Deprecated some GTX functions
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@@ -61,30 +61,30 @@ namespace glm
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//! Transforms a matrix with a shearing on Y axis.
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//! From GLM_GTX_transform2 extension.
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template <typename T>
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template <typename T, precision P>
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detail::tmat3x3<T, P> shearY2D(
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detail::tmat3x3<T, P> const & m,
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T x);
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//! Transforms a matrix with a shearing on X axis
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//! From GLM_GTX_transform2 extension.
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template <typename T>
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template <typename T, precision P>
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detail::tmat4x4<T, P> shearX3D(
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const detail::tmat4x4<T, P> & m,
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T y,
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T z);
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//! Transforms a matrix with a shearing on Y axis.
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//! From GLM_GTX_transform2 extension.
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template <typename T>
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template <typename T, precision P>
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detail::tmat4x4<T, P> shearY3D(
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const detail::tmat4x4<T, P> & m,
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T x,
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T z);
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//! Transforms a matrix with a shearing on Z axis.
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//! From GLM_GTX_transform2 extension.
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template <typename T>
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template <typename T, precision P>
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detail::tmat4x4<T, P> shearZ3D(
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const detail::tmat4x4<T, P> & m,
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T x,
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@@ -100,30 +100,30 @@ namespace glm
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//! Build planar projection matrix along normal axis.
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//! From GLM_GTX_transform2 extension.
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template <typename T>
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template <typename T, precision P>
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detail::tmat3x3<T, P> proj2D(
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const detail::tmat3x3<T, P> & m,
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const detail::tvec3<T, P>& normal);
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//! Build planar projection matrix along normal axis.
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//! From GLM_GTX_transform2 extension.
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template <typename T>
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template <typename T, precision P>
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detail::tmat4x4<T, P> proj3D(
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const detail::tmat4x4<T, P> & m,
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const detail::tvec3<T, P>& normal);
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//! Build a scale bias matrix.
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//! From GLM_GTX_transform2 extension.
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template <typename valType>
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detail::tmat4x4<valType> scaleBias(
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template <typename valType, precision P>
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detail::tmat4x4<valType, P> scaleBias(
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valType scale,
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valType bias);
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//! Build a scale bias matrix.
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//! From GLM_GTX_transform2 extension.
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template <typename valType>
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detail::tmat4x4<valType> scaleBias(
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detail::tmat4x4<valType> const & m,
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template <typename valType, precision P>
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detail::tmat4x4<valType, P> scaleBias(
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detail::tmat4x4<valType, P> const & m,
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valType scale,
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valType bias);
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