Fixed Visual Studio natvis support for vec4 #288, Added Visual Studio natvis support for vec1, quat and dualqual types
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@@ -4,6 +4,7 @@ file(GLOB ROOT_SOURCE *.cpp)
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file(GLOB ROOT_INLINE *.inl)
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file(GLOB ROOT_HEADER *.hpp)
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file(GLOB ROOT_TEXT ../*.txt)
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file(GLOB ROOT_NAT ../util/glm.natvis)
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file(GLOB_RECURSE CORE_SOURCE ./detail/*.cpp)
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file(GLOB_RECURSE CORE_INLINE ./detail/*.inl)
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@@ -31,7 +32,7 @@ source_group("GTX Files" FILES ${GTX_HEADER})
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include_directories(${CMAKE_CURRENT_SOURCE_DIR}/..)
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if(GLM_TEST_ENABLE)
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add_executable(${NAME} ${ROOT_TEXT}
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add_executable(${NAME} ${ROOT_TEXT} ${ROOT_NAT}
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${ROOT_SOURCE} ${ROOT_INLINE} ${ROOT_HEADER}
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${CORE_SOURCE} ${CORE_INLINE} ${CORE_HEADER}
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${GTC_SOURCE} ${GTC_INLINE} ${GTC_HEADER}
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@@ -34,7 +34,8 @@
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///////////////////////////////////////////////////////////////////////////////////
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#define GLM_MESSAGES
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#include "../glm.hpp"
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#include <glm/glm.hpp>
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#include <glm/ext.hpp>
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#include <limits>
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struct material
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@@ -213,10 +214,19 @@ typename vecType::value_type normalizeDotC(vecType const & a, vecType const & b)
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int main()
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{
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glm::vec4 v(1);
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float a = normalizeDotA(v, v);
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float b = normalizeDotB(v, v);
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float c = normalizeDotC(v, v);
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glm::vec1 o(1);
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glm::vec2 a(1);
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glm::vec3 b(1);
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glm::vec4 c(1);
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glm::quat q;
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glm::dualquat p;
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glm::mat4 m(1);
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float a0 = normalizeDotA(a, a);
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float b0 = normalizeDotB(b, b);
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float c0 = normalizeDotC(c, c);
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return 0;
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}
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@@ -115,10 +115,11 @@ namespace detail
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# if GLM_HAS_ANONYMOUS_UNION
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union
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{
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typename detail::simd<T>::type data;
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struct { T x, y, z, w;};
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struct { T r, g, b, a; };
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struct { T s, t, p, q; };
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struct { T x, y, z, w;};
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typename detail::simd<T>::type data;
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# ifdef GLM_SWIZZLE
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_GLM_SWIZZLE4_2_MEMBERS(T, P, tvec2, x, y, z, w)
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