Fixed API doc links
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@@ -62,9 +62,9 @@ namespace gtc
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/// Builds a translation 4 * 4 matrix created from a vector of 3 components.
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/// @see - gtc_matrix_transform
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/// @see - gtx_transform:
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/// - @link glm::gtx::transform::translate(T x, T y, T z) translate(T x, T y, T z) @endlink
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/// - @link glm::gtx::transform::translate(detail::tmat4x4<T> const & m, T x, T y, T z) translate(mat4x4<T> const & m, T x, T y, T z) @endlink
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/// - @link glm::gtx::transform::translate(detail::tvec3<T> const & v) translate(vec3<T> const & v) @endlink
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/// - @link glm::gtx::translate(T x, T y, T z) translate(T x, T y, T z) @endlink
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/// - @link glm::gtx::translate(detail::tmat4x4<T> const & m, T x, T y, T z) translate(mat4x4<T> const & m, T x, T y, T z) @endlink
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/// - @link glm::gtx::translate(detail::tvec3<T> const & v) translate(vec3<T> const & v) @endlink
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template <typename T>
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detail::tmat4x4<T> translate(
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detail::tmat4x4<T> const & m,
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@@ -73,9 +73,9 @@ namespace gtc
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/// Builds a rotation 4 * 4 matrix created from an axis vector and an angle expressed in degrees.
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/// @see - gtc_matrix_transform
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/// @see - gtx_transform:
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/// - @link glm::gtx::transform::rotate(T angle, T x, T y, T z) rotate(T const & angle, T const & x, T const & y, T const & z) @endlink
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/// - @link glm::gtx::transform::rotate(detail::tmat4x4<T> const & m, T angle, T x, T y, T z) rotate(mat4x4<T> const & m, T const & angle, T const & x, T const & y, T const & z) @endlink
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/// - @link glm::gtx::transform::rotate(T angle, detail::tvec3<T> const & v) rotate(T const & angle, vec3<T> const & v) @endlink
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/// - @link glm::gtx::rotate(T angle, T x, T y, T z) rotate(T const & angle, T const & x, T const & y, T const & z) @endlink
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/// - @link glm::gtx::rotate(detail::tmat4x4<T> const & m, T angle, T x, T y, T z) rotate(mat4x4<T> const & m, T const & angle, T const & x, T const & y, T const & z) @endlink
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/// - @link glm::gtx::rotate(T angle, detail::tvec3<T> const & v) rotate(T const & angle, vec3<T> const & v) @endlink
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template <typename T>
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detail::tmat4x4<T> rotate(
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detail::tmat4x4<T> const & m,
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@@ -85,9 +85,9 @@ namespace gtc
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/// Builds a scale 4 * 4 matrix created from 3 scalars.
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/// @see - gtc_matrix_transform
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/// @see - gtx_transform:
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/// - @link glm::gtx::transform::scale(T x, T y, T z) scale(T const & x, T const & y, T const & z) @endlink
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/// - @link glm::gtx::transform::scale(detail::tmat4x4<T> const & m, T x, T y, T z) scale(mat4x4<T> const & m, T const & angle, T const & x, T const & y, T const & z) @endlink
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/// - @link glm::gtx::transform::scale(detail::tvec3<T> const & v) scale(vec3<T> const & v) @endlink
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/// - @link glm::gtx::scale(T x, T y, T z) scale(T const & x, T const & y, T const & z) @endlink
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/// - @link glm::gtx::scale(detail::tmat4x4<T> const & m, T x, T y, T z) scale(mat4x4<T> const & m, T const & angle, T const & x, T const & y, T const & z) @endlink
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/// - @link glm::gtx::scale(detail::tvec3<T> const & v) scale(vec3<T> const & v) @endlink
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template <typename T>
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detail::tmat4x4<T> scale(
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detail::tmat4x4<T> const & m,
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