Fixed tests to provide relevant output for CTest

This commit is contained in:
Christophe Riccio
2011-05-02 23:38:55 +01:00
parent c3763826e8
commit 1c4abb3d73
16 changed files with 86 additions and 101 deletions

View File

@@ -9,7 +9,7 @@
#include <glm/glm.hpp>
static bool test_operators()
static int test_operators()
{
glm::mat2x2 m(1.0f);
glm::vec2 u(1.0f);
@@ -24,15 +24,14 @@ static bool test_operators()
bool R = m != q;
bool S = m == m;
return true;
return (S && !R) ? 0 : 1;
}
int main()
{
bool Result = true;
int Error = 0;
Result = Result && test_operators();
Error += test_operators();
assert(Result);
return Result;
return Error;
}

View File

@@ -9,7 +9,7 @@
#include <glm/glm.hpp>
static bool test_operators()
static int test_operators()
{
glm::mat2x3 m(1.0f);
glm::vec2 u(1.0f);
@@ -24,15 +24,14 @@ static bool test_operators()
bool R = m != q;
bool S = m == m;
return true;
return (S && !R) ? 0 : 1;
}
int main()
{
bool Result = true;
int Error = 0;
Result = Result && test_operators();
Error += test_operators();
assert(Result);
return Result;
return Error;
}

View File

@@ -9,7 +9,7 @@
#include <glm/glm.hpp>
static bool test_operators()
static int test_operators()
{
glm::mat2x4 m(1.0f);
glm::vec2 u(1.0f);
@@ -24,17 +24,17 @@ static bool test_operators()
bool R = m != q;
bool S = m == m;
return true;
return (S && !R) ? 0 : 1;
}
int main()
{
bool Result = true;
int Error = 0;
Result = Result && test_operators();
Error += test_operators();
assert(Result);
return Result;
return Error;
}

View File

@@ -24,16 +24,16 @@ static bool test_operators()
bool R = m != q;
bool S = m == m;
return true;
return (S && !R) ? 0 : 1;
}
int main()
{
bool Result = true;
int Error = 0;
Result = Result && test_operators();
Error += test_operators();
assert(Result);
return Result;
return Error;
}

View File

@@ -18,7 +18,7 @@ void print(glm::dmat3 const & Mat0)
printf("\tvec3(%2.3f, %2.3f, %2.3f))\n\n", Mat0[2][0], Mat0[2][1], Mat0[2][2]);
}
bool test_mat3x3()
int test_mat3x3()
{
glm::dmat3 Mat0(
glm::dvec3(0.6f, 0.2f, 0.3f),
@@ -31,10 +31,10 @@ bool test_mat3x3()
print(Inv0);
print(Res0);
return true;
return 0;
}
static bool test_operators()
static int test_operators()
{
glm::mat3x3 m(1.0f);
glm::vec3 u(1.0f);
@@ -49,17 +49,16 @@ static bool test_operators()
bool R = m != q;
bool S = m == m;
return true;
return (S && !R) ? 0 : 1;
}
int main()
{
bool Result = true;
int Error = 0;
Result = Result && test_mat3x3();
Result = Result && test_operators();
Error += test_mat3x3();
Error += test_operators();
assert(Result);
return Result;
return Error;
}

View File

@@ -24,16 +24,15 @@ static bool test_operators()
bool R = m != q;
bool S = m == m;
return true;
return (S && !R) ? 0 : 1;
}
int main()
{
bool Result = true;
int Error = 0;
Result = Result && test_operators();
Error += test_operators();
assert(Result);
return Result;
return Error;
}

View File

@@ -9,7 +9,7 @@
#include <glm/glm.hpp>
static bool test_operators()
static int test_operators()
{
glm::mat4x2 m(1.0f);
glm::vec4 u(1.0f);
@@ -24,16 +24,15 @@ static bool test_operators()
bool R = m != q;
bool S = m == m;
return true;
return (S && !R) ? 0 : 1;
}
int main()
{
bool Result = true;
int Error = 0;
Result = Result && test_operators();
Error += test_operators();
assert(Result);
return Result;
return Error;
}

View File

@@ -9,7 +9,7 @@
#include <glm/glm.hpp>
static bool test_operators()
static int test_operators()
{
glm::mat4x3 m(1.0f);
glm::vec4 u(1.0f);
@@ -24,17 +24,16 @@ static bool test_operators()
bool R = m != q;
bool S = m == m;
return true;
return (S && !R) ? 0 : 1;
}
int main()
{
bool Result = true;
int Error = 0;
Result = Result && test_operators();
Error += test_operators();
assert(Result);
return Result;
return Error;
}

View File

@@ -21,7 +21,7 @@ void print(glm::dmat4 const & Mat0)
printf("\tvec4(%2.3f, %2.3f, %2.3f, %2.3f))\n\n", Mat0[3][0], Mat0[3][1], Mat0[3][2], Mat0[3][3]);
}
bool test_mat4x4()
int test_mat4x4()
{
glm::dmat4 Mat0(
glm::dvec4(0.6f, 0.2f, 0.3f, 0.4f),
@@ -35,7 +35,7 @@ bool test_mat4x4()
print(Inv0);
print(Res0);
return true;
return 0;
}
static bool test_operators()
@@ -53,16 +53,15 @@ static bool test_operators()
bool R = m != q;
bool S = m == m;
return true;
return (S && !R) ? 0 : 1;
}
int main()
{
bool Result = true;
int Error = 0;
Result = Result && test_mat4x4();
Result = Result && test_operators();
assert(Result);
return Result;
Error += test_mat4x4();
Error += test_operators();
return Error;
}

View File

@@ -9,22 +9,21 @@
#include <glm/glm.hpp>
static bool test_operators()
static int test_operators()
{
glm::vec4 A(1.0f);
glm::vec4 B(1.0f);
bool R = A != B;
bool S = A == B;
return true;
return (S && !R) ? 0 : 1;
}
int main()
{
bool Result = true;
int Error = 0;
Result = Result && test_operators();
Error += test_operators();
assert(Result);
return Result;
return Error;
}

View File

@@ -9,22 +9,21 @@
#include <glm/glm.hpp>
static bool test_operators()
static int test_operators()
{
glm::vec4 A(1.0f);
glm::vec4 B(1.0f);
glm::vec2 A(1.0f);
glm::vec2 B(1.0f);
bool R = A != B;
bool S = A == B;
return true;
return (S && !R) ? 0 : 1;
}
int main()
{
bool Result = true;
int Error = 0;
Result = Result && test_operators();
assert(Result);
return Result;
Error += test_operators();
return Error;
}

View File

@@ -9,22 +9,21 @@
#include <glm/glm.hpp>
static bool test_operators()
static int test_operators()
{
glm::vec4 A(1.0f);
glm::vec4 B(1.0f);
glm::vec3 A(1.0f);
glm::vec3 B(1.0f);
bool R = A != B;
bool S = A == B;
return true;
return (S && !R) ? 0 : 1;
}
int main()
{
bool Result = true;
int Error = 0;
Result = Result && test_operators();
Error += test_operators();
assert(Result);
return Result;
return Error;
}

View File

@@ -31,41 +31,34 @@ enum comp
// return _mm_shuffle_ps(Src, Src, mask<(int(W) << 6) | (int(Z) << 4) | (int(Y) << 2) | (int(X) << 0)>::value);
//}
bool test_hvec4()
int test_hvec4()
{
glm::hvec4 const A = glm::hvec4(0, 1, 2, 3);
//glm::hvec4 B = glm::swizzle<glm::X, glm::Y, glm::Z, glm::W>(A);
//glm::vec4 B = glm::detail::tvec##(glm::vec4::_size)<float>();
return true;
return 0;
}
static bool test_operators()
static int test_operators()
{
glm::vec4 A(1.0f);
glm::vec4 B(1.0f);
bool R = A != B;
bool S = A == B;
return true;
return (S && !R) ? 0 : 1;
}
int main()
{
test_hvec4();
//__m128 DataA = swizzle<X, Y, Z, W>(glm::vec4(1.0f, 2.0f, 3.0f, 4.0f));
//__m128 DataB = swizzle<W, Z, Y, X>(glm::vec4(1.0f, 2.0f, 3.0f, 4.0f));
bool Result = true;
Result = Result && test_operators();
Result = Result && test_hvec4();
assert(Result);
return Result;
return 0;
int Error = 0;
Error += test_operators();
Error += test_hvec4();
return Error;
}