Getting GLM 0.9.3.1 release ready
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<title>matrix_query.hpp Source File</title>
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<div class="title">intersect.hpp</div> </div>
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<div class="title">matrix_query.hpp</div> </div>
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<a href="a00058.html">Go to the documentation of this file.</a><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001
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<a name="l00002"></a>00002
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@@ -89,57 +91,73 @@
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<a name="l00036"></a>00036
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<a name="l00037"></a>00037
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<a name="l00038"></a>00038
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<a name="l00039"></a>00039 <span class="preprocessor">#ifndef GLM_GTX_intersect</span>
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<a name="l00040"></a>00040 <span class="preprocessor"></span><span class="preprocessor">#define GLM_GTX_intersect GLM_VERSION</span>
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<a name="l00039"></a>00039 <span class="preprocessor">#ifndef GLM_GTX_matrix_query</span>
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<a name="l00040"></a>00040 <span class="preprocessor"></span><span class="preprocessor">#define GLM_GTX_matrix_query GLM_VERSION</span>
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<a name="l00041"></a>00041 <span class="preprocessor"></span>
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<a name="l00042"></a>00042 <span class="comment">// Dependency:</span>
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<a name="l00043"></a>00043 <span class="preprocessor">#include "../glm.hpp"</span>
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<a name="l00044"></a>00044 <span class="preprocessor">#include "../gtx/closest_point.hpp"</span>
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<a name="l00045"></a>00045
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<a name="l00046"></a>00046 <span class="preprocessor">#if(defined(GLM_MESSAGES) && !defined(glm_ext))</span>
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<a name="l00047"></a>00047 <span class="preprocessor"></span><span class="preprocessor"># pragma message("GLM: GLM_GTX_closest_point extension included")</span>
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<a name="l00048"></a>00048 <span class="preprocessor"></span><span class="preprocessor">#endif</span>
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<a name="l00049"></a>00049 <span class="preprocessor"></span>
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<a name="l00050"></a>00050 <span class="keyword">namespace </span>glm
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<a name="l00051"></a>00051 {
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<a name="l00054"></a>00054
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<a name="l00057"></a>00057 <span class="keyword">template</span> <<span class="keyword">typename</span> genType>
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<a name="l00058"></a>00058 <span class="keywordtype">bool</span> <a class="code" href="a00190.html#gac8bcfc662702cc5ae4463a7f95c35ed4" title="Compute the intersection of a ray and a triangle.">intersectRayTriangle</a>(
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<a name="l00059"></a>00059 genType <span class="keyword">const</span> & orig, genType <span class="keyword">const</span> & dir,
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<a name="l00060"></a>00060 genType <span class="keyword">const</span> & vert0, genType <span class="keyword">const</span> & vert1, genType <span class="keyword">const</span> & vert2,
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<a name="l00061"></a>00061 genType & baryPosition);
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<a name="l00062"></a>00062
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<a name="l00065"></a>00065 <span class="keyword">template</span> <<span class="keyword">typename</span> genType>
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<a name="l00066"></a>00066 <span class="keywordtype">bool</span> <a class="code" href="a00190.html#ga54942f4d0fc37afdd866e79a4b8b997f" title="Compute the intersection of a line and a triangle.">intersectLineTriangle</a>(
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<a name="l00067"></a>00067 genType <span class="keyword">const</span> & orig, genType <span class="keyword">const</span> & dir,
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<a name="l00068"></a>00068 genType <span class="keyword">const</span> & vert0, genType <span class="keyword">const</span> & vert1, genType <span class="keyword">const</span> & vert2,
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<a name="l00069"></a>00069 genType & position);
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<a name="l00070"></a>00070
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<a name="l00073"></a>00073 <span class="keyword">template</span> <<span class="keyword">typename</span> genType>
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<a name="l00074"></a>00074 <span class="keywordtype">bool</span> <a class="code" href="a00190.html#gac2114cdc93a129257300a86489c797f2" title="Compute the intersection of a ray and a sphere.">intersectRaySphere</a>(
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<a name="l00075"></a>00075 genType <span class="keyword">const</span> & orig, genType <span class="keyword">const</span> & dir,
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<a name="l00076"></a>00076 genType <span class="keyword">const</span> & center, <span class="keyword">typename</span> genType::value_type radius,
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<a name="l00077"></a>00077 genType & position, genType & normal);
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<a name="l00078"></a>00078
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<a name="l00081"></a>00081 <span class="keyword">template</span> <<span class="keyword">typename</span> genType>
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<a name="l00082"></a>00082 <span class="keywordtype">bool</span> <a class="code" href="a00190.html#gaa8552e6a12621c629786f6d25ab1fc8e" title="Compute the intersection of a line and a sphere.">intersectLineSphere</a>(
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<a name="l00083"></a>00083 genType <span class="keyword">const</span> & point0, genType <span class="keyword">const</span> & point1,
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<a name="l00084"></a>00084 genType <span class="keyword">const</span> & center, <span class="keyword">typename</span> genType::value_type radius,
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<a name="l00085"></a>00085 genType & position, genType & normal);
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<a name="l00086"></a>00086
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<a name="l00088"></a>00088 }<span class="comment">//namespace glm</span>
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<a name="l00089"></a>00089
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<a name="l00090"></a>00090 <span class="preprocessor">#include "intersect.inl"</span>
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<a name="l00091"></a>00091
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<a name="l00092"></a>00092 <span class="preprocessor">#endif//GLM_GTX_intersect</span>
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</pre></div></div>
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</div>
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<a name="l00044"></a>00044 <span class="preprocessor">#include "../gtx/vector_query.hpp"</span>
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<a name="l00045"></a>00045 <span class="preprocessor">#include <limits></span>
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<a name="l00046"></a>00046
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<a name="l00047"></a>00047 <span class="preprocessor">#if(defined(GLM_MESSAGES) && !defined(glm_ext))</span>
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<a name="l00048"></a>00048 <span class="preprocessor"></span><span class="preprocessor"># pragma message("GLM: GLM_GTX_matrix_query extension included")</span>
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<a name="l00049"></a>00049 <span class="preprocessor"></span><span class="preprocessor">#endif</span>
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<a name="l00050"></a>00050 <span class="preprocessor"></span>
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<a name="l00051"></a>00051 <span class="keyword">namespace </span>glm
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<a name="l00052"></a>00052 {
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<a name="l00055"></a>00055
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<a name="l00058"></a>00058 <span class="keyword">template</span><<span class="keyword">typename</span> T>
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<a name="l00059"></a>00059 <span class="keywordtype">bool</span> isNull(
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<a name="l00060"></a>00060 detail::tmat2x2<T> <span class="keyword">const</span> & m,
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<a name="l00061"></a>00061 T <span class="keyword">const</span> & <a class="code" href="a00160.html#ga73bc2500704c8c25dc3cde534134ca20" title="Return the epsilon constant for floating point types.">epsilon</a><span class="comment">/* = std::numeric_limits<T>::epsilon()*/</span>);
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<a name="l00062"></a>00062
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<a name="l00065"></a>00065 <span class="keyword">template</span><<span class="keyword">typename</span> T>
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<a name="l00066"></a>00066 <span class="keywordtype">bool</span> isNull(
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<a name="l00067"></a>00067 detail::tmat3x3<T> <span class="keyword">const</span> & m,
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<a name="l00068"></a>00068 T <span class="keyword">const</span> & <a class="code" href="a00160.html#ga73bc2500704c8c25dc3cde534134ca20" title="Return the epsilon constant for floating point types.">epsilon</a><span class="comment">/* = std::numeric_limits<T>::epsilon()*/</span>);
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<a name="l00069"></a>00069
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<a name="l00072"></a>00072 <span class="keyword">template</span><<span class="keyword">typename</span> T>
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<a name="l00073"></a>00073 <span class="keywordtype">bool</span> isNull(
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<a name="l00074"></a>00074 detail::tmat4x4<T> <span class="keyword">const</span> & m,
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<a name="l00075"></a>00075 T <span class="keyword">const</span> & <a class="code" href="a00160.html#ga73bc2500704c8c25dc3cde534134ca20" title="Return the epsilon constant for floating point types.">epsilon</a><span class="comment">/* = std::numeric_limits<T>::epsilon()*/</span>);
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<a name="l00076"></a>00076
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<a name="l00079"></a>00079 <span class="keyword">template</span><<span class="keyword">typename</span> genType>
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<a name="l00080"></a>00080 <span class="keywordtype">bool</span> isIdentity(
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<a name="l00081"></a>00081 genType <span class="keyword">const</span> & m,
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<a name="l00082"></a>00082 <span class="keyword">typename</span> genType::value_type <span class="keyword">const</span> & <a class="code" href="a00160.html#ga73bc2500704c8c25dc3cde534134ca20" title="Return the epsilon constant for floating point types.">epsilon</a><span class="comment">/* = std::numeric_limits<typename genType::value_type>::epsilon()*/</span>);
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<a name="l00083"></a>00083
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<a name="l00086"></a>00086 <span class="keyword">template</span><<span class="keyword">typename</span> valType>
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<a name="l00087"></a>00087 <span class="keywordtype">bool</span> isNormalized(
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<a name="l00088"></a>00088 detail::tmat2x2<valType> <span class="keyword">const</span> & m,
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<a name="l00089"></a>00089 valType <span class="keyword">const</span> & <a class="code" href="a00160.html#ga73bc2500704c8c25dc3cde534134ca20" title="Return the epsilon constant for floating point types.">epsilon</a><span class="comment">/* = std::numeric_limits<valType>::epsilon()*/</span>);
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<a name="l00090"></a>00090
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<a name="l00093"></a>00093 <span class="keyword">template</span><<span class="keyword">typename</span> valType>
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<a name="l00094"></a>00094 <span class="keywordtype">bool</span> isNormalized(
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<a name="l00095"></a>00095 detail::tmat3x3<valType> <span class="keyword">const</span> & m,
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<a name="l00096"></a>00096 valType <span class="keyword">const</span> & <a class="code" href="a00160.html#ga73bc2500704c8c25dc3cde534134ca20" title="Return the epsilon constant for floating point types.">epsilon</a><span class="comment">/* = std::numeric_limits<valType>::epsilon()*/</span>);
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<a name="l00097"></a>00097
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<a name="l00100"></a>00100 <span class="keyword">template</span><<span class="keyword">typename</span> valType>
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<a name="l00101"></a>00101 <span class="keywordtype">bool</span> isNormalized(
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<a name="l00102"></a>00102 detail::tmat4x4<valType> <span class="keyword">const</span> & m,
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<a name="l00103"></a>00103 valType <span class="keyword">const</span> & <a class="code" href="a00160.html#ga73bc2500704c8c25dc3cde534134ca20" title="Return the epsilon constant for floating point types.">epsilon</a><span class="comment">/* = std::numeric_limits<valType>::epsilon()*/</span>);
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<a name="l00104"></a>00104
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<a name="l00107"></a>00107 <span class="keyword">template</span><<span class="keyword">typename</span> valType, <span class="keyword">template</span> <<span class="keyword">typename</span>> <span class="keyword">class </span>matType>
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<a name="l00108"></a>00108 <span class="keywordtype">bool</span> isOrthogonal(
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<a name="l00109"></a>00109 matType<valType> <span class="keyword">const</span> & m,
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<a name="l00110"></a>00110 valType <span class="keyword">const</span> & <a class="code" href="a00160.html#ga73bc2500704c8c25dc3cde534134ca20" title="Return the epsilon constant for floating point types.">epsilon</a><span class="comment">/* = std::numeric_limits<genType>::epsilon()*/</span>);
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<a name="l00111"></a>00111
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<a name="l00113"></a>00113 }<span class="comment">//namespace glm</span>
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<a name="l00114"></a>00114
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<a name="l00115"></a>00115 <span class="preprocessor">#include "matrix_query.inl"</span>
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<a name="l00116"></a>00116
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<a name="l00117"></a>00117 <span class="preprocessor">#endif//GLM_GTX_matrix_query</span>
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</pre></div></div><!-- contents -->
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