Made some math functions constexpr using gcem.
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@ -7,6 +7,12 @@
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#include <cmath>
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#include <cassert>
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// BEGIN @MEWIN - 2023-01-12 - Made some math functions constexpr using gcem.
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#if GLM_ENABLE_CONSTEXPR_MATH == GLM_ENABLE
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# include <gcem.hpp>
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#endif
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// END @MEWIN
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namespace glm{
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namespace detail
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{
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@ -34,10 +40,12 @@ namespace detail
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template<length_t L, typename T, qualifier Q, bool Aligned>
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struct compute_sqrt
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{
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GLM_FUNC_QUALIFIER static vec<L, T, Q> call(vec<L, T, Q> const& x)
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// BEGIN @MEWIN - 2023-01-12 - Made some math functions constexpr using gcem.
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GLM_FUNC_QUALIFIER GLM_MATH_CONSTEXPR static vec<L, T, Q> call(vec<L, T, Q> const& x)
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{
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return detail::functor1<vec, L, T, T, Q>::call(std::sqrt, x);
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return detail::functor1<vec, L, T, T, Q>::call(GLM_MATH_BASE_NS::sqrt, x);
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}
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// END @MEWIN
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};
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template<length_t L, typename T, qualifier Q, bool Aligned>
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@ -123,9 +131,13 @@ namespace detail
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}
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// sqrt
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using std::sqrt;
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// BEGIN @MEWIN - 2023-01-12 - Made some math functions constexpr using gcem.
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using GLM_MATH_BASE_NS::sqrt;
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// END @MEWIN
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template<length_t L, typename T, qualifier Q>
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GLM_FUNC_QUALIFIER vec<L, T, Q> sqrt(vec<L, T, Q> const& x)
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// BEGIN @MEWIN - 2023-01-12 - Made some math functions constexpr using gcem.
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GLM_FUNC_QUALIFIER GLM_MATH_CONSTEXPR vec<L, T, Q> sqrt(vec<L, T, Q> const& x)
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// END @MEWIN
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{
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GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'sqrt' only accept floating-point inputs");
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return detail::compute_sqrt<L, T, Q, detail::is_aligned<Q>::value>::call(x);
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@ -7,7 +7,9 @@ namespace detail
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template<length_t L, typename T, qualifier Q, bool Aligned>
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struct compute_length
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{
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GLM_FUNC_QUALIFIER static T call(vec<L, T, Q> const& v)
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// BEGIN @MEWIN - 2023-01-12 - Made some math functions constexpr using gcem.
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GLM_FUNC_QUALIFIER GLM_MATH_CONSTEXPR static T call(vec<L, T, Q> const& v)
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// END @MEWIN
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{
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return sqrt(dot(v, v));
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}
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@ -16,7 +18,9 @@ namespace detail
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template<length_t L, typename T, qualifier Q, bool Aligned>
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struct compute_distance
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{
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GLM_FUNC_QUALIFIER static T call(vec<L, T, Q> const& p0, vec<L, T, Q> const& p1)
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// BEGIN @MEWIN - 2023-01-12 - Made some math functions constexpr using gcem.
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GLM_FUNC_QUALIFIER static GLM_MATH_CONSTEXPR T call(vec<L, T, Q> const& p0, vec<L, T, Q> const& p1)
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// END @MEWIN
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{
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return length(p1 - p0);
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}
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@ -125,7 +129,9 @@ namespace detail
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// length
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template<typename genType>
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GLM_FUNC_QUALIFIER genType length(genType x)
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// BEGIN @MEWIN - 2023-01-12 - Made some math functions constexpr using gcem.
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GLM_FUNC_QUALIFIER GLM_MATH_CONSTEXPR genType length(genType x)
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// END @MEWIN
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{
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GLM_STATIC_ASSERT(std::numeric_limits<genType>::is_iec559, "'length' accepts only floating-point inputs");
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@ -133,7 +139,9 @@ namespace detail
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}
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template<length_t L, typename T, qualifier Q>
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GLM_FUNC_QUALIFIER T length(vec<L, T, Q> const& v)
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// BEGIN @MEWIN - 2023-01-12 - Made some math functions constexpr using gcem.
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GLM_FUNC_QUALIFIER GLM_MATH_CONSTEXPR T length(vec<L, T, Q> const& v)
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// END @MEWIN
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{
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GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'length' accepts only floating-point inputs");
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@ -142,7 +150,9 @@ namespace detail
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// distance
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template<typename genType>
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GLM_FUNC_QUALIFIER genType distance(genType const& p0, genType const& p1)
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// BEGIN @MEWIN - 2023-01-12 - Made some math functions constexpr using gcem.
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GLM_FUNC_QUALIFIER GLM_MATH_CONSTEXPR genType distance(genType const& p0, genType const& p1)
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// END @MEWIN
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{
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GLM_STATIC_ASSERT(std::numeric_limits<genType>::is_iec559, "'distance' accepts only floating-point inputs");
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@ -150,7 +160,9 @@ namespace detail
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}
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template<length_t L, typename T, qualifier Q>
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GLM_FUNC_QUALIFIER T distance(vec<L, T, Q> const& p0, vec<L, T, Q> const& p1)
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// BEGIN @MEWIN - 2023-01-12 - Made some math functions constexpr using gcem.
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GLM_FUNC_QUALIFIER GLM_MATH_CONSTEXPR T distance(vec<L, T, Q> const& p0, vec<L, T, Q> const& p1)
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// END @MEWIN
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{
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return detail::compute_distance<L, T, Q, detail::is_aligned<Q>::value>::call(p0, p1);
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}
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@ -308,7 +308,26 @@
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# define GLM_CONSTEXPR
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#endif
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// BEGIN @MEWIN - 2023-01-12 - Made some math functions constexpr using gcem.
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#if !defined(GLM_ENABLE_CONSTEXPR_MATH)
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# if (GLM_LANG & GLM_LANG_CXX17_FLAG)
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# define GLM_ENABLE_CONSTEXPR_MATH __has_include(<gcem.hpp>)
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# else
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# define GLM_ENABLE_CONSTEXPR_MATH 0
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# endif
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#endif
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#if GLM_ENABLE_CONSTEXPR_MATH == GLM_ENABLE
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# define GLM_MATH_CONSTEXPR GLM_CONSTEXPR
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# define GLM_MATH_BASE_NS gcem
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#else
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# define GLM_MATH_CONSTEXPR GLM_INLINE
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# define GLM_MATH_BASE_NS std
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#endif
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// END @MEWIN
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//
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#if GLM_HAS_CONSTEXPR
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# if (GLM_COMPILER & GLM_COMPILER_CLANG)
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# if __has_feature(cxx_if_constexpr)
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@ -20,6 +20,12 @@
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#include "detail/type_vec4.hpp"
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#include <cmath>
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// BEGIN @MEWIN - 2023-01-12 - Made some math functions constexpr using gcem.
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#if GLM_ENABLE_CONSTEXPR_MATH == GLM_ENABLE
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# include <gcem.hpp>
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#endif
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// END @MEWIN
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namespace glm
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{
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/// @addtogroup core_func_exponential
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@ -91,7 +97,9 @@ namespace glm
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/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/sqrt.xml">GLSL sqrt man page</a>
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/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.2 Exponential Functions</a>
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template<length_t L, typename T, qualifier Q>
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GLM_FUNC_DECL vec<L, T, Q> sqrt(vec<L, T, Q> const& v);
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// BEGIN @MEWIN - 2023-01-12 - Made some math functions constexpr using gcem.
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GLM_FUNC_DECL GLM_MATH_CONSTEXPR vec<L, T, Q> sqrt(vec<L, T, Q> const& v);
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// END @MEWIN
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/// Returns the reciprocal of the positive square root of v.
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///
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@ -27,7 +27,9 @@ namespace glm
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/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/length.xml">GLSL length man page</a>
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/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.5 Geometric Functions</a>
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template<length_t L, typename T, qualifier Q>
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GLM_FUNC_DECL T length(vec<L, T, Q> const& x);
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// BEGIN @MEWIN - 2023-01-12 - Made some math functions constexpr using gcem.
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GLM_FUNC_DECL GLM_MATH_CONSTEXPR T length(vec<L, T, Q> const& x);
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// END @MEWIN
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/// Returns the distance between p0 and p1, i.e., length(p0 - p1).
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///
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@ -37,7 +39,9 @@ namespace glm
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/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/distance.xml">GLSL distance man page</a>
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/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.5 Geometric Functions</a>
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template<length_t L, typename T, qualifier Q>
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GLM_FUNC_DECL T distance(vec<L, T, Q> const& p0, vec<L, T, Q> const& p1);
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// BEGIN @MEWIN - 2023-01-12 - Made some math functions constexpr using gcem.
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GLM_FUNC_DECL GLM_MATH_CONSTEXPR T distance(vec<L, T, Q> const& p0, vec<L, T, Q> const& p1);
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// END @MEWIN
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/// Returns the dot product of x and y, i.e., result = x * y.
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///
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// @MEWIN - 2023-01-02 - Added support for spaceship operator.
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#pragma once
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