Getting GLM 0.9.3.1 release ready

This commit is contained in:
Christophe Riccio
2012-01-25 12:56:50 +00:00
parent 359312f503
commit 18a500a0f5
340 changed files with 26944 additions and 39419 deletions

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@@ -2,8 +2,9 @@
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<title>quaternion.hpp Source File</title>
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@@ -31,7 +32,7 @@
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<div class="header">
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<div class="title">matrix_transform.hpp</div> </div>
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<div class="title">quaternion.hpp</div> </div>
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<a href="a00075.html">Go to the documentation of this file.</a><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001
<a name="l00002"></a>00002
@@ -89,129 +91,189 @@
<a name="l00036"></a>00036
<a name="l00037"></a>00037
<a name="l00038"></a>00038
<a name="l00039"></a>00039
<a name="l00040"></a>00040
<a name="l00041"></a>00041
<a name="l00042"></a>00042
<a name="l00043"></a>00043
<a name="l00044"></a>00044
<a name="l00039"></a>00039 <span class="preprocessor">#ifndef GLM_GTC_quaternion</span>
<a name="l00040"></a>00040 <span class="preprocessor"></span><span class="preprocessor">#define GLM_GTC_quaternion GLM_VERSION</span>
<a name="l00041"></a>00041 <span class="preprocessor"></span>
<a name="l00042"></a>00042 <span class="comment">// Dependency:</span>
<a name="l00043"></a>00043 <span class="preprocessor">#include &quot;../glm.hpp&quot;</span>
<a name="l00044"></a>00044 <span class="preprocessor">#include &quot;../gtc/half_float.hpp&quot;</span>
<a name="l00045"></a>00045
<a name="l00046"></a>00046 <span class="preprocessor">#ifndef GLM_GTC_matrix_transform</span>
<a name="l00047"></a>00047 <span class="preprocessor"></span><span class="preprocessor">#define GLM_GTC_matrix_transform GLM_VERSION</span>
<a name="l00048"></a>00048 <span class="preprocessor"></span>
<a name="l00049"></a>00049 <span class="comment">// Dependency:</span>
<a name="l00050"></a>00050 <span class="preprocessor">#include &quot;../glm.hpp&quot;</span>
<a name="l00051"></a>00051
<a name="l00052"></a>00052 <span class="preprocessor">#if(defined(GLM_MESSAGES) &amp;&amp; !defined(glm_ext))</span>
<a name="l00053"></a>00053 <span class="preprocessor"></span><span class="preprocessor"># pragma message(&quot;GLM: GLM_GTC_matrix_transform extension included&quot;)</span>
<a name="l00054"></a>00054 <span class="preprocessor"></span><span class="preprocessor">#endif</span>
<a name="l00055"></a>00055 <span class="preprocessor"></span>
<a name="l00056"></a>00056 <span class="keyword">namespace </span>glm
<a name="l00057"></a>00057 {
<a name="l00060"></a>00060
<a name="l00081"></a>00081 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> T&gt;
<a name="l00082"></a>00082 detail::tmat4x4&lt;T&gt; <a class="code" href="a00162.html#ga8925161ecc1767957900c5ca8b922dc4" title="Builds a translation 4 * 4 matrix created from a vector of 3 components.">translate</a>(
<a name="l00083"></a>00083 detail::tmat4x4&lt;T&gt; <span class="keyword">const</span> &amp; m,
<a name="l00084"></a>00084 detail::tvec3&lt;T&gt; <span class="keyword">const</span> &amp; v);
<a name="l00085"></a>00085
<a name="l00097"></a>00097 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> T&gt;
<a name="l00098"></a>00098 detail::tmat4x4&lt;T&gt; <a class="code" href="a00162.html#gaacb9cbe8f93a8fef9dc3e25559df19c0" title="Builds a rotation 4 * 4 matrix created from an axis vector and an angle expressed in degrees...">rotate</a>(
<a name="l00099"></a>00099 detail::tmat4x4&lt;T&gt; <span class="keyword">const</span> &amp; m,
<a name="l00100"></a>00100 T <span class="keyword">const</span> &amp; <a class="code" href="a00210.html#ga69041d18bd8539fe82d6170932d28362" title="Returns the quaternion rotation angle.">angle</a>,
<a name="l00101"></a>00101 detail::tvec3&lt;T&gt; <span class="keyword">const</span> &amp; <a class="code" href="a00210.html#ga72457604550d0414e522dbec0d98f276" title="Returns the q rotation axis.">axis</a>);
<a name="l00046"></a>00046 <span class="preprocessor">#if(defined(GLM_MESSAGES) &amp;&amp; !defined(glm_ext))</span>
<a name="l00047"></a>00047 <span class="preprocessor"></span><span class="preprocessor"># pragma message(&quot;GLM: GLM_GTC_quaternion extension included&quot;)</span>
<a name="l00048"></a>00048 <span class="preprocessor"></span><span class="preprocessor">#endif</span>
<a name="l00049"></a>00049 <span class="preprocessor"></span>
<a name="l00050"></a>00050 <span class="keyword">namespace </span>glm{
<a name="l00051"></a>00051 <span class="keyword">namespace </span>detail
<a name="l00052"></a>00052 {
<a name="l00056"></a>00056 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> T&gt;
<a name="l00057"></a>00057 <span class="keyword">struct </span>tquat<span class="comment">// : public genType&lt;T, tquat&gt;</span>
<a name="l00058"></a>00058 {
<a name="l00059"></a>00059 <span class="keyword">enum</span> ctor{null};
<a name="l00060"></a>00060
<a name="l00061"></a>00061 <span class="keyword">typedef</span> T value_type;
<a name="l00062"></a>00062 <span class="keyword">typedef</span> std::size_t size_type;
<a name="l00063"></a>00063
<a name="l00064"></a>00064 <span class="keyword">public</span>:
<a name="l00065"></a>00065 value_type x, y, z, w;
<a name="l00066"></a>00066
<a name="l00067"></a>00067 GLM_FUNC_DECL size_type <a class="code" href="a00127.html#ga282360c8bb80b80d3c7f5bc00766d873" title="Returns the length of x, i.e., sqrt(x * x).">length</a>() <span class="keyword">const</span>;
<a name="l00068"></a>00068
<a name="l00069"></a>00069 <span class="comment">// Constructors</span>
<a name="l00070"></a>00070 tquat();
<a name="l00071"></a>00071 <span class="keyword">explicit</span> tquat(
<a name="l00072"></a>00072 value_type <span class="keyword">const</span> &amp; s,
<a name="l00073"></a>00073 glm::detail::tvec3&lt;T&gt; <span class="keyword">const</span> &amp; v);
<a name="l00074"></a>00074 <span class="keyword">explicit</span> tquat(
<a name="l00075"></a>00075 value_type <span class="keyword">const</span> &amp; w,
<a name="l00076"></a>00076 value_type <span class="keyword">const</span> &amp; x,
<a name="l00077"></a>00077 value_type <span class="keyword">const</span> &amp; y,
<a name="l00078"></a>00078 value_type <span class="keyword">const</span> &amp; z);
<a name="l00079"></a>00079
<a name="l00080"></a>00080 <span class="comment">// Convertions</span>
<a name="l00081"></a>00081 <span class="comment">//explicit tquat(valType const &amp; pitch, valType const &amp; yaw, valType const &amp; roll);</span>
<a name="l00083"></a>00083 <span class="comment"></span> <span class="keyword">explicit</span> tquat(
<a name="l00084"></a>00084 tvec3&lt;T&gt; <span class="keyword">const</span> &amp; eulerAngles);
<a name="l00085"></a>00085 <span class="keyword">explicit</span> tquat(
<a name="l00086"></a>00086 tmat3x3&lt;T&gt; <span class="keyword">const</span> &amp; m);
<a name="l00087"></a>00087 <span class="keyword">explicit</span> tquat(
<a name="l00088"></a>00088 tmat4x4&lt;T&gt; <span class="keyword">const</span> &amp; m);
<a name="l00089"></a>00089
<a name="l00090"></a>00090 <span class="comment">// Accesses</span>
<a name="l00091"></a>00091 value_type &amp; operator[](<span class="keywordtype">int</span> i);
<a name="l00092"></a>00092 value_type <span class="keyword">const</span> &amp; operator[](<span class="keywordtype">int</span> i) <span class="keyword">const</span>;
<a name="l00093"></a>00093
<a name="l00094"></a>00094 <span class="comment">// Operators</span>
<a name="l00095"></a>00095 tquat&lt;T&gt; &amp; operator*=(value_type <span class="keyword">const</span> &amp; s);
<a name="l00096"></a>00096 tquat&lt;T&gt; &amp; operator/=(value_type <span class="keyword">const</span> &amp; s);
<a name="l00097"></a>00097 };
<a name="l00098"></a>00098
<a name="l00099"></a>00099 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> T&gt;
<a name="l00100"></a>00100 detail::tquat&lt;T&gt; operator- (
<a name="l00101"></a>00101 detail::tquat&lt;T&gt; <span class="keyword">const</span> &amp; q);
<a name="l00102"></a>00102
<a name="l00103"></a>00103 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> T&gt;
<a name="l00104"></a>00104 detail::tquat&lt;T&gt; operator+ (
<a name="l00105"></a>00105 detail::tquat&lt;T&gt; <span class="keyword">const</span> &amp; q,
<a name="l00106"></a>00106 detail::tquat&lt;T&gt; <span class="keyword">const</span> &amp; p);
<a name="l00107"></a>00107
<a name="l00108"></a>00108 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> T&gt;
<a name="l00109"></a>00109 detail::tquat&lt;T&gt; operator* (
<a name="l00110"></a>00110 detail::tquat&lt;T&gt; <span class="keyword">const</span> &amp; q,
<a name="l00111"></a>00111 detail::tquat&lt;T&gt; <span class="keyword">const</span> &amp; p);
<a name="l00112"></a>00112
<a name="l00113"></a>00113 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> T&gt;
<a name="l00114"></a>00114 detail::tmat4x4&lt;T&gt; <a class="code" href="a00162.html#ga223e08009f1cab54651200b81e91981c" title="Builds a scale 4 * 4 matrix created from 3 scalars.">scale</a>(
<a name="l00115"></a>00115 detail::tmat4x4&lt;T&gt; <span class="keyword">const</span> &amp; m,
<a name="l00114"></a>00114 detail::tvec3&lt;T&gt; operator* (
<a name="l00115"></a>00115 detail::tquat&lt;T&gt; <span class="keyword">const</span> &amp; q,
<a name="l00116"></a>00116 detail::tvec3&lt;T&gt; <span class="keyword">const</span> &amp; v);
<a name="l00117"></a>00117
<a name="l00129"></a>00129 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> T&gt;
<a name="l00130"></a>00130 detail::tmat4x4&lt;T&gt; <a class="code" href="a00162.html#gaf039a9f8d24e4bf39d30b7d692c1b8c3" title="Creates a matrix for an orthographic parallel viewing volume.">ortho</a>(
<a name="l00131"></a>00131 T <span class="keyword">const</span> &amp; left,
<a name="l00132"></a>00132 T <span class="keyword">const</span> &amp; right,
<a name="l00133"></a>00133 T <span class="keyword">const</span> &amp; bottom,
<a name="l00134"></a>00134 T <span class="keyword">const</span> &amp; top,
<a name="l00135"></a>00135 T <span class="keyword">const</span> &amp; zNear,
<a name="l00136"></a>00136 T <span class="keyword">const</span> &amp; zFar);
<a name="l00118"></a>00118 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> T&gt;
<a name="l00119"></a>00119 detail::tvec3&lt;T&gt; operator* (
<a name="l00120"></a>00120 detail::tvec3&lt;T&gt; <span class="keyword">const</span> &amp; v,
<a name="l00121"></a>00121 detail::tquat&lt;T&gt; <span class="keyword">const</span> &amp; q);
<a name="l00122"></a>00122
<a name="l00123"></a>00123 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> T&gt;
<a name="l00124"></a>00124 detail::tvec4&lt;T&gt; operator* (
<a name="l00125"></a>00125 detail::tquat&lt;T&gt; <span class="keyword">const</span> &amp; q,
<a name="l00126"></a>00126 detail::tvec4&lt;T&gt; <span class="keyword">const</span> &amp; v);
<a name="l00127"></a>00127
<a name="l00128"></a>00128 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> T&gt;
<a name="l00129"></a>00129 detail::tvec4&lt;T&gt; operator* (
<a name="l00130"></a>00130 detail::tvec4&lt;T&gt; <span class="keyword">const</span> &amp; v,
<a name="l00131"></a>00131 detail::tquat&lt;T&gt; <span class="keyword">const</span> &amp; q);
<a name="l00132"></a>00132
<a name="l00133"></a>00133 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> T&gt;
<a name="l00134"></a>00134 detail::tquat&lt;T&gt; operator* (
<a name="l00135"></a>00135 detail::tquat&lt;T&gt; <span class="keyword">const</span> &amp; q,
<a name="l00136"></a>00136 <span class="keyword">typename</span> detail::tquat&lt;T&gt;::value_type <span class="keyword">const</span> &amp; s);
<a name="l00137"></a>00137
<a name="l00147"></a>00147 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> T&gt;
<a name="l00148"></a>00148 detail::tmat4x4&lt;T&gt; <a class="code" href="a00162.html#gaf039a9f8d24e4bf39d30b7d692c1b8c3" title="Creates a matrix for an orthographic parallel viewing volume.">ortho</a>(
<a name="l00149"></a>00149 T <span class="keyword">const</span> &amp; left,
<a name="l00150"></a>00150 T <span class="keyword">const</span> &amp; right,
<a name="l00151"></a>00151 T <span class="keyword">const</span> &amp; bottom,
<a name="l00152"></a>00152 T <span class="keyword">const</span> &amp; top);
<a name="l00153"></a>00153
<a name="l00164"></a>00164 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> T&gt;
<a name="l00165"></a>00165 detail::tmat4x4&lt;T&gt; <a class="code" href="a00162.html#ga2a5b0a83f78884d9cf3cc1ba99131299" title="Creates a frustum matrix.">frustum</a>(
<a name="l00166"></a>00166 T <span class="keyword">const</span> &amp; left,
<a name="l00167"></a>00167 T <span class="keyword">const</span> &amp; right,
<a name="l00168"></a>00168 T <span class="keyword">const</span> &amp; bottom,
<a name="l00169"></a>00169 T <span class="keyword">const</span> &amp; top,
<a name="l00170"></a>00170 T <span class="keyword">const</span> &amp; near,
<a name="l00171"></a>00171 T <span class="keyword">const</span> &amp; far);
<a name="l00172"></a>00172
<a name="l00181"></a>00181 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> T&gt;
<a name="l00182"></a>00182 detail::tmat4x4&lt;T&gt; <a class="code" href="a00162.html#ga283629a5ac7fb9037795435daf22560f" title="Creates a matrix for a symetric perspective-view frustum.">perspective</a>(
<a name="l00183"></a>00183 T <span class="keyword">const</span> &amp; fovy,
<a name="l00184"></a>00184 T <span class="keyword">const</span> &amp; aspect,
<a name="l00185"></a>00185 T <span class="keyword">const</span> &amp; near,
<a name="l00186"></a>00186 T <span class="keyword">const</span> &amp; far);
<a name="l00187"></a>00187
<a name="l00197"></a>00197 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> valType&gt;
<a name="l00198"></a>00198 detail::tmat4x4&lt;valType&gt; <a class="code" href="a00162.html#gac2bbb4ae38c7cc549feefae5406517d7" title="Builds a perspective projection matrix based on a field of view.">perspectiveFov</a>(
<a name="l00199"></a>00199 valType <span class="keyword">const</span> &amp; fov,
<a name="l00200"></a>00200 valType <span class="keyword">const</span> &amp; width,
<a name="l00201"></a>00201 valType <span class="keyword">const</span> &amp; height,
<a name="l00202"></a>00202 valType <span class="keyword">const</span> &amp; near,
<a name="l00203"></a>00203 valType <span class="keyword">const</span> &amp; far);
<a name="l00204"></a>00204
<a name="l00212"></a>00212 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> T&gt;
<a name="l00213"></a>00213 detail::tmat4x4&lt;T&gt; <a class="code" href="a00162.html#ga414f3cfe1af5619acebd5c28cf6bd45c" title="Creates a matrix for a symmetric perspective-view frustum with far plane at infinite.">infinitePerspective</a>(
<a name="l00214"></a>00214 T fovy, T aspect, T near);
<a name="l00215"></a>00215
<a name="l00223"></a>00223 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> T&gt;
<a name="l00224"></a>00224 detail::tmat4x4&lt;T&gt; <a class="code" href="a00162.html#ga42299b3ef778f1d6120032da73b0ef87" title="Creates a matrix for a symmetric perspective-view frustum with far plane at infinite for graphics har...">tweakedInfinitePerspective</a>(
<a name="l00225"></a>00225 T fovy, T aspect, T near);
<a name="l00226"></a>00226
<a name="l00236"></a>00236 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> T, <span class="keyword">typename</span> U&gt;
<a name="l00237"></a>00237 detail::tvec3&lt;T&gt; <a class="code" href="a00162.html#ga6f081067aeffc662410dfbabb25f9fdc" title="Map the specified object coordinates (obj.x, obj.y, obj.z) into window coordinates.">project</a>(
<a name="l00238"></a>00238 detail::tvec3&lt;T&gt; <span class="keyword">const</span> &amp; obj,
<a name="l00239"></a>00239 detail::tmat4x4&lt;T&gt; <span class="keyword">const</span> &amp; model,
<a name="l00240"></a>00240 detail::tmat4x4&lt;T&gt; <span class="keyword">const</span> &amp; <a class="code" href="a00209.html#ga08294223071a96e777de7033cc708439" title="Projects x on Normal.">proj</a>,
<a name="l00241"></a>00241 detail::tvec4&lt;U&gt; <span class="keyword">const</span> &amp; viewport);
<a name="l00242"></a>00242
<a name="l00252"></a>00252 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> T, <span class="keyword">typename</span> U&gt;
<a name="l00253"></a>00253 detail::tvec3&lt;T&gt; <a class="code" href="a00162.html#ga540d5f6bb3f41e5dfa38d6ebd8771765" title="Map the specified window coordinates (win.x, win.y, win.z) into object coordinates.">unProject</a>(
<a name="l00254"></a>00254 detail::tvec3&lt;T&gt; <span class="keyword">const</span> &amp; win,
<a name="l00255"></a>00255 detail::tmat4x4&lt;T&gt; <span class="keyword">const</span> &amp; model,
<a name="l00256"></a>00256 detail::tmat4x4&lt;T&gt; <span class="keyword">const</span> &amp; <a class="code" href="a00209.html#ga08294223071a96e777de7033cc708439" title="Projects x on Normal.">proj</a>,
<a name="l00257"></a>00257 detail::tvec4&lt;U&gt; <span class="keyword">const</span> &amp; viewport);
<a name="l00258"></a>00258
<a name="l00267"></a>00267 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> T, <span class="keyword">typename</span> U&gt;
<a name="l00268"></a>00268 detail::tmat4x4&lt;T&gt; <a class="code" href="a00162.html#ga4e9a9a432ffd6c458b75da1553d22476" title="Define a picking region.">pickMatrix</a>(
<a name="l00269"></a>00269 detail::tvec2&lt;T&gt; <span class="keyword">const</span> &amp; center,
<a name="l00270"></a>00270 detail::tvec2&lt;T&gt; <span class="keyword">const</span> &amp; delta,
<a name="l00271"></a>00271 detail::tvec4&lt;U&gt; <span class="keyword">const</span> &amp; viewport);
<a name="l00138"></a>00138 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> T&gt;
<a name="l00139"></a>00139 detail::tquat&lt;T&gt; operator* (
<a name="l00140"></a>00140 <span class="keyword">typename</span> detail::tquat&lt;T&gt;::value_type <span class="keyword">const</span> &amp; s,
<a name="l00141"></a>00141 detail::tquat&lt;T&gt; <span class="keyword">const</span> &amp; q);
<a name="l00142"></a>00142
<a name="l00143"></a>00143 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> T&gt;
<a name="l00144"></a>00144 detail::tquat&lt;T&gt; operator/ (
<a name="l00145"></a>00145 detail::tquat&lt;T&gt; <span class="keyword">const</span> &amp; q,
<a name="l00146"></a>00146 <span class="keyword">typename</span> detail::tquat&lt;T&gt;::value_type <span class="keyword">const</span> &amp; s);
<a name="l00147"></a>00147
<a name="l00148"></a>00148 } <span class="comment">//namespace detail</span>
<a name="l00149"></a>00149
<a name="l00152"></a>00152
<a name="l00156"></a>00156 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> T&gt;
<a name="l00157"></a>00157 T <a class="code" href="a00127.html#ga282360c8bb80b80d3c7f5bc00766d873" title="Returns the length of x, i.e., sqrt(x * x).">length</a>(
<a name="l00158"></a>00158 detail::tquat&lt;T&gt; <span class="keyword">const</span> &amp; q);
<a name="l00159"></a>00159
<a name="l00163"></a>00163 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> T&gt;
<a name="l00164"></a>00164 detail::tquat&lt;T&gt; <a class="code" href="a00127.html#ga68b931c228750eeba844c273c54ca43d" title="Returns a vector in the same direction as x but with length of 1.">normalize</a>(
<a name="l00165"></a>00165 detail::tquat&lt;T&gt; <span class="keyword">const</span> &amp; q);
<a name="l00166"></a>00166
<a name="l00170"></a>00170 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> T&gt;
<a name="l00171"></a>00171 T <a class="code" href="a00127.html#ga7a31d2864eccfe665409e3b44f5e6e8d" title="Returns the dot product of x and y, i.e., result = x * y.">dot</a>(
<a name="l00172"></a>00172 detail::tquat&lt;T&gt; <span class="keyword">const</span> &amp; q1,
<a name="l00173"></a>00173 detail::tquat&lt;T&gt; <span class="keyword">const</span> &amp; q2);
<a name="l00174"></a>00174
<a name="l00178"></a>00178 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> T&gt;
<a name="l00179"></a>00179 detail::tquat&lt;T&gt; <a class="code" href="a00125.html#ga3f64b3986efe205cf30300700667e761">mix</a>(
<a name="l00180"></a>00180 detail::tquat&lt;T&gt; <span class="keyword">const</span> &amp; x,
<a name="l00181"></a>00181 detail::tquat&lt;T&gt; <span class="keyword">const</span> &amp; y,
<a name="l00182"></a>00182 T <span class="keyword">const</span> &amp; a);
<a name="l00183"></a>00183
<a name="l00187"></a>00187 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> T&gt;
<a name="l00188"></a>00188 detail::tquat&lt;T&gt; conjugate(
<a name="l00189"></a>00189 detail::tquat&lt;T&gt; <span class="keyword">const</span> &amp; q);
<a name="l00190"></a>00190
<a name="l00194"></a>00194 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> T&gt;
<a name="l00195"></a>00195 detail::tquat&lt;T&gt; <a class="code" href="a00129.html#gada3384a86cf38a1fd96275194b8ba8c0" title="Return the inverse of a mat2 matrix.">inverse</a>(
<a name="l00196"></a>00196 detail::tquat&lt;T&gt; <span class="keyword">const</span> &amp; q);
<a name="l00197"></a>00197
<a name="l00201"></a>00201 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> T&gt;
<a name="l00202"></a>00202 detail::tquat&lt;T&gt; rotate(
<a name="l00203"></a>00203 detail::tquat&lt;T&gt; <span class="keyword">const</span> &amp; q,
<a name="l00204"></a>00204 <span class="keyword">typename</span> detail::tquat&lt;T&gt;::value_type <span class="keyword">const</span> &amp; angle,
<a name="l00205"></a>00205 detail::tvec3&lt;T&gt; <span class="keyword">const</span> &amp; v);
<a name="l00206"></a>00206
<a name="l00210"></a>00210 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> T&gt;
<a name="l00211"></a>00211 detail::tmat3x3&lt;T&gt; mat3_cast(
<a name="l00212"></a>00212 detail::tquat&lt;T&gt; <span class="keyword">const</span> &amp; x);
<a name="l00213"></a>00213
<a name="l00217"></a>00217 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> T&gt;
<a name="l00218"></a>00218 detail::tmat4x4&lt;T&gt; mat4_cast(
<a name="l00219"></a>00219 detail::tquat&lt;T&gt; <span class="keyword">const</span> &amp; x);
<a name="l00220"></a>00220
<a name="l00224"></a>00224 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> T&gt;
<a name="l00225"></a>00225 detail::tquat&lt;T&gt; quat_cast(
<a name="l00226"></a>00226 detail::tmat3x3&lt;T&gt; <span class="keyword">const</span> &amp; x);
<a name="l00227"></a>00227
<a name="l00231"></a>00231 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> T&gt;
<a name="l00232"></a>00232 detail::tquat&lt;T&gt; quat_cast(
<a name="l00233"></a>00233 detail::tmat4x4&lt;T&gt; <span class="keyword">const</span> &amp; x);
<a name="l00234"></a>00234
<a name="l00238"></a>00238 <span class="keyword">typedef</span> detail::tquat&lt;float&gt; quat;
<a name="l00239"></a>00239
<a name="l00243"></a>00243 <span class="keyword">typedef</span> detail::tquat&lt;detail::half&gt; hquat;
<a name="l00244"></a>00244
<a name="l00248"></a>00248 <span class="keyword">typedef</span> detail::tquat&lt;float&gt; fquat;
<a name="l00249"></a>00249
<a name="l00253"></a>00253 <span class="keyword">typedef</span> detail::tquat&lt;double&gt; dquat;
<a name="l00254"></a>00254
<a name="l00258"></a>00258 <span class="keyword">typedef</span> detail::tquat&lt;lowp_float&gt; lowp_quat;
<a name="l00259"></a>00259
<a name="l00263"></a>00263 <span class="keyword">typedef</span> detail::tquat&lt;mediump_float&gt; mediump_quat;
<a name="l00264"></a>00264
<a name="l00268"></a>00268 <span class="keyword">typedef</span> detail::tquat&lt;highp_float&gt; highp_quat;
<a name="l00269"></a>00269
<a name="l00271"></a>00271 } <span class="comment">//namespace glm</span>
<a name="l00272"></a>00272
<a name="l00280"></a>00280 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> T&gt;
<a name="l00281"></a>00281 detail::tmat4x4&lt;T&gt; <a class="code" href="a00162.html#gae2dca3785b6d5796e876114af58a60a1" title="Build a look at view matrix.">lookAt</a>(
<a name="l00282"></a>00282 detail::tvec3&lt;T&gt; <span class="keyword">const</span> &amp; eye,
<a name="l00283"></a>00283 detail::tvec3&lt;T&gt; <span class="keyword">const</span> &amp; center,
<a name="l00284"></a>00284 detail::tvec3&lt;T&gt; <span class="keyword">const</span> &amp; up);
<a name="l00285"></a>00285
<a name="l00287"></a>00287 }<span class="comment">//namespace glm</span>
<a name="l00288"></a>00288
<a name="l00289"></a>00289 <span class="preprocessor">#include &quot;matrix_transform.inl&quot;</span>
<a name="l00290"></a>00290
<a name="l00291"></a>00291 <span class="preprocessor">#endif//GLM_GTC_matrix_transform</span>
</pre></div></div>
</div>
<a name="l00273"></a>00273 <span class="preprocessor">#include &quot;quaternion.inl&quot;</span>
<a name="l00274"></a>00274
<a name="l00275"></a>00275 <span class="preprocessor">#endif//GLM_GTC_quaternion</span>
</pre></div></div><!-- contents -->
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