Getting GLM 0.9.3.1 release ready
This commit is contained in:
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<div class="title">random.hpp</div> </div>
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<div class="title">type_half.hpp</div> </div>
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<a href="a00094.html">Go to the documentation of this file.</a><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001
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<a name="l00002"></a>00002
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@@ -79,88 +81,102 @@
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<a name="l00026"></a>00026
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<a name="l00027"></a>00027
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<a name="l00028"></a>00028
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<a name="l00029"></a>00029
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<a name="l00030"></a>00030
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<a name="l00031"></a>00031
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<a name="l00032"></a>00032
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<a name="l00029"></a>00029 <span class="preprocessor">#ifndef glm_core_type_half</span>
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<a name="l00030"></a>00030 <span class="preprocessor"></span><span class="preprocessor">#define glm_core_type_half</span>
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<a name="l00031"></a>00031 <span class="preprocessor"></span>
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<a name="l00032"></a>00032 <span class="preprocessor">#include <cstdlib></span>
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<a name="l00033"></a>00033
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<a name="l00034"></a>00034
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<a name="l00035"></a>00035
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<a name="l00036"></a>00036
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<a name="l00037"></a>00037
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<a name="l00034"></a>00034 <span class="keyword">namespace </span>glm{
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<a name="l00035"></a>00035 <span class="keyword">namespace </span>detail
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<a name="l00036"></a>00036 {
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<a name="l00037"></a>00037 <span class="keyword">typedef</span> <span class="keywordtype">short</span> hdata;
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<a name="l00038"></a>00038
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<a name="l00039"></a>00039 <span class="preprocessor">#ifndef GLM_GTX_random</span>
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<a name="l00040"></a>00040 <span class="preprocessor"></span><span class="preprocessor">#define GLM_GTX_random GLM_VERSION</span>
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<a name="l00041"></a>00041 <span class="preprocessor"></span>
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<a name="l00042"></a>00042 <span class="comment">// Dependency:</span>
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<a name="l00043"></a>00043 <span class="preprocessor">#include "../glm.hpp"</span>
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<a name="l00044"></a>00044 <span class="preprocessor">#include "../gtc/random.hpp"</span>
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<a name="l00045"></a>00045
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<a name="l00046"></a>00046 <span class="preprocessor">#if(defined(GLM_MESSAGES) && !defined(glm_ext))</span>
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<a name="l00047"></a>00047 <span class="preprocessor"></span><span class="preprocessor"># pragma message("GLM: GLM_GTX_random extension included")</span>
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<a name="l00048"></a>00048 <span class="preprocessor"></span><span class="preprocessor">#endif</span>
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<a name="l00049"></a>00049 <span class="preprocessor"></span>
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<a name="l00050"></a>00050 <span class="keyword">namespace </span>glm
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<a name="l00051"></a>00051 {
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<a name="l00054"></a>00054
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<a name="l00057"></a>00057 <span class="keyword">template</span> <<span class="keyword">typename</span> T> T <a class="code" href="a00211.html#gabc3025b70cce2c9b4947afa9445ccc02" title="Generate a random number in the interval [-1, 1], according a linear distribution.">signedRand1</a>();
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<a name="l00058"></a>00058
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<a name="l00059"></a>00059 <span class="keyword">template</span> <> <span class="keywordtype">float</span> <a class="code" href="a00211.html#gabc3025b70cce2c9b4947afa9445ccc02" title="Generate a random number in the interval [-1, 1], according a linear distribution.">signedRand1</a>();
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<a name="l00060"></a>00060 <span class="keyword">template</span> <> <span class="keywordtype">double</span> <a class="code" href="a00211.html#gabc3025b70cce2c9b4947afa9445ccc02" title="Generate a random number in the interval [-1, 1], according a linear distribution.">signedRand1</a>();
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<a name="l00061"></a>00061 <span class="keyword">template</span> <<span class="keyword">typename</span> T> detail::tvec2<T> <a class="code" href="a00211.html#ga44e1ad66ef534e96f212c5fd8b385a4e" title="Generate 2 random numbers in the interval [-1, 1], according a linear distribution (From GLM_GTX_rand...">signedRand2</a>();
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||||
<a name="l00062"></a>00062 <span class="keyword">template</span> <<span class="keyword">typename</span> T> detail::tvec3<T> <a class="code" href="a00211.html#ga50ef0cb5423f864f84ec2338d150da29" title="Generate 3 random numbers in the interval [-1, 1], according a linear distribution (From GLM_GTX_rand...">signedRand3</a>();
|
||||
<a name="l00063"></a>00063 <span class="keyword">template</span> <<span class="keyword">typename</span> T> detail::tvec4<T> <a class="code" href="a00211.html#gaa02b6916701050a679e0359c3e886f78" title="Generate 4 random numbers in the interval [-1, 1], according a linear distribution (From GLM_GTX_rand...">signedRand4</a>();
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<a name="l00064"></a>00064
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||||
<a name="l00065"></a>00065 <span class="keyword">template</span> <<span class="keyword">typename</span> T> detail::tvec2<T> <a class="code" href="a00211.html#ga6cabd7801b0fecaa5e2a9a5751e153d0" title="Generate a normalized 2D vector regulary distribute on a circle (From GLM_GTX_random extension)...">normalizedRand2</a>();
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||||
<a name="l00066"></a>00066 <span class="keyword">template</span> <<span class="keyword">typename</span> T> detail::tvec2<T> <a class="code" href="a00211.html#ga6cabd7801b0fecaa5e2a9a5751e153d0" title="Generate a normalized 2D vector regulary distribute on a circle (From GLM_GTX_random extension)...">normalizedRand2</a>(T Min, T Max);
|
||||
<a name="l00067"></a>00067 <span class="keyword">template</span> <<span class="keyword">typename</span> T> detail::tvec3<T> <a class="code" href="a00211.html#gabce73f8928675772e5e531768e8ed4de" title="Generate a normalized 3D vector regulary distribute on a sphere (From GLM_GTX_random extension)...">normalizedRand3</a>();
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<a name="l00068"></a>00068 <span class="keyword">template</span> <<span class="keyword">typename</span> T> detail::tvec3<T> <a class="code" href="a00211.html#gabce73f8928675772e5e531768e8ed4de" title="Generate a normalized 3D vector regulary distribute on a sphere (From GLM_GTX_random extension)...">normalizedRand3</a>(T Min, T Max);
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||||
<a name="l00069"></a>00069
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||||
<a name="l00070"></a>00070 <span class="keyword">template</span> <<span class="keyword">typename</span> T> T <a class="code" href="a00211.html#ga5fda3310fa024f4dc3b30853a61df7e8" title="Generate a random number in the interval [0, 1], according a linear distribution (From GLM_GTX_random...">compRand1</a>();
|
||||
<a name="l00071"></a>00071 <span class="keyword">template</span> <> <span class="keywordtype">float</span> <a class="code" href="a00211.html#ga5fda3310fa024f4dc3b30853a61df7e8" title="Generate a random number in the interval [0, 1], according a linear distribution (From GLM_GTX_random...">compRand1</a>();
|
||||
<a name="l00072"></a>00072 <span class="keyword">template</span> <> <span class="keywordtype">double</span> <a class="code" href="a00211.html#ga5fda3310fa024f4dc3b30853a61df7e8" title="Generate a random number in the interval [0, 1], according a linear distribution (From GLM_GTX_random...">compRand1</a>();
|
||||
<a name="l00073"></a>00073 <span class="keyword">template</span> <<span class="keyword">typename</span> T> T <a class="code" href="a00211.html#ga5fda3310fa024f4dc3b30853a61df7e8" title="Generate a random number in the interval [0, 1], according a linear distribution (From GLM_GTX_random...">compRand1</a>(T Min, T Max);
|
||||
<a name="l00074"></a>00074 <span class="keyword">template</span> <<span class="keyword">typename</span> T> detail::tvec2<T> <a class="code" href="a00211.html#ga0d8b6a4adac279e90101555c4c90c413" title="Generate 2 random numbers in the interval [Min, Max], according a linear distribution (From GLM_GTX_r...">compRand2</a>(T Min, T Max);
|
||||
<a name="l00075"></a>00075 <span class="keyword">template</span> <<span class="keyword">typename</span> T> detail::tvec3<T> <a class="code" href="a00211.html#ga857c3abe8016fb6ce8d61ef30deedf7a" title="Generate 3 random numbers in the interval [Min, Max], according a linear distribution (From GLM_GTX_r...">compRand3</a>(T Min, T Max);
|
||||
<a name="l00076"></a>00076 <span class="keyword">template</span> <<span class="keyword">typename</span> T> detail::tvec4<T> <a class="code" href="a00211.html#ga98eec0162c98eead4f3c6b15a9e4e11b" title="Generate 4 random numbers in the interval [Min, Max], according a linear distribution (From GLM_GTX_r...">compRand4</a>(T Min, T Max);
|
||||
<a name="l00077"></a>00077 <span class="keyword">template</span> <<span class="keyword">typename</span> T> detail::tvec2<T> <a class="code" href="a00211.html#ga0d8b6a4adac279e90101555c4c90c413" title="Generate 2 random numbers in the interval [Min, Max], according a linear distribution (From GLM_GTX_r...">compRand2</a>(<span class="keyword">const</span> detail::tvec2<T>& Min, <span class="keyword">const</span> detail::tvec2<T>& Max);
|
||||
<a name="l00078"></a>00078 <span class="keyword">template</span> <<span class="keyword">typename</span> T> detail::tvec3<T> <a class="code" href="a00211.html#ga857c3abe8016fb6ce8d61ef30deedf7a" title="Generate 3 random numbers in the interval [Min, Max], according a linear distribution (From GLM_GTX_r...">compRand3</a>(<span class="keyword">const</span> detail::tvec3<T>& Min, <span class="keyword">const</span> detail::tvec3<T>& Max);
|
||||
<a name="l00079"></a>00079 <span class="keyword">template</span> <<span class="keyword">typename</span> T> detail::tvec3<T> <a class="code" href="a00211.html#ga98eec0162c98eead4f3c6b15a9e4e11b" title="Generate 4 random numbers in the interval [Min, Max], according a linear distribution (From GLM_GTX_r...">compRand4</a>(<span class="keyword">const</span> detail::tvec4<T>& Min, <span class="keyword">const</span> detail::tvec4<T>& Max);
|
||||
<a name="l00039"></a>00039 <span class="keywordtype">float</span> toFloat32(hdata value);
|
||||
<a name="l00040"></a>00040 hdata toFloat16(<span class="keywordtype">float</span> <span class="keyword">const</span> & value);
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||||
<a name="l00041"></a>00041
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||||
<a name="l00044"></a><a class="code" href="a00002.html">00044</a> <span class="keyword">class </span><a class="code" href="a00002.html" title="16-bit floating point type.">half</a>
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||||
<a name="l00045"></a>00045 {
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||||
<a name="l00046"></a>00046 <span class="keyword">public</span>:
|
||||
<a name="l00047"></a>00047 <span class="comment">// Constructors</span>
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||||
<a name="l00048"></a>00048 GLM_FUNC_DECL <a class="code" href="a00002.html" title="16-bit floating point type.">half</a>();
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||||
<a name="l00049"></a>00049 GLM_FUNC_DECL half(half <span class="keyword">const</span> & s);
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<a name="l00050"></a>00050
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||||
<a name="l00051"></a>00051 <span class="keyword">template</span> <<span class="keyword">typename</span> U>
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||||
<a name="l00052"></a>00052 GLM_FUNC_DECL <span class="keyword">explicit</span> half(U <span class="keyword">const</span> & s);
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||||
<a name="l00053"></a>00053
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||||
<a name="l00054"></a>00054 <span class="comment">// Cast</span>
|
||||
<a name="l00055"></a>00055 <span class="keyword">template</span> <<span class="keyword">typename</span> U>
|
||||
<a name="l00056"></a>00056 GLM_FUNC_DECL operator U() <span class="keyword">const</span>;
|
||||
<a name="l00057"></a>00057
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||||
<a name="l00058"></a>00058 <span class="comment">// Unary updatable operators</span>
|
||||
<a name="l00059"></a>00059 GLM_FUNC_DECL half& operator= (half <span class="keyword">const</span> & s);
|
||||
<a name="l00060"></a>00060 GLM_FUNC_DECL half& operator+=(half <span class="keyword">const</span> & s);
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||||
<a name="l00061"></a>00061 GLM_FUNC_DECL half& operator-=(half <span class="keyword">const</span> & s);
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||||
<a name="l00062"></a>00062 GLM_FUNC_DECL half& operator*=(half <span class="keyword">const</span> & s);
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||||
<a name="l00063"></a>00063 GLM_FUNC_DECL half& operator/=(half <span class="keyword">const</span> & s);
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||||
<a name="l00064"></a>00064 GLM_FUNC_DECL half& operator++();
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||||
<a name="l00065"></a>00065 GLM_FUNC_DECL half& operator--();
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||||
<a name="l00066"></a>00066
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||||
<a name="l00067"></a>00067 GLM_FUNC_DECL <span class="keywordtype">float</span> toFloat()<span class="keyword"> const</span>{<span class="keywordflow">return</span> toFloat32(data);}
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<a name="l00068"></a>00068
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||||
<a name="l00069"></a>00069 GLM_FUNC_DECL hdata _data()<span class="keyword"> const</span>{<span class="keywordflow">return</span> data;}
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<a name="l00070"></a>00070
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||||
<a name="l00071"></a>00071 <span class="keyword">private</span>:
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<a name="l00072"></a>00072 hdata data;
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||||
<a name="l00073"></a>00073 };
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||||
<a name="l00074"></a>00074
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||||
<a name="l00075"></a>00075 <a class="code" href="a00002.html" title="16-bit floating point type.">half</a> operator+ (<a class="code" href="a00002.html" title="16-bit floating point type.">half</a> <span class="keyword">const</span> & s1, <a class="code" href="a00002.html" title="16-bit floating point type.">half</a> <span class="keyword">const</span> & s2);
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<a name="l00076"></a>00076
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||||
<a name="l00077"></a>00077 <a class="code" href="a00002.html" title="16-bit floating point type.">half</a> operator- (<a class="code" href="a00002.html" title="16-bit floating point type.">half</a> <span class="keyword">const</span> & s1, <a class="code" href="a00002.html" title="16-bit floating point type.">half</a> <span class="keyword">const</span> & s2);
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<a name="l00078"></a>00078
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||||
<a name="l00079"></a>00079 <a class="code" href="a00002.html" title="16-bit floating point type.">half</a> operator* (<a class="code" href="a00002.html" title="16-bit floating point type.">half</a> <span class="keyword">const</span> & s1, <a class="code" href="a00002.html" title="16-bit floating point type.">half</a> <span class="keyword">const</span> & s2);
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||||
<a name="l00080"></a>00080
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<a name="l00081"></a>00081 <span class="keyword">template</span> <<span class="keyword">typename</span> T> detail::tvec2<T> <a class="code" href="a00211.html#gae31e344d15c4c60bac8348c5786267d9" title="Generate a random normalized 2 component vector. It's a spherical uniform distribution. (From GLM_GTX_random extension)">vecRand2</a>();
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||||
<a name="l00082"></a>00082 <span class="keyword">template</span> <<span class="keyword">typename</span> T> detail::tvec2<T> <a class="code" href="a00211.html#gae31e344d15c4c60bac8348c5786267d9" title="Generate a random normalized 2 component vector. It's a spherical uniform distribution. (From GLM_GTX_random extension)">vecRand2</a>(T MinRadius, T MaxRadius);
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<a name="l00083"></a>00083 <span class="keyword">template</span> <<span class="keyword">typename</span> T> detail::tvec3<T> <a class="code" href="a00211.html#ga10f16a51c59710400c188e1f77681766" title="Generate a random normalized 3 component vector. It's a spherical uniform distribution. (From GLM_GTX_random extension)">vecRand3</a>();
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<a name="l00084"></a>00084 <span class="keyword">template</span> <<span class="keyword">typename</span> T> detail::tvec3<T> <a class="code" href="a00211.html#ga10f16a51c59710400c188e1f77681766" title="Generate a random normalized 3 component vector. It's a spherical uniform distribution. (From GLM_GTX_random extension)">vecRand3</a>(T MinRadius, T MaxRadius);
|
||||
<a name="l00085"></a>00085 <span class="keyword">template</span> <<span class="keyword">typename</span> T> detail::tvec4<T> <a class="code" href="a00211.html#ga210bc86731b0105e3f954e566a6571f6" title="Generate a random normalized 4 component vector. It's a spherical uniform distribution. (From GLM_GTX_random extension)">vecRand4</a>();
|
||||
<a name="l00086"></a>00086 <span class="keyword">template</span> <<span class="keyword">typename</span> T> detail::tvec4<T> <a class="code" href="a00211.html#ga210bc86731b0105e3f954e566a6571f6" title="Generate a random normalized 4 component vector. It's a spherical uniform distribution. (From GLM_GTX_random extension)">vecRand4</a>(T MinRadius, T MaxRadius);
|
||||
<a name="l00081"></a>00081 <a class="code" href="a00002.html" title="16-bit floating point type.">half</a> operator/ (<a class="code" href="a00002.html" title="16-bit floating point type.">half</a> <span class="keyword">const</span> & s1, <a class="code" href="a00002.html" title="16-bit floating point type.">half</a> <span class="keyword">const</span> & s2);
|
||||
<a name="l00082"></a>00082
|
||||
<a name="l00083"></a>00083 <span class="comment">// Unary constant operators</span>
|
||||
<a name="l00084"></a>00084 <a class="code" href="a00002.html" title="16-bit floating point type.">half</a> operator- (<a class="code" href="a00002.html" title="16-bit floating point type.">half</a> <span class="keyword">const</span> & s);
|
||||
<a name="l00085"></a>00085
|
||||
<a name="l00086"></a>00086 <a class="code" href="a00002.html" title="16-bit floating point type.">half</a> operator-- (<a class="code" href="a00002.html" title="16-bit floating point type.">half</a> <span class="keyword">const</span> & s, <span class="keywordtype">int</span>);
|
||||
<a name="l00087"></a>00087
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||||
<a name="l00088"></a>00088 <span class="keyword">template</span> <<span class="keyword">typename</span> T> T <a class="code" href="a00211.html#gad90d9743c91f561abc91e2b9a287ed9b" title="Gererate a random floating number according a Gauss distribution. (From GLM_GTX_random extension)...">gaussRand1</a>(T mean, T std_deviation);
|
||||
<a name="l00089"></a>00089 <span class="keyword">template</span> <<span class="keyword">typename</span> T> detail::tvec2<T> <a class="code" href="a00211.html#gab0511ea64167cabea37a4efab50db476" title="Gererate 2 random floating numbers according a Gauss distribution. (From GLM_GTX_random extension)...">gaussRand2</a>(T mean, T std_deviation);
|
||||
<a name="l00090"></a>00090 <span class="keyword">template</span> <<span class="keyword">typename</span> T> detail::tvec3<T> <a class="code" href="a00211.html#gadc07adcaac396d4cf4e6d9cf49202d87" title="Gererate 3 random floating numbers according a Gauss distribution. (From GLM_GTX_random extension)...">gaussRand3</a>(T mean, T std_deviation);
|
||||
<a name="l00091"></a>00091 <span class="keyword">template</span> <<span class="keyword">typename</span> T> detail::tvec4<T> <a class="code" href="a00211.html#gaaa62821be2c88f45de139bb1d60f484f" title="Gererate 4 random floating numbers according a Gauss distribution. (From GLM_GTX_random extension)...">gaussRand4</a>(T mean, T std_deviation);
|
||||
<a name="l00092"></a>00092 <span class="keyword">template</span> <<span class="keyword">typename</span> T> detail::tvec2<T> <a class="code" href="a00211.html#gab0511ea64167cabea37a4efab50db476" title="Gererate 2 random floating numbers according a Gauss distribution. (From GLM_GTX_random extension)...">gaussRand2</a>(<span class="keyword">const</span> detail::tvec2<T>& mean, T std_deviation);
|
||||
<a name="l00093"></a>00093 <span class="keyword">template</span> <<span class="keyword">typename</span> T> detail::tvec3<T> <a class="code" href="a00211.html#gadc07adcaac396d4cf4e6d9cf49202d87" title="Gererate 3 random floating numbers according a Gauss distribution. (From GLM_GTX_random extension)...">gaussRand3</a>(<span class="keyword">const</span> detail::tvec3<T>& mean, T std_deviation);
|
||||
<a name="l00094"></a>00094 <span class="keyword">template</span> <<span class="keyword">typename</span> T> detail::tvec4<T> <a class="code" href="a00211.html#gaaa62821be2c88f45de139bb1d60f484f" title="Gererate 4 random floating numbers according a Gauss distribution. (From GLM_GTX_random extension)...">gaussRand4</a>(<span class="keyword">const</span> detail::tvec4<T>& mean, T std_deviation);
|
||||
<a name="l00095"></a>00095 <span class="keyword">template</span> <<span class="keyword">typename</span> T> detail::tvec2<T> <a class="code" href="a00211.html#gab0511ea64167cabea37a4efab50db476" title="Gererate 2 random floating numbers according a Gauss distribution. (From GLM_GTX_random extension)...">gaussRand2</a>(T mean, <span class="keyword">const</span> detail::tvec2<T>& std_deviation);
|
||||
<a name="l00096"></a>00096 <span class="keyword">template</span> <<span class="keyword">typename</span> T> detail::tvec3<T> <a class="code" href="a00211.html#gadc07adcaac396d4cf4e6d9cf49202d87" title="Gererate 3 random floating numbers according a Gauss distribution. (From GLM_GTX_random extension)...">gaussRand3</a>(T mean, <span class="keyword">const</span> detail::tvec3<T>& std_deviation);
|
||||
<a name="l00097"></a>00097 <span class="keyword">template</span> <<span class="keyword">typename</span> T> detail::tvec4<T> <a class="code" href="a00211.html#gaaa62821be2c88f45de139bb1d60f484f" title="Gererate 4 random floating numbers according a Gauss distribution. (From GLM_GTX_random extension)...">gaussRand4</a>(T mean, <span class="keyword">const</span> detail::tvec4<T>& std_deviation);
|
||||
<a name="l00098"></a>00098 <span class="keyword">template</span> <<span class="keyword">typename</span> T> detail::tvec2<T> <a class="code" href="a00211.html#gab0511ea64167cabea37a4efab50db476" title="Gererate 2 random floating numbers according a Gauss distribution. (From GLM_GTX_random extension)...">gaussRand2</a>(<span class="keyword">const</span> detail::tvec2<T>& mean, <span class="keyword">const</span> detail::tvec2<T>& std_deviation);
|
||||
<a name="l00099"></a>00099 <span class="keyword">template</span> <<span class="keyword">typename</span> T> detail::tvec3<T> <a class="code" href="a00211.html#gadc07adcaac396d4cf4e6d9cf49202d87" title="Gererate 3 random floating numbers according a Gauss distribution. (From GLM_GTX_random extension)...">gaussRand3</a>(<span class="keyword">const</span> detail::tvec3<T>& mean, <span class="keyword">const</span> detail::tvec3<T>& std_deviation);
|
||||
<a name="l00100"></a>00100 <span class="keyword">template</span> <<span class="keyword">typename</span> T> detail::tvec4<T> <a class="code" href="a00211.html#gaaa62821be2c88f45de139bb1d60f484f" title="Gererate 4 random floating numbers according a Gauss distribution. (From GLM_GTX_random extension)...">gaussRand4</a>(<span class="keyword">const</span> detail::tvec4<T>& mean, <span class="keyword">const</span> detail::tvec4<T>& std_deviation);
|
||||
<a name="l00088"></a>00088 <a class="code" href="a00002.html" title="16-bit floating point type.">half</a> operator++ (<a class="code" href="a00002.html" title="16-bit floating point type.">half</a> <span class="keyword">const</span> & s, <span class="keywordtype">int</span>);
|
||||
<a name="l00089"></a>00089
|
||||
<a name="l00090"></a>00090 <span class="keywordtype">bool</span> operator==(
|
||||
<a name="l00091"></a>00091 <a class="code" href="a00002.html" title="16-bit floating point type.">detail::half</a> <span class="keyword">const</span> & x,
|
||||
<a name="l00092"></a>00092 <a class="code" href="a00002.html" title="16-bit floating point type.">detail::half</a> <span class="keyword">const</span> & y);
|
||||
<a name="l00093"></a>00093
|
||||
<a name="l00094"></a>00094 <span class="keywordtype">bool</span> operator!=(
|
||||
<a name="l00095"></a>00095 <a class="code" href="a00002.html" title="16-bit floating point type.">detail::half</a> <span class="keyword">const</span> & x,
|
||||
<a name="l00096"></a>00096 <a class="code" href="a00002.html" title="16-bit floating point type.">detail::half</a> <span class="keyword">const</span> & y);
|
||||
<a name="l00097"></a>00097
|
||||
<a name="l00098"></a>00098 <span class="keywordtype">bool</span> operator<(
|
||||
<a name="l00099"></a>00099 <a class="code" href="a00002.html" title="16-bit floating point type.">detail::half</a> <span class="keyword">const</span> & x,
|
||||
<a name="l00100"></a>00100 <a class="code" href="a00002.html" title="16-bit floating point type.">detail::half</a> <span class="keyword">const</span> & y);
|
||||
<a name="l00101"></a>00101
|
||||
<a name="l00103"></a>00103 }<span class="comment">//namespace glm</span>
|
||||
<a name="l00104"></a>00104
|
||||
<a name="l00105"></a>00105 <span class="preprocessor">#include "random.inl"</span>
|
||||
<a name="l00106"></a>00106
|
||||
<a name="l00107"></a>00107 <span class="preprocessor">#endif//GLM_GTX_random</span>
|
||||
</pre></div></div>
|
||||
</div>
|
||||
<a name="l00102"></a>00102 <span class="keywordtype">bool</span> operator<=(
|
||||
<a name="l00103"></a>00103 <a class="code" href="a00002.html" title="16-bit floating point type.">detail::half</a> <span class="keyword">const</span> & x,
|
||||
<a name="l00104"></a>00104 <a class="code" href="a00002.html" title="16-bit floating point type.">detail::half</a> <span class="keyword">const</span> & y);
|
||||
<a name="l00105"></a>00105
|
||||
<a name="l00106"></a>00106 <span class="keywordtype">bool</span> operator>(
|
||||
<a name="l00107"></a>00107 <a class="code" href="a00002.html" title="16-bit floating point type.">detail::half</a> <span class="keyword">const</span> & x,
|
||||
<a name="l00108"></a>00108 <a class="code" href="a00002.html" title="16-bit floating point type.">detail::half</a> <span class="keyword">const</span> & y);
|
||||
<a name="l00109"></a>00109
|
||||
<a name="l00110"></a>00110 <span class="keywordtype">bool</span> operator>=(
|
||||
<a name="l00111"></a>00111 <a class="code" href="a00002.html" title="16-bit floating point type.">detail::half</a> <span class="keyword">const</span> & x,
|
||||
<a name="l00112"></a>00112 <a class="code" href="a00002.html" title="16-bit floating point type.">detail::half</a> <span class="keyword">const</span> & y);
|
||||
<a name="l00113"></a>00113
|
||||
<a name="l00114"></a>00114 }<span class="comment">//namespace detail</span>
|
||||
<a name="l00115"></a>00115 }<span class="comment">//namespace glm</span>
|
||||
<a name="l00116"></a>00116
|
||||
<a name="l00117"></a>00117 <span class="preprocessor">#include "type_half.inl"</span>
|
||||
<a name="l00118"></a>00118
|
||||
<a name="l00119"></a>00119 <span class="preprocessor">#endif//glm_core_type_half</span>
|
||||
</pre></div></div><!-- contents -->
|
||||
|
||||
|
||||
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|
||||
Generated by  <a href="http://www.doxygen.org/index.html">
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<img class="footer" src="doxygen.png" alt="doxygen"/>
|
||||
</a> 1.7.5
|
||||
</a> 1.7.6.1
|
||||
</small></address>
|
||||
|
||||
</body>
|
||||
|
||||
Reference in New Issue
Block a user