Getting GLM 0.9.3.1 release ready

This commit is contained in:
Christophe Riccio
2012-01-25 12:56:50 +00:00
parent 359312f503
commit 18a500a0f5
340 changed files with 26944 additions and 39419 deletions

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@@ -2,8 +2,9 @@
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<div class="title">type_half.hpp</div> </div>
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<div class="title">type_vec1.hpp</div> </div>
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<a href="a00110.html">Go to the documentation of this file.</a><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001
<a name="l00002"></a>00002
@@ -79,103 +81,183 @@
<a name="l00026"></a>00026
<a name="l00027"></a>00027
<a name="l00028"></a>00028
<a name="l00029"></a>00029 <span class="preprocessor">#ifndef glm_core_type_half</span>
<a name="l00030"></a>00030 <span class="preprocessor"></span><span class="preprocessor">#define glm_core_type_half</span>
<a name="l00029"></a>00029 <span class="preprocessor">#ifndef glm_core_type_gentype1</span>
<a name="l00030"></a>00030 <span class="preprocessor"></span><span class="preprocessor">#define glm_core_type_gentype1</span>
<a name="l00031"></a>00031 <span class="preprocessor"></span>
<a name="l00032"></a>00032 <span class="preprocessor">#include &lt;cstdlib&gt;</span>
<a name="l00033"></a>00033
<a name="l00034"></a>00034 <span class="keyword">namespace </span>glm{
<a name="l00035"></a>00035 <span class="keyword">namespace </span>detail
<a name="l00036"></a>00036 {
<a name="l00037"></a>00037 <span class="keyword">typedef</span> <span class="keywordtype">short</span> hdata;
<a name="l00038"></a>00038
<a name="l00039"></a>00039 <span class="keywordtype">float</span> toFloat32(hdata value);
<a name="l00040"></a>00040 hdata toFloat16(<span class="keywordtype">float</span> <span class="keyword">const</span> &amp; value);
<a name="l00041"></a>00041
<a name="l00044"></a>00044 <span class="keyword">class </span><a class="code" href="a00158.html#ga09cefb48e7a630c2e3bfb3d23cd88e44" title="Type for half-precision floating-point numbers.">half</a>
<a name="l00045"></a>00045 {
<a name="l00046"></a>00046 <span class="keyword">public</span>:
<a name="l00047"></a>00047 <span class="comment">// Constructors</span>
<a name="l00048"></a>00048 GLM_FUNC_DECL half();
<a name="l00049"></a>00049 GLM_FUNC_DECL half(half <span class="keyword">const</span> &amp; s);
<a name="l00050"></a>00050
<a name="l00051"></a>00051 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> U&gt;
<a name="l00052"></a>00052 GLM_FUNC_DECL <span class="keyword">explicit</span> half(U <span class="keyword">const</span> &amp; s);
<a name="l00053"></a>00053
<a name="l00054"></a>00054 <span class="comment">// Cast</span>
<a name="l00055"></a>00055 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> U&gt;
<a name="l00056"></a>00056 GLM_FUNC_DECL operator U() <span class="keyword">const</span>;
<a name="l00057"></a>00057
<a name="l00058"></a>00058 <span class="comment">// Unary updatable operators</span>
<a name="l00059"></a>00059 GLM_FUNC_DECL half&amp; operator= (half <span class="keyword">const</span> &amp; s);
<a name="l00060"></a>00060 GLM_FUNC_DECL half&amp; operator+=(half <span class="keyword">const</span> &amp; s);
<a name="l00061"></a>00061 GLM_FUNC_DECL half&amp; operator-=(half <span class="keyword">const</span> &amp; s);
<a name="l00062"></a>00062 GLM_FUNC_DECL half&amp; operator*=(half <span class="keyword">const</span> &amp; s);
<a name="l00063"></a>00063 GLM_FUNC_DECL half&amp; operator/=(half <span class="keyword">const</span> &amp; s);
<a name="l00064"></a>00064 GLM_FUNC_DECL half&amp; operator++();
<a name="l00065"></a>00065 GLM_FUNC_DECL half&amp; operator--();
<a name="l00066"></a>00066
<a name="l00067"></a>00067 GLM_FUNC_DECL <span class="keywordtype">float</span> toFloat()<span class="keyword"> const</span>{<span class="keywordflow">return</span> toFloat32(data);}
<a name="l00068"></a>00068
<a name="l00069"></a>00069 GLM_FUNC_DECL hdata _data()<span class="keyword"> const</span>{<span class="keywordflow">return</span> data;}
<a name="l00070"></a>00070
<a name="l00071"></a>00071 <span class="keyword">private</span>:
<a name="l00072"></a>00072 hdata data;
<a name="l00073"></a>00073 };
<a name="l00074"></a>00074
<a name="l00075"></a>00075 <a class="code" href="a00158.html#ga09cefb48e7a630c2e3bfb3d23cd88e44" title="Type for half-precision floating-point numbers.">half</a> operator+ (<a class="code" href="a00158.html#ga09cefb48e7a630c2e3bfb3d23cd88e44" title="Type for half-precision floating-point numbers.">half</a> <span class="keyword">const</span> &amp; s1, <a class="code" href="a00158.html#ga09cefb48e7a630c2e3bfb3d23cd88e44" title="Type for half-precision floating-point numbers.">half</a> <span class="keyword">const</span> &amp; s2);
<a name="l00032"></a>00032 <span class="preprocessor">#include &quot;<a class="code" href="a00109.html" title="OpenGL Mathematics (glm.g-truc.net)">type_vec.hpp</a>&quot;</span>
<a name="l00033"></a>00033 <span class="preprocessor">#include &quot;<a class="code" href="a00092.html" title="OpenGL Mathematics (glm.g-truc.net)">type_float.hpp</a>&quot;</span>
<a name="l00034"></a>00034 <span class="preprocessor">#include &quot;<a class="code" href="a00095.html" title="OpenGL Mathematics (glm.g-truc.net)">type_int.hpp</a>&quot;</span>
<a name="l00035"></a>00035 <span class="preprocessor">#include &quot;<a class="code" href="a00108.html" title="OpenGL Mathematics (glm.g-truc.net)">type_size.hpp</a>&quot;</span>
<a name="l00036"></a>00036 <span class="preprocessor">#include &quot;<a class="code" href="a00005.html" title="OpenGL Mathematics (glm.g-truc.net)">_swizzle.hpp</a>&quot;</span>
<a name="l00037"></a>00037
<a name="l00038"></a>00038 <span class="keyword">namespace </span>glm{
<a name="l00039"></a>00039 <span class="keyword">namespace </span>detail
<a name="l00040"></a>00040 {
<a name="l00041"></a>00041 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> T&gt; <span class="keyword">struct </span>tref1;
<a name="l00042"></a>00042 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> T&gt; <span class="keyword">struct </span>tref2;
<a name="l00043"></a>00043 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> T&gt; <span class="keyword">struct </span>tref3;
<a name="l00044"></a>00044 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> T&gt; <span class="keyword">struct </span>tref4;
<a name="l00045"></a>00045 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> T&gt; <span class="keyword">struct </span>tvec1;
<a name="l00046"></a>00046 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> T&gt; <span class="keyword">struct </span>tvec2;
<a name="l00047"></a>00047 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> T&gt; <span class="keyword">struct </span>tvec3;
<a name="l00048"></a>00048 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> T&gt; <span class="keyword">struct </span>tvec4;
<a name="l00049"></a>00049
<a name="l00050"></a>00050 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> T&gt;
<a name="l00051"></a>00051 <span class="keyword">struct </span>tvec1
<a name="l00052"></a>00052 {
<a name="l00053"></a>00053 <span class="keyword">enum</span> ctor{null};
<a name="l00054"></a>00054
<a name="l00055"></a>00055 <span class="keyword">typedef</span> T value_type;
<a name="l00056"></a>00056 <span class="keyword">typedef</span> std::size_t size_type;
<a name="l00057"></a>00057 GLM_FUNC_DECL size_type <a class="code" href="a00127.html#ga282360c8bb80b80d3c7f5bc00766d873" title="Returns the length of x, i.e., sqrt(x * x).">length</a>() <span class="keyword">const</span>;
<a name="l00058"></a>00058
<a name="l00059"></a>00059 <span class="keyword">typedef</span> tvec1&lt;T&gt; type;
<a name="l00060"></a>00060 <span class="keyword">typedef</span> tvec1&lt;bool&gt; bool_type;
<a name="l00061"></a>00061
<a name="l00063"></a>00063 <span class="comment">// Data</span>
<a name="l00064"></a>00064
<a name="l00065"></a>00065 <span class="preprocessor"># if(GLM_COMPONENT == GLM_COMPONENT_ONLY_XYZW)</span>
<a name="l00066"></a>00066 <span class="preprocessor"></span> value_type x;
<a name="l00067"></a>00067 <span class="preprocessor"># else//(GLM_COMPONENT == GLM_COMPONENT_GLSL_NAMES)</span>
<a name="l00068"></a>00068 <span class="preprocessor"></span> <span class="keyword">union </span>{value_type x, r, s;};
<a name="l00069"></a>00069 <span class="preprocessor"># endif//GLM_COMPONENT</span>
<a name="l00070"></a>00070 <span class="preprocessor"></span>
<a name="l00072"></a>00072 <span class="comment">// Accesses</span>
<a name="l00073"></a>00073
<a name="l00074"></a>00074 GLM_FUNC_DECL value_type &amp; operator[](size_type i);
<a name="l00075"></a>00075 GLM_FUNC_DECL value_type <span class="keyword">const</span> &amp; operator[](size_type i) <span class="keyword">const</span>;
<a name="l00076"></a>00076
<a name="l00077"></a>00077 <a class="code" href="a00158.html#ga09cefb48e7a630c2e3bfb3d23cd88e44" title="Type for half-precision floating-point numbers.">half</a> operator- (<a class="code" href="a00158.html#ga09cefb48e7a630c2e3bfb3d23cd88e44" title="Type for half-precision floating-point numbers.">half</a> <span class="keyword">const</span> &amp; s1, <a class="code" href="a00158.html#ga09cefb48e7a630c2e3bfb3d23cd88e44" title="Type for half-precision floating-point numbers.">half</a> <span class="keyword">const</span> &amp; s2);
<a name="l00078"></a>00078
<a name="l00079"></a>00079 <a class="code" href="a00158.html#ga09cefb48e7a630c2e3bfb3d23cd88e44" title="Type for half-precision floating-point numbers.">half</a> operator* (<a class="code" href="a00158.html#ga09cefb48e7a630c2e3bfb3d23cd88e44" title="Type for half-precision floating-point numbers.">half</a> <span class="keyword">const</span> &amp; s1, <a class="code" href="a00158.html#ga09cefb48e7a630c2e3bfb3d23cd88e44" title="Type for half-precision floating-point numbers.">half</a> <span class="keyword">const</span> &amp; s2);
<a name="l00080"></a>00080
<a name="l00081"></a>00081 <a class="code" href="a00158.html#ga09cefb48e7a630c2e3bfb3d23cd88e44" title="Type for half-precision floating-point numbers.">half</a> operator/ (<a class="code" href="a00158.html#ga09cefb48e7a630c2e3bfb3d23cd88e44" title="Type for half-precision floating-point numbers.">half</a> <span class="keyword">const</span> &amp; s1, <a class="code" href="a00158.html#ga09cefb48e7a630c2e3bfb3d23cd88e44" title="Type for half-precision floating-point numbers.">half</a> <span class="keyword">const</span> &amp; s2);
<a name="l00078"></a>00078 <span class="comment">// Implicit basic constructors</span>
<a name="l00079"></a>00079
<a name="l00080"></a>00080 GLM_FUNC_DECL tvec1();
<a name="l00081"></a>00081 GLM_FUNC_DECL tvec1(tvec1&lt;T&gt; <span class="keyword">const</span> &amp; v);
<a name="l00082"></a>00082
<a name="l00083"></a>00083 <span class="comment">// Unary constant operators</span>
<a name="l00084"></a>00084 <a class="code" href="a00158.html#ga09cefb48e7a630c2e3bfb3d23cd88e44" title="Type for half-precision floating-point numbers.">half</a> operator- (<a class="code" href="a00158.html#ga09cefb48e7a630c2e3bfb3d23cd88e44" title="Type for half-precision floating-point numbers.">half</a> <span class="keyword">const</span> &amp; s);
<a name="l00084"></a>00084 <span class="comment">// Explicit basic constructors</span>
<a name="l00085"></a>00085
<a name="l00086"></a>00086 <a class="code" href="a00158.html#ga09cefb48e7a630c2e3bfb3d23cd88e44" title="Type for half-precision floating-point numbers.">half</a> operator-- (<a class="code" href="a00158.html#ga09cefb48e7a630c2e3bfb3d23cd88e44" title="Type for half-precision floating-point numbers.">half</a> <span class="keyword">const</span> &amp; s, <span class="keywordtype">int</span>);
<a name="l00087"></a>00087
<a name="l00088"></a>00088 <a class="code" href="a00158.html#ga09cefb48e7a630c2e3bfb3d23cd88e44" title="Type for half-precision floating-point numbers.">half</a> operator++ (<a class="code" href="a00158.html#ga09cefb48e7a630c2e3bfb3d23cd88e44" title="Type for half-precision floating-point numbers.">half</a> <span class="keyword">const</span> &amp; s, <span class="keywordtype">int</span>);
<a name="l00089"></a>00089
<a name="l00090"></a>00090 <span class="keywordtype">bool</span> operator==(
<a name="l00091"></a>00091 <a class="code" href="a00158.html#ga09cefb48e7a630c2e3bfb3d23cd88e44" title="Type for half-precision floating-point numbers.">detail::half</a> <span class="keyword">const</span> &amp; x,
<a name="l00092"></a>00092 <a class="code" href="a00158.html#ga09cefb48e7a630c2e3bfb3d23cd88e44" title="Type for half-precision floating-point numbers.">detail::half</a> <span class="keyword">const</span> &amp; y);
<a name="l00086"></a>00086 GLM_FUNC_DECL <span class="keyword">explicit</span> tvec1(
<a name="l00087"></a>00087 ctor);
<a name="l00088"></a>00088 GLM_FUNC_DECL <span class="keyword">explicit</span> tvec1(
<a name="l00089"></a>00089 value_type <span class="keyword">const</span> &amp; s);
<a name="l00090"></a>00090
<a name="l00092"></a>00092 <span class="comment">// Swizzle constructors</span>
<a name="l00093"></a>00093
<a name="l00094"></a>00094 <span class="keywordtype">bool</span> operator!=(
<a name="l00095"></a>00095 <a class="code" href="a00158.html#ga09cefb48e7a630c2e3bfb3d23cd88e44" title="Type for half-precision floating-point numbers.">detail::half</a> <span class="keyword">const</span> &amp; x,
<a name="l00096"></a>00096 <a class="code" href="a00158.html#ga09cefb48e7a630c2e3bfb3d23cd88e44" title="Type for half-precision floating-point numbers.">detail::half</a> <span class="keyword">const</span> &amp; y);
<a name="l00097"></a>00097
<a name="l00098"></a>00098 <span class="keywordtype">bool</span> operator&lt;(
<a name="l00099"></a>00099 <a class="code" href="a00158.html#ga09cefb48e7a630c2e3bfb3d23cd88e44" title="Type for half-precision floating-point numbers.">detail::half</a> <span class="keyword">const</span> &amp; x,
<a name="l00100"></a>00100 <a class="code" href="a00158.html#ga09cefb48e7a630c2e3bfb3d23cd88e44" title="Type for half-precision floating-point numbers.">detail::half</a> <span class="keyword">const</span> &amp; y);
<a name="l00101"></a>00101
<a name="l00102"></a>00102 <span class="keywordtype">bool</span> operator&lt;=(
<a name="l00103"></a>00103 <a class="code" href="a00158.html#ga09cefb48e7a630c2e3bfb3d23cd88e44" title="Type for half-precision floating-point numbers.">detail::half</a> <span class="keyword">const</span> &amp; x,
<a name="l00104"></a>00104 <a class="code" href="a00158.html#ga09cefb48e7a630c2e3bfb3d23cd88e44" title="Type for half-precision floating-point numbers.">detail::half</a> <span class="keyword">const</span> &amp; y);
<a name="l00094"></a>00094 GLM_FUNC_DECL tvec1(tref1&lt;T&gt; <span class="keyword">const</span> &amp; r);
<a name="l00095"></a>00095
<a name="l00097"></a>00097 <span class="comment">// Convertion scalar constructors</span>
<a name="l00098"></a>00098
<a name="l00100"></a>00100 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> U&gt;
<a name="l00101"></a>00101 GLM_FUNC_DECL <span class="keyword">explicit</span> tvec1(U <span class="keyword">const</span> &amp; s);
<a name="l00102"></a>00102
<a name="l00104"></a>00104 <span class="comment">// Convertion vector constructors</span>
<a name="l00105"></a>00105
<a name="l00106"></a>00106 <span class="keywordtype">bool</span> operator&gt;(
<a name="l00107"></a>00107 <a class="code" href="a00158.html#ga09cefb48e7a630c2e3bfb3d23cd88e44" title="Type for half-precision floating-point numbers.">detail::half</a> <span class="keyword">const</span> &amp; x,
<a name="l00108"></a>00108 <a class="code" href="a00158.html#ga09cefb48e7a630c2e3bfb3d23cd88e44" title="Type for half-precision floating-point numbers.">detail::half</a> <span class="keyword">const</span> &amp; y);
<a name="l00109"></a>00109
<a name="l00110"></a>00110 <span class="keywordtype">bool</span> operator&gt;=(
<a name="l00111"></a>00111 <a class="code" href="a00158.html#ga09cefb48e7a630c2e3bfb3d23cd88e44" title="Type for half-precision floating-point numbers.">detail::half</a> <span class="keyword">const</span> &amp; x,
<a name="l00112"></a>00112 <a class="code" href="a00158.html#ga09cefb48e7a630c2e3bfb3d23cd88e44" title="Type for half-precision floating-point numbers.">detail::half</a> <span class="keyword">const</span> &amp; y);
<a name="l00113"></a>00113
<a name="l00114"></a>00114 }<span class="comment">//namespace detail</span>
<a name="l00115"></a>00115 }<span class="comment">//namespace glm</span>
<a name="l00116"></a>00116
<a name="l00117"></a>00117 <span class="preprocessor">#include &quot;type_half.inl&quot;</span>
<a name="l00107"></a>00107 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> U&gt;
<a name="l00108"></a>00108 GLM_FUNC_DECL <span class="keyword">explicit</span> tvec1(tvec2&lt;U&gt; <span class="keyword">const</span> &amp; v);
<a name="l00110"></a>00110 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> U&gt;
<a name="l00111"></a>00111 GLM_FUNC_DECL <span class="keyword">explicit</span> tvec1(tvec3&lt;U&gt; <span class="keyword">const</span> &amp; v);
<a name="l00113"></a>00113 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> U&gt;
<a name="l00114"></a>00114 GLM_FUNC_DECL <span class="keyword">explicit</span> tvec1(tvec4&lt;U&gt; <span class="keyword">const</span> &amp; v);
<a name="l00115"></a>00115
<a name="l00117"></a>00117 <span class="comment">// Unary arithmetic operators</span>
<a name="l00118"></a>00118
<a name="l00119"></a>00119 <span class="preprocessor">#endif//glm_core_type_half</span>
</pre></div></div>
</div>
<a name="l00119"></a>00119 GLM_FUNC_DECL tvec1&lt;T&gt; &amp; operator= (tvec1&lt;T&gt; <span class="keyword">const</span> &amp; v);
<a name="l00120"></a>00120 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> U&gt;
<a name="l00121"></a>00121 GLM_FUNC_DECL tvec1&lt;T&gt; &amp; operator= (tvec1&lt;U&gt; <span class="keyword">const</span> &amp; v);
<a name="l00122"></a>00122
<a name="l00123"></a>00123 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> U&gt;
<a name="l00124"></a>00124 GLM_FUNC_DECL tvec1&lt;T&gt; &amp; operator+=(U <span class="keyword">const</span> &amp; s);
<a name="l00125"></a>00125 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> U&gt;
<a name="l00126"></a>00126 GLM_FUNC_DECL tvec1&lt;T&gt; &amp; operator+=(tvec1&lt;U&gt; <span class="keyword">const</span> &amp; v);
<a name="l00127"></a>00127 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> U&gt;
<a name="l00128"></a>00128 GLM_FUNC_DECL tvec1&lt;T&gt; &amp; operator-=(U <span class="keyword">const</span> &amp; s);
<a name="l00129"></a>00129 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> U&gt;
<a name="l00130"></a>00130 GLM_FUNC_DECL tvec1&lt;T&gt; &amp; operator-=(tvec1&lt;U&gt; <span class="keyword">const</span> &amp; v);
<a name="l00131"></a>00131 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> U&gt;
<a name="l00132"></a>00132 GLM_FUNC_DECL tvec1&lt;T&gt; &amp; operator*=(U <span class="keyword">const</span> &amp; s);
<a name="l00133"></a>00133 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> U&gt;
<a name="l00134"></a>00134 GLM_FUNC_DECL tvec1&lt;T&gt; &amp; operator*=(tvec1&lt;U&gt; <span class="keyword">const</span> &amp; v);
<a name="l00135"></a>00135 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> U&gt;
<a name="l00136"></a>00136 GLM_FUNC_DECL tvec1&lt;T&gt; &amp; operator/=(U <span class="keyword">const</span> &amp; s);
<a name="l00137"></a>00137 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> U&gt;
<a name="l00138"></a>00138 GLM_FUNC_DECL tvec1&lt;T&gt; &amp; operator/=(tvec1&lt;U&gt; <span class="keyword">const</span> &amp; v);
<a name="l00139"></a>00139 GLM_FUNC_DECL tvec1&lt;T&gt; &amp; operator++();
<a name="l00140"></a>00140 GLM_FUNC_DECL tvec1&lt;T&gt; &amp; operator--();
<a name="l00141"></a>00141
<a name="l00143"></a>00143 <span class="comment">// Unary bit operators</span>
<a name="l00144"></a>00144
<a name="l00145"></a>00145 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> U&gt;
<a name="l00146"></a>00146 GLM_FUNC_DECL tvec1&lt;T&gt; &amp; operator%=(U <span class="keyword">const</span> &amp; s);
<a name="l00147"></a>00147 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> U&gt;
<a name="l00148"></a>00148 GLM_FUNC_DECL tvec1&lt;T&gt; &amp; operator%=(tvec1&lt;U&gt; <span class="keyword">const</span> &amp; v);
<a name="l00149"></a>00149 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> U&gt;
<a name="l00150"></a>00150 GLM_FUNC_DECL tvec1&lt;T&gt; &amp; operator&amp;=(U <span class="keyword">const</span> &amp; s);
<a name="l00151"></a>00151 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> U&gt;
<a name="l00152"></a>00152 GLM_FUNC_DECL tvec1&lt;T&gt; &amp; operator&amp;=(tvec1&lt;U&gt; <span class="keyword">const</span> &amp; v);
<a name="l00153"></a>00153 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> U&gt;
<a name="l00154"></a>00154 GLM_FUNC_DECL tvec1&lt;T&gt; &amp; operator|=(U <span class="keyword">const</span> &amp; s);
<a name="l00155"></a>00155 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> U&gt;
<a name="l00156"></a>00156 GLM_FUNC_DECL tvec1&lt;T&gt; &amp; operator|=(tvec1&lt;U&gt; <span class="keyword">const</span> &amp; v);
<a name="l00157"></a>00157 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> U&gt;
<a name="l00158"></a>00158 GLM_FUNC_DECL tvec1&lt;T&gt; &amp; operator^=(U <span class="keyword">const</span> &amp; s);
<a name="l00159"></a>00159 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> U&gt;
<a name="l00160"></a>00160 GLM_FUNC_DECL tvec1&lt;T&gt; &amp; operator^=(tvec1&lt;U&gt; <span class="keyword">const</span> &amp; v);
<a name="l00161"></a>00161 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> U&gt;
<a name="l00162"></a>00162 GLM_FUNC_DECL tvec1&lt;T&gt; &amp; operator&lt;&lt;=(U <span class="keyword">const</span> &amp; s);
<a name="l00163"></a>00163 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> U&gt;
<a name="l00164"></a>00164 GLM_FUNC_DECL tvec1&lt;T&gt; &amp; operator&lt;&lt;=(tvec1&lt;U&gt; <span class="keyword">const</span> &amp; v);
<a name="l00165"></a>00165 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> U&gt;
<a name="l00166"></a>00166 GLM_FUNC_DECL tvec1&lt;T&gt; &amp; operator&gt;&gt;=(U <span class="keyword">const</span> &amp; s);
<a name="l00167"></a>00167 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> U&gt;
<a name="l00168"></a>00168 GLM_FUNC_DECL tvec1&lt;T&gt; &amp; operator&gt;&gt;=(tvec1&lt;U&gt; <span class="keyword">const</span> &amp; v);
<a name="l00169"></a>00169
<a name="l00171"></a>00171 <span class="comment">// Swizzle operators</span>
<a name="l00172"></a>00172
<a name="l00173"></a>00173 GLM_FUNC_DECL value_type swizzle(comp X) <span class="keyword">const</span>;
<a name="l00174"></a>00174 GLM_FUNC_DECL tvec2&lt;T&gt; swizzle(comp X, comp Y) <span class="keyword">const</span>;
<a name="l00175"></a>00175 GLM_FUNC_DECL tvec3&lt;T&gt; swizzle(comp X, comp Y, comp Z) <span class="keyword">const</span>;
<a name="l00176"></a>00176 GLM_FUNC_DECL tvec4&lt;T&gt; swizzle(comp X, comp Y, comp Z, comp W) <span class="keyword">const</span>;
<a name="l00177"></a>00177 GLM_FUNC_DECL tref1&lt;T&gt; swizzle(comp X);
<a name="l00178"></a>00178 };
<a name="l00179"></a>00179
<a name="l00180"></a>00180 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> T&gt;
<a name="l00181"></a>00181 <span class="keyword">struct </span>tref1
<a name="l00182"></a>00182 {
<a name="l00183"></a>00183 GLM_FUNC_DECL tref1(T &amp; x);
<a name="l00184"></a>00184 GLM_FUNC_DECL tref1(tref1&lt;T&gt; <span class="keyword">const</span> &amp; r);
<a name="l00185"></a>00185 GLM_FUNC_DECL tref1(tvec1&lt;T&gt; <span class="keyword">const</span> &amp; v);
<a name="l00186"></a>00186
<a name="l00187"></a>00187 GLM_FUNC_DECL tref1&lt;T&gt; &amp; operator= (tref1&lt;T&gt; <span class="keyword">const</span> &amp; r);
<a name="l00188"></a>00188 GLM_FUNC_DECL tref1&lt;T&gt; &amp; operator= (tvec1&lt;T&gt; <span class="keyword">const</span> &amp; v);
<a name="l00189"></a>00189
<a name="l00190"></a>00190 T&amp; x;
<a name="l00191"></a>00191 };
<a name="l00192"></a>00192
<a name="l00193"></a>00193 GLM_DETAIL_IS_VECTOR(tvec1);
<a name="l00194"></a>00194
<a name="l00195"></a>00195 <span class="keyword">typedef</span> detail::tvec1&lt;highp_float&gt; highp_vec1_t;
<a name="l00196"></a>00196 <span class="keyword">typedef</span> detail::tvec1&lt;mediump_float&gt; mediump_vec1_t;
<a name="l00197"></a>00197 <span class="keyword">typedef</span> detail::tvec1&lt;lowp_float&gt; lowp_vec1_t;
<a name="l00198"></a>00198 <span class="keyword">typedef</span> detail::tvec1&lt;highp_int&gt; highp_ivec1_t;
<a name="l00199"></a>00199 <span class="keyword">typedef</span> detail::tvec1&lt;mediump_int&gt; mediump_ivec1_t;
<a name="l00200"></a>00200 <span class="keyword">typedef</span> detail::tvec1&lt;lowp_int&gt; lowp_ivec1_t;
<a name="l00201"></a>00201 <span class="keyword">typedef</span> detail::tvec1&lt;highp_uint&gt; highp_uvec1_t;
<a name="l00202"></a>00202 <span class="keyword">typedef</span> detail::tvec1&lt;mediump_uint&gt; mediump_uvec1_t;
<a name="l00203"></a>00203 <span class="keyword">typedef</span> detail::tvec1&lt;lowp_uint&gt; lowp_uvec1_t;
<a name="l00204"></a>00204
<a name="l00205"></a>00205 }<span class="comment">//namespace detail</span>
<a name="l00206"></a>00206 }<span class="comment">//namespace glm</span>
<a name="l00207"></a>00207
<a name="l00208"></a>00208 <span class="preprocessor">#ifndef GLM_EXTERNAL_TEMPLATE</span>
<a name="l00209"></a>00209 <span class="preprocessor"></span><span class="preprocessor">#include &quot;type_vec1.inl&quot;</span>
<a name="l00210"></a>00210 <span class="preprocessor">#endif//GLM_EXTERNAL_TEMPLATE</span>
<a name="l00211"></a>00211 <span class="preprocessor"></span>
<a name="l00212"></a>00212 <span class="preprocessor">#endif//glm_core_type_gentype1</span>
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