[Aarch64] fix for glm::length
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@ -105,7 +105,7 @@ namespace detail
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{
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{
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GLM_FUNC_QUALIFIER static float call(vec<4, float, Q> const& v)
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GLM_FUNC_QUALIFIER static float call(vec<4, float, Q> const& v)
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{
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{
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return compute_dot<vec<4, float, Q>, float, true>::call(v, v);
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return sqrt(compute_dot<vec<4, float, Q>, float, true>::call(v, v));
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}
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}
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};
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};
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@ -126,9 +126,7 @@ namespace detail
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{
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{
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#if GLM_ARCH & GLM_ARCH_ARMV8_BIT
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#if GLM_ARCH & GLM_ARCH_ARMV8_BIT
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float32x4_t v = vmulq_f32(x.data, y.data);
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float32x4_t v = vmulq_f32(x.data, y.data);
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v = vpaddq_f32(v, v);
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return vaddvq_f32(v);
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v = vpaddq_f32(v, v);
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return vgetq_lane_f32(v, 0);
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#else // Armv7a with Neon
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#else // Armv7a with Neon
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float32x4_t p = vmulq_f32(x.data, y.data);
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float32x4_t p = vmulq_f32(x.data, y.data);
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float32x2_t v = vpadd_f32(vget_low_f32(p), vget_high_f32(p));
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float32x2_t v = vpadd_f32(vget_low_f32(p), vget_high_f32(p));
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