Sliced quaternions into multiple extensions

This commit is contained in:
Christophe Riccio
2018-08-13 19:11:54 +02:00
parent b3d3f12da7
commit 0e763af6e7
23 changed files with 2094 additions and 1785 deletions

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@@ -1,6 +1,10 @@
glmCreateTestGTC(ext_matrix_relational)
glmCreateTestGTC(ext_matrix_transform)
glmCreateTestGTC(ext_quaternion_common)
glmCreateTestGTC(ext_quaternion_geometric)
glmCreateTestGTC(ext_quaternion_relational)
glmCreateTestGTC(ext_quaternion_transform)
glmCreateTestGTC(ext_quaternion_trigonometric)
glmCreateTestGTC(ext_quaternion_type)
glmCreateTestGTC(ext_scalar_constants)
glmCreateTestGTC(ext_scalar_float_sized)

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@@ -0,0 +1,10 @@
#include <glm/ext/matrix_relational.hpp>
//#include <glm/ext/matrix_transform.hpp>
int main()
{
int Error = 0;
return Error;
}

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@@ -0,0 +1,28 @@
#include <glm/ext/vector_float3.hpp>
#include <glm/ext/quaternion_common.hpp>
#include <glm/ext/quaternion_float.hpp>
#include <glm/ext/quaternion_relational.hpp>
#include <glm/ext/scalar_constants.hpp>
static int test_conjugate()
{
int Error = 0;
glm::quat const A(glm::vec3(1, 0, 0), glm::vec3(0, 1, 0));
glm::quat const C = glm::conjugate(A);
Error += glm::any(glm::notEqual(A, C, glm::epsilon<float>())) ? 0 : 1;
glm::quat const B = glm::conjugate(C);
Error += glm::all(glm::equal(A, B, glm::epsilon<float>())) ? 0 : 1;
return Error;
}
int main()
{
int Error = 0;
Error += test_conjugate();
return Error;
}

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@@ -1,6 +1,7 @@
#include <glm/gtc/constants.hpp>
#include <glm/ext/quaternion_geometric.hpp>
#include <glm/ext/quaternion_float.hpp>
#include <glm/ext/quaternion_trigonometric.hpp>
#include <glm/ext/quaternion_float_precision.hpp>
#include <glm/ext/quaternion_double.hpp>
#include <glm/ext/quaternion_double_precision.hpp>
@@ -10,29 +11,8 @@
#include <glm/ext/vector_double3_precision.hpp>
#include <glm/ext/scalar_relational.hpp>
#include <glm/gtc/quaternion.hpp>
float const Epsilon = 0.001f;
static int test_angle()
{
int Error = 0;
{
glm::quat const Q = glm::quat(glm::vec3(1, 0, 0), glm::vec3(0, 1, 0));
float const A = glm::degrees(glm::angle(Q));
Error += glm::equal(A, 90.0f, Epsilon) ? 0 : 1;
}
{
glm::quat const Q = glm::quat(glm::vec3(0, 1, 0), glm::vec3(1, 0, 0));
float const A = glm::degrees(glm::angle(Q));
Error += glm::equal(A, 90.0f, Epsilon) ? 0 : 1;
}
return Error;
}
static int test_length()
{
int Error = 0;
@@ -74,14 +54,35 @@ static int test_normalize()
return Error;
}
static int test_dot()
{
int Error = 0;
{
glm::quat const A = glm::quat(1, 0, 0, 0);
glm::quat const B = glm::quat(1, 0, 0, 0);
float const C = glm::dot(A, B);
Error += glm::equal(C, 1.0f, Epsilon) ? 0 : 1;
}
return Error;
}
static int test_cross()
{
int Error = 0;
return Error;
}
int main()
{
int Error = 0;
Error += test_angle();
Error += test_length();
Error += test_normalize();
Error += test_dot();
Error += test_cross();
return Error;
}

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@@ -0,0 +1,11 @@
#include <glm/ext/quaternion_transform.hpp>
#include <glm/ext/quaternion_float.hpp>
#include <glm/ext/vector_relational.hpp>
#include <glm/ext/scalar_constants.hpp>
int main()
{
int Error = 0;
return Error;
}

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@@ -0,0 +1,34 @@
#include <glm/ext/quaternion_trigonometric.hpp>
#include <glm/ext/quaternion_float.hpp>
#include <glm/ext/vector_relational.hpp>
#include <glm/ext/scalar_relational.hpp>
float const Epsilon = 0.001f;
static int test_angle()
{
int Error = 0;
{
glm::quat const Q = glm::quat(glm::vec3(1, 0, 0), glm::vec3(0, 1, 0));
float const A = glm::degrees(glm::angle(Q));
Error += glm::equal(A, 90.0f, Epsilon) ? 0 : 1;
}
{
glm::quat const Q = glm::quat(glm::vec3(0, 1, 0), glm::vec3(1, 0, 0));
float const A = glm::degrees(glm::angle(Q));
Error += glm::equal(A, 90.0f, Epsilon) ? 0 : 1;
}
return Error;
}
int main()
{
int Error = 0;
Error += test_angle();
return Error;
}