Fixed perspectiveFov
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82f86a8057
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17563f9a28
@ -260,9 +260,9 @@ namespace glm
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detail::tmat4x4<valType> Result(valType(0));
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detail::tmat4x4<valType> Result(valType(0));
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Result[0][0] = w;
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Result[0][0] = w;
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Result[1][1] = h;
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Result[1][1] = h;
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Result[2][2] = (zFar + zNear) / (zFar - zNear);
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Result[2][2] = - (zFar + zNear) / (zFar - zNear);
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Result[2][3] = -valType(1);
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Result[2][3] = - valType(1);
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Result[3][2] = (valType(2) * zFar * zNear) / (zFar - zNear);
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Result[3][2] = - (valType(2) * zFar * zNear) / (zFar - zNear);
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return Result;
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return Result;
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}
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}
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