Updated doxygen
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/*!
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\mainpage OpenGL Mathematics
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@mainpage OpenGL Mathematics
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OpenGL Mathematics (GLM) is a C++ mathematics library for graphics software based on the OpenGL Shading Language (GLSL) specification.
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- LLVM 2.3 through GCC 4.2 front-end and higher
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- Visual Studio 2005 and higher
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\note The Doxygen-generated documentation will often state that a type or function
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is defined in a namespace that is a child of the \link glm glm \endlink namespace.
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@note The Doxygen-generated documentation will often state that a type or function
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is defined in a namespace that is a child of the @link glm glm @endlink namespace.
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Please ignore this; All publicly available types and functions can be accessed as a direct children
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of the glm namespace.
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**/
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/*!
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\page pg_differences Differences between GLSL and GLM core
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@page pg_differences Differences between GLSL and GLM core
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GLM comes very close to replicating GLSL, but it is not exact. Here is a list of
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differences between GLM and GLSL:
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C++ has no language equivalent to precision qualifiers. Instead, GLM provides
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a set of typedefs for each kind of precision qualifier and type. These types can
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be found in \ref core_precision "their own section".
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be found in @ref core_precision "their own section".
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Functions that take types tend to be templated on those types, so they can
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take these qualified types just as well as the regular ones.
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