Added GTC_bitfield extension, promoted GTX_bit

This commit is contained in:
Christophe Riccio
2014-10-26 00:22:08 +02:00
parent 1b6b8183a0
commit 087d6292e3
9 changed files with 1216 additions and 1202 deletions

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///////////////////////////////////////////////////////////////////////////////////
/// OpenGL Mathematics (glm.g-truc.net)
///
/// Copyright (c) 2005 - 2014 G-Truc Creation (www.g-truc.net)
/// Permission is hereby granted, free of charge, to any person obtaining a copy
/// of this software and associated documentation files (the "Software"), to deal
/// in the Software without restriction, including without limitation the rights
/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
/// copies of the Software, and to permit persons to whom the Software is
/// furnished to do so, subject to the following conditions:
///
/// The above copyright notice and this permission notice shall be included in
/// all copies or substantial portions of the Software.
///
/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
/// THE SOFTWARE.
///
/// @ref gtc_bit
/// @file glm/gtc/bitfield.hpp
/// @date 2014-10-25 / 2014-10-25
/// @author Christophe Riccio
///
/// @see core (dependence)
/// @see gtc_bitfield (dependence)
///
/// @defgroup gtc_bitfield GLM_GTC_bitfield
/// @ingroup gtc
///
/// @brief Allow to perform bit operations on integer values
///
/// <glm/gtc/bitfield.hpp> need to be included to use these functionalities.
///////////////////////////////////////////////////////////////////////////////////
#pragma once
// Dependencies
#include "../detail/setup.hpp"
#include "../detail/precision.hpp"
#include "../detail/type_int.hpp"
#if(defined(GLM_MESSAGES) && !defined(GLM_EXT_INCLUDED))
# pragma message("GLM: GLM_GTC_bitfield extension included")
#endif
namespace glm
{
/// @addtogroup gtc_bitfield
/// @{
/// Build a mask of 'count' bits
/// @see gtc_bitfield
GLM_FUNC_DECL int mask(int Bits);
template <precision P, template <typename, precision> class vecType>
GLM_FUNC_DECL vecType<int, P> mask(vecType<int, P> const & v);
/// Rotate all bits to the right.
/// @see gtc_bitfield
template <typename genType>
GLM_FUNC_DECL genType bitRotateRight(genType In, int Shift);
/// Rotate all bits to the left.
/// @see gtc_bitfield
template <typename genType>
GLM_FUNC_DECL genType bitRotateLeft(genType In, int Shift);
/// Interleaves the bits of x and y.
/// The first bit is the first bit of x followed by the first bit of y.
/// The other bits are interleaved following the previous sequence.
///
/// @see gtc_bitfield
GLM_FUNC_DECL int16 bitfieldInterleave(int8 x, int8 y);
/// Interleaves the bits of x and y.
/// The first bit is the first bit of x followed by the first bit of y.
/// The other bits are interleaved following the previous sequence.
///
/// @see gtc_bitfield
GLM_FUNC_DECL uint16 bitfieldInterleave(uint8 x, uint8 y);
/// Interleaves the bits of x and y.
/// The first bit is the first bit of x followed by the first bit of y.
/// The other bits are interleaved following the previous sequence.
///
/// @see gtc_bitfield
GLM_FUNC_DECL int32 bitfieldInterleave(int16 x, int16 y);
/// Interleaves the bits of x and y.
/// The first bit is the first bit of x followed by the first bit of y.
/// The other bits are interleaved following the previous sequence.
///
/// @see gtc_bitfield
GLM_FUNC_DECL uint32 bitfieldInterleave(uint16 x, uint16 y);
/// Interleaves the bits of x and y.
/// The first bit is the first bit of x followed by the first bit of y.
/// The other bits are interleaved following the previous sequence.
///
/// @see gtc_bitfield
GLM_FUNC_DECL int64 bitfieldInterleave(int32 x, int32 y);
/// Interleaves the bits of x and y.
/// The first bit is the first bit of x followed by the first bit of y.
/// The other bits are interleaved following the previous sequence.
///
/// @see gtc_bitfield
GLM_FUNC_DECL uint64 bitfieldInterleave(uint32 x, uint32 y);
/// Interleaves the bits of x, y and z.
/// The first bit is the first bit of x followed by the first bit of y and the first bit of z.
/// The other bits are interleaved following the previous sequence.
///
/// @see gtc_bitfield
GLM_FUNC_DECL int32 bitfieldInterleave(int8 x, int8 y, int8 z);
/// Interleaves the bits of x, y and z.
/// The first bit is the first bit of x followed by the first bit of y and the first bit of z.
/// The other bits are interleaved following the previous sequence.
///
/// @see gtc_bitfield
GLM_FUNC_DECL uint32 bitfieldInterleave(uint8 x, uint8 y, uint8 z);
/// Interleaves the bits of x, y and z.
/// The first bit is the first bit of x followed by the first bit of y and the first bit of z.
/// The other bits are interleaved following the previous sequence.
///
/// @see gtc_bitfield
GLM_FUNC_DECL int64 bitfieldInterleave(int16 x, int16 y, int16 z);
/// Interleaves the bits of x, y and z.
/// The first bit is the first bit of x followed by the first bit of y and the first bit of z.
/// The other bits are interleaved following the previous sequence.
///
/// @see gtc_bitfield
GLM_FUNC_DECL uint64 bitfieldInterleave(uint16 x, uint16 y, uint16 z);
/// Interleaves the bits of x, y and z.
/// The first bit is the first bit of x followed by the first bit of y and the first bit of z.
/// The other bits are interleaved following the previous sequence.
///
/// @see gtc_bitfield
GLM_FUNC_DECL int64 bitfieldInterleave(int32 x, int32 y, int32 z);
/// Interleaves the bits of x, y and z.
/// The first bit is the first bit of x followed by the first bit of y and the first bit of z.
/// The other bits are interleaved following the previous sequence.
///
/// @see gtc_bitfield
GLM_FUNC_DECL uint64 bitfieldInterleave(uint32 x, uint32 y, uint32 z);
/// Interleaves the bits of x, y, z and w.
/// The first bit is the first bit of x followed by the first bit of y, the first bit of z and finally the first bit of w.
/// The other bits are interleaved following the previous sequence.
///
/// @see gtc_bitfield
GLM_FUNC_DECL int32 bitfieldInterleave(int8 x, int8 y, int8 z, int8 w);
/// Interleaves the bits of x, y, z and w.
/// The first bit is the first bit of x followed by the first bit of y, the first bit of z and finally the first bit of w.
/// The other bits are interleaved following the previous sequence.
///
/// @see gtc_bitfield
GLM_FUNC_DECL uint32 bitfieldInterleave(uint8 x, uint8 y, uint8 z, uint8 w);
/// Interleaves the bits of x, y, z and w.
/// The first bit is the first bit of x followed by the first bit of y, the first bit of z and finally the first bit of w.
/// The other bits are interleaved following the previous sequence.
///
/// @see gtc_bitfield
GLM_FUNC_DECL int64 bitfieldInterleave(int16 x, int16 y, int16 z, int16 w);
/// Interleaves the bits of x, y, z and w.
/// The first bit is the first bit of x followed by the first bit of y, the first bit of z and finally the first bit of w.
/// The other bits are interleaved following the previous sequence.
///
/// @see gtc_bitfield
GLM_FUNC_DECL uint64 bitfieldInterleave(uint16 x, uint16 y, uint16 z, uint16 w);
/// @}
} //namespace glm
#include "bitfield.inl"

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///////////////////////////////////////////////////////////////////////////////////
/// OpenGL Mathematics (glm.g-truc.net)
///
/// Copyright (c) 2005 - 2014 G-Truc Creation (www.g-truc.net)
/// Permission is hereby granted, free of charge, to any person obtaining a copy
/// of this software and associated documentation files (the "Software"), to deal
/// in the Software without restriction, including without limitation the rights
/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
/// copies of the Software, and to permit persons to whom the Software is
/// furnished to do so, subject to the following conditions:
///
/// The above copyright notice and this permission notice shall be included in
/// all copies or substantial portions of the Software.
///
/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
/// THE SOFTWARE.
///
/// @ref gtc_bitfield
/// @file glm/gtc/bitfield.inl
/// @date 2011-10-14 / 2012-01-25
/// @author Christophe Riccio
///////////////////////////////////////////////////////////////////////////////////
namespace glm{
namespace detail
{
template <typename PARAM, typename RET>
GLM_FUNC_DECL RET bitfieldInterleave(PARAM x, PARAM y);
template <typename PARAM, typename RET>
GLM_FUNC_DECL RET bitfieldInterleave(PARAM x, PARAM y, PARAM z);
template <typename PARAM, typename RET>
GLM_FUNC_DECL RET bitfieldInterleave(PARAM x, PARAM y, PARAM z, PARAM w);
template <>
GLM_FUNC_QUALIFIER glm::uint16 bitfieldInterleave(glm::uint8 x, glm::uint8 y)
{
glm::uint16 REG1(x);
glm::uint16 REG2(y);
REG1 = ((REG1 << 4) | REG1) & glm::uint16(0x0F0F);
REG2 = ((REG2 << 4) | REG2) & glm::uint16(0x0F0F);
REG1 = ((REG1 << 2) | REG1) & glm::uint16(0x3333);
REG2 = ((REG2 << 2) | REG2) & glm::uint16(0x3333);
REG1 = ((REG1 << 1) | REG1) & glm::uint16(0x5555);
REG2 = ((REG2 << 1) | REG2) & glm::uint16(0x5555);
return REG1 | (REG2 << 1);
}
template <>
GLM_FUNC_QUALIFIER glm::uint32 bitfieldInterleave(glm::uint16 x, glm::uint16 y)
{
glm::uint32 REG1(x);
glm::uint32 REG2(y);
REG1 = ((REG1 << 8) | REG1) & glm::uint32(0x00FF00FF);
REG2 = ((REG2 << 8) | REG2) & glm::uint32(0x00FF00FF);
REG1 = ((REG1 << 4) | REG1) & glm::uint32(0x0F0F0F0F);
REG2 = ((REG2 << 4) | REG2) & glm::uint32(0x0F0F0F0F);
REG1 = ((REG1 << 2) | REG1) & glm::uint32(0x33333333);
REG2 = ((REG2 << 2) | REG2) & glm::uint32(0x33333333);
REG1 = ((REG1 << 1) | REG1) & glm::uint32(0x55555555);
REG2 = ((REG2 << 1) | REG2) & glm::uint32(0x55555555);
return REG1 | (REG2 << 1);
}
template <>
GLM_FUNC_QUALIFIER glm::uint64 bitfieldInterleave(glm::uint32 x, glm::uint32 y)
{
glm::uint64 REG1(x);
glm::uint64 REG2(y);
REG1 = ((REG1 << 16) | REG1) & glm::uint64(0x0000FFFF0000FFFF);
REG2 = ((REG2 << 16) | REG2) & glm::uint64(0x0000FFFF0000FFFF);
REG1 = ((REG1 << 8) | REG1) & glm::uint64(0x00FF00FF00FF00FF);
REG2 = ((REG2 << 8) | REG2) & glm::uint64(0x00FF00FF00FF00FF);
REG1 = ((REG1 << 4) | REG1) & glm::uint64(0x0F0F0F0F0F0F0F0F);
REG2 = ((REG2 << 4) | REG2) & glm::uint64(0x0F0F0F0F0F0F0F0F);
REG1 = ((REG1 << 2) | REG1) & glm::uint64(0x3333333333333333);
REG2 = ((REG2 << 2) | REG2) & glm::uint64(0x3333333333333333);
REG1 = ((REG1 << 1) | REG1) & glm::uint64(0x5555555555555555);
REG2 = ((REG2 << 1) | REG2) & glm::uint64(0x5555555555555555);
return REG1 | (REG2 << 1);
}
template <>
GLM_FUNC_QUALIFIER glm::uint32 bitfieldInterleave(glm::uint8 x, glm::uint8 y, glm::uint8 z)
{
glm::uint32 REG1(x);
glm::uint32 REG2(y);
glm::uint32 REG3(z);
REG1 = ((REG1 << 16) | REG1) & glm::uint32(0x00FF0000FF0000FF);
REG2 = ((REG2 << 16) | REG2) & glm::uint32(0x00FF0000FF0000FF);
REG3 = ((REG3 << 16) | REG3) & glm::uint32(0x00FF0000FF0000FF);
REG1 = ((REG1 << 8) | REG1) & glm::uint32(0xF00F00F00F00F00F);
REG2 = ((REG2 << 8) | REG2) & glm::uint32(0xF00F00F00F00F00F);
REG3 = ((REG3 << 8) | REG3) & glm::uint32(0xF00F00F00F00F00F);
REG1 = ((REG1 << 4) | REG1) & glm::uint32(0x30C30C30C30C30C3);
REG2 = ((REG2 << 4) | REG2) & glm::uint32(0x30C30C30C30C30C3);
REG3 = ((REG3 << 4) | REG3) & glm::uint32(0x30C30C30C30C30C3);
REG1 = ((REG1 << 2) | REG1) & glm::uint32(0x9249249249249249);
REG2 = ((REG2 << 2) | REG2) & glm::uint32(0x9249249249249249);
REG3 = ((REG3 << 2) | REG3) & glm::uint32(0x9249249249249249);
return REG1 | (REG2 << 1) | (REG3 << 2);
}
template <>
GLM_FUNC_QUALIFIER glm::uint64 bitfieldInterleave(glm::uint16 x, glm::uint16 y, glm::uint16 z)
{
glm::uint64 REG1(x);
glm::uint64 REG2(y);
glm::uint64 REG3(z);
REG1 = ((REG1 << 32) | REG1) & glm::uint64(0xFFFF00000000FFFF);
REG2 = ((REG2 << 32) | REG2) & glm::uint64(0xFFFF00000000FFFF);
REG3 = ((REG3 << 32) | REG3) & glm::uint64(0xFFFF00000000FFFF);
REG1 = ((REG1 << 16) | REG1) & glm::uint64(0x00FF0000FF0000FF);
REG2 = ((REG2 << 16) | REG2) & glm::uint64(0x00FF0000FF0000FF);
REG3 = ((REG3 << 16) | REG3) & glm::uint64(0x00FF0000FF0000FF);
REG1 = ((REG1 << 8) | REG1) & glm::uint64(0xF00F00F00F00F00F);
REG2 = ((REG2 << 8) | REG2) & glm::uint64(0xF00F00F00F00F00F);
REG3 = ((REG3 << 8) | REG3) & glm::uint64(0xF00F00F00F00F00F);
REG1 = ((REG1 << 4) | REG1) & glm::uint64(0x30C30C30C30C30C3);
REG2 = ((REG2 << 4) | REG2) & glm::uint64(0x30C30C30C30C30C3);
REG3 = ((REG3 << 4) | REG3) & glm::uint64(0x30C30C30C30C30C3);
REG1 = ((REG1 << 2) | REG1) & glm::uint64(0x9249249249249249);
REG2 = ((REG2 << 2) | REG2) & glm::uint64(0x9249249249249249);
REG3 = ((REG3 << 2) | REG3) & glm::uint64(0x9249249249249249);
return REG1 | (REG2 << 1) | (REG3 << 2);
}
template <>
GLM_FUNC_QUALIFIER glm::uint64 bitfieldInterleave(glm::uint32 x, glm::uint32 y, glm::uint32 z)
{
glm::uint64 REG1(x);
glm::uint64 REG2(y);
glm::uint64 REG3(z);
REG1 = ((REG1 << 32) | REG1) & glm::uint64(0xFFFF00000000FFFF);
REG2 = ((REG2 << 32) | REG2) & glm::uint64(0xFFFF00000000FFFF);
REG3 = ((REG3 << 32) | REG3) & glm::uint64(0xFFFF00000000FFFF);
REG1 = ((REG1 << 16) | REG1) & glm::uint64(0x00FF0000FF0000FF);
REG2 = ((REG2 << 16) | REG2) & glm::uint64(0x00FF0000FF0000FF);
REG3 = ((REG3 << 16) | REG3) & glm::uint64(0x00FF0000FF0000FF);
REG1 = ((REG1 << 8) | REG1) & glm::uint64(0xF00F00F00F00F00F);
REG2 = ((REG2 << 8) | REG2) & glm::uint64(0xF00F00F00F00F00F);
REG3 = ((REG3 << 8) | REG3) & glm::uint64(0xF00F00F00F00F00F);
REG1 = ((REG1 << 4) | REG1) & glm::uint64(0x30C30C30C30C30C3);
REG2 = ((REG2 << 4) | REG2) & glm::uint64(0x30C30C30C30C30C3);
REG3 = ((REG3 << 4) | REG3) & glm::uint64(0x30C30C30C30C30C3);
REG1 = ((REG1 << 2) | REG1) & glm::uint64(0x9249249249249249);
REG2 = ((REG2 << 2) | REG2) & glm::uint64(0x9249249249249249);
REG3 = ((REG3 << 2) | REG3) & glm::uint64(0x9249249249249249);
return REG1 | (REG2 << 1) | (REG3 << 2);
}
template <>
GLM_FUNC_QUALIFIER glm::uint32 bitfieldInterleave(glm::uint8 x, glm::uint8 y, glm::uint8 z, glm::uint8 w)
{
glm::uint32 REG1(x);
glm::uint32 REG2(y);
glm::uint32 REG3(z);
glm::uint32 REG4(w);
REG1 = ((REG1 << 12) | REG1) & glm::uint32(0x000F000F000F000F);
REG2 = ((REG2 << 12) | REG2) & glm::uint32(0x000F000F000F000F);
REG3 = ((REG3 << 12) | REG3) & glm::uint32(0x000F000F000F000F);
REG4 = ((REG4 << 12) | REG4) & glm::uint32(0x000F000F000F000F);
REG1 = ((REG1 << 6) | REG1) & glm::uint32(0x0303030303030303);
REG2 = ((REG2 << 6) | REG2) & glm::uint32(0x0303030303030303);
REG3 = ((REG3 << 6) | REG3) & glm::uint32(0x0303030303030303);
REG4 = ((REG4 << 6) | REG4) & glm::uint32(0x0303030303030303);
REG1 = ((REG1 << 3) | REG1) & glm::uint32(0x1111111111111111);
REG2 = ((REG2 << 3) | REG2) & glm::uint32(0x1111111111111111);
REG3 = ((REG3 << 3) | REG3) & glm::uint32(0x1111111111111111);
REG4 = ((REG4 << 3) | REG4) & glm::uint32(0x1111111111111111);
return REG1 | (REG2 << 1) | (REG3 << 2) | (REG4 << 3);
}
template <>
GLM_FUNC_QUALIFIER glm::uint64 bitfieldInterleave(glm::uint16 x, glm::uint16 y, glm::uint16 z, glm::uint16 w)
{
glm::uint64 REG1(x);
glm::uint64 REG2(y);
glm::uint64 REG3(z);
glm::uint64 REG4(w);
REG1 = ((REG1 << 24) | REG1) & glm::uint64(0x000000FF000000FF);
REG2 = ((REG2 << 24) | REG2) & glm::uint64(0x000000FF000000FF);
REG3 = ((REG3 << 24) | REG3) & glm::uint64(0x000000FF000000FF);
REG4 = ((REG4 << 24) | REG4) & glm::uint64(0x000000FF000000FF);
REG1 = ((REG1 << 12) | REG1) & glm::uint64(0x000F000F000F000F);
REG2 = ((REG2 << 12) | REG2) & glm::uint64(0x000F000F000F000F);
REG3 = ((REG3 << 12) | REG3) & glm::uint64(0x000F000F000F000F);
REG4 = ((REG4 << 12) | REG4) & glm::uint64(0x000F000F000F000F);
REG1 = ((REG1 << 6) | REG1) & glm::uint64(0x0303030303030303);
REG2 = ((REG2 << 6) | REG2) & glm::uint64(0x0303030303030303);
REG3 = ((REG3 << 6) | REG3) & glm::uint64(0x0303030303030303);
REG4 = ((REG4 << 6) | REG4) & glm::uint64(0x0303030303030303);
REG1 = ((REG1 << 3) | REG1) & glm::uint64(0x1111111111111111);
REG2 = ((REG2 << 3) | REG2) & glm::uint64(0x1111111111111111);
REG3 = ((REG3 << 3) | REG3) & glm::uint64(0x1111111111111111);
REG4 = ((REG4 << 3) | REG4) & glm::uint64(0x1111111111111111);
return REG1 | (REG2 << 1) | (REG3 << 2) | (REG4 << 3);
}
}//namespace detail
GLM_FUNC_QUALIFIER int mask(int Bits)
{
return Bits >= sizeof(Bits) * 8 ? ~static_cast<int>(0) : (static_cast<int>(1) << Bits) - static_cast<int>(1);
}
template <precision P, template <typename, precision> class vecType>
GLM_FUNC_QUALIFIER vecType<int, P> mask(vecType<int, P> const & v)
{
return detail::functor1<int, int, P, vecType>::call(mask, v);
}
template <typename genType>
GLM_FUNC_QUALIFIER genType bitRotateRight(genType In, int Shift)
{
GLM_STATIC_ASSERT(std::numeric_limits<genType>::is_integer, "'bitRotateRight' only accept integer values");
int const BitSize = static_cast<genType>(sizeof(T) * 8);
return (In << static_cast<T>(Shift)) | (In >> static_cast<T>(BitSize - Shift));
}
template <typename T, precision P, template <typename, precision> class vecType>
GLM_FUNC_QUALIFIER vecType<T, P> bitRotateRight(vecType<T, P> const & Value, int Shift)
{
GLM_STATIC_ASSERT(std::numeric_limits<T>::is_integer, "'bitRotateRight' only accept integer values");
int const BitSize = static_cast<int>(sizeof(T) * 8);
return (In << static_cast<T>(Shift)) | (In >> static_cast<T>(BitSize - Shift));
}
template <typename genType>
GLM_FUNC_QUALIFIER genType bitRotateLeft(genType In, int Shift)
{
GLM_STATIC_ASSERT(std::numeric_limits<genType>::is_integer, "'bitRotateLeft' only accept integer values");
int const BitSize = static_cast<genType>(sizeof(T) * 8);
return (In >> static_cast<genType>(Shift)) | (In << static_cast<genType>(BitSize - Shift));
}
template <typename T, precision P, template <typename, precision> class vecType>
GLM_FUNC_QUALIFIER vecType<T, P> bitRotateLeft(vecType<T, P> const & In, int Shift)
{
GLM_STATIC_ASSERT(std::numeric_limits<T>::is_integer, "'bitRotateLeft' only accept integer values");
int const BitSize = static_cast<int>(sizeof(T) * 8);
return (In >> static_cast<T>(Shift)) | (In << static_cast<T>(BitSize - Shift));
}
GLM_FUNC_QUALIFIER int16 bitfieldInterleave(int8 x, int8 y)
{
union sign8
{
int8 i;
uint8 u;
} sign_x, sign_y;
union sign16
{
int16 i;
uint16 u;
} result;
sign_x.i = x;
sign_y.i = y;
result.u = bitfieldInterleave(sign_x.u, sign_y.u);
return result.i;
}
GLM_FUNC_QUALIFIER uint16 bitfieldInterleave(uint8 x, uint8 y)
{
return detail::bitfieldInterleave<uint8, uint16>(x, y);
}
GLM_FUNC_QUALIFIER int32 bitfieldInterleave(int16 x, int16 y)
{
union sign16
{
int16 i;
uint16 u;
} sign_x, sign_y;
union sign32
{
int32 i;
uint32 u;
} result;
sign_x.i = x;
sign_y.i = y;
result.u = bitfieldInterleave(sign_x.u, sign_y.u);
return result.i;
}
GLM_FUNC_QUALIFIER uint32 bitfieldInterleave(uint16 x, uint16 y)
{
return detail::bitfieldInterleave<uint16, uint32>(x, y);
}
GLM_FUNC_QUALIFIER int64 bitfieldInterleave(int32 x, int32 y)
{
union sign32
{
int32 i;
uint32 u;
} sign_x, sign_y;
union sign64
{
int64 i;
uint64 u;
} result;
sign_x.i = x;
sign_y.i = y;
result.u = bitfieldInterleave(sign_x.u, sign_y.u);
return result.i;
}
GLM_FUNC_QUALIFIER uint64 bitfieldInterleave(uint32 x, uint32 y)
{
return detail::bitfieldInterleave<uint32, uint64>(x, y);
}
GLM_FUNC_QUALIFIER int32 bitfieldInterleave(int8 x, int8 y, int8 z)
{
union sign8
{
int8 i;
uint8 u;
} sign_x, sign_y, sign_z;
union sign32
{
int32 i;
uint32 u;
} result;
sign_x.i = x;
sign_y.i = y;
sign_z.i = z;
result.u = bitfieldInterleave(sign_x.u, sign_y.u, sign_z.u);
return result.i;
}
GLM_FUNC_QUALIFIER uint32 bitfieldInterleave(uint8 x, uint8 y, uint8 z)
{
return detail::bitfieldInterleave<uint8, uint32>(x, y, z);
}
GLM_FUNC_QUALIFIER int64 bitfieldInterleave(int16 x, int16 y, int16 z)
{
union sign16
{
int16 i;
uint16 u;
} sign_x, sign_y, sign_z;
union sign64
{
int64 i;
uint64 u;
} result;
sign_x.i = x;
sign_y.i = y;
sign_z.i = z;
result.u = bitfieldInterleave(sign_x.u, sign_y.u, sign_z.u);
return result.i;
}
GLM_FUNC_QUALIFIER uint64 bitfieldInterleave(uint16 x, uint16 y, uint16 z)
{
return detail::bitfieldInterleave<uint32, uint64>(x, y, z);
}
GLM_FUNC_QUALIFIER int64 bitfieldInterleave(int32 x, int32 y, int32 z)
{
union sign16
{
int32 i;
uint32 u;
} sign_x, sign_y, sign_z;
union sign64
{
int64 i;
uint64 u;
} result;
sign_x.i = x;
sign_y.i = y;
sign_z.i = z;
result.u = bitfieldInterleave(sign_x.u, sign_y.u, sign_z.u);
return result.i;
}
GLM_FUNC_QUALIFIER uint64 bitfieldInterleave(uint32 x, uint32 y, uint32 z)
{
return detail::bitfieldInterleave<uint32, uint64>(x, y, z);
}
GLM_FUNC_QUALIFIER int32 bitfieldInterleave(int8 x, int8 y, int8 z, int8 w)
{
union sign8
{
int8 i;
uint8 u;
} sign_x, sign_y, sign_z, sign_w;
union sign32
{
int32 i;
uint32 u;
} result;
sign_x.i = x;
sign_y.i = y;
sign_z.i = z;
sign_w.i = w;
result.u = bitfieldInterleave(sign_x.u, sign_y.u, sign_z.u, sign_w.u);
return result.i;
}
GLM_FUNC_QUALIFIER uint32 bitfieldInterleave(uint8 x, uint8 y, uint8 z, uint8 w)
{
return detail::bitfieldInterleave<uint8, uint32>(x, y, z, w);
}
GLM_FUNC_QUALIFIER int64 bitfieldInterleave(int16 x, int16 y, int16 z, int16 w)
{
union sign16
{
int16 i;
uint16 u;
} sign_x, sign_y, sign_z, sign_w;
union sign64
{
int64 i;
uint64 u;
} result;
sign_x.i = x;
sign_y.i = y;
sign_z.i = z;
sign_w.i = w;
result.u = bitfieldInterleave(sign_x.u, sign_y.u, sign_z.u, sign_w.u);
return result.i;
}
GLM_FUNC_QUALIFIER uint64 bitfieldInterleave(uint16 x, uint16 y, uint16 z, uint16 w)
{
return detail::bitfieldInterleave<uint16, uint64>(x, y, z, w);
}
}//namespace glm

View File

@@ -20,9 +20,9 @@
/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
/// THE SOFTWARE.
///
/// @ref gtx_constants
/// @file glm/gtx/constants.inl
/// @date 2011-10-14 / 2012-01-25
/// @ref gtc_constants
/// @file glm/gtc/constants.inl
/// @date 2011-10-14 / 2014-10-25
/// @author Christophe Riccio
///////////////////////////////////////////////////////////////////////////////////