////////////////////////////////////////////////
// Created : 2007-09-28
// Updated : 2008-10-07
// Licence : This source is under MIT License
// File : glm/gtx/normalize_dot.h
// File : glm/gtx/normalize_dot.hpp
//////////////////////////////////////////////////////////////////////////////////
// Dependency:
// - GLM core
@@ -24,6 +24,8 @@ namespace glm
//! GLM_GTX_normalize_dot extension: Dot product of vectors that need to be normalize with a single square root.
namespace normalize_dot
{
using namespace gtx::fast_square_root;
//! Normalize parameters and returns the dot product of x and y.
//! It's faster that dot(normalize(x), normalize(y)).
//! From GLM_GTX_normalize_dot extension.
@@ -44,11 +46,8 @@ namespace glm
}//namespace gtx
}//namespace glm
#define GLM_GTX_normalize_dot namespace gtx::fast_square_root; using namespace gtx::normalize_dot
#ifndef GLM_GTX_GLOBAL
namespace glm {using GLM_GTX_normalize_dot;}
#endif//GLM_GTX_GLOBAL
#include "normalize_dot.inl"
namespace glm{using namespace gtx::normalize_dot;}
#endif//glm_gtx_normalize_dot