Getting GLM 0.9.3.1 release ready

This commit is contained in:
Christophe Riccio
2012-01-25 12:56:50 +00:00
parent 359312f503
commit 18a500a0f5
340 changed files with 26944 additions and 39419 deletions

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<hr/><a name="details" id="details"></a><h2>Detailed Description</h2>
<p>Functions and types that the GLSL specification doesn't define, but useful to have for a C++ program. </p>
<p>Experimental extensions are useful functions and types, but the development of their API and functionality is not necessarily stable. They can change substantially between versions. Backwards compatibility is not much of an issue for them.</p>
<p>Even if it's highly unrecommended, it's possible to include all the extensions at once by including &lt;<a class="el" href="a00035_source.html">glm/ext.hpp</a>&gt;. Otherwise, each extension needs to be included a specific file. </p>
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<p>Min and max functions that return associated values not the compared onces. </p>
<p>&lt;<a class="el" href="a00008.html" title="OpenGL Mathematics (glm.g-truc.net)">glm/gtx/associated_min_max.hpp</a>&gt; need to be included to use these functionalities. </p>
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