Added GLI for GLM tests
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65
test/external/gli/core/texture_cube.hpp
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65
test/external/gli/core/texture_cube.hpp
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///////////////////////////////////////////////////////////////////////////////////////////////////
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// OpenGL Image Copyright (c) 2008 - 2011 G-Truc Creation (www.g-truc.net)
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///////////////////////////////////////////////////////////////////////////////////////////////////
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// Created : 2011-04-06
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// Updated : 2011-04-06
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// Licence : This source is under MIT License
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// File : gli/core/texture_cube.hpp
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///////////////////////////////////////////////////////////////////////////////////////////////////
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#ifndef GLI_CORE_TEXTURE_CUBE_INCLUDED
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#define GLI_CORE_TEXTURE_CUBE_INCLUDED
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#include "texture2d.hpp"
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namespace gli
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{
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enum face
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{
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POSITIVE_X,
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NEGATIVE_X,
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POSITIVE_Y,
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NEGATIVE_Y,
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POSITIVE_Z,
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NEGATIVE_Z,
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FACE_MAX
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};
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class textureCube
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{
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public:
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typedef texture2D::dimensions_type dimensions_type;
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typedef texture2D::texcoord_type texcoord_type;
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typedef texture2D::size_type size_type;
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typedef texture2D::value_type value_type;
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typedef texture2D::format_type format_type;
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typedef texture2D::data_type data_type;
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typedef texture2D::level_type level_type;
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typedef face face_type;
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public:
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textureCube();
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explicit textureCube(level_type const & Levels);
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~textureCube();
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texture2D & operator[] (
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face_type const & Face);
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texture2D const & operator[] (
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face_type const & Face) const;
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bool empty() const;
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format_type format() const;
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level_type levels() const;
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void resize(level_type const & Levels);
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private:
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std::vector<texture2D> Faces;
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};
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}//namespace gli
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#include "texture_cube.inl"
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#endif//GLI_CORE_TEXTURE_CUBE_INCLUDED
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