Updated 0.9.3.0 post
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</script></head><body><table><tr><td class="menu"><div class="menu1"><br /><div><a href="./goodies/logo1920x1200.png"><img class="menu-img" src="./common/logo.png" alt="GLM Logo" /></a></div><br /><div><a class="menu" href="https://sourceforge.net/projects/ogl-math/files/glm-0.9.3.0/glm-0.9.3.0.zip/download">
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Download GLM 0.9.3.0</a></div></div><br /><div class="menu2"><a href="./index.html">Front page</a></div><div class="menu2"><a href="./download.html">Downloads</a></div><div class="menu2"><a href="http://www.opengl.org/sdk/libs/GLM/">OpenGL SDK page</a></div><br /><div class="menu2"><a href="./glm.pdf">GLM Manual</a></div><div class="menu2"><a href="./api/index.html">GLM API</a></div><div class="menu2"><a href="./code.html">Code samples</a></div><div class="menu2"><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.10.6.clean.pdf">GLSL Specification</a></div><div class="menu2"><a href="http://www.opengl.org/discussion_boards/ubbthreads.php?ubb=postlist&Board=10&page=1">OpenGL.org Toolkits forum</a></div><br /><div class="menu2"><a href="https://sourceforge.net/apps/trac/ogl-math/newticket">Report a bug</a></div><div class="menu2"><a href="https://sourceforge.net/projects/ogl-math/">SourceForge page</a></div><div class="menu2"><a href="http://www.g-truc.net/project-0016.html#menu">G-Truc Creation page</a></div><div class="menu2"><a href="http://ogl-math.git.sourceforge.net/git/gitweb.cgi?p=ogl-math/ogl-math;a=summary">Browse Git repository</a></div><div class="menu2"><a href="http://ogl-math.git.sourceforge.net/git/gitweb.cgi?p=ogl-math/ogl-math;a=snapshot;h=HEAD;sf=tgz">Source snapshot</a></div><br /><br /><div class="menu2"><a href="http://www.g-truc.net"><img class="menu-img" src="./common/g-truc.png" alt="G-Truc" /></a></div><br /></td><td class="page"><div class="title1"><img src="./common/title.png" alt="OpenGL Mathematics" /></div><div class="title3">GLSL + Optional features = OpenGL Mathematics (GLM)<br />A C++ mathematics library for graphics programming<br /></div><br /><br /><div><div class="title4">Current release</div></div><div class="issue-content">08/01/2012:
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Download GLM 0.9.3.0</a></div></div><br /><div class="menu2"><a href="./index.html">Front page</a></div><div class="menu2"><a href="./download.html">Downloads</a></div><div class="menu2"><a href="http://www.opengl.org/sdk/libs/GLM/">OpenGL SDK page</a></div><br /><div class="menu2"><a href="./glm.pdf">GLM Manual</a></div><div class="menu2"><a href="./api/index.html">GLM API</a></div><div class="menu2"><a href="./code.html">Code samples</a></div><div class="menu2"><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.10.6.clean.pdf">GLSL Specification</a></div><div class="menu2"><a href="http://www.opengl.org/discussion_boards/ubbthreads.php?ubb=postlist&Board=10&page=1">OpenGL.org Toolkits forum</a></div><br /><div class="menu2"><a href="https://sourceforge.net/apps/trac/ogl-math/newticket">Report a bug</a></div><div class="menu2"><a href="https://sourceforge.net/projects/ogl-math/">SourceForge page</a></div><div class="menu2"><a href="http://www.g-truc.net/project-0016.html#menu">G-Truc Creation page</a></div><div class="menu2"><a href="http://ogl-math.git.sourceforge.net/git/gitweb.cgi?p=ogl-math/ogl-math;a=summary">Browse Git repository</a></div><div class="menu2"><a href="http://ogl-math.git.sourceforge.net/git/gitweb.cgi?p=ogl-math/ogl-math;a=snapshot;h=HEAD;sf=tgz">Source snapshot</a></div><br /><br /><div class="menu2"><a href="http://www.g-truc.net"><img class="menu-img" src="./common/g-truc.png" alt="G-Truc" /></a></div><br /></td><td class="page"><div class="title1"><img src="./common/title.png" alt="OpenGL Mathematics" /></div><div class="title3">GLSL + Optional features = OpenGL Mathematics (GLM)<br />A C++ mathematics library for graphics programming<br /></div><br /><br /><div><div class="title4">Current release</div></div><div class="issue-content">09/01/2012:
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<a href="https://sourceforge.net/projects/ogl-math/files/glm-0.9.3.0/glm-0.9.3.0.zip/download">GLM 0.9.3.0</a>
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(4.3 MB)
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</div><div class="news-separator">_________________</div><br /><div><div class="title4">GLM - zip files</div><div class="issue-content">08/01/2012: <a href="https://sourceforge.net/projects/ogl-math/files/glm-0.9.3.0/glm-0.9.3.0.zip/download">GLM 0.9.3.0</a> (4.3 MB)
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</div><div class="news-separator">_________________</div><br /><div><div class="title4">GLM - zip files</div><div class="issue-content">09/01/2012: <a href="https://sourceforge.net/projects/ogl-math/files/glm-0.9.3.0/glm-0.9.3.0.zip/download">GLM 0.9.3.0</a> (4.3 MB)
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</div><div class="issue-content">12/12/2011: <a href="https://sourceforge.net/projects/ogl-math/files/glm-0.9.3.B/glm-0.9.3.B.zip/download">GLM 0.9.3.B</a> (4.3 MB)
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</div><div class="issue-content">11/11/2011: <a href="https://sourceforge.net/projects/ogl-math/files/glm-0.9.3.A/glm-0.9.3.A.zip/download">GLM 0.9.3.A</a> (4.3 MB)
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</div><div class="issue-content">24/10/2011: <a href="https://sourceforge.net/projects/ogl-math/files/glm-0.9.2.7/glm-0.9.2.7.zip/download">GLM 0.9.2.7</a> (3.4 MB)
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@@ -83,7 +83,7 @@
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</div><div class="issue-content">02/19/2006: <a href="http://prdownloads.sourceforge.net/glf/glm-0.3.zip?download">GLM 0.3.0.0</a> (945 KB)
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</div><div class="issue-content">05/05/2005: <a href="http://prdownloads.sourceforge.net/glf/glm-0.2.zip?download">GLM 0.2.0.0</a> (194 KB)
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</div><div class="issue-content">02/21/2005: <a href="http://prdownloads.sourceforge.net/glf/glm-0.1-ur.zip?download">GLM 0.1.0.0</a> (29.2 KB)
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</div></div><div class="news-separator">_________________</div><br /><div><div class="title4">GLM - 7z files</div><div class="issue-content">08/01/2012: <a href="https://sourceforge.net/projects/ogl-math/files/glm-0.9.3.0/glm-0.9.3.0.7z/download">GLM 0.9.3.0</a> (2.8 MB)
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</div></div><div class="news-separator">_________________</div><br /><div><div class="title4">GLM - 7z files</div><div class="issue-content">09/01/2012: <a href="https://sourceforge.net/projects/ogl-math/files/glm-0.9.3.0/glm-0.9.3.0.7z/download">GLM 0.9.3.0</a> (2.8 MB)
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</div><div class="issue-content">12/12/2011: <a href="https://sourceforge.net/projects/ogl-math/files/glm-0.9.3.B/glm-0.9.3.B.7z/download">GLM 0.9.3.B</a> (2.8 MB)
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</div><div class="issue-content">11/11/2011: <a href="https://sourceforge.net/projects/ogl-math/files/glm-0.9.3.A/glm-0.9.3.A.7z/download">GLM 0.9.3.A</a> (2.8 MB)
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</div><div class="issue-content">24/10/2011: <a href="https://sourceforge.net/projects/ogl-math/files/glm-0.9.2.7/glm-0.9.2.7.7z/download">GLM 0.9.2.7</a> (2.1 MB)
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Any feedback is welcome at glm@g-truc.net.
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</p><br /><div><h3>08/01/2012 - GLM 0.9.3.0 released</h3><div><p>
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GLM 0.9.3.0 is finally released. Since the branch 0.9.2, the test bench and the Doxygen API documentation has been expend.
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</p><p>
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</p><p /><p>
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Swizzle operators are a challenging task to implement but thanks to the effort of many contributors, GLM 0.9.3.0 provides finally something interesting even if
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not perfect but still a great improvement considering the incompatibilities with some external libraries. GLM 0.9.3 provides two implemetanations, one for C++ 98
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compilers and one for C++ 11 compilers providing an implemetnation closer to what GLSL does. Indeed the C++ 98 implementation is compatible with C++ 11 compilers.
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</p><span xmlns="http://www.w3.org/1999/xhtml" class="code-title">Implementation for C++ 98 compilers</span><ul xmlns="http://www.w3.org/1999/xhtml" class="code-list"><li class="code-line"><span class="code-line-content"><span class="comment">// To declare before including glm.hpp, to use the swizzle operators</span></span></li><li class="code-line"><span class="code-line-content"><span class="keyword">#define </span> GLM_SWIZZLE
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</p><img src="" alt="" /><span xmlns="http://www.w3.org/1999/xhtml" class="code-title">Implementation for C++ 98 compilers:</span><ul xmlns="http://www.w3.org/1999/xhtml" class="code-list"><li class="code-line"><span class="code-line-content"><span class="comment">// To declare before including glm.hpp, to use the swizzle operators</span></span></li><li class="code-line"><span class="code-line-content"><span class="keyword">#define </span> GLM_SWIZZLE
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</span></li><li class="code-line"><span class="code-line-content"><span class="keyword">#include </span><span class="string"><glm/glm.hpp></span></span></li><li class="code-line"><span class="code-line-content" /></li><li class="code-line"><span class="code-line-content"><span class="keyword">void</span> example_cpp98()
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</span></li><li class="code-line"><span class="code-line-content">
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{
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</span></li><li class="code-line"><span class="code-line-content" style="padding-left:32px">
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glm::vec4 a = glm::vec4(1, 0, 0, 0);
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glm::vec4 a = glm::vec4(2, 0, 0, 0);
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</span></li><li class="code-line"><span class="code-line-content" style="padding-left:32px">
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glm::vec4 b = glm::vec4(0, 1, 0, 0);
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glm::vec4 b = glm::vec4(0, 2, 0, 0);
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</span></li><li class="code-line"><span class="code-line-content" style="padding-left:32px">
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glm::vec3 c = a.zyx() + b.xyz();
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glm::vec3 c = (a.zyx() + b.xyz()) * 0.5f;
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</span></li><li class="code-line"><span class="code-line-content" style="padding-left:32px">
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glm::vec2 d = glm::normalize(glm::vec2(c.yz()));
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</span></li><li class="code-line"><span class="code-line-content" style="padding-left:32px">
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a.xyzw() = d.xyxy();
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</span></li><li class="code-line"><span class="code-line-content">
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}
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</span></li></ul><span xmlns="http://www.w3.org/1999/xhtml" class="code-title">Implementation for C++ 11 compilers:</span><ul xmlns="http://www.w3.org/1999/xhtml" class="code-list"><li class="code-line"><span class="code-line-content"><span class="comment">// To declare before including glm.hpp, to use the swizzle operators</span></span></li><li class="code-line"><span class="code-line-content"><span class="keyword">#define </span> GLM_SWIZZLE
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</span></li><li class="code-line"><span class="code-line-content"><span class="keyword">#include </span><span class="string"><glm/glm.hpp></span></span></li><li class="code-line"><span class="code-line-content" /></li><li class="code-line"><span class="code-line-content"><span class="keyword">void</span> example_cpp98()
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</span></li><li class="code-line"><span class="code-line-content">
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{
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</span></li><li class="code-line"><span class="code-line-content" style="padding-left:32px">
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glm::vec4 a = glm::vec4(2, 0, 0, 0);
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</span></li><li class="code-line"><span class="code-line-content" style="padding-left:32px">
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glm::vec4 b = glm::vec4(0, 2, 0, 0);
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</span></li><li class="code-line"><span class="code-line-content" style="padding-left:32px">
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glm::vec3 c = (a.zyx() + b.xyz()) * 0.5f;
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</span></li><li class="code-line"><span class="code-line-content" style="padding-left:32px">
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glm::vec2 d = glm::normalize(glm::vec2(c.yz));
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</span></li><li class="code-line"><span class="code-line-content" style="padding-left:32px">
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a.xy = d.xy;
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a.xyzw = d.xyxy;
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</span></li><li class="code-line"><span class="code-line-content">
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}
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</span></li></ul>Download: <a href="https://sourceforge.net/projects/ogl-math/files/glm-0.9.3.0/glm-0.9.3.0.zip/download">GLM 0.9.3.0 (zip)</a><br />Download: <a href="https://sourceforge.net/projects/ogl-math/files/glm-0.9.3.0/glm-0.9.3.0.7z/download">GLM 0.9.3.0 (7z)</a><br />Link: <a href="https://sourceforge.net/apps/trac/ogl-math/newticket">Submit a bug report</a><br />Link: <a href="http://glm.g-truc.net/glm-0.9.3.pdf">GLM 0.9.3 Manual</a><br />Link: <a href="http://glm.g-truc.net/api-0.9.3/index.html">GLM 0.9.3 API</a><br /></div><br /></div><div><h3>12/12/2011 - GLM 0.9.3 beta released</h3><div><p>
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@@ -3,7 +3,7 @@
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<glm copyright="Copyright © 2005 - 2012">
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<downloads>
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<section name="GLM - zip files">
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<download name="GLM 0.9.3.0" date="08/01/2012" size="4.3 MB" link="https://sourceforge.net/projects/ogl-math/files/glm-0.9.3.0/glm-0.9.3.0.zip/download" />
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<download name="GLM 0.9.3.0" date="09/01/2012" size="4.3 MB" link="https://sourceforge.net/projects/ogl-math/files/glm-0.9.3.0/glm-0.9.3.0.zip/download" />
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<download name="GLM 0.9.3.B" date="12/12/2011" size="4.3 MB" link="https://sourceforge.net/projects/ogl-math/files/glm-0.9.3.B/glm-0.9.3.B.zip/download"/>
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<download name="GLM 0.9.3.A" date="11/11/2011" size="4.3 MB" link="https://sourceforge.net/projects/ogl-math/files/glm-0.9.3.A/glm-0.9.3.A.zip/download"/>
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<download name="GLM 0.9.2.7" date="24/10/2011" size="3.4 MB" link="https://sourceforge.net/projects/ogl-math/files/glm-0.9.2.7/glm-0.9.2.7.zip/download"/>
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@@ -73,7 +73,7 @@
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<download name="GLM 0.1.0.0" date="02/21/2005" size="29.2 KB" link="http://prdownloads.sourceforge.net/glf/glm-0.1-ur.zip?download"/>
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</section>
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<section name="GLM - 7z files">
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<download name="GLM 0.9.3.0" date="08/01/2012" size="2.8 MB" link="https://sourceforge.net/projects/ogl-math/files/glm-0.9.3.0/glm-0.9.3.0.7z/download"/>
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<download name="GLM 0.9.3.0" date="09/01/2012" size="2.8 MB" link="https://sourceforge.net/projects/ogl-math/files/glm-0.9.3.0/glm-0.9.3.0.7z/download"/>
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<download name="GLM 0.9.3.B" date="12/12/2011" size="2.8 MB" link="https://sourceforge.net/projects/ogl-math/files/glm-0.9.3.B/glm-0.9.3.B.7z/download"/>
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<download name="GLM 0.9.3.A" date="11/11/2011" size="2.8 MB" link="https://sourceforge.net/projects/ogl-math/files/glm-0.9.3.A/glm-0.9.3.A.7z/download"/>
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<download name="GLM 0.9.2.7" date="24/10/2011" size="2.1 MB" link="https://sourceforge.net/projects/ogl-math/files/glm-0.9.2.7/glm-0.9.2.7.7z/download"/>
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@@ -175,6 +175,7 @@
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GLM 0.9.3.0 is finally released. Since the branch 0.9.2, the test bench and the Doxygen API documentation has been expended significantly leading to an even more reliable implementation and hopefully an even smoother development experience.
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</paragraph>
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<paragraph>
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<<<<<<< HEAD
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From the many improvements, it is worth to acknowledge the addition of the core noise functions as defined by GLSL. The implementation is based on the promoted GLM_GTC_noise features which implement a perlin noise, periodic perlin noise and a simplex noise. The random number generation functions (GLM_GTC_random) which provides various interesting distributions as illustrated below. Reaching GLM tool box, the new experimental extension GLM_GTX_constants provides a set of constant.
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</paragraph>
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<image href="./image/0075-1.jpg" />
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@@ -182,9 +183,20 @@
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Swizzle operators are a challenging task to implement but thanks to the effort of many contributors, GLM 0.9.3.0 provides finally something interesting even if
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not perfect but still a great improvement considering the incompatibilities with some external libraries. GLM 0.9.3 provides two implemetanations, one for C++ 98
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compilers and one for C++ 11 compilers providing an implemetnation closer to what GLSL does. Indeed the C++ 98 implementation is compatible with C++ 11 compilers.
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=======
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For the feature set, the GLSL noise functions have been implemented and based on the implementation of <link href="https://github.com/ashima/webgl-noise">webgl-noise</link>.
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Some users might prefer the promoted GLM_GTC_noise extension also based on <link href="https://github.com/ashima/webgl-noise">webgl-noise</link> but different interface and three noise methods: Perlin noise, periodic noise and simplex noise.
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>>>>>>> 6de0628bc9cdb995b33a67edcd2fd852a6ee4ef8
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</paragraph>
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<image src="./image/0075-1.jpg" />
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<code title="Implementation for C++ 98 compilers">
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<paragraph>
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Finally, swizzle operators are a challenging task to implement but thanks to the effort of many contributors, GLM 0.9.3.0 provides finally something interesting even if
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not perfect but still a great improvement considering the incompatibilities with some external libraries. GLM 0.9.3 provides two implemetanations, one for C++ 98
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compilers and one for C++ 11 compilers providing an implemetnation closer to what GLSL does. Indeed the C++ 98 implementation is compatible with C++ 11 compilers.
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</paragraph>
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<code title="Implementation for C++ 98 compilers:">
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<line>
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<comment>// To declare before including glm.hpp, to use the swizzle operators</comment>
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</line>
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@@ -224,7 +236,7 @@
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</line>
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</code>
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<code title="Implementation for C++ 11 compilers">
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<code title="Implementation for C++ 11 compilers:">
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<line>
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<comment>// To declare before including glm.hpp, to use the swizzle operators</comment>
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</line>
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@@ -255,9 +267,12 @@
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glm::vec4 c = glm::vec4((a.zyx() + b.xyz()).xyz * 0.5f, 1.0f);
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</line>
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<line align="32px">
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<<<<<<< HEAD
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<comment>// Before being pasted to a function, a swizzle operator needs to be cast into a vector either explicitly or with the operator ()</comment>
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</line>
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<line align="32px">
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=======
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>>>>>>> 6de0628bc9cdb995b33a67edcd2fd852a6ee4ef8
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glm::vec2 d = glm::normalize(glm::vec2(c.yz));
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</line>
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<line align="32px">
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