Sliced quaternions into multiple extensions
This commit is contained in:
@@ -1,6 +1,10 @@
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glmCreateTestGTC(ext_matrix_relational)
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glmCreateTestGTC(ext_matrix_transform)
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glmCreateTestGTC(ext_quaternion_common)
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glmCreateTestGTC(ext_quaternion_geometric)
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glmCreateTestGTC(ext_quaternion_relational)
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glmCreateTestGTC(ext_quaternion_transform)
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glmCreateTestGTC(ext_quaternion_trigonometric)
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glmCreateTestGTC(ext_quaternion_type)
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glmCreateTestGTC(ext_scalar_constants)
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glmCreateTestGTC(ext_scalar_float_sized)
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10
test/ext/ext_matrix_transform.cpp
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10
test/ext/ext_matrix_transform.cpp
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@@ -0,0 +1,10 @@
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#include <glm/ext/matrix_relational.hpp>
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//#include <glm/ext/matrix_transform.hpp>
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int main()
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{
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int Error = 0;
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return Error;
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}
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28
test/ext/ext_quaternion_common.cpp
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28
test/ext/ext_quaternion_common.cpp
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@@ -0,0 +1,28 @@
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#include <glm/ext/vector_float3.hpp>
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#include <glm/ext/quaternion_common.hpp>
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#include <glm/ext/quaternion_float.hpp>
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#include <glm/ext/quaternion_relational.hpp>
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#include <glm/ext/scalar_constants.hpp>
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static int test_conjugate()
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{
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int Error = 0;
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glm::quat const A(glm::vec3(1, 0, 0), glm::vec3(0, 1, 0));
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glm::quat const C = glm::conjugate(A);
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Error += glm::any(glm::notEqual(A, C, glm::epsilon<float>())) ? 0 : 1;
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glm::quat const B = glm::conjugate(C);
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Error += glm::all(glm::equal(A, B, glm::epsilon<float>())) ? 0 : 1;
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return Error;
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}
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int main()
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{
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int Error = 0;
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Error += test_conjugate();
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return Error;
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}
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@@ -1,6 +1,7 @@
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#include <glm/gtc/constants.hpp>
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#include <glm/ext/quaternion_geometric.hpp>
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#include <glm/ext/quaternion_float.hpp>
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#include <glm/ext/quaternion_trigonometric.hpp>
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#include <glm/ext/quaternion_float_precision.hpp>
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#include <glm/ext/quaternion_double.hpp>
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#include <glm/ext/quaternion_double_precision.hpp>
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@@ -10,29 +11,8 @@
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#include <glm/ext/vector_double3_precision.hpp>
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#include <glm/ext/scalar_relational.hpp>
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#include <glm/gtc/quaternion.hpp>
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float const Epsilon = 0.001f;
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static int test_angle()
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{
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int Error = 0;
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{
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glm::quat const Q = glm::quat(glm::vec3(1, 0, 0), glm::vec3(0, 1, 0));
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float const A = glm::degrees(glm::angle(Q));
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Error += glm::equal(A, 90.0f, Epsilon) ? 0 : 1;
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}
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{
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glm::quat const Q = glm::quat(glm::vec3(0, 1, 0), glm::vec3(1, 0, 0));
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float const A = glm::degrees(glm::angle(Q));
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Error += glm::equal(A, 90.0f, Epsilon) ? 0 : 1;
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}
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return Error;
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}
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static int test_length()
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{
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int Error = 0;
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@@ -74,14 +54,35 @@ static int test_normalize()
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return Error;
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}
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static int test_dot()
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{
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int Error = 0;
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{
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glm::quat const A = glm::quat(1, 0, 0, 0);
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glm::quat const B = glm::quat(1, 0, 0, 0);
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float const C = glm::dot(A, B);
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Error += glm::equal(C, 1.0f, Epsilon) ? 0 : 1;
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}
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return Error;
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}
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static int test_cross()
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{
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int Error = 0;
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return Error;
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}
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int main()
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{
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int Error = 0;
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Error += test_angle();
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Error += test_length();
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Error += test_normalize();
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Error += test_dot();
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Error += test_cross();
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return Error;
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}
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11
test/ext/ext_quaternion_transform.cpp
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11
test/ext/ext_quaternion_transform.cpp
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@@ -0,0 +1,11 @@
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#include <glm/ext/quaternion_transform.hpp>
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#include <glm/ext/quaternion_float.hpp>
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#include <glm/ext/vector_relational.hpp>
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#include <glm/ext/scalar_constants.hpp>
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int main()
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{
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int Error = 0;
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return Error;
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}
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34
test/ext/ext_quaternion_trigonometric.cpp
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34
test/ext/ext_quaternion_trigonometric.cpp
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@@ -0,0 +1,34 @@
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#include <glm/ext/quaternion_trigonometric.hpp>
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#include <glm/ext/quaternion_float.hpp>
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#include <glm/ext/vector_relational.hpp>
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#include <glm/ext/scalar_relational.hpp>
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float const Epsilon = 0.001f;
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static int test_angle()
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{
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int Error = 0;
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{
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glm::quat const Q = glm::quat(glm::vec3(1, 0, 0), glm::vec3(0, 1, 0));
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float const A = glm::degrees(glm::angle(Q));
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Error += glm::equal(A, 90.0f, Epsilon) ? 0 : 1;
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}
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{
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glm::quat const Q = glm::quat(glm::vec3(0, 1, 0), glm::vec3(1, 0, 0));
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float const A = glm::degrees(glm::angle(Q));
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Error += glm::equal(A, 90.0f, Epsilon) ? 0 : 1;
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}
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return Error;
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}
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int main()
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{
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int Error = 0;
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Error += test_angle();
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return Error;
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}
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