Updated doxugen files, mainly extensions description.
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@@ -21,7 +21,8 @@
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The source code is licenced under the <a href="http://www.opensource.org/licenses/mit-license.php">MIT licence</a>.
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Thanks for contributing to the project by <a href="https://sourceforge.net/apps/trac/ogl-math/newticket">submitting tickets for bug reports and feature requests</a>. (SF.net account required). Any feedback is welcome at glm@g-truc.net.
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Thanks for contributing to the project by <a href="https://sourceforge.net/apps/trac/ogl-math/newticket">submitting tickets for bug reports and feature requests</a>.
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(SF.net account required). Any feedback is welcome at glm@g-truc.net.
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\li \subpage pg_started
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\li \subpage pg_advanced
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@@ -44,7 +45,7 @@
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GLM makes heavy usages of C++ templates. This design may significantly increase the compile time for files that use GLM. Precompiled headers are recommended to avoid this issue.
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\section started_sample Use Sample of GLM Core
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\section started_sample Use Sample of GLM
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\code
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#include <glm/glm.hpp>
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@@ -60,10 +61,11 @@ int foo()
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\section started_structure Library Structure
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GLM is arranged in 3 distinct segments. These are the GLM core,
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core extensions, and experimental extensions.
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GLM is arranged in 2 distinct segments. These are the GLM features based on the GLSL specification and a set of extensions.
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Some extensions are stable and backward compatible (\ref gtc GTC \ref virtrev VIRTREV) but some are experimental (\ref gtx GTX)
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which means that they are not guarantee to be backward compatible from version to version.
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The \ref core "GLM core" represents only what GLSL's core provides in terms of types and functions
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The \ref core "GLM" represents only what GLSL's core provides in terms of types and functions
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(to the best of GLM's ability to replicate them). All that is needed to use the core
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is to <tt>#include <glm/glm.hpp></tt>.
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@@ -157,7 +159,7 @@ void BindUniforms(GLuint uniVec, GLuint uniMat)
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**/
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/*!
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\page pg_advanced Advaned Usage
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\page pg_advanced Advanced Usage
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\section advanced_swizzle Swizzle Operators
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