SIMD sqrt optimizations including lowp
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@@ -1,33 +1,5 @@
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///////////////////////////////////////////////////////////////////////////////////
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/// OpenGL Mathematics (glm.g-truc.net)
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///
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/// Copyright (c) 2005 - 2015 G-Truc Creation (www.g-truc.net)
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///
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/// The above copyright notice and this permission notice shall be included in
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///
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/// By making use of the Software for military purposes, you choose to make
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/// a Bunny unhappy.
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/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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/// THE SOFTWARE.
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///
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/// @file test/core/func_exponential.cpp
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/// @date 2011-01-15 / 2011-09-13
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/// @author Christophe Riccio
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///////////////////////////////////////////////////////////////////////////////////
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#include <glm/common.hpp>
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#include <glm/exponential.hpp>
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@@ -103,6 +75,18 @@ int test_sqrt()
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{
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int Error(0);
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# if GLM_ARCH & GLM_ARCH_SSE2_BIT
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for(float f = 0.1f; f < 30.0f; f += 0.1f)
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{
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float q = _mm_cvtss_f32(_mm_sqrt_ps(_mm_set1_ps(f)));
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float r = _mm_cvtss_f32(glm_f32v4_sqrt_lowp(_mm_set1_ps(f)));
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float s = std::sqrt(f);
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Error += glm::abs(q - s) < 0.01f ? 0 : 1;
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Error += glm::abs(r - s) < 0.01f ? 0 : 1;
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assert(!Error);
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}
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# endif//GLM_ARCH & GLM_ARCH_SSE2_BIT
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float A = glm::sqrt(10.f);
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glm::vec1 B = glm::sqrt(glm::vec1(10.f));
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glm::vec2 C = glm::sqrt(glm::vec2(10.f));
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