Added matrix relationak function taking ULPs
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@@ -23,6 +23,7 @@
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#include <glm/ext/vector_float2.hpp>
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#include <glm/ext/vector_float3.hpp>
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#include <glm/ext/vector_float4.hpp>
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#include <glm/gtc/ulp.hpp>
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template <typename matType, typename vecType>
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static int test_equal()
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@@ -58,10 +59,66 @@ static int test_notEqual()
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return Error;
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}
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template <typename T>
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static int test_equal_ulps()
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{
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typedef glm::mat<4, 4, T, glm::defaultp> mat4;
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T const One(1);
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mat4 const Ones(1);
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int Error = 0;
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T const ULP1Plus = glm::next_float(One);
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Error += glm::all(glm::equal(Ones, mat4(ULP1Plus), 1)) ? 0 : 1;
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T const ULP2Plus = glm::next_float(ULP1Plus);
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Error += !glm::all(glm::equal(Ones, mat4(ULP2Plus), 1)) ? 0 : 1;
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T const ULP1Minus = glm::prev_float(One);
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Error += glm::all(glm::equal(Ones, mat4(ULP1Minus), 1)) ? 0 : 1;
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T const ULP2Minus = glm::prev_float(ULP1Minus);
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Error += !glm::all(glm::equal(Ones, mat4(ULP2Minus), 1)) ? 0 : 1;
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return Error;
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}
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template <typename T>
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static int test_notEqual_ulps()
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{
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typedef glm::mat<4, 4, T, glm::defaultp> mat4;
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T const One(1);
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mat4 const Ones(1);
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int Error = 0;
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T const ULP1Plus = glm::next_float(One);
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Error += !glm::all(glm::notEqual(Ones, mat4(ULP1Plus), 1)) ? 0 : 1;
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T const ULP2Plus = glm::next_float(ULP1Plus);
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Error += glm::all(glm::notEqual(Ones, mat4(ULP2Plus), 1)) ? 0 : 1;
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T const ULP1Minus = glm::prev_float(One);
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Error += !glm::all(glm::notEqual(Ones, mat4(ULP1Minus), 1)) ? 0 : 1;
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T const ULP2Minus = glm::prev_float(ULP1Minus);
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Error += glm::all(glm::notEqual(Ones, mat4(ULP2Minus), 1)) ? 0 : 1;
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return Error;
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}
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int main()
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{
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int Error = 0;
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Error += test_equal_ulps<float>();
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Error += test_equal_ulps<double>();
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Error += test_notEqual_ulps<float>();
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Error += test_notEqual_ulps<double>();
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Error += test_equal<glm::mat2x2, glm::vec2>();
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Error += test_equal<glm::mat2x3, glm::vec2>();
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Error += test_equal<glm::mat2x4, glm::vec2>();
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