Getting GLM 0.9.3.1 release ready
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<title>GLM_GTC_noise: Procedural noise functions</title>
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<title>GLM_GTX_extend: Position extending</title>
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<a href="#func-members">Functions</a> </div>
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<div class="headertitle">
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<div class="title">GLM_GTC_noise: Procedural noise functions</div> </div>
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<div class="ingroups"><a class="el" href="a00151.html">GTC Extensions (Stable)</a></div></div>
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<div class="title">GLM_GTX_extend: Position extending</div> </div>
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<div class="ingroups"><a class="el" href="a00135.html">GTX Extensions (Experimental)</a></div></div><!--header-->
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Functions</h2></td></tr>
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<tr><td class="memTemplParams" colspan="2">template<typename T , template< typename > class vecType> </td></tr>
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<tr><td class="memTemplItemLeft" align="right" valign="top">T </td><td class="memTemplItemRight" valign="bottom"><a class="el" href="a00163.html#gaa9f3e905afe771551512322edcec001b">perlin</a> (vecType< T > const &p)</td></tr>
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<tr><td class="memTemplParams" colspan="2">template<typename T , template< typename > class vecType> </td></tr>
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<tr><td class="memTemplItemLeft" align="right" valign="top">T </td><td class="memTemplItemRight" valign="bottom"><a class="el" href="a00163.html#ga52495e641513a2f965178d2a5d803077">perlin</a> (vecType< T > const &p, vecType< T > const &rep)</td></tr>
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<tr><td class="memTemplParams" colspan="2">template<typename T , template< typename > class vecType> </td></tr>
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<tr><td class="memTemplItemLeft" align="right" valign="top">T </td><td class="memTemplItemRight" valign="bottom"><a class="el" href="a00163.html#ga5fa44c45d9b0cf67559b705c95b5dcd7">simplex</a> (vecType< T > const &p)</td></tr>
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<hr/><a name="details" id="details"></a><h2>Detailed Description</h2>
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<p>Defines 2D, 3D and 4D procedural noise functions Based on the work of Stefan Gustavson and Ashima Arts on "webgl-noise": <a href="https://github.com/ashima/webgl-noise">https://github.com/ashima/webgl-noise</a> Following Stefan Gustavson's paper "Simplex noise demystified": <a href="http://www.itn.liu.se/~stegu/simplexnoise/simplexnoise.pdf">http://www.itn.liu.se/~stegu/simplexnoise/simplexnoise.pdf</a> <<a class="el" href="a00078.html" title="OpenGL Mathematics (glm.g-truc.net)">glm/gtc/noise.hpp</a>> need to be included to use these functionalities. </p>
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<hr/><h2>Function Documentation</h2>
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<a class="anchor" id="gaa9f3e905afe771551512322edcec001b"></a><!-- doxytag: member="glm::perlin" ref="gaa9f3e905afe771551512322edcec001b" args="(vecType< T > const &p)" -->
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<td class="memname">T glm::perlin </td>
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<td>(</td>
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<td class="paramtype">vecType< T > const & </td>
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<td class="paramname"><em>p</em></td><td>)</td>
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<div class="memdoc">
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<p>Classic perlin noise. </p>
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<dl class="see"><dt><b>See also:</b></dt><dd><a class="el" href="a00163.html" title="Defines 2D, 3D and 4D procedural noise functions Based on the work of Stefan Gustavson and Ashima Art...">GLM_GTC_noise: Procedural noise functions</a> </dd></dl>
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<a class="anchor" id="ga52495e641513a2f965178d2a5d803077"></a><!-- doxytag: member="glm::perlin" ref="ga52495e641513a2f965178d2a5d803077" args="(vecType< T > const &p, vecType< T > const &rep)" -->
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<td class="memname">T glm::perlin </td>
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<td>(</td>
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<td class="paramname"><em>p</em>, </td>
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<td class="paramtype">vecType< T > const & </td>
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<td class="paramname"><em>rep</em> </td>
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<p>Periodic perlin noise. </p>
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<dl class="see"><dt><b>See also:</b></dt><dd><a class="el" href="a00163.html" title="Defines 2D, 3D and 4D procedural noise functions Based on the work of Stefan Gustavson and Ashima Art...">GLM_GTC_noise: Procedural noise functions</a> </dd></dl>
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<a class="anchor" id="ga5fa44c45d9b0cf67559b705c95b5dcd7"></a><!-- doxytag: member="glm::simplex" ref="ga5fa44c45d9b0cf67559b705c95b5dcd7" args="(vecType< T > const &p)" -->
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<td class="memname">T glm::simplex </td>
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<td>(</td>
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<td class="paramtype">vecType< T > const & </td>
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<td class="paramname"><em>p</em></td><td>)</td>
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<p>Simplex noise. </p>
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<dl class="see"><dt><b>See also:</b></dt><dd><a class="el" href="a00163.html" title="Defines 2D, 3D and 4D procedural noise functions Based on the work of Stefan Gustavson and Ashima Art...">GLM_GTC_noise: Procedural noise functions</a> </dd></dl>
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<p>Extend a position from a source to a position at a defined length. </p>
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<p><<a class="el" href="a00020.html" title="OpenGL Mathematics (glm.g-truc.net)">glm/gtx/extend.hpp</a>> need to be included to use these functionalities. </p>
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</a> 1.7.5
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</a> 1.7.6.1
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