Updated doxygen

This commit is contained in:
Christophe Riccio
2011-12-12 11:49:54 +00:00
parent f9e622cd57
commit 0d3ed9fcac
51 changed files with 1451 additions and 2046 deletions

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<p>2 components vector of boolean. </p>
<p>From GLSL 1.30.8 specification, section 4.1.5 Vectors. </p>
<dl class="see"><dt><b>See also:</b></dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a> </dd></dl>
<p>Definition at line <a class="el" href="a00107_source.html#l00245">245</a> of file <a class="el" href="a00107_source.html">type.hpp</a>.</p>
<p>Definition at line <a class="el" href="a00107_source.html#l00248">248</a> of file <a class="el" href="a00107_source.html">type.hpp</a>.</p>
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<p>3 components vector of boolean. </p>
<p>From GLSL 1.30.8 specification, section 4.1.5 Vectors. </p>
<dl class="see"><dt><b>See also:</b></dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a> </dd></dl>
<p>Definition at line <a class="el" href="a00107_source.html#l00250">250</a> of file <a class="el" href="a00107_source.html">type.hpp</a>.</p>
<p>Definition at line <a class="el" href="a00107_source.html#l00253">253</a> of file <a class="el" href="a00107_source.html">type.hpp</a>.</p>
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<p>4 components vector of boolean. </p>
<p>From GLSL 1.30.8 specification, section 4.1.5 Vectors. </p>
<dl class="see"><dt><b>See also:</b></dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a> </dd></dl>
<p>Definition at line <a class="el" href="a00107_source.html#l00255">255</a> of file <a class="el" href="a00107_source.html">type.hpp</a>.</p>
<p>Definition at line <a class="el" href="a00107_source.html#l00258">258</a> of file <a class="el" href="a00107_source.html">type.hpp</a>.</p>
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<p>2 * 2 matrix of double-precision floating-point numbers. </p>
<p>From GLSL 4.00.8 specification, section 4.1 Basic Types. </p>
<dl class="see"><dt><b>See also:</b></dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> </dd></dl>
<p>Definition at line <a class="el" href="a00107_source.html#l00278">278</a> of file <a class="el" href="a00107_source.html">type.hpp</a>.</p>
<p>Definition at line <a class="el" href="a00107_source.html#l00281">281</a> of file <a class="el" href="a00107_source.html">type.hpp</a>.</p>
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<p>2 * 2 matrix of double-precision floating-point numbers. </p>
<p>From GLSL 4.00.8 specification, section 4.1 Basic Types. </p>
<dl class="see"><dt><b>See also:</b></dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> </dd></dl>
<p>Definition at line <a class="el" href="a00107_source.html#l00293">293</a> of file <a class="el" href="a00107_source.html">type.hpp</a>.</p>
<p>Definition at line <a class="el" href="a00107_source.html#l00296">296</a> of file <a class="el" href="a00107_source.html">type.hpp</a>.</p>
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<p>2 * 3 matrix of double-precision floating-point numbers. </p>
<p>From GLSL 4.00.8 specification, section 4.1 Basic Types. </p>
<dl class="see"><dt><b>See also:</b></dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> </dd></dl>
<p>Definition at line <a class="el" href="a00107_source.html#l00298">298</a> of file <a class="el" href="a00107_source.html">type.hpp</a>.</p>
<p>Definition at line <a class="el" href="a00107_source.html#l00301">301</a> of file <a class="el" href="a00107_source.html">type.hpp</a>.</p>
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<p>2 * 4 matrix of double-precision floating-point numbers. </p>
<p>From GLSL 4.00.8 specification, section 4.1 Basic Types. </p>
<dl class="see"><dt><b>See also:</b></dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> </dd></dl>
<p>Definition at line <a class="el" href="a00107_source.html#l00303">303</a> of file <a class="el" href="a00107_source.html">type.hpp</a>.</p>
<p>Definition at line <a class="el" href="a00107_source.html#l00306">306</a> of file <a class="el" href="a00107_source.html">type.hpp</a>.</p>
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<p>3 * 3 matrix of double-precision floating-point numbers. </p>
<p>From GLSL 4.00.8 specification, section 4.1 Basic Types. </p>
<dl class="see"><dt><b>See also:</b></dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> </dd></dl>
<p>Definition at line <a class="el" href="a00107_source.html#l00283">283</a> of file <a class="el" href="a00107_source.html">type.hpp</a>.</p>
<p>Definition at line <a class="el" href="a00107_source.html#l00286">286</a> of file <a class="el" href="a00107_source.html">type.hpp</a>.</p>
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<p>3 * 2 matrix of double-precision floating-point numbers. </p>
<p>From GLSL 4.00.8 specification, section 4.1 Basic Types. </p>
<dl class="see"><dt><b>See also:</b></dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> </dd></dl>
<p>Definition at line <a class="el" href="a00107_source.html#l00308">308</a> of file <a class="el" href="a00107_source.html">type.hpp</a>.</p>
<p>Definition at line <a class="el" href="a00107_source.html#l00311">311</a> of file <a class="el" href="a00107_source.html">type.hpp</a>.</p>
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<p>3 * 3 matrix of double-precision floating-point numbers. </p>
<p>From GLSL 4.00.8 specification, section 4.1 Basic Types. </p>
<dl class="see"><dt><b>See also:</b></dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> </dd></dl>
<p>Definition at line <a class="el" href="a00107_source.html#l00313">313</a> of file <a class="el" href="a00107_source.html">type.hpp</a>.</p>
<p>Definition at line <a class="el" href="a00107_source.html#l00316">316</a> of file <a class="el" href="a00107_source.html">type.hpp</a>.</p>
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<p>3 * 4 matrix of double-precision floating-point numbers. </p>
<p>From GLSL 4.00.8 specification, section 4.1 Basic Types. </p>
<dl class="see"><dt><b>See also:</b></dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> </dd></dl>
<p>Definition at line <a class="el" href="a00107_source.html#l00318">318</a> of file <a class="el" href="a00107_source.html">type.hpp</a>.</p>
<p>Definition at line <a class="el" href="a00107_source.html#l00321">321</a> of file <a class="el" href="a00107_source.html">type.hpp</a>.</p>
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<p>4 * 4 matrix of double-precision floating-point numbers. </p>
<p>From GLSL 4.00.8 specification, section 4.1 Basic Types. </p>
<dl class="see"><dt><b>See also:</b></dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> </dd></dl>
<p>Definition at line <a class="el" href="a00107_source.html#l00288">288</a> of file <a class="el" href="a00107_source.html">type.hpp</a>.</p>
<p>Definition at line <a class="el" href="a00107_source.html#l00291">291</a> of file <a class="el" href="a00107_source.html">type.hpp</a>.</p>
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<div class="memdoc">
<p>4 * 2 matrix of double-precision floating-point numbers. </p>
<p>From GLSL 4.00.8 specification, section 4.1 Basic Types. </p>
<dl class="see"><dt><b>See also:</b></dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> </dd></dl>
<p>Definition at line <a class="el" href="a00107_source.html#l00323">323</a> of file <a class="el" href="a00107_source.html">type.hpp</a>.</p>
<p>Definition at line <a class="el" href="a00107_source.html#l00326">326</a> of file <a class="el" href="a00107_source.html">type.hpp</a>.</p>
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<p>4 * 3 matrix of double-precision floating-point numbers. </p>
<p>From GLSL 4.00.8 specification, section 4.1 Basic Types. </p>
<dl class="see"><dt><b>See also:</b></dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> </dd></dl>
<p>Definition at line <a class="el" href="a00107_source.html#l00328">328</a> of file <a class="el" href="a00107_source.html">type.hpp</a>.</p>
<p>Definition at line <a class="el" href="a00107_source.html#l00331">331</a> of file <a class="el" href="a00107_source.html">type.hpp</a>.</p>
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<p>4 * 4 matrix of double-precision floating-point numbers. </p>
<p>From GLSL 4.00.8 specification, section 4.1 Basic Types. </p>
<dl class="see"><dt><b>See also:</b></dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> </dd></dl>
<p>Definition at line <a class="el" href="a00107_source.html#l00333">333</a> of file <a class="el" href="a00107_source.html">type.hpp</a>.</p>
<p>Definition at line <a class="el" href="a00107_source.html#l00336">336</a> of file <a class="el" href="a00107_source.html">type.hpp</a>.</p>
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@@ -378,9 +378,9 @@ Typedefs</h2></td></tr>
<div class="memdoc">
<p>Vector of 2 double-precision floating-point numbers. </p>
<p>From GLSL 4.00.8 specification, section 4.1 Basic Types. </p>
<dl class="see"><dt><b>See also:</b></dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a> </dd></dl>
<p>Definition at line <a class="el" href="a00107_source.html#l00263">263</a> of file <a class="el" href="a00107_source.html">type.hpp</a>.</p>
<p>Definition at line <a class="el" href="a00107_source.html#l00266">266</a> of file <a class="el" href="a00107_source.html">type.hpp</a>.</p>
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@@ -396,9 +396,9 @@ Typedefs</h2></td></tr>
<div class="memdoc">
<p>Vector of 3 double-precision floating-point numbers. </p>
<p>From GLSL 4.00.8 specification, section 4.1 Basic Types. </p>
<dl class="see"><dt><b>See also:</b></dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a> </dd></dl>
<p>Definition at line <a class="el" href="a00107_source.html#l00268">268</a> of file <a class="el" href="a00107_source.html">type.hpp</a>.</p>
<p>Definition at line <a class="el" href="a00107_source.html#l00271">271</a> of file <a class="el" href="a00107_source.html">type.hpp</a>.</p>
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@@ -414,9 +414,9 @@ Typedefs</h2></td></tr>
<div class="memdoc">
<p>Vector of 4 double-precision floating-point numbers. </p>
<p>From GLSL 4.00.8 specification, section 4.1 Basic Types. </p>
<dl class="see"><dt><b>See also:</b></dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a> </dd></dl>
<p>Definition at line <a class="el" href="a00107_source.html#l00273">273</a> of file <a class="el" href="a00107_source.html">type.hpp</a>.</p>
<p>Definition at line <a class="el" href="a00107_source.html#l00276">276</a> of file <a class="el" href="a00107_source.html">type.hpp</a>.</p>
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<p>2 components vector of signed integer numbers. </p>
<p>From GLSL 1.30.8 specification, section 4.1.5 Vectors. </p>
<dl class="see"><dt><b>See also:</b></dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a> </dd></dl>
<p>Definition at line <a class="el" href="a00107_source.html#l00194">194</a> of file <a class="el" href="a00107_source.html">type.hpp</a>.</p>
<p>Definition at line <a class="el" href="a00107_source.html#l00197">197</a> of file <a class="el" href="a00107_source.html">type.hpp</a>.</p>
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<div class="memdoc">
<p>3 components vector of signed integer numbers. </p>
<p>From GLSL 1.30.8 specification, section 4.1.5 Vectors. </p>
<dl class="see"><dt><b>See also:</b></dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a> </dd></dl>
<p>Definition at line <a class="el" href="a00107_source.html#l00199">199</a> of file <a class="el" href="a00107_source.html">type.hpp</a>.</p>
<p>Definition at line <a class="el" href="a00107_source.html#l00202">202</a> of file <a class="el" href="a00107_source.html">type.hpp</a>.</p>
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@@ -468,9 +468,9 @@ Typedefs</h2></td></tr>
<div class="memdoc">
<p>4 components vector of signed integer numbers. </p>
<p>From GLSL 1.30.8 specification, section 4.1.5 Vectors. </p>
<dl class="see"><dt><b>See also:</b></dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a> </dd></dl>
<p>Definition at line <a class="el" href="a00107_source.html#l00204">204</a> of file <a class="el" href="a00107_source.html">type.hpp</a>.</p>
<p>Definition at line <a class="el" href="a00107_source.html#l00207">207</a> of file <a class="el" href="a00107_source.html">type.hpp</a>.</p>
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<p>2 columns of 2 components matrix of floating-point numbers. </p>
<p>(From GLSL 1.30.8 specification, section 4.1.6 Matrices) </p>
<dl class="see"><dt><b>See also:</b></dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> </dd></dl>
<p>Definition at line <a class="el" href="a00107_source.html#l00163">163</a> of file <a class="el" href="a00107_source.html">type.hpp</a>.</p>
<p>Definition at line <a class="el" href="a00107_source.html#l00166">166</a> of file <a class="el" href="a00107_source.html">type.hpp</a>.</p>
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@@ -504,9 +504,9 @@ Typedefs</h2></td></tr>
<div class="memdoc">
<p>2 columns of 2 components matrix of floating-point numbers. </p>
<p>(From GLSL 1.30.8 specification, section 4.1.6 Matrices) </p>
<dl class="see"><dt><b>See also:</b></dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> </dd></dl>
<p>Definition at line <a class="el" href="a00107_source.html#l00116">116</a> of file <a class="el" href="a00107_source.html">type.hpp</a>.</p>
<p>Definition at line <a class="el" href="a00107_source.html#l00119">119</a> of file <a class="el" href="a00107_source.html">type.hpp</a>.</p>
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<div class="memdoc">
<p>2 columns of 3 components matrix of floating-point numbers. </p>
<p>(From GLSL 1.30.8 specification, section 4.1.6 Matrices) </p>
<dl class="see"><dt><b>See also:</b></dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> </dd></dl>
<p>Definition at line <a class="el" href="a00107_source.html#l00121">121</a> of file <a class="el" href="a00107_source.html">type.hpp</a>.</p>
<p>Definition at line <a class="el" href="a00107_source.html#l00124">124</a> of file <a class="el" href="a00107_source.html">type.hpp</a>.</p>
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@@ -540,9 +540,9 @@ Typedefs</h2></td></tr>
<div class="memdoc">
<p>2 columns of 4 components matrix of floating-point numbers. </p>
<p>(From GLSL 1.30.8 specification, section 4.1.6 Matrices) </p>
<dl class="see"><dt><b>See also:</b></dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> </dd></dl>
<p>Definition at line <a class="el" href="a00107_source.html#l00126">126</a> of file <a class="el" href="a00107_source.html">type.hpp</a>.</p>
<p>Definition at line <a class="el" href="a00107_source.html#l00129">129</a> of file <a class="el" href="a00107_source.html">type.hpp</a>.</p>
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@@ -558,9 +558,9 @@ Typedefs</h2></td></tr>
<div class="memdoc">
<p>3 columns of 3 components matrix of floating-point numbers. </p>
<p>(From GLSL 1.30.8 specification, section 4.1.6 Matrices) </p>
<dl class="see"><dt><b>See also:</b></dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> </dd></dl>
<p>Definition at line <a class="el" href="a00107_source.html#l00168">168</a> of file <a class="el" href="a00107_source.html">type.hpp</a>.</p>
<p>Definition at line <a class="el" href="a00107_source.html#l00171">171</a> of file <a class="el" href="a00107_source.html">type.hpp</a>.</p>
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@@ -576,9 +576,9 @@ Typedefs</h2></td></tr>
<div class="memdoc">
<p>3 columns of 2 components matrix of floating-point numbers. </p>
<p>(From GLSL 1.30.8 specification, section 4.1.6 Matrices) </p>
<dl class="see"><dt><b>See also:</b></dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> </dd></dl>
<p>Definition at line <a class="el" href="a00107_source.html#l00131">131</a> of file <a class="el" href="a00107_source.html">type.hpp</a>.</p>
<p>Definition at line <a class="el" href="a00107_source.html#l00134">134</a> of file <a class="el" href="a00107_source.html">type.hpp</a>.</p>
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@@ -594,9 +594,9 @@ Typedefs</h2></td></tr>
<div class="memdoc">
<p>3 columns of 3 components matrix of floating-point numbers. </p>
<p>(From GLSL 1.30.8 specification, section 4.1.6 Matrices) </p>
<dl class="see"><dt><b>See also:</b></dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> </dd></dl>
<p>Definition at line <a class="el" href="a00107_source.html#l00136">136</a> of file <a class="el" href="a00107_source.html">type.hpp</a>.</p>
<p>Definition at line <a class="el" href="a00107_source.html#l00139">139</a> of file <a class="el" href="a00107_source.html">type.hpp</a>.</p>
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@@ -612,9 +612,9 @@ Typedefs</h2></td></tr>
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<p>3 columns of 4 components matrix of floating-point numbers. </p>
<p>(From GLSL 1.30.8 specification, section 4.1.6 Matrices) </p>
<dl class="see"><dt><b>See also:</b></dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> </dd></dl>
<p>Definition at line <a class="el" href="a00107_source.html#l00141">141</a> of file <a class="el" href="a00107_source.html">type.hpp</a>.</p>
<p>Definition at line <a class="el" href="a00107_source.html#l00144">144</a> of file <a class="el" href="a00107_source.html">type.hpp</a>.</p>
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<p>4 columns of 4 components matrix of floating-point numbers. </p>
<p>(From GLSL 1.30.8 specification, section 4.1.6 Matrices) </p>
<dl class="see"><dt><b>See also:</b></dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> </dd></dl>
<p>Definition at line <a class="el" href="a00107_source.html#l00173">173</a> of file <a class="el" href="a00107_source.html">type.hpp</a>.</p>
<p>Definition at line <a class="el" href="a00107_source.html#l00176">176</a> of file <a class="el" href="a00107_source.html">type.hpp</a>.</p>
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<p>4 columns of 2 components matrix of floating-point numbers. </p>
<p>(From GLSL 1.30.8 specification, section 4.1.6 Matrices) </p>
<dl class="see"><dt><b>See also:</b></dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> </dd></dl>
<p>Definition at line <a class="el" href="a00107_source.html#l00146">146</a> of file <a class="el" href="a00107_source.html">type.hpp</a>.</p>
<p>Definition at line <a class="el" href="a00107_source.html#l00149">149</a> of file <a class="el" href="a00107_source.html">type.hpp</a>.</p>
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<p>4 columns of 3 components matrix of floating-point numbers. </p>
<p>(From GLSL 1.30.8 specification, section 4.1.6 Matrices) </p>
<dl class="see"><dt><b>See also:</b></dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> </dd></dl>
<p>Definition at line <a class="el" href="a00107_source.html#l00151">151</a> of file <a class="el" href="a00107_source.html">type.hpp</a>.</p>
<p>Definition at line <a class="el" href="a00107_source.html#l00154">154</a> of file <a class="el" href="a00107_source.html">type.hpp</a>.</p>
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@@ -684,9 +684,9 @@ Typedefs</h2></td></tr>
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<p>4 columns of 4 components matrix of floating-point numbers. </p>
<p>(From GLSL 1.30.8 specification, section 4.1.6 Matrices) </p>
<dl class="see"><dt><b>See also:</b></dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> </dd></dl>
<p>Definition at line <a class="el" href="a00107_source.html#l00156">156</a> of file <a class="el" href="a00107_source.html">type.hpp</a>.</p>
<p>Definition at line <a class="el" href="a00107_source.html#l00159">159</a> of file <a class="el" href="a00107_source.html">type.hpp</a>.</p>
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<p>2 components vector of unsigned integer numbers. </p>
<p>From GLSL 1.30.8 specification, section 4.1.5 Vectors. </p>
<dl class="see"><dt><b>See also:</b></dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a> </dd></dl>
<p>Definition at line <a class="el" href="a00107_source.html#l00226">226</a> of file <a class="el" href="a00107_source.html">type.hpp</a>.</p>
<p>Definition at line <a class="el" href="a00107_source.html#l00229">229</a> of file <a class="el" href="a00107_source.html">type.hpp</a>.</p>
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<p>3 components vector of unsigned integer numbers. </p>
<p>From GLSL 1.30.8 specification, section 4.1.5 Vectors. </p>
<dl class="see"><dt><b>See also:</b></dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a> </dd></dl>
<p>Definition at line <a class="el" href="a00107_source.html#l00231">231</a> of file <a class="el" href="a00107_source.html">type.hpp</a>.</p>
<p>Definition at line <a class="el" href="a00107_source.html#l00234">234</a> of file <a class="el" href="a00107_source.html">type.hpp</a>.</p>
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<p>4 components vector of unsigned integer numbers. </p>
<p>From GLSL 1.30.8 specification, section 4.1.5 Vectors. </p>
<dl class="see"><dt><b>See also:</b></dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a> </dd></dl>
<p>Definition at line <a class="el" href="a00107_source.html#l00236">236</a> of file <a class="el" href="a00107_source.html">type.hpp</a>.</p>
<p>Definition at line <a class="el" href="a00107_source.html#l00239">239</a> of file <a class="el" href="a00107_source.html">type.hpp</a>.</p>
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<p>2 components vector of floating-point numbers. </p>
<p>From GLSL 1.30.8 specification, section 4.1.5 Vectors. </p>
<dl class="see"><dt><b>See also:</b></dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a> </dd></dl>
<p>Definition at line <a class="el" href="a00107_source.html#l00101">101</a> of file <a class="el" href="a00107_source.html">type.hpp</a>.</p>
<p>Definition at line <a class="el" href="a00107_source.html#l00104">104</a> of file <a class="el" href="a00107_source.html">type.hpp</a>.</p>
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@@ -774,9 +774,9 @@ Typedefs</h2></td></tr>
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<p>3 components vector of floating-point numbers. </p>
<p>From GLSL 1.30.8 specification, section 4.1.5 Vectors. </p>
<dl class="see"><dt><b>See also:</b></dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a> </dd></dl>
<p>Definition at line <a class="el" href="a00107_source.html#l00106">106</a> of file <a class="el" href="a00107_source.html">type.hpp</a>.</p>
<p>Definition at line <a class="el" href="a00107_source.html#l00109">109</a> of file <a class="el" href="a00107_source.html">type.hpp</a>.</p>
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@@ -792,9 +792,9 @@ Typedefs</h2></td></tr>
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<p>4 components vector of floating-point numbers. </p>
<p>From GLSL 1.30.8 specification, section 4.1.5 Vectors. </p>
<dl class="see"><dt><b>See also:</b></dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a> </dd></dl>
<p>Definition at line <a class="el" href="a00107_source.html#l00111">111</a> of file <a class="el" href="a00107_source.html">type.hpp</a>.</p>
<p>Definition at line <a class="el" href="a00107_source.html#l00114">114</a> of file <a class="el" href="a00107_source.html">type.hpp</a>.</p>
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