fixed typo #344
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@ -92,7 +92,7 @@ namespace glm
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///
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///
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/// @param m Input matrix multiplied by this rotation matrix.
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/// @param m Input matrix multiplied by this rotation matrix.
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/// @param angle Rotation angle expressed in radians.
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/// @param angle Rotation angle expressed in radians.
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/// @param axis Rotation axis, recommanded to be normalized.
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/// @param axis Rotation axis, recommended to be normalized.
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/// @tparam T Value type used to build the matrix. Supported: half, float or double.
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/// @tparam T Value type used to build the matrix. Supported: half, float or double.
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/// @see gtc_matrix_transform
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/// @see gtc_matrix_transform
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/// @see - rotate(tmat4x4<T, P> const & m, T angle, T x, T y, T z)
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/// @see - rotate(tmat4x4<T, P> const & m, T angle, T x, T y, T z)
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