Getting GLM 0.9.3.1 release ready

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Christophe Riccio
2012-01-25 12:56:50 +00:00
parent 359312f503
commit 18a500a0f5
340 changed files with 26944 additions and 39419 deletions

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<title>func_noise.hpp Source File</title>
<title>intrinsic_matrix.hpp Source File</title>
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<div class="header">
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<div class="title">func_noise.hpp</div> </div>
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<div class="title">intrinsic_matrix.hpp</div> </div>
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<a href="a00046.html">Go to the documentation of this file.</a><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001
<div class="fragment"><pre class="fragment"><a name="l00001"></a>00001
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<a name="l00029"></a>00029 <span class="preprocessor">#ifndef glm_detail_intrinsic_matrix</span>
<a name="l00030"></a>00030 <span class="preprocessor"></span><span class="preprocessor">#define glm_detail_intrinsic_matrix</span>
<a name="l00031"></a>00031 <span class="preprocessor"></span>
<a name="l00032"></a>00032 <span class="preprocessor">#include &quot;<a class="code" href="a00082.html" title="OpenGL Mathematics (glm.g-truc.net)">setup.hpp</a>&quot;</span>
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<a name="l00038"></a>00038 <span class="preprocessor">#ifndef glm_core_func_noise</span>
<a name="l00039"></a>00039 <span class="preprocessor"></span><span class="preprocessor">#define glm_core_func_noise GLM_VERSION</span>
<a name="l00040"></a>00040 <span class="preprocessor"></span>
<a name="l00041"></a>00041 <span class="keyword">namespace </span>glm
<a name="l00034"></a>00034 <span class="preprocessor">#if((GLM_ARCH &amp; GLM_ARCH_SSE2) != GLM_ARCH_SSE2)</span>
<a name="l00035"></a>00035 <span class="preprocessor"></span><span class="preprocessor"># error &quot;SSE2 instructions not supported or enabled&quot;</span>
<a name="l00036"></a>00036 <span class="preprocessor"></span><span class="preprocessor">#else</span>
<a name="l00037"></a>00037 <span class="preprocessor"></span>
<a name="l00038"></a>00038 <span class="preprocessor">#include &quot;<a class="code" href="a00045.html" title="OpenGL Mathematics (glm.g-truc.net)">intrinsic_geometric.hpp</a>&quot;</span>
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<a name="l00040"></a>00040 <span class="keyword">namespace </span>glm{
<a name="l00041"></a>00041 <span class="keyword">namespace </span>detail
<a name="l00042"></a>00042 {
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<a name="l00052"></a>00052 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> genType&gt;
<a name="l00053"></a>00053 <span class="keyword">typename</span> genType::value_type <a class="code" href="a00147.html#ga687ac48ae4591c0da916052e469aad74" title="Returns a 1D noise value based on the input value x.">noise1</a>(genType <span class="keyword">const</span> &amp; x);
<a name="l00043"></a>00043 <span class="keywordtype">void</span> sse_add_ps(__m128 in1[4], __m128 in2[4], __m128 out[4]);
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<a name="l00045"></a>00045 <span class="keywordtype">void</span> sse_sub_ps(__m128 in1[4], __m128 in2[4], __m128 out[4]);
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<a name="l00047"></a>00047 __m128 sse_mul_ps(__m128 m[4], __m128 v);
<a name="l00048"></a>00048
<a name="l00049"></a>00049 __m128 sse_mul_ps(__m128 v, __m128 m[4]);
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<a name="l00051"></a>00051 <span class="keywordtype">void</span> sse_mul_ps(__m128 <span class="keyword">const</span> in1[4], __m128 <span class="keyword">const</span> in2[4], __m128 out[4]);
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<a name="l00053"></a>00053 <span class="keywordtype">void</span> sse_transpose_ps(__m128 <span class="keyword">const</span> in[4], __m128 out[4]);
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<a name="l00061"></a>00061 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> genType&gt;
<a name="l00062"></a>00062 detail::tvec2&lt;typename genType::value_type&gt; <a class="code" href="a00147.html#ga528fc75920119a7ab65ef6dccef28752" title="Returns a 2D noise value based on the input value x.">noise2</a>(genType <span class="keyword">const</span> &amp; x);
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<a name="l00070"></a>00070 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> genType&gt;
<a name="l00071"></a>00071 detail::tvec3&lt;typename genType::value_type&gt; <a class="code" href="a00147.html#gaf1589bc1859b8dc53d737ece36b59b85" title="Returns a 3D noise value based on the input value x.">noise3</a>(genType <span class="keyword">const</span> &amp; x);
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<a name="l00079"></a>00079 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> genType&gt;
<a name="l00080"></a>00080 detail::tvec4&lt;typename genType::value_type&gt; <a class="code" href="a00147.html#ga7b3cd0ab6f03142dd9ff3054e7fe5299" title="Returns a 4D noise value based on the input value x.">noise4</a>(genType <span class="keyword">const</span> &amp; x);
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<a name="l00083"></a>00083 }<span class="comment">//namespace glm</span>
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<a name="l00085"></a>00085 <span class="preprocessor">#include &quot;func_noise.inl&quot;</span>
<a name="l00086"></a>00086
<a name="l00087"></a>00087 <span class="preprocessor">#endif//glm_core_func_noise</span>
</pre></div></div>
</div>
<a name="l00055"></a>00055 <span class="keywordtype">void</span> sse_inverse_ps(__m128 <span class="keyword">const</span> in[4], __m128 out[4]);
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<a name="l00057"></a>00057 <span class="keywordtype">void</span> sse_rotate_ps(__m128 <span class="keyword">const</span> in[4], <span class="keywordtype">float</span> Angle, <span class="keywordtype">float</span> <span class="keyword">const</span> v[3], __m128 out[4]);
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<a name="l00059"></a>00059 __m128 sse_det_ps(__m128 <span class="keyword">const</span> m[4]);
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<a name="l00061"></a>00061 __m128 sse_slow_det_ps(__m128 <span class="keyword">const</span> m[4]);
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<a name="l00063"></a>00063 }<span class="comment">//namespace detail</span>
<a name="l00064"></a>00064 }<span class="comment">//namespace glm</span>
<a name="l00065"></a>00065
<a name="l00066"></a>00066 <span class="preprocessor">#include &quot;intrinsic_matrix.inl&quot;</span>
<a name="l00067"></a>00067
<a name="l00068"></a>00068 <span class="preprocessor">#endif//GLM_ARCH</span>
<a name="l00069"></a>00069 <span class="preprocessor"></span><span class="preprocessor">#endif//glm_detail_intrinsic_matrix</span>
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