Sync up to branch 0.9.3

This commit is contained in:
athile
2011-09-21 11:25:30 -04:00
287 changed files with 21246 additions and 14361 deletions

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@@ -1,17 +1,39 @@
///////////////////////////////////////////////////////////////////////////////////////////////////
// OpenGL Mathematics Copyright (c) 2005 - 2011 G-Truc Creation (www.g-truc.net)
///////////////////////////////////////////////////////////////////////////////////////////////////
// Created : 2008-07-24
// Updated : 2008-08-31
// Licence : This source is under MIT License
// File : glm/core/_detail.hpp
///////////////////////////////////////////////////////////////////////////////////////////////////
///////////////////////////////////////////////////////////////////////////////////
/// OpenGL Mathematics (glm.g-truc.net)
///
/// Copyright (c) 2005 - 2011 G-Truc Creation (www.g-truc.net)
/// Permission is hereby granted, free of charge, to any person obtaining a copy
/// of this software and associated documentation files (the "Software"), to deal
/// in the Software without restriction, including without limitation the rights
/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
/// copies of the Software, and to permit persons to whom the Software is
/// furnished to do so, subject to the following conditions:
///
/// The above copyright notice and this permission notice shall be included in
/// all copies or substantial portions of the Software.
///
/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
/// THE SOFTWARE.
///
/// @ref core
/// @file glm/core/_detail.hpp
/// @date 2008-07-24 / 2011-06-14
/// @author Christophe Riccio
///////////////////////////////////////////////////////////////////////////////////
#ifndef glm_core_detail
#define glm_core_detail
#include "setup.hpp"
#include <cassert>
#if(defined(__STDC_VERSION__) && (__STDC_VERSION__ >= 199901L))
#include <cstdint>
#endif
namespace glm{
namespace detail
@@ -305,25 +327,26 @@ namespace detail
is_bool = is_bool<T>::_YES
};
};
//////////////////
// type
typedef signed char int8;
typedef signed short int16;
typedef signed int int32;
typedef detail::sint64 int64;
typedef unsigned char uint8;
typedef unsigned short uint16;
typedef unsigned int uint32;
typedef detail::uint64 uint64;
typedef detail::thalf float16;
typedef float float32;
typedef double float64;
}//namespace detail
}//namespace glm
#if((GLM_COMPILER & GLM_COMPILER_VC) && (GLM_COMPILER >= GLM_COMPILER_VC2005))

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@@ -1,11 +1,30 @@
///////////////////////////////////////////////////////////////////////////////////////////////////
// OpenGL Mathematics Copyright (c) 2005 - 2011 G-Truc Creation (www.g-truc.net)
///////////////////////////////////////////////////////////////////////////////////////////////////
// Created : 2011-02-21
// Updated : 2011-02-21
// Licence : This source is under MIT License
// File : glm/core/_fixes.hpp
///////////////////////////////////////////////////////////////////////////////////////////////////
///////////////////////////////////////////////////////////////////////////////////
/// OpenGL Mathematics (glm.g-truc.net)
///
/// Copyright (c) 2005 - 2011 G-Truc Creation (www.g-truc.net)
/// Permission is hereby granted, free of charge, to any person obtaining a copy
/// of this software and associated documentation files (the "Software"), to deal
/// in the Software without restriction, including without limitation the rights
/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
/// copies of the Software, and to permit persons to whom the Software is
/// furnished to do so, subject to the following conditions:
///
/// The above copyright notice and this permission notice shall be included in
/// all copies or substantial portions of the Software.
///
/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
/// THE SOFTWARE.
///
/// @ref core
/// @file glm/core/_fixes.hpp
/// @date 2011-02-21 / 2011-02-16
/// @author Christophe Riccio
///////////////////////////////////////////////////////////////////////////////////
//! Workaround for compatibility with other libraries
#ifdef max

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@@ -1,13 +1,33 @@
///////////////////////////////////////////////////////////////////////////////////////////////////
// OpenGL Mathematics Copyright (c) 2005 - 2011 G-Truc Creation (www.g-truc.net)
///////////////////////////////////////////////////////////////////////////////////////////////////
// Created : 2011-01-19
// Updated : 2011-01-19
// Licence : This source is under MIT License
// File : glm/setup.hpp
///////////////////////////////////////////////////////////////////////////////////////////////////
// GLM is a header only library. There is nothing to compile.
// dummy.cpp exist only a wordaround for CMake file.
///////////////////////////////////////////////////////////////////////////////////
/// OpenGL Mathematics (glm.g-truc.net)
///
/// Copyright (c) 2005 - 2011 G-Truc Creation (www.g-truc.net)
/// Permission is hereby granted, free of charge, to any person obtaining a copy
/// of this software and associated documentation files (the "Software"), to deal
/// in the Software without restriction, including without limitation the rights
/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
/// copies of the Software, and to permit persons to whom the Software is
/// furnished to do so, subject to the following conditions:
///
/// The above copyright notice and this permission notice shall be included in
/// all copies or substantial portions of the Software.
///
/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
/// THE SOFTWARE.
///
/// @ref core
/// @file glm/core/dummy.cpp
/// @date 2011-01-19 / 2011-06-15
/// @author Christophe Riccio
///
/// GLM is a header only library. There is nothing to compile.
/// dummy.cpp exist only a wordaround for CMake file.
///////////////////////////////////////////////////////////////////////////////////
#include "../glm.hpp"
#include "../ext.hpp"

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@@ -1,52 +1,74 @@
///////////////////////////////////////////////////////////////////////////////////////////////////
// OpenGL Mathematics Copyright (c) 2005 - 2011 G-Truc Creation (www.g-truc.net)
///////////////////////////////////////////////////////////////////////////////////////////////////
// Created : 2008-03-08
// Updated : 2010-01-26
// Licence : This source is under MIT License
// File : glm/core/func_common.hpp
///////////////////////////////////////////////////////////////////////////////////////////////////
///////////////////////////////////////////////////////////////////////////////////
/// OpenGL Mathematics (glm.g-truc.net)
///
/// Copyright (c) 2005 - 2011 G-Truc Creation (www.g-truc.net)
/// Permission is hereby granted, free of charge, to any person obtaining a copy
/// of this software and associated documentation files (the "Software"), to deal
/// in the Software without restriction, including without limitation the rights
/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
/// copies of the Software, and to permit persons to whom the Software is
/// furnished to do so, subject to the following conditions:
///
/// The above copyright notice and this permission notice shall be included in
/// all copies or substantial portions of the Software.
///
/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
/// THE SOFTWARE.
///
/// @ref core
/// @file glm/core/func_common.hpp
/// @date 2008-03-08 / 2010-01-26
/// @author Christophe Riccio
///
/// @see - <a href="http://www.opengl.org/GLSLangSpec.4.10.6.pdf">GLSL 4.10.6 specification, section 8.2</a>
///
/// @defgroup core_func_common Common functions
/// @ingroup core
///
/// These all operate component-wise. The description is per component.
///////////////////////////////////////////////////////////////////////////////////
#ifndef glm_core_func_common
#define glm_core_func_common
#ifndef GLM_CORE_func_common
#define GLM_CORE_func_common GLM_VERSION
#include "_fixes.hpp"
namespace glm
{
namespace core{
namespace function{
namespace common{ //!< Define common functions from Section 8.3 of GLSL 1.30.8 specification. Included in glm namespace.
/// \addtogroup core_funcs
/// @addtogroup core_func_common
/// @{
//! Returns x if x >= 0; otherwise, it returns -x.
//!
//! \li <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/abs.xml">GLSL abs man page</a>
//! \li GLSL 1.30.08 specification, section 8.3
template <typename genFIType>
/// Returns x if x >= 0; otherwise, it returns -x.
///
/// @see - <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/abs.xml">GLSL abs man page</a>
/// @see - <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3</a>
template <typename genFIType>
genFIType abs(genFIType const & x);
//! Returns 1.0 if x > 0, 0.0 if x == 0, or -1.0 if x < 0.
//!
//! \li <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/sign.xml">GLSL sign man page</a>
//! \li GLSL 1.30.08 specification, section 8.3
/// Returns 1.0 if x > 0, 0.0 if x == 0, or -1.0 if x < 0.
///
/// @see - <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/sign.xml">GLSL sign man page</a>
/// @see - <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3</a>
template <typename genFIType>
genFIType sign(genFIType const & x);
//! Returns a value equal to the nearest integer that is less then or equal to x.
//!
//! \li <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/floor.xml">GLSL floor man page</a>
//! \li GLSL 1.30.08 specification, section 8.3
/// @see - <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/floor.xml">GLSL floor man page</a>
/// @see - <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3</a>
template <typename genType>
genType floor(genType const & x);
//! Returns a value equal to the nearest integer to x
//! whose absolute value is not larger than the absolute value of x.
//!
//! \li <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/trunc.xml">GLSL trunc man page</a>
//! \li GLSL 1.30.08 specification, section 8.3
/// @see - <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/trunc.xml">GLSL trunc man page</a>
/// @see - <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3</a>
template <typename genType>
genType trunc(genType const & x);
@@ -56,8 +78,8 @@ namespace glm
//! This includes the possibility that round(x) returns the
//! same value as roundEven(x) for all values of x.
//!
//! \li <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/round.xml">GLSL round man page</a>
//! \li GLSL 1.30.08 specification, section 8.3
/// @see - <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/round.xml">GLSL round man page</a>
/// @see - <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3</a>
template <typename genType>
genType round(genType const & x);
@@ -65,31 +87,31 @@ namespace glm
//! A fractional part of 0.5 will round toward the nearest even
//! integer. (Both 3.5 and 4.5 for x will return 4.0.)
//!
//! \li <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/roundEven.xml">GLSL roundEven man page</a>
//! \li GLSL 1.30.08 specification, section 8.3
/// @see - <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/roundEven.xml">GLSL roundEven man page</a>
/// @see - <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3</a>
template <typename genType>
genType roundEven(genType const & x);
//! Returns a value equal to the nearest integer
//! that is greater than or equal to x.
//!
//! \li <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/ceil.xml">GLSL ceil man page</a>
//! \li GLSL 1.30.08 specification, section 8.3
/// @see - <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/ceil.xml">GLSL ceil man page</a>
/// @see - <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3</a>
template <typename genType>
genType ceil(genType const & x);
//! Return x - floor(x).
//!
//! \li <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/fract.xml">GLSL fract man page</a>
//! \li GLSL 1.30.08 specification, section 8.3
/// @see - <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/fract.xml">GLSL fract man page</a>
/// @see - <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3</a>
template <typename genType>
genType fract(genType const & x);
//! Modulus. Returns x - y * floor(x / y)
//! for each component in x using the floating point value y.
//!
//! \li <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/mod.xml">GLSL mod man page</a>
//! \li GLSL 1.30.08 specification, section 8.3
/// @see - <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/mod.xml">GLSL mod man page</a>
/// @see - <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3</a>
template <typename genType>
genType mod(
genType const & x,
@@ -98,8 +120,8 @@ namespace glm
//! Modulus. Returns x - y * floor(x / y)
//! for each component in x using the floating point value y.
//!
//! \li <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/mod.xml">GLSL mod man page</a>
//! \li GLSL 1.30.08 specification, section 8.3
/// @see - <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/mod.xml">GLSL mod man page</a>
/// @see - <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3</a>
template <typename genType>
genType mod(
genType const & x,
@@ -110,17 +132,17 @@ namespace glm
//! return value and the output parameter will have the same
//! sign as x.
//!
//! \li <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/modf.xml">GLSL modf man page</a>
//! \li GLSL 1.30.08 specification, section 8.3
/// @see - <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/modf.xml">GLSL modf man page</a>
/// @see - <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3</a>
template <typename genType>
genType modf(
genType const & x,
genType & i);
//! Returns y if y < x; otherwise, it returns x.
//!
//! \li <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/min.xml">GLSL min man page</a>
//! \li GLSL 1.30.08 specification, section 8.3
/// Returns y if y < x; otherwise, it returns x.
///
/// @see - <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/min.xml">GLSL min man page</a>
/// @see - <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3</a>
template <typename genType>
genType min(
genType const & x,
@@ -131,10 +153,10 @@ namespace glm
genType const & x,
typename genType::value_type const & y);
//! Returns y if x < y; otherwise, it returns x.
//!
//! \li <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/max.xml">GLSL max man page</a>
//! \li GLSL 1.30.08 specification, section 8.3
/// Returns y if x < y; otherwise, it returns x.
///
/// @see - <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/max.xml">GLSL max man page</a>
/// @see - <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3</a>
template <typename genType>
genType max(
genType const & x,
@@ -148,8 +170,8 @@ namespace glm
//! Returns min(max(x, minVal), maxVal) for each component in x
//! using the floating-point values minVal and maxVal.
//!
//! \li <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/clamp.xml">GLSL clamp man page</a>
//! \li GLSL 1.30.08 specification, section 8.3
/// @see - <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/clamp.xml">GLSL clamp man page</a>
/// @see - <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3</a>
template <typename genType>
genType clamp(
genType const & x,
@@ -162,12 +184,12 @@ namespace glm
typename genType::value_type const & minVal,
typename genType::value_type const & maxVal);
//! \return If genTypeU is a floating scalar or vector:
//! @return If genTypeU is a floating scalar or vector:
//! Returns x * (1.0 - a) + y * a, i.e., the linear blend of
//! x and y using the floating-point value a.
//! The value for a is not restricted to the range [0, 1].
//!
//! \return If genTypeU is a boolean scalar or vector:
//!
//! @return If genTypeU is a boolean scalar or vector:
//! Selects which vector each returned component comes
//! from. For a component of a that is false, the
//! corresponding component of x is returned. For a
@@ -178,22 +200,39 @@ namespace glm
//! provides different functionality than
//! genType mix(genType x, genType y, genType(a))
//! where a is a Boolean vector.
//!
//! \li <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/mix.xml">GLSL mix man page</a>
//! \li GLSL 1.30.08 specification, section 8.3
//!
//! \param[in] x Floating point scalar or vector.
//! \param[in] y Floating point scalar or vector.
//! \param[in] a Floating point or boolean scalar or vector.
//!
// \todo Test when 'a' is a boolean.
///
/// @see - <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/mix.xml">GLSL mix man page</a>
/// @see - <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3</a>
///
/// @param[in] x Value to interpolate.
/// @param[in] y Value to interpolate.
/// @param[in] a Interpolant.
///
/// @tparam genTypeT Floating point scalar or vector.
/// @tparam genTypeU Floating point or boolean scalar or vector. It can't be a vector if it is the length of genTypeT.
///
/// @code
/// #include <glm/glm.hpp>
/// ...
/// float a;
/// bool b;
/// glm::dvec3 e;
/// glm::dvec3 f;
/// glm::vec4 g;
/// glm::vec4 h;
/// ...
/// glm::vec4 r = glm::mix(g, h, a); // Interpolate with a floating-point scalar two vectors.
/// glm::vec4 s = glm::mix(g, h, b); // Teturns g or h;
/// glm::dvec3 t = glm::mix(e, f, a); // Types of the third parameter is not required to match with the first and the second.
/// glm::vec4 u = glm::mix(g, h, r); // Interpolations can be perform per component with a vector for the last parameter.
/// @endcode
template <typename genTypeT, typename genTypeU>
genTypeT mix(genTypeT const & x, genTypeT const & y, genTypeU const & a);
//! Returns 0.0 if x < edge, otherwise it returns 1.0.
//!
//! \li <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/step.xml">GLSL step man page</a>
//! \li GLSL 1.30.08 specification, section 8.3
/// @see - <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/step.xml">GLSL step man page</a>
/// @see - <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3</a>
template <typename genType>
genType step(
genType const & edge,
@@ -214,8 +253,8 @@ namespace glm
//! return t * t * (3 <20> 2 * t);
//! Results are undefined if edge0 >= edge1.
//!
//! \li <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/smoothstep.xml">GLSL smoothstep man page</a>
//! \li GLSL 1.30.08 specification, section 8.3
/// @see - <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/smoothstep.xml">GLSL smoothstep man page</a>
/// @see - <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3</a>
template <typename genType>
genType smoothstep(
genType const & edge0,
@@ -234,8 +273,8 @@ namespace glm
//! including for implementations with no NaN
//! representations.
//!
//! \li <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/isnan.xml">GLSL isnan man page</a>
//! \li GLSL 1.30.08 specification, section 8.3
/// @see - <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/isnan.xml">GLSL isnan man page</a>
/// @see - <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3</a>
template <typename genType>
typename genType::bool_type isnan(genType const & x);
@@ -245,8 +284,8 @@ namespace glm
//! otherwise, including for implementations with no infinity
//! representations.
//!
//! \li <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/isinf.xml">GLSL isinf man page</a>
//! \li GLSL 1.30.08 specification, section 8.3
/// @see - <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/isinf.xml">GLSL isinf man page</a>
/// @see - <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3</a>
template <typename genType>
typename genType::bool_type isinf(genType const & x);
@@ -254,8 +293,8 @@ namespace glm
//! the encoding of a floating-point value. The floatingpoint
//! value's bit-level representation is preserved.
//!
//! \li <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/floatBitsToInt.xml">GLSL floatBitsToInt man page</a>
//! \li GLSL 4.00.08 specification, section 8.3
/// @see - <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/floatBitsToInt.xml">GLSL floatBitsToInt man page</a>
/// @see - <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3</a>
template <typename genType, typename genIType>
genIType floatBitsToInt(genType const & value);
@@ -263,8 +302,8 @@ namespace glm
//! the encoding of a floating-point value. The floatingpoint
//! value's bit-level representation is preserved.
//!
//! \li <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/floatBitsToUint.xml">GLSL floatBitsToUint man page</a>
//! \li GLSL 4.00.08 specification, section 8.3
/// @see - <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/floatBitsToUint.xml">GLSL floatBitsToUint man page</a>
/// @see - <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3</a>
template <typename genType, typename genUType>
genUType floatBitsToUint(genType const & value);
@@ -274,8 +313,8 @@ namespace glm
//! resulting floating point value is unspecified. Otherwise,
//! the bit-level representation is preserved.
//!
//! \li <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/intBitsToFloat.xml">GLSL intBitsToFloat man page</a>
//! \li GLSL 4.00.08 specification, section 8.3
/// @see - <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/intBitsToFloat.xml">GLSL intBitsToFloat man page</a>
/// @see - <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3</a>
template <typename genType, typename genIType>
genType intBitsToFloat(genIType const & value);
@@ -285,15 +324,15 @@ namespace glm
//! resulting floating point value is unspecified. Otherwise,
//! the bit-level representation is preserved.
//!
//! \li <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/uintBitsToFloat.xml">GLSL uintBitsToFloat man page</a>
//! \li GLSL 4.00.08 specification, section 8.3
/// @see - <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/uintBitsToFloat.xml">GLSL uintBitsToFloat man page</a>
/// @see - <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3</a>
template <typename genType, typename genUType>
genType uintBitsToFloat(genUType const & value);
//! Computes and returns a * b + c.
//!
//! \li <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/fma.xml">GLSL fma man page</a>
//! \li GLSL 4.00.08 specification, section 8.3
/// @see - <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/fma.xml">GLSL fma man page</a>
/// @see - <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3</a>
template <typename genType>
genType fma(genType const & a, genType const & b, genType const & c);
@@ -307,8 +346,8 @@ namespace glm
//! are both zero. For a floating-point value that is an
//! infinity or is not a number, the results are undefined.
//!
//! \li <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/frexp.xml">GLSL frexp man page</a>
//! \li GLSL 4.00.08 specification, section 8.3
/// @see - <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/frexp.xml">GLSL frexp man page</a>
/// @see - <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3</a>
template <typename genType, typename genIType>
genType frexp(genType const & x, genIType & exp);
@@ -319,19 +358,14 @@ namespace glm
//! If this product is too large to be represented in the
//! floating-point type, the result is undefined.
//!
//! \li <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/ldexp.xml">GLSL ldexp man page</a>;
//! \li GLSL 4.00.08 specification, section 8.3
/// @see - <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/ldexp.xml">GLSL ldexp man page</a>;
/// @see - <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3</a>
template <typename genType, typename genIType>
genType ldexp(genType const & x, genIType const & exp);
///@}
}//namespace common
}//namespace function
}//namespace core
using namespace core::function::common;
/// @}
}//namespace glm
#include "func_common.inl"
#endif//glm_core_func_common
#endif//GLM_CORE_func_common

View File

@@ -1,49 +1,61 @@
///////////////////////////////////////////////////////////////////////////////////////////////////
// OpenGL Mathematics Copyright (c) 2005 - 2011 G-Truc Creation (www.g-truc.net)
///////////////////////////////////////////////////////////////////////////////////////////////////
// Created : 2008-08-03
// Updated : 2010-01-26
// Licence : This source is under MIT License
// File : glm/core/func_common.inl
///////////////////////////////////////////////////////////////////////////////////////////////////
///////////////////////////////////////////////////////////////////////////////////
/// OpenGL Mathematics (glm.g-truc.net)
///
/// Copyright (c) 2005 - 2011 G-Truc Creation (www.g-truc.net)
/// Permission is hereby granted, free of charge, to any person obtaining a copy
/// of this software and associated documentation files (the "Software"), to deal
/// in the Software without restriction, including without limitation the rights
/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
/// copies of the Software, and to permit persons to whom the Software is
/// furnished to do so, subject to the following conditions:
///
/// The above copyright notice and this permission notice shall be included in
/// all copies or substantial portions of the Software.
///
/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
/// THE SOFTWARE.
///
/// @ref core
/// @file glm/core/func_common.inl
/// @date 2008-08-03 / 2011-06-15
/// @author Christophe Riccio
///////////////////////////////////////////////////////////////////////////////////
namespace glm
namespace glm{
namespace detail
{
namespace detail
{
template <typename genFIType, bool /*signed*/>
struct Abs_
{
};
template <typename genFIType, bool /*signed*/>
struct Abs_
{};
template <typename genFIType>
struct Abs_<genFIType, true>
{
static genFIType get(genFIType const & x)
{
GLM_STATIC_ASSERT(
detail::type<genFIType>::is_float ||
detail::type<genFIType>::is_int, "'abs' only accept floating-point and integer inputs");
return x >= genFIType(0) ? x : -x;
}
};
template <typename genFIType>
struct Abs_<genFIType, true>
{
static genFIType get(genFIType const & x)
{
GLM_STATIC_ASSERT(
detail::type<genFIType>::is_float ||
detail::type<genFIType>::is_int, "'abs' only accept floating-point and integer inputs");
return x >= genFIType(0) ? x : -x;
}
};
template <typename genFIType>
struct Abs_<genFIType, false>
{
static genFIType get(genFIType const & x)
{
GLM_STATIC_ASSERT(
template <typename genFIType>
struct Abs_<genFIType, false>
{
static genFIType get(genFIType const & x)
{
GLM_STATIC_ASSERT(
detail::type<genFIType>::is_uint, "'abs' only accept floating-point and integer inputs");
return x;
}
};
}//namespace detail
namespace core{
namespace function{
namespace common{
return x;
}
};
}//namespace detail
// abs
template <typename genFIType>
@@ -146,7 +158,7 @@ namespace glm
template <>
GLM_FUNC_QUALIFIER detail::thalf floor<detail::thalf>(detail::thalf const& x)
{
return detail::thalf(::std::floor(float(x)));
return detail::thalf(::std::floor(x.toFloat()));
}
template <typename genType>
@@ -256,7 +268,7 @@ namespace glm
round(x.z),
round(x.w));
}
/*
// roundEven
template <typename genType>
GLM_FUNC_QUALIFIER genType roundEven(genType const& x)
@@ -265,7 +277,22 @@ namespace glm
return genType(int(x + genType(int(x) % 2)));
}
*/
// roundEven
template <typename genType>
GLM_FUNC_QUALIFIER genType roundEven(genType const& x)
{
GLM_STATIC_ASSERT(detail::type<genType>::is_float, "'roundEven' only accept floating-point inputs");
genType RoundValue(0.5);
if(fract(x) == genType(0.5) && int(x) % 2)
RoundValue = genType(-0.5);
if(x < genType(0.0))
return genType(int(x - RoundValue));
return genType(int(x + RoundValue));
}
template <typename valType>
GLM_FUNC_QUALIFIER detail::tvec2<valType> roundEven(detail::tvec2<valType> const& x)
{
@@ -735,7 +762,7 @@ namespace glm
//if(x >= maxVal) return maxVal;
//if(x <= minVal) return minVal;
//return x;
return glm::max(glm::min(x, maxVal), minVal);
return max(min(x, maxVal), minVal);
}
template <typename T>
@@ -1335,7 +1362,7 @@ namespace glm
floatBitsToInt(value.z));
}
GLM_FUNC_QUALIFIER detail::tvec4<int> floatBitsToInt
GLM_FUNC_QUALIFIER detail::tvec4<int> floatBitsToInt
(
detail::tvec4<float> const & value
)
@@ -1404,7 +1431,8 @@ namespace glm
return fi.f;
}
GLM_FUNC_QUALIFIER detail::tvec2<float> intBitsToFloat
GLM_FUNC_QUALIFIER detail::tvec2<float> intBitsToFloat
(
detail::tvec2<int> const & value
)
@@ -1414,7 +1442,7 @@ namespace glm
intBitsToFloat(value.y));
}
GLM_FUNC_QUALIFIER detail::tvec3<float> intBitsToFloat
GLM_FUNC_QUALIFIER detail::tvec3<float> intBitsToFloat
(
detail::tvec3<int> const & value
)
@@ -1573,7 +1601,4 @@ namespace glm
return std::frexp(x, exp);
}
}//namespace common
}//namespace function
}//namespace core
}//namespace glm

View File

@@ -1,84 +1,99 @@
///////////////////////////////////////////////////////////////////////////////////////////////////
// OpenGL Mathematics Copyright (c) 2005 - 2011 G-Truc Creation (www.g-truc.net)
///////////////////////////////////////////////////////////////////////////////////////////////////
// Created : 2008-08-08
// Updated : 2010-02-04
// Licence : This source is under MIT License
// File : glm/core/func_exponential.hpp
///////////////////////////////////////////////////////////////////////////////////////////////////
///////////////////////////////////////////////////////////////////////////////////
/// OpenGL Mathematics (glm.g-truc.net)
///
/// Copyright (c) 2005 - 2011 G-Truc Creation (www.g-truc.net)
/// Permission is hereby granted, free of charge, to any person obtaining a copy
/// of this software and associated documentation files (the "Software"), to deal
/// in the Software without restriction, including without limitation the rights
/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
/// copies of the Software, and to permit persons to whom the Software is
/// furnished to do so, subject to the following conditions:
///
/// The above copyright notice and this permission notice shall be included in
/// all copies or substantial portions of the Software.
///
/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
/// THE SOFTWARE.
///
/// @ref core
/// @file glm/core/func_exponential.hpp
/// @date 2008-08-08 / 2011-06-14
/// @author Christophe Riccio
///
/// @see - <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.2</a>
///
/// @defgroup core_func_exponential Exponential functions
/// @ingroup core
///
/// These all operate component-wise. The description is per component.
///////////////////////////////////////////////////////////////////////////////////
#ifndef glm_core_func_exponential
#define glm_core_func_exponential
#define glm_core_func_exponential GLM_VERSION
namespace glm
{
namespace core{
namespace function{
//! Define all exponential functions from Section 8.2 of GLSL 1.30.8 specification. Included in glm namespace.
namespace exponential{
/// @addtogroup core_func_exponential
/// @{
/// \addtogroup core_funcs
///@{
//! Returns x raised to the y power.
//!
//! \li <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/pow.xml">GLSL pow man page</a>
//! \li GLSL 1.30.08 specification, section 8.2
/// Returns x raised to the y power.
///
/// @see - <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/pow.xml">GLSL pow man page</a>
/// @see - <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.2</a>
template <typename genType>
genType pow(genType const & x, genType const & y);
//! Returns the natural exponentiation of x, i.e., e^x.
//!
//! \li <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/exp.xml">GLSL exp man page</a>
//! \li GLSL 1.30.08 specification, section 8.2
/// Returns the natural exponentiation of x, i.e., e^x.
///
/// @see - <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/exp.xml">GLSL exp man page</a>
/// @see - <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.2</a>
template <typename genType>
genType exp(genType const & x);
//! Returns the natural logarithm of x, i.e.,
//! returns the value y which satisfies the equation x = e^y.
//! Results are undefined if x <= 0.
//!
//! \li <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/log.xml">GLSL log man page</a>
//! \li GLSL 1.30.08 specification, section 8.2
/// Returns the natural logarithm of x, i.e.,
/// returns the value y which satisfies the equation x = e^y.
/// Results are undefined if x <= 0.
///
/// @see - <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/log.xml">GLSL log man page</a>
/// @see - <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.2</a>
template <typename genType>
genType log(genType const & x);
//! Returns 2 raised to the x power.
//!
//! \li <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/exp2.xml">GLSL exp2 man page</a>
//! \li GLSL 1.30.08 specification, section 8.2
/// Returns 2 raised to the x power.
///
/// @see - <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/exp2.xml">GLSL exp2 man page</a>
/// @see - <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.2</a>
template <typename genType>
genType exp2(genType const & x);
//! Returns the base 2 log of x, i.e., returns the value y,
//! which satisfies the equation x = 2 ^ y.
//!
//! \li <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/log2.xml">GLSL log2 man page</a>
//! \li GLSL 1.30.08 specification, section 8.2
/// Returns the base 2 log of x, i.e., returns the value y,
/// which satisfies the equation x = 2 ^ y.
///
/// @see - <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/log2.xml">GLSL log2 man page</a>
/// @see - <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.2</a>
template <typename genType>
genType log2(genType const & x);
//! Returns the positive square root of x.
//!
//! \li <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/sqrt.xml">GLSL sqrt man page</a>
//! \li GLSL 1.30.08 specification, section 8.2
/// Returns the positive square root of x.
///
/// @see - <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/sqrt.xml">GLSL sqrt man page</a>
/// @see - <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.2</a>
template <typename genType>
genType sqrt(genType const & x);
//! Returns the reciprocal of the positive square root of x.
//!
//! \li <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/inversesqrt.xml">GLSL inversesqrt man page</a>
//! \li GLSL 1.30.08 specification, section 8.2
/// Returns the reciprocal of the positive square root of x.
///
/// @see - <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/inversesqrt.xml">GLSL inversesqrt man page</a>
/// @see - <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.2</a>
template <typename genType>
genType inversesqrt(genType const & x);
///@}
}//namespace exponential
}//namespace function
}//namespace core
using namespace core::function::exponential;
/// @}
}//namespace glm
#include "func_exponential.inl"

View File

@@ -1,18 +1,33 @@
///////////////////////////////////////////////////////////////////////////////////////////////////
// OpenGL Mathematics Copyright (c) 2005 - 2011 G-Truc Creation (www.g-truc.net)
///////////////////////////////////////////////////////////////////////////////////////////////////
// Created : 2008-08-03
// Updated : 2010-02-04
// Licence : This source is under MIT License
// File : glm/core/func_exponential.inl
///////////////////////////////////////////////////////////////////////////////////////////////////
///////////////////////////////////////////////////////////////////////////////////
/// OpenGL Mathematics (glm.g-truc.net)
///
/// Copyright (c) 2005 - 2011 G-Truc Creation (www.g-truc.net)
/// Permission is hereby granted, free of charge, to any person obtaining a copy
/// of this software and associated documentation files (the "Software"), to deal
/// in the Software without restriction, including without limitation the rights
/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
/// copies of the Software, and to permit persons to whom the Software is
/// furnished to do so, subject to the following conditions:
///
/// The above copyright notice and this permission notice shall be included in
/// all copies or substantial portions of the Software.
///
/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
/// THE SOFTWARE.
///
/// @ref core
/// @file glm/core/func_exponential.inl
/// @date 2008-08-03 / 2011-06-15
/// @author Christophe Riccio
///////////////////////////////////////////////////////////////////////////////////
namespace glm
{
namespace core{
namespace function{
namespace exponential{
// pow
template <typename genType>
GLM_FUNC_QUALIFIER genType pow
@@ -276,8 +291,8 @@ namespace glm
)
{
return detail::tvec2<T>(
sqrt(x.x),
sqrt(x.y));
glm::sqrt(x.x),
glm::sqrt(x.y));
}
template <typename T>
@@ -287,9 +302,9 @@ namespace glm
)
{
return detail::tvec3<T>(
sqrt(x.x),
sqrt(x.y),
sqrt(x.z));
glm::sqrt(x.x),
glm::sqrt(x.y),
glm::sqrt(x.z));
}
template <typename T>
@@ -299,10 +314,10 @@ namespace glm
)
{
return detail::tvec4<T>(
sqrt(x.x),
sqrt(x.y),
sqrt(x.z),
sqrt(x.w));
glm::sqrt(x.x),
glm::sqrt(x.y),
glm::sqrt(x.z),
glm::sqrt(x.w));
}
template <typename genType>
@@ -352,7 +367,4 @@ namespace glm
inversesqrt(x.w));
}
}//namespace exponential
}//namespace function
}//namespace core
}//namespace glm

View File

@@ -1,106 +1,122 @@
///////////////////////////////////////////////////////////////////////////////////////////////////
// OpenGL Mathematics Copyright (c) 2005 - 2011 G-Truc Creation (www.g-truc.net)
///////////////////////////////////////////////////////////////////////////////////////////////////
// Created : 2008-08-03
// Updated : 2010-02-04
// Licence : This source is under MIT License
// File : glm/core/func_geometric.hpp
///////////////////////////////////////////////////////////////////////////////////////////////////
///////////////////////////////////////////////////////////////////////////////////
/// OpenGL Mathematics (glm.g-truc.net)
///
/// Copyright (c) 2005 - 2011 G-Truc Creation (www.g-truc.net)
/// Permission is hereby granted, free of charge, to any person obtaining a copy
/// of this software and associated documentation files (the "Software"), to deal
/// in the Software without restriction, including without limitation the rights
/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
/// copies of the Software, and to permit persons to whom the Software is
/// furnished to do so, subject to the following conditions:
///
/// The above copyright notice and this permission notice shall be included in
/// all copies or substantial portions of the Software.
///
/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
/// THE SOFTWARE.
///
/// @ref core
/// @file glm/core/func_geometric.hpp
/// @date 2008-08-03 / 2011-06-14
/// @author Christophe Riccio
///
/// @see - <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.5</a>
///
/// @defgroup core_func_geometric Geometric functions
/// @ingroup core
///
/// These operate on vectors as vectors, not component-wise.
///////////////////////////////////////////////////////////////////////////////////
#ifndef glm_core_func_geometric
#define glm_core_func_geometric
#define glm_core_func_geometric GLM_VERSION
namespace glm
{
namespace core{
namespace function{
namespace geometric{ //!< Define all geometric functions from Section 8.4 of GLSL 1.30.8 specification. Included in glm namespace.
/// @addtogroup core_func_geometric
/// @{
/// \addtogroup core_funcs
///@{
//! Returns the length of x, i.e., sqrt(x * x).
//!
//! \li <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/length.xml">GLSL length man page</a>
//! \li GLSL 1.30.08 specification, section 8.4
/// Returns the length of x, i.e., sqrt(x * x).
///
/// @see - <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/length.xml">GLSL length man page</a>
/// @see - <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.5</a>
template <typename genType>
typename genType::value_type length(
typename genType::value_type length(
genType const & x);
//! Returns the distance betwwen p0 and p1, i.e., length(p0 - p1).
//!
//! \li <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/distance.xml">GLSL distance man page</a>
//! \li GLSL 1.30.08 specification, section 8.4
/// Returns the distance betwwen p0 and p1, i.e., length(p0 - p1).
///
/// @see - <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/distance.xml">GLSL distance man page</a>
/// @see - <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.5</a>
template <typename genType>
typename genType::value_type distance(
genType const & p0,
genType const & p1);
//! Returns the dot product of x and y, i.e., result = x * y.
//!
//! \li <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/dot.xml">GLSL dot man page</a>
//! \li GLSL 1.30.08 specification, section 8.4
/// Returns the dot product of x and y, i.e., result = x * y.
///
/// @see - <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/dot.xml">GLSL dot man page</a>
/// @see - <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.5</a>
template <typename genType>
typename genType::value_type dot(
genType const & x,
genType const & y);
//! Returns the cross product of x and y.
//!
//! \li <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/cross.xml">GLSL cross man page</a>
//! \li GLSL 1.30.08 specification, section 8.4
/// Returns the cross product of x and y.
///
/// @see - <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/cross.xml">GLSL cross man page</a>
/// @see - <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.5</a>
template <typename T>
detail::tvec3<T> cross(
detail::tvec3<T> const & x,
detail::tvec3<T> const & y);
//! Returns a vector in the same direction as x but with length of 1.
//!
//! \li <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/normalize.xml">GLSL normalize man page</a>
//! \li GLSL 1.30.08 specification, section 8.4
/// Returns a vector in the same direction as x but with length of 1.
///
/// @see - <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/normalize.xml">GLSL normalize man page</a>
/// @see - <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.5</a>
template <typename genType>
genType normalize(
genType const & x);
//! If dot(Nref, I) < 0.0, return N, otherwise, return -N.
//!
//! \li <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/faceforward.xml">GLSL faceforward man page</a>
//! \li GLSL 1.30.08 specification, section 8.4
/// If dot(Nref, I) < 0.0, return N, otherwise, return -N.
///
/// @see - <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/faceforward.xml">GLSL faceforward man page</a>
/// @see - <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.5</a>
template <typename genType>
genType faceforward(
genType const & N,
genType const & I,
genType const & Nref);
//! For the incident vector I and surface orientation N,
//! returns the reflection direction : result = I - 2.0 * dot(N, I) * N.
//!
//! \li <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/reflect.xml">GLSL reflect man page</a>
//! \li GLSL 1.30.08 specification, section 8.4
/// For the incident vector I and surface orientation N,
/// returns the reflection direction : result = I - 2.0 * dot(N, I) * N.
///
/// @see - <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/reflect.xml">GLSL reflect man page</a>
/// @see - <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.5</a>
template <typename genType>
genType reflect(
genType const & I,
genType const & N);
//! For the incident vector I and surface normal N,
//! and the ratio of indices of refraction eta,
//! return the refraction vector.
//!
//! \li <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/refract.xml">GLSL refract man page</a>
//! \li GLSL 1.30.08 specification, section 8.4
/// For the incident vector I and surface normal N,
/// and the ratio of indices of refraction eta,
/// return the refraction vector.
///
/// @see - <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/refract.xml">GLSL refract man page</a>
/// @see - <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.5</a>
template <typename genType>
genType refract(
genType const & I,
genType const & N,
typename genType::value_type const & eta);
///@}
}//namespace geometric
}//namespace function
}//namespace core
using namespace core::function::geometric;
/// @}
}//namespace glm
#include "func_geometric.inl"

View File

@@ -1,18 +1,33 @@
///////////////////////////////////////////////////////////////////////////////////////////////////
// OpenGL Mathematics Copyright (c) 2005 - 2011 G-Truc Creation (www.g-truc.net)
///////////////////////////////////////////////////////////////////////////////////////////////////
// Created : 2008-08-03
// Updated : 2010-02-04
// Licence : This source is under MIT License
// File : glm/core/func_geometric.inl
///////////////////////////////////////////////////////////////////////////////////////////////////
///////////////////////////////////////////////////////////////////////////////////
/// OpenGL Mathematics (glm.g-truc.net)
///
/// Copyright (c) 2005 - 2011 G-Truc Creation (www.g-truc.net)
/// Permission is hereby granted, free of charge, to any person obtaining a copy
/// of this software and associated documentation files (the "Software"), to deal
/// in the Software without restriction, including without limitation the rights
/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
/// copies of the Software, and to permit persons to whom the Software is
/// furnished to do so, subject to the following conditions:
///
/// The above copyright notice and this permission notice shall be included in
/// all copies or substantial portions of the Software.
///
/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
/// THE SOFTWARE.
///
/// @ref core
/// @file glm/core/func_geometric.inl
/// @date 2008-08-03 / 2011-06-15
/// @author Christophe Riccio
///////////////////////////////////////////////////////////////////////////////////
namespace glm
{
namespace core{
namespace function{
namespace geometric{
// length
template <typename genType>
GLM_FUNC_QUALIFIER genType length
@@ -284,7 +299,4 @@ namespace glm
return eta * I - (eta * dotValue + sqrt(k)) * N;
}
}//namespace geometric
}//namespace function
}//namespace core
}//namespace glm

View File

@@ -1,155 +1,172 @@
///////////////////////////////////////////////////////////////////////////////////////////////////
// OpenGL Mathematics Copyright (c) 2005 - 2011 G-Truc Creation (www.g-truc.net)
///////////////////////////////////////////////////////////////////////////////////////////////////
// Created : 2010-03-17
// Updated : 2010-03-31
// Licence : This source is under MIT License
// File : glm/core/func_integer.hpp
///////////////////////////////////////////////////////////////////////////////////////////////////
///////////////////////////////////////////////////////////////////////////////////
/// OpenGL Mathematics (glm.g-truc.net)
///
/// Copyright (c) 2005 - 2011 G-Truc Creation (www.g-truc.net)
/// Permission is hereby granted, free of charge, to any person obtaining a copy
/// of this software and associated documentation files (the "Software"), to deal
/// in the Software without restriction, including without limitation the rights
/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
/// copies of the Software, and to permit persons to whom the Software is
/// furnished to do so, subject to the following conditions:
///
/// The above copyright notice and this permission notice shall be included in
/// all copies or substantial portions of the Software.
///
/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
/// THE SOFTWARE.
///
/// @ref core
/// @file glm/core/func_integer.hpp
/// @date 2010-03-17 / 2011-06-18
/// @author Christophe Riccio
///
/// @see - <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.8</a>
///
/// @defgroup core_func_integer Integer functions
/// @ingroup core
///
/// These all operate component-wise. The description is per component.
/// The notation [a, b] means the set of bits from bit-number a through bit-number
/// b, inclusive. The lowest-order bit is bit 0.
///////////////////////////////////////////////////////////////////////////////////
#ifndef glm_core_func_integer
#define glm_core_func_integer
#define glm_core_func_integer GLM_VERSION
namespace glm
{
namespace core{
namespace function{
//! Define integer functions from Section 8.8 of GLSL 4.00.8 specification.
namespace integer{
/// @addtogroup core_func_integer
/// @{
/// \addtogroup core_funcs
///@{
//! Adds 32-bit unsigned integer x and y, returning the sum
//! modulo pow(2, 32). The value carry is set to 0 if the sum was
//! less than pow(2, 32), or to 1 otherwise.
//!
/// @see - <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/uaddCarry.xml">GLSL uaddCarry man page</a>
/// @see - <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.8</a>
template <typename genUType>
genUType uaddCarry(
genUType const & x,
genUType const & y,
genUType & carry);
//! Adds 32-bit unsigned integer x and y, returning the sum
//! modulo pow(2, 32). The value carry is set to 0 if the sum was
//! less than pow(2, 32), or to 1 otherwise.
//!
//! \li <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/uaddCarry.xml">GLSL uaddCarry man page</a>
//! \li GLSL 4.00.08 specification, section 8.8
template <typename genUType>
genUType uaddCarry(
genUType const & x,
genUType const & y,
genUType & carry);
//! Subtracts the 32-bit unsigned integer y from x, returning
//! the difference if non-negative, or pow(2, 32) plus the difference
//! otherwise. The value borrow is set to 0 if x >= y, or to 1 otherwise.
//!
//! \li <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/usubBorrow.xml">GLSL usubBorrow man page</a>
//! \li GLSL 4.00.08 specification, section 8.8
template <typename genUType>
genUType usubBorrow(
genUType const & x,
genUType const & y,
genUType & borrow);
//! Subtracts the 32-bit unsigned integer y from x, returning
//! the difference if non-negative, or pow(2, 32) plus the difference
//! otherwise. The value borrow is set to 0 if x >= y, or to 1 otherwise.
//!
/// @see - <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/usubBorrow.xml">GLSL usubBorrow man page</a>
/// @see - <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.8</a>
template <typename genUType>
genUType usubBorrow(
genUType const & x,
genUType const & y,
genUType & borrow);
//! Multiplies 32-bit integers x and y, producing a 64-bit
//! result. The 32 least-significant bits are returned in lsb.
//! The 32 most-significant bits are returned in msb.
//!
//! \li <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/umulExtended.xml">GLSL umulExtended man page</a>
//! \li GLSL 4.00.08 specification, section 8.8
template <typename genUType>
void umulExtended(
genUType const & x,
genUType const & y,
genUType & msb,
genUType & lsb);
//! Multiplies 32-bit integers x and y, producing a 64-bit
//! result. The 32 least-significant bits are returned in lsb.
//! The 32 most-significant bits are returned in msb.
//!
/// @see - <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/umulExtended.xml">GLSL umulExtended man page</a>
/// @see - <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.8</a>
template <typename genUType>
void umulExtended(
genUType const & x,
genUType const & y,
genUType & msb,
genUType & lsb);
//! Multiplies 32-bit integers x and y, producing a 64-bit
//! result. The 32 least-significant bits are returned in lsb.
//! The 32 most-significant bits are returned in msb.
//!
//! \li <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/imulExtended.xml">GLSL imulExtended man page</a>
//! \li GLSL 4.00.08 specification, section 8.8
template <typename genIType>
void imulExtended(
genIType const & x,
genIType const & y,
genIType & msb,
genIType & lsb);
//! Multiplies 32-bit integers x and y, producing a 64-bit
//! result. The 32 least-significant bits are returned in lsb.
//! The 32 most-significant bits are returned in msb.
//!
/// @see - <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/imulExtended.xml">GLSL imulExtended man page</a>
/// @see - <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.8</a>
template <typename genIType>
void imulExtended(
genIType const & x,
genIType const & y,
genIType & msb,
genIType & lsb);
//! Extracts bits [offset, offset + bits - 1] from value,
//! returning them in the least significant bits of the result.
//! For unsigned data types, the most significant bits of the
//! result will be set to zero. For signed data types, the
//! most significant bits will be set to the value of bit offset + base <20> 1.
//!
//! If bits is zero, the result will be zero. The result will be
//! undefined if offset or bits is negative, or if the sum of
//! offset and bits is greater than the number of bits used
//! to store the operand.
//!
//! \li <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/bitfieldExtract.xml">GLSL bitfieldExtract man page</a>
//! \li GLSL 4.00.08 specification, section 8.8
template <typename genIUType>
genIUType bitfieldExtract(
genIUType const & Value,
int const & Offset,
int const & Bits);
//! Extracts bits [offset, offset + bits - 1] from value,
//! returning them in the least significant bits of the result.
//! For unsigned data types, the most significant bits of the
//! result will be set to zero. For signed data types, the
//! most significant bits will be set to the value of bit offset + base <20> 1.
//!
//! If bits is zero, the result will be zero. The result will be
//! undefined if offset or bits is negative, or if the sum of
//! offset and bits is greater than the number of bits used
//! to store the operand.
//!
/// @see - <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/bitfieldExtract.xml">GLSL bitfieldExtract man page</a>
/// @see - <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.8</a>
template <typename genIUType>
genIUType bitfieldExtract(
genIUType const & Value,
int const & Offset,
int const & Bits);
//! Returns the insertion the bits least-significant bits of insert into base.
//!
//! The result will have bits [offset, offset + bits - 1] taken
//! from bits [0, bits <20> 1] of insert, and all other bits taken
//! directly from the corresponding bits of base. If bits is
//! zero, the result will simply be base. The result will be
//! undefined if offset or bits is negative, or if the sum of
//! offset and bits is greater than the number of bits used to
//! store the operand.
//!
//! \li <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/bitfieldInsert.xml">GLSL bitfieldInsert man page</a>
//! \li GLSL 4.00.08 specification, section 8.8
template <typename genIUType>
genIUType bitfieldInsert(
genIUType const & Base,
genIUType const & Insert,
int const & Offset,
int const & Bits);
//! Returns the insertion the bits least-significant bits of insert into base.
//!
//! The result will have bits [offset, offset + bits - 1] taken
//! from bits [0, bits <20> 1] of insert, and all other bits taken
//! directly from the corresponding bits of base. If bits is
//! zero, the result will simply be base. The result will be
//! undefined if offset or bits is negative, or if the sum of
//! offset and bits is greater than the number of bits used to
//! store the operand.
//!
/// @see - <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/bitfieldInsert.xml">GLSL bitfieldInsert man page</a>
/// @see - <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.8</a>
template <typename genIUType>
genIUType bitfieldInsert(
genIUType const & Base,
genIUType const & Insert,
int const & Offset,
int const & Bits);
//! Returns the reversal of the bits of value.
//! The bit numbered n of the result will be taken from bit (bits - 1) - n of value,
//! where bits is the total number of bits used to represent value.
//!
//! \li <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/bitfieldReverse.xml">GLSL bitfieldReverse man page</a>
//! \li GLSL 4.00.08 specification, section 8.8
template <typename genIUType>
genIUType bitfieldReverse(genIUType const & value);
//! Returns the reversal of the bits of value.
//! The bit numbered n of the result will be taken from bit (bits - 1) - n of value,
//! where bits is the total number of bits used to represent value.
//!
/// @see - <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/bitfieldReverse.xml">GLSL bitfieldReverse man page</a>
/// @see - <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.8</a>
template <typename genIUType>
genIUType bitfieldReverse(genIUType const & value);
//! Returns the number of bits set to 1 in the binary representation of value.
//!
//! \li <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/bitCount.xml">GLSL bitCount man page</a>
//! \li GLSL 4.00.08 specification, section 8.8
template <typename T, template <typename> class C>
typename C<T>::signed_type bitCount(C<T> const & Value);
//! Returns the number of bits set to 1 in the binary representation of value.
//!
/// @see - <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/bitCount.xml">GLSL bitCount man page</a>
/// @see - <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.8</a>
template <typename T, template <typename> class C>
typename C<T>::signed_type bitCount(C<T> const & Value);
//! Returns the bit number of the least significant bit set to
//! 1 in the binary representation of value.
//! If value is zero, -1 will be returned.
//!
//! \li <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/findLSB.xml">GLSL findLSB man page</a>
//! \li GLSL 4.00.08 specification, section 8.8
template <typename T, template <typename> class C>
typename C<T>::signed_type findLSB(C<T> const & Value);
//! Returns the bit number of the least significant bit set to
//! 1 in the binary representation of value.
//! If value is zero, -1 will be returned.
//!
/// @see - <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/findLSB.xml">GLSL findLSB man page</a>
/// @see - <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.8</a>
template <typename T, template <typename> class C>
typename C<T>::signed_type findLSB(C<T> const & Value);
//! Returns the bit number of the most significant bit in the binary representation of value.
//! For positive integers, the result will be the bit number of the most significant bit set to 1.
//! For negative integers, the result will be the bit number of the most significant
//! bit set to 0. For a value of zero or negative one, -1 will be returned.
//!
//! \li <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/findMSB.xml">GLSL findMSB man page</a>
//! \li GLSL 4.00.08 specification, section 8.8
template <typename T, template <typename> class C>
typename C<T>::signed_type findMSB(C<T> const & Value);
//! Returns the bit number of the most significant bit in the binary representation of value.
//! For positive integers, the result will be the bit number of the most significant bit set to 1.
//! For negative integers, the result will be the bit number of the most significant
//! bit set to 0. For a value of zero or negative one, -1 will be returned.
//!
/// @see - <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/findMSB.xml">GLSL findMSB man page</a>
/// @see - <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.8</a>
template <typename T, template <typename> class C>
typename C<T>::signed_type findMSB(C<T> const & Value);
///@}
}//namespace integer
}//namespace function
}//namespace core
using namespace core::function::integer;
/// @}
}//namespace glm
#include "func_integer.inl"

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@@ -1,111 +1,130 @@
///////////////////////////////////////////////////////////////////////////////////////////////////
// OpenGL Mathematics Copyright (c) 2005 - 2011 G-Truc Creation (www.g-truc.net)
///////////////////////////////////////////////////////////////////////////////////////////////////
// Created : 2008-08-03
// Updated : 2010-02-04
// Licence : This source is under MIT License
// File : glm/core/func_matrix.hpp
///////////////////////////////////////////////////////////////////////////////////////////////////
///////////////////////////////////////////////////////////////////////////////////
/// OpenGL Mathematics (glm.g-truc.net)
///
/// Copyright (c) 2005 - 2011 G-Truc Creation (www.g-truc.net)
/// Permission is hereby granted, free of charge, to any person obtaining a copy
/// of this software and associated documentation files (the "Software"), to deal
/// in the Software without restriction, including without limitation the rights
/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
/// copies of the Software, and to permit persons to whom the Software is
/// furnished to do so, subject to the following conditions:
///
/// The above copyright notice and this permission notice shall be included in
/// all copies or substantial portions of the Software.
///
/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
/// THE SOFTWARE.
///
/// @ref core
/// @file glm/core/func_matrix.hpp
/// @date 2008-08-03 / 2011-06-15
/// @author Christophe Riccio
///
/// @see - <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.6</a>
///
/// @defgroup core_func_matrix Matrix functions
/// @ingroup core
///
/// For each of the following built-in matrix functions, there is both a
/// single-precision floating point version, where all arguments and return values
/// are single precision, and a double-precision floating version, where all
/// arguments and return values are double precision. Only the single-precision
/// floating point version is shown.
///////////////////////////////////////////////////////////////////////////////////
#ifndef glm_core_func_matrix
#define glm_core_func_matrix
#ifndef GLM_CORE_func_matrix
#define GLM_CORE_func_matrix GLM_VERSION
namespace glm
{
namespace core{
namespace function{
//! Define all matrix functions from Section 8.5 of GLSL 1.30.8 specification. Included in glm namespace.
namespace matrix{
/// @addtogroup core_func_matrix
/// @{
/// \addtogroup core_funcs
///@{
//! Multiply matrix x by matrix y component-wise, i.e.,
//! result[i][j] is the scalar product of x[i][j] and y[i][j].
//!
//! \li <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/matrixCompMult.xml">GLSL matrixCompMult man page</a>
//! \li GLSL 1.30.08 specification, section 8.5
/// Multiply matrix x by matrix y component-wise, i.e.,
/// result[i][j] is the scalar product of x[i][j] and y[i][j].
///
/// @see - <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/matrixCompMult.xml">GLSL matrixCompMult man page</a>
/// @see - <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.6</a>
template <typename matType>
matType matrixCompMult(
matType const & x,
matType const & y);
//! Treats the first parameter c as a column vector
//! and the second parameter r as a row vector
//! and does a linear algebraic matrix multiply c * r.
//!
//! \li <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/outerProduct.xml">GLSL outerProduct man page</a>
//! \li GLSL 1.30.08 specification, section 8.5
/// Treats the first parameter c as a column vector
/// and the second parameter r as a row vector
/// and does a linear algebraic matrix multiply c * r.
///
/// @see - <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/outerProduct.xml">GLSL outerProduct man page</a>
/// @see - <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.6</a>
template <typename vecType, typename matType>
matType outerProduct(
vecType const & c,
vecType const & r);
//! Returns the transposed matrix of x
//!
//! \li <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/transpose.xml">GLSL transpose man page</a>
//! \li GLSL 1.30.08 specification, section 8.5
/// Returns the transposed matrix of x
///
/// @see - <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/transpose.xml">GLSL transpose man page</a>
/// @see - <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.6</a>
template <typename matType>
typename matType::transpose_type transpose(
matType const & x);
//! Return the determinant of a mat2 matrix.
//!
//! \li <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/determinant.xml">GLSL determinant man page</a>
//! \li GLSL 1.30.08 specification, section 8.5
/// Return the determinant of a mat2 matrix.
///
/// @see - <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/determinant.xml">GLSL determinant man page</a>
/// @see - <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.6</a>
template <typename T>
typename detail::tmat2x2<T>::value_type determinant(
detail::tmat2x2<T> const & m);
//! Return the determinant of a mat3 matrix.
//!
//! \li <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/determinant.xml">GLSL determinant man page</a>
//! \li GLSL 1.30.08 specification, section 8.5
/// Return the determinant of a mat3 matrix.
///
/// @see - <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/determinant.xml">GLSL determinant man page</a>
/// @see - <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.6</a>
template <typename T>
typename detail::tmat3x3<T>::value_type determinant(
detail::tmat3x3<T> const & m);
//! Return the determinant of a mat4 matrix.
//!
//! \li <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/determinant.xml">GLSL determinant man page</a>
//! \li GLSL 1.30.08 specification, section 8.5
/// Return the determinant of a mat4 matrix.
///
/// @see - <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/determinant.xml">GLSL determinant man page</a>
/// @see - <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.6</a>
template <typename T>
typename detail::tmat4x4<T>::value_type determinant(
detail::tmat4x4<T> const & m);
//! Return the inverse of a mat2 matrix.
//!
//! \li <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/inverse.xml">GLSL inverse man page</a>
//! \li GLSL 1.40.07 specification, section 8.5
/// Return the inverse of a mat2 matrix.
///
/// @see - <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/inverse.xml">GLSL inverse man page</a>
/// @see - <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.6</a>
template <typename T>
detail::tmat2x2<T> inverse(
detail::tmat2x2<T> const & m);
//! Return the inverse of a mat3 matrix.
//!
//! \li <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/inverse.xml">GLSL inverse man page</a>
//! \li GLSL 1.40.07 specification, section 8.5
/// Return the inverse of a mat3 matrix.
///
/// @see - <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/inverse.xml">GLSL inverse man page</a>
/// @see - <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.6</a>
template <typename T>
detail::tmat3x3<T> inverse(
detail::tmat3x3<T> const & m);
//! Return the inverse of a mat4 matrix.
//!
//! \li <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/inverse.xml">GLSL inverse man page</a>
//! \li GLSL 1.40.07 specification, section 8.5
/// Return the inverse of a mat4 matrix.
///
/// @see - <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/inverse.xml">GLSL inverse man page</a>
/// @see - <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.6</a>
template <typename T>
detail::tmat4x4<T> inverse(
detail::tmat4x4<T> const & m);
///@}
}//namespace matrix
}//namespace function
}//namespace core
using namespace core::function::matrix;
/// @}
}//namespace glm
#include "func_matrix.inl"
#endif//glm_core_func_matrix
#endif//GLM_CORE_func_matrix

View File

@@ -1,42 +1,57 @@
///////////////////////////////////////////////////////////////////////////////////////////////////
// OpenGL Mathematics Copyright (c) 2005 - 2011 G-Truc Creation (www.g-truc.net)
///////////////////////////////////////////////////////////////////////////////////////////////////
// Created : 2008-03-08
// Updated : 2010-02-04
// Licence : This source is under MIT License
// File : glm/core/func_matrix.inl
///////////////////////////////////////////////////////////////////////////////////////////////////
///////////////////////////////////////////////////////////////////////////////////
/// OpenGL Mathematics (glm.g-truc.net)
///
/// Copyright (c) 2005 - 2011 G-Truc Creation (www.g-truc.net)
/// Permission is hereby granted, free of charge, to any person obtaining a copy
/// of this software and associated documentation files (the "Software"), to deal
/// in the Software without restriction, including without limitation the rights
/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
/// copies of the Software, and to permit persons to whom the Software is
/// furnished to do so, subject to the following conditions:
///
/// The above copyright notice and this permission notice shall be included in
/// all copies or substantial portions of the Software.
///
/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
/// THE SOFTWARE.
///
/// @ref core
/// @file glm/core/func_matrix.inl
/// @date 2008-03-08 / 2011-06-15
/// @author Christophe Riccio
///////////////////////////////////////////////////////////////////////////////////
namespace glm
{
namespace core{
namespace function{
namespace matrix{
// matrixCompMult
template <typename matType>
GLM_FUNC_QUALIFIER matType matrixCompMult
// matrixCompMult
template <typename matType>
GLM_FUNC_QUALIFIER matType matrixCompMult
(
matType const & x,
matType const & y
)
{
{
GLM_STATIC_ASSERT(detail::type<typename matType::value_type>::is_float, "'matrixCompMult' only accept floating-point inputs");
matType result(matType::null);
matType result(matType::null);
for(typename matType::size_type i = 0; i < matType::col_size(); ++i)
result[i] = x[i] * y[i];
return result;
}
return result;
}
// outerProduct
template <typename T>
GLM_FUNC_QUALIFIER detail::tmat2x2<T> outerProduct
template <typename T>
GLM_FUNC_QUALIFIER detail::tmat2x2<T> outerProduct
(
detail::tvec2<T> const & c,
detail::tvec2<T> const & r
)
{
{
GLM_STATIC_ASSERT(detail::type<T>::is_float, "'outerProduct' only accept floating-point inputs");
detail::tmat2x2<T> m(detail::tmat2x2<T>::null);
@@ -44,40 +59,40 @@ namespace glm
m[0][1] = c[1] * r[0];
m[1][0] = c[0] * r[1];
m[1][1] = c[1] * r[1];
return m;
}
return m;
}
template <typename T>
GLM_FUNC_QUALIFIER detail::tmat3x3<T> outerProduct
template <typename T>
GLM_FUNC_QUALIFIER detail::tmat3x3<T> outerProduct
(
detail::tvec3<T> const & c,
detail::tvec3<T> const & r
)
{
{
GLM_STATIC_ASSERT(detail::type<T>::is_float, "'outerProduct' only accept floating-point inputs");
detail::tmat3x3<T> m(detail::tmat3x3<T>::null);
for(typename detail::tmat3x3<T>::size_type i = 0; i < detail::tmat3x3<T>::col_size(); ++i)
m[i] = c * r[i];
return m;
}
return m;
}
template <typename T>
GLM_FUNC_QUALIFIER detail::tmat4x4<T> outerProduct
template <typename T>
GLM_FUNC_QUALIFIER detail::tmat4x4<T> outerProduct
(
detail::tvec4<T> const & c,
detail::tvec4<T> const & r
)
{
{
GLM_STATIC_ASSERT(detail::type<T>::is_float, "'outerProduct' only accept floating-point inputs");
detail::tmat4x4<T> m(detail::tmat4x4<T>::null);
for(typename detail::tmat4x4<T>::size_type i = 0; i < detail::tmat4x4<T>::col_size(); ++i)
m[i] = c * r[i];
return m;
}
return m;
}
template <typename T>
template <typename T>
GLM_FUNC_QUALIFIER detail::tmat2x3<T> outerProduct
(
detail::tvec3<T> const & c,
@@ -96,7 +111,7 @@ namespace glm
return m;
}
template <typename T>
template <typename T>
GLM_FUNC_QUALIFIER detail::tmat3x2<T> outerProduct
(
detail::tvec2<T> const & c,
@@ -207,113 +222,113 @@ namespace glm
return m;
}
template <typename T>
GLM_FUNC_QUALIFIER detail::tmat2x2<T> transpose
template <typename T>
GLM_FUNC_QUALIFIER detail::tmat2x2<T> transpose
(
detail::tmat2x2<T> const & m
)
{
{
GLM_STATIC_ASSERT(detail::type<T>::is_float, "'transpose' only accept floating-point inputs");
detail::tmat2x2<T> result(detail::tmat2x2<T>::null);
result[0][0] = m[0][0];
result[0][1] = m[1][0];
result[1][0] = m[0][1];
result[1][1] = m[1][1];
return result;
}
detail::tmat2x2<T> result(detail::tmat2x2<T>::null);
result[0][0] = m[0][0];
result[0][1] = m[1][0];
result[1][0] = m[0][1];
result[1][1] = m[1][1];
return result;
}
template <typename T>
GLM_FUNC_QUALIFIER detail::tmat3x3<T> transpose
template <typename T>
GLM_FUNC_QUALIFIER detail::tmat3x3<T> transpose
(
detail::tmat3x3<T> const & m
)
{
{
GLM_STATIC_ASSERT(detail::type<T>::is_float, "'transpose' only accept floating-point inputs");
detail::tmat3x3<T> result(detail::tmat3x3<T>::null);
result[0][0] = m[0][0];
result[0][1] = m[1][0];
result[0][2] = m[2][0];
detail::tmat3x3<T> result(detail::tmat3x3<T>::null);
result[0][0] = m[0][0];
result[0][1] = m[1][0];
result[0][2] = m[2][0];
result[1][0] = m[0][1];
result[1][1] = m[1][1];
result[1][2] = m[2][1];
result[1][0] = m[0][1];
result[1][1] = m[1][1];
result[1][2] = m[2][1];
result[2][0] = m[0][2];
result[2][1] = m[1][2];
result[2][2] = m[2][2];
return result;
}
result[2][0] = m[0][2];
result[2][1] = m[1][2];
result[2][2] = m[2][2];
return result;
}
template <typename T>
GLM_FUNC_QUALIFIER detail::tmat4x4<T> transpose
template <typename T>
GLM_FUNC_QUALIFIER detail::tmat4x4<T> transpose
(
detail::tmat4x4<T> const & m
)
{
{
GLM_STATIC_ASSERT(detail::type<T>::is_float, "'transpose' only accept floating-point inputs");
detail::tmat4x4<T> result(detail::tmat4x4<T>::null);
result[0][0] = m[0][0];
result[0][1] = m[1][0];
result[0][2] = m[2][0];
result[0][3] = m[3][0];
detail::tmat4x4<T> result(detail::tmat4x4<T>::null);
result[0][0] = m[0][0];
result[0][1] = m[1][0];
result[0][2] = m[2][0];
result[0][3] = m[3][0];
result[1][0] = m[0][1];
result[1][1] = m[1][1];
result[1][2] = m[2][1];
result[1][3] = m[3][1];
result[1][0] = m[0][1];
result[1][1] = m[1][1];
result[1][2] = m[2][1];
result[1][3] = m[3][1];
result[2][0] = m[0][2];
result[2][1] = m[1][2];
result[2][2] = m[2][2];
result[2][3] = m[3][2];
result[2][0] = m[0][2];
result[2][1] = m[1][2];
result[2][2] = m[2][2];
result[2][3] = m[3][2];
result[3][0] = m[0][3];
result[3][1] = m[1][3];
result[3][2] = m[2][3];
result[3][3] = m[3][3];
return result;
}
result[3][0] = m[0][3];
result[3][1] = m[1][3];
result[3][2] = m[2][3];
result[3][3] = m[3][3];
return result;
}
template <typename T>
GLM_FUNC_QUALIFIER detail::tmat2x3<T> transpose
template <typename T>
GLM_FUNC_QUALIFIER detail::tmat2x3<T> transpose
(
detail::tmat3x2<T> const & m
)
{
{
GLM_STATIC_ASSERT(detail::type<T>::is_float, "'transpose' only accept floating-point inputs");
detail::tmat2x3<T> result(detail::tmat2x3<T>::null);
result[0][0] = m[0][0];
result[0][1] = m[1][0];
detail::tmat2x3<T> result(detail::tmat2x3<T>::null);
result[0][0] = m[0][0];
result[0][1] = m[1][0];
result[0][2] = m[2][0];
result[1][0] = m[0][1];
result[1][1] = m[1][1];
result[1][0] = m[0][1];
result[1][1] = m[1][1];
result[1][2] = m[2][1];
return result;
}
return result;
}
template <typename T>
GLM_FUNC_QUALIFIER detail::tmat3x2<T> transpose
template <typename T>
GLM_FUNC_QUALIFIER detail::tmat3x2<T> transpose
(
detail::tmat2x3<T> const & m
)
{
{
GLM_STATIC_ASSERT(detail::type<T>::is_float, "'transpose' only accept floating-point inputs");
detail::tmat3x2<T> result(detail::tmat3x2<T>::null);
result[0][0] = m[0][0];
result[0][1] = m[1][0];
result[1][0] = m[0][1];
result[1][1] = m[1][1];
result[2][0] = m[0][2];
result[2][1] = m[1][2];
return result;
}
detail::tmat3x2<T> result(detail::tmat3x2<T>::null);
result[0][0] = m[0][0];
result[0][1] = m[1][0];
result[1][0] = m[0][1];
result[1][1] = m[1][1];
result[2][0] = m[0][2];
result[2][1] = m[1][2];
return result;
}
template <typename T>
template <typename T>
GLM_FUNC_QUALIFIER detail::tmat2x4<T> transpose
(
detail::tmat4x2<T> const & m
@@ -322,18 +337,18 @@ namespace glm
GLM_STATIC_ASSERT(detail::type<T>::is_float, "'transpose' only accept floating-point inputs");
detail::tmat2x4<T> result(detail::tmat2x4<T>::null);
result[0][0] = m[0][0];
result[0][1] = m[1][0];
result[0][0] = m[0][0];
result[0][1] = m[1][0];
result[0][2] = m[2][0];
result[0][3] = m[3][0];
result[1][0] = m[0][1];
result[1][1] = m[1][1];
result[1][0] = m[0][1];
result[1][1] = m[1][1];
result[1][2] = m[2][1];
result[1][3] = m[3][1];
return result;
}
template <typename T>
template <typename T>
GLM_FUNC_QUALIFIER detail::tmat4x2<T> transpose
(
detail::tmat2x4<T> const & m
@@ -341,19 +356,19 @@ namespace glm
{
GLM_STATIC_ASSERT(detail::type<T>::is_float, "'transpose' only accept floating-point inputs");
detail::tmat4x2<T> result(detail::tmat4x2<T>::null);
result[0][0] = m[0][0];
result[0][1] = m[1][0];
result[1][0] = m[0][1];
result[1][1] = m[1][1];
result[2][0] = m[0][2];
result[2][1] = m[1][2];
result[3][0] = m[0][3];
result[3][1] = m[1][3];
return result;
detail::tmat4x2<T> result(detail::tmat4x2<T>::null);
result[0][0] = m[0][0];
result[0][1] = m[1][0];
result[1][0] = m[0][1];
result[1][1] = m[1][1];
result[2][0] = m[0][2];
result[2][1] = m[1][2];
result[3][0] = m[0][3];
result[3][1] = m[1][3];
return result;
}
template <typename T>
template <typename T>
GLM_FUNC_QUALIFIER detail::tmat3x4<T> transpose
(
detail::tmat4x3<T> const & m
@@ -362,22 +377,22 @@ namespace glm
GLM_STATIC_ASSERT(detail::type<T>::is_float, "'transpose' only accept floating-point inputs");
detail::tmat3x4<T> result(detail::tmat3x4<T>::null);
result[0][0] = m[0][0];
result[0][1] = m[1][0];
result[0][0] = m[0][0];
result[0][1] = m[1][0];
result[0][2] = m[2][0];
result[0][3] = m[3][0];
result[1][0] = m[0][1];
result[1][1] = m[1][1];
result[1][0] = m[0][1];
result[1][1] = m[1][1];
result[1][2] = m[2][1];
result[1][3] = m[3][1];
result[2][0] = m[0][2];
result[2][1] = m[1][2];
result[2][0] = m[0][2];
result[2][1] = m[1][2];
result[2][2] = m[2][2];
result[2][3] = m[3][2];
return result;
}
template <typename T>
template <typename T>
GLM_FUNC_QUALIFIER detail::tmat4x3<T> transpose
(
detail::tmat3x4<T> const & m
@@ -385,20 +400,20 @@ namespace glm
{
GLM_STATIC_ASSERT(detail::type<T>::is_float, "'transpose' only accept floating-point inputs");
detail::tmat4x3<T> result(detail::tmat4x3<T>::null);
result[0][0] = m[0][0];
result[0][1] = m[1][0];
detail::tmat4x3<T> result(detail::tmat4x3<T>::null);
result[0][0] = m[0][0];
result[0][1] = m[1][0];
result[0][2] = m[2][0];
result[1][0] = m[0][1];
result[1][1] = m[1][1];
result[1][0] = m[0][1];
result[1][1] = m[1][1];
result[1][2] = m[2][1];
result[2][0] = m[0][2];
result[2][1] = m[1][2];
result[2][0] = m[0][2];
result[2][1] = m[1][2];
result[2][2] = m[2][2];
result[3][0] = m[0][3];
result[3][1] = m[1][3];
result[3][0] = m[0][3];
result[3][1] = m[1][3];
result[3][2] = m[2][3];
return result;
return result;
}
template <typename T>
@@ -448,9 +463,9 @@ namespace glm
- (m[1][0] * SubFactor02 - m[1][1] * SubFactor04 + m[1][2] * SubFactor05));
return m[0][0] * DetCof[0]
+ m[0][1] * DetCof[1]
+ m[0][2] * DetCof[2]
+ m[0][3] * DetCof[3];
+ m[0][1] * DetCof[1]
+ m[0][2] * DetCof[2]
+ m[0][3] * DetCof[3];
}
template <typename T>
@@ -564,8 +579,4 @@ namespace glm
return Inverse;
}
}//namespace matrix
}//namespace function
}//namespace core
}//namespace glm

View File

@@ -1,60 +1,77 @@
///////////////////////////////////////////////////////////////////////////////////////////////////
// OpenGL Mathematics Copyright (c) 2005 - 2011 G-Truc Creation (www.g-truc.net)
///////////////////////////////////////////////////////////////////////////////////////////////////
// Created : 2008-08-01
// Updated : 2008-09-10
// Licence : This source is under MIT License
// File : glm/core/func_noise.hpp
///////////////////////////////////////////////////////////////////////////////////////////////////
///////////////////////////////////////////////////////////////////////////////////
/// OpenGL Mathematics (glm.g-truc.net)
///
/// Copyright (c) 2005 - 2011 G-Truc Creation (www.g-truc.net)
/// Permission is hereby granted, free of charge, to any person obtaining a copy
/// of this software and associated documentation files (the "Software"), to deal
/// in the Software without restriction, including without limitation the rights
/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
/// copies of the Software, and to permit persons to whom the Software is
/// furnished to do so, subject to the following conditions:
///
/// The above copyright notice and this permission notice shall be included in
/// all copies or substantial portions of the Software.
///
/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
/// THE SOFTWARE.
///
/// @ref core
/// @file glm/core/func_noise.hpp
/// @date 2008-08-01 / 2011-06-18
/// @author Christophe Riccio
///
/// @see - <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.13</a>
///
/// @defgroup core_func_noise Noise functions
/// @ingroup core
///
/// Noise functions are stochastic functions that can be used to increase visual
/// complexity. Values returned by the following noise functions give the
/// appearance of randomness, but are not truly random.
///////////////////////////////////////////////////////////////////////////////////
#ifndef glm_core_func_noise
#define glm_core_func_noise
#define glm_core_func_noise GLM_VERSION
namespace glm
{
namespace core{
namespace function{
// Define all noise functions from Section 8.9 of GLSL 1.30.8 specification. Included in glm namespace.
namespace noise{
/// @addtogroup core_func_noise
/// @{
/// \addtogroup core_funcs
///@{
//! Returns a 1D noise value based on the input value x.
//!
//! \li <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/noise1.xml">GLSL noise1 man page</a>
//! \li GLSL 1.30.08 specification, section 8.9
/// Returns a 1D noise value based on the input value x.
///
/// @see - <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/noise1.xml">GLSL noise1 man page</a>
/// @see - <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.13</a>
template <typename genType>
typename genType::value_type noise1(genType const & x);
//! Returns a 2D noise value based on the input value x.
//!
//! \li <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/noise2.xml">GLSL noise2 man page</a>
//! \li GLSL 1.30.08 specification, section 8.9
/// Returns a 2D noise value based on the input value x.
///
/// @see - <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/noise2.xml">GLSL noise2 man page</a>
/// @see - <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.13</a>
template <typename genType>
detail::tvec2<typename genType::value_type> noise2(genType const & x);
//! Returns a 3D noise value based on the input value x.
//!
//! \li <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/noise3.xml">GLSL noise3 man page</a>
//! \li GLSL 1.30.08 specification, section 8.9
/// Returns a 3D noise value based on the input value x.
///
/// @see - <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/noise3.xml">GLSL noise3 man page</a>
/// @see - <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.13</a>
template <typename genType>
detail::tvec3<typename genType::value_type> noise3(genType const & x);
//! Returns a 4D noise value based on the input value x.
//!
//! \li <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/noise4.xml">GLSL noise4 man page</a>
//! \li GLSL 1.30.08 specification, section 8.9
/// Returns a 4D noise value based on the input value x.
///
/// @see - <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/noise4.xml">GLSL noise4 man page</a>
/// @see - <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.13</a>
template <typename genType>
detail::tvec4<typename genType::value_type> noise4(genType const & x);
///@}
}//namespace noise
}//namespace function
}//namespace core
using namespace core::function::noise;
/// @}
}//namespace glm
#include "func_noise.inl"

View File

@@ -1,21 +1,32 @@
///////////////////////////////////////////////////////////////////////////////////////////////////
// OpenGL Mathematics Copyright (c) 2005 - 2011 G-Truc Creation (www.g-truc.net)
///////////////////////////////////////////////////////////////////////////////////////////////////
// Created : 2008-08-01
// Updated : 2011-04-14
// Licence : This source is under MIT License
// File : glm/core/func_noise.inl
///////////////////////////////////////////////////////////////////////////////////////////////////
///////////////////////////////////////////////////////////////////////////////////
/// OpenGL Mathematics (glm.g-truc.net)
///
/// Copyright (c) 2005 - 2011 G-Truc Creation (www.g-truc.net)
/// Permission is hereby granted, free of charge, to any person obtaining a copy
/// of this software and associated documentation files (the "Software"), to deal
/// in the Software without restriction, including without limitation the rights
/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
/// copies of the Software, and to permit persons to whom the Software is
/// furnished to do so, subject to the following conditions:
///
/// The above copyright notice and this permission notice shall be included in
/// all copies or substantial portions of the Software.
///
/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
/// THE SOFTWARE.
///
/// @ref core
/// @file glm/core/func_noise.inl
/// @date 2008-08-01 / 2011-06-15
/// @author Christophe Riccio
///////////////////////////////////////////////////////////////////////////////////
namespace glm
{
namespace core{
namespace function{
namespace noise{
}//namespace noise
}//namespace function
}//namespace core
}//namespace glm

View File

@@ -1,132 +1,194 @@
///////////////////////////////////////////////////////////////////////////////////////////////////
// OpenGL Mathematics Copyright (c) 2005 - 2011 G-Truc Creation (www.g-truc.net)
///////////////////////////////////////////////////////////////////////////////////////////////////
// Created : 2010-03-17
// Updated : 2010-03-17
// Licence : This source is under MIT License
// File : glm/core/func_packing.hpp
///////////////////////////////////////////////////////////////////////////////////////////////////
///////////////////////////////////////////////////////////////////////////////////
/// OpenGL Mathematics (glm.g-truc.net)
///
/// Copyright (c) 2005 - 2011 G-Truc Creation (www.g-truc.net)
/// Permission is hereby granted, free of charge, to any person obtaining a copy
/// of this software and associated documentation files (the "Software"), to deal
/// in the Software without restriction, including without limitation the rights
/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
/// copies of the Software, and to permit persons to whom the Software is
/// furnished to do so, subject to the following conditions:
///
/// The above copyright notice and this permission notice shall be included in
/// all copies or substantial portions of the Software.
///
/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
/// THE SOFTWARE.
///
/// @ref core
/// @file glm/core/func_packing.hpp
/// @date 2010-03-17 / 2011-06-15
/// @author Christophe Riccio
///
/// @see - <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.4</a>
///
/// @defgroup core_func_packing Floating-Point Pack and Unpack Functions
/// @ingroup core
///
/// These functions do not operate component-wise, rather as described in each case.
///////////////////////////////////////////////////////////////////////////////////
#ifndef glm_core_func_packing
#define glm_core_func_packing
#ifndef GLM_CORE_func_packing
#define GLM_CORE_func_packing GLM_VERSION
namespace glm
{
namespace core{
namespace function{
//! Define packing functions from section 8.4 floating-point pack and unpack functions of GLSL 4.00.8 specification
namespace packing
{
/// \addtogroup core_funcs
///@{
{
/// @addtogroup core_func_packing
/// @{
//! First, converts each component of the normalized floating-point value v into 8- or 16-bit integer values.
//! Then, the results are packed into the returned 32-bit unsigned integer.
//!
//! The conversion for component c of v to fixed point is done as follows:
//! packUnorm2x16: round(clamp(c, 0, +1) * 65535.0)
//!
//! The first component of the vector will be written to the least significant bits of the output;
//! the last component will be written to the most significant bits.
//!
//! \li <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/packUnorm2x16.xml">GLSL packUnorm2x16 man page</a>
//! \li GLSL 4.00.08 specification, section 8.4
detail::uint32 packUnorm2x16(detail::tvec2<detail::float32> const & v);
//! First, converts each component of the normalized floating-point value v into 8- or 16-bit integer values.
//! Then, the results are packed into the returned 32-bit unsigned integer.
//!
//! The conversion for component c of v to fixed point is done as follows:
//! packUnorm2x16: round(clamp(c, 0, +1) * 65535.0)
//!
//! The first component of the vector will be written to the least significant bits of the output;
//! the last component will be written to the most significant bits.
//!
/// @see - <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/packUnorm2x16.xml">GLSL packUnorm2x16 man page</a>
/// @see - <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.4</a>
detail::uint32 packUnorm2x16(detail::tvec2<detail::float32> const & v);
//! First, converts each component of the normalized floating-point value v into 8- or 16-bit integer values.
//! Then, the results are packed into the returned 32-bit unsigned integer.
//!
//! The conversion for component c of v to fixed point is done as follows:
//! packSnorm2x16: round(clamp(v, -1, +1) * 32767.0)
//!
//! The first component of the vector will be written to the least significant bits of the output;
//! the last component will be written to the most significant bits.
//!
/// @see - <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/packSnorm2x16.xml">GLSL packSnorm2x16 man page</a>
/// @see - <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.4</a>
detail::uint32 packSnorm2x16(detail::tvec2<detail::float32> const & v);
//! First, converts each component of the normalized floating-point value v into 8- or 16-bit integer values.
//! Then, the results are packed into the returned 32-bit unsigned integer.
//!
//! The conversion for component c of v to fixed point is done as follows:
//! packUnorm4x8: round(clamp(c, 0, +1) * 255.0)
//!
//! The first component of the vector will be written to the least significant bits of the output;
//! the last component will be written to the most significant bits.
//!
/// @see - <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/packUnorm4x8.xml">GLSL packUnorm4x8 man page</a>
/// @see - <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.4</a>
detail::uint32 packUnorm4x8(detail::tvec4<detail::float32> const & v);
//! First, converts each component of the normalized floating-point value v into 8- or 16-bit integer values.
//! Then, the results are packed into the returned 32-bit unsigned integer.
//!
//! The conversion for component c of v to fixed point is done as follows:
//! packUnorm4x8: round(clamp(c, 0, +1) * 255.0)
//!
//! The first component of the vector will be written to the least significant bits of the output;
//! the last component will be written to the most significant bits.
//!
//! \li <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/packUnorm4x8.xml">GLSL packUnorm4x8 man page</a>
//! \li GLSL 4.00.08 specification, section 8.4
detail::uint32 packUnorm4x8(detail::tvec4<detail::float32> const & v);
//! First, converts each component of the normalized floating-point value v into 8- or 16-bit integer values.
//! Then, the results are packed into the returned 32-bit unsigned integer.
//!
//! The conversion for component c of v to fixed point is done as follows:
//! packSnorm4x8: round(clamp(c, -1, +1) * 127.0)
//!
//! The first component of the vector will be written to the least significant bits of the output;
//! the last component will be written to the most significant bits.
//!
/// @see - <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/packSnorm4x8.xml">GLSL packSnorm4x8 man page</a>
/// @see - <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.4</a>
detail::uint32 packSnorm4x8(detail::tvec4<detail::float32> const & v);
//! First, unpacks a single 32-bit unsigned integer p into a pair of 16-bit unsigned integers, four 8-bit unsigned integers, or four 8-bit signed integers.
//! Then, each component is converted to a normalized floating-point value to generate the returned two- or four-component vector.
//!
//! The conversion for unpacked fixed-point value f to floating point is done as follows:
//! unpackUnorm2x16: f / 65535.0
//!
//! The first component of the returned vector will be extracted from the least significant bits of the input;
//! the last component will be extracted from the most significant bits.
//!
/// @see - <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/unpackUnorm2x16.xml">GLSL unpackUnorm2x16 man page</a>
/// @see - <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.4</a>
detail::tvec2<detail::float32> unpackUnorm2x16(detail::uint32 const & p);
//! First, unpacks a single 32-bit unsigned integer p into a pair of 16-bit unsigned integers, four 8-bit unsigned integers, or four 8-bit signed integers.
//! Then, each component is converted to a normalized floating-point value to generate the returned two- or four-component vector.
//!
//! The conversion for unpacked fixed-point value f to floating point is done as follows:
//! unpackSnorm2x16: clamp(f / 32767.0, -1, +1)
//!
//! The first component of the returned vector will be extracted from the least significant bits of the input;
//! the last component will be extracted from the most significant bits.
//!
/// @see - <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/unpackSnorm2x16.xml">GLSL unpackSnorm2x16 man page</a>
/// @see - <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.4</a>
detail::tvec2<detail::float32> unpackSnorm2x16(detail::uint32 const & p);
/// First, unpacks a single 32-bit unsigned integer p into a pair of 16-bit unsigned integers, four 8-bit unsigned integers, or four 8-bit signed integers.
/// Then, each component is converted to a normalized floating-point value to generate the returned two- or four-component vector.
///
/// The conversion for unpacked fixed-point value f to floating point is done as follows:
/// unpackUnorm4x8: f / 255.0
///
/// The first component of the returned vector will be extracted from the least significant bits of the input;
/// the last component will be extracted from the most significant bits.
///
/// @see - <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/unpackUnorm4x8.xml">GLSL unpackUnorm4x8 man page</a>
/// @see - <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.4</a>
detail::tvec4<detail::float32> unpackUnorm4x8(detail::uint32 const & p);
//! First, converts each component of the normalized floating-point value v into 8- or 16-bit integer values.
//! Then, the results are packed into the returned 32-bit unsigned integer.
//!
//! The conversion for component c of v to fixed point is done as follows:
//! packSnorm4x8: round(clamp(c, -1, +1) * 127.0)
//!
//! The first component of the vector will be written to the least significant bits of the output;
//! the last component will be written to the most significant bits.
//!
//! \li <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/packSnorm4x8.xml">GLSL packSnorm4x8 man page</a>
//! \li GLSL 4.00.08 specification, section 8.4
detail::uint32 packSnorm4x8(detail::tvec4<detail::float32> const & v);
/// First, unpacks a single 32-bit unsigned integer p into a pair of 16-bit unsigned integers, four 8-bit unsigned integers, or four 8-bit signed integers.
/// Then, each component is converted to a normalized floating-point value to generate the returned two- or four-component vector.
///
/// The conversion for unpacked fixed-point value f to floating point is done as follows:
/// unpackSnorm4x8: clamp(f / 127.0, -1, +1)
///
/// The first component of the returned vector will be extracted from the least significant bits of the input;
/// the last component will be extracted from the most significant bits.
///
/// @see - <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/unpackSnorm4x8.xml">GLSL unpackSnorm4x8 man page</a>
/// @see - <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.4</a>
detail::tvec4<detail::float32> unpackSnorm4x8(detail::uint32 const & p);
//! First, unpacks a single 32-bit unsigned integer p into a pair of 16-bit unsigned integers, four 8-bit unsigned integers, or four 8-bit signed integers.
//! Then, each component is converted to a normalized floating-point value to generate the returned two- or four-component vector.
//!
//! The conversion for unpacked fixed-point value f to floating point is done as follows:
//! unpackUnorm2x16: f / 65535.0
//!
//! The first component of the returned vector will be extracted from the least significant bits of the input;
//! the last component will be extracted from the most significant bits.
//!
//! \li <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/unpackUnorm2x16.xml">GLSL unpackUnorm2x16 man page</a>
//! \li GLSL 4.00.08 specification, section 8.4
detail::tvec2<detail::float32> unpackUnorm2x16(detail::uint32 const & p);
//! First, unpacks a single 32-bit unsigned integer p into a pair of 16-bit unsigned integers, four 8-bit unsigned integers, or four 8-bit signed integers.
//! Then, each component is converted to a normalized floating-point value to generate the returned two- or four-component vector.
//!
//! The conversion for unpacked fixed-point value f to floating point is done as follows:
//! unpackUnorm4x8: f / 255.0
//!
//! The first component of the returned vector will be extracted from the least significant bits of the input;
//! the last component will be extracted from the most significant bits.
//!
//! \li <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/unpackUnorm4x8.xml">GLSL unpackUnorm4x8 man page</a>
//! \li GLSL 4.00.08 specification, section 8.4
detail::tvec4<detail::float32> unpackUnorm4x8(detail::uint32 const & p);
/// Returns a double-precision value obtained by packing the components of v into a 64-bit value.
/// If an IEEE 754 Inf or NaN is created, it will not signal, and the resulting floating point value is unspecified.
/// Otherwise, the bit- level representation of v is preserved.
/// The first vector component specifies the 32 least significant bits;
/// the second component specifies the 32 most significant bits.
///
/// @see - <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/packDouble2x32.xml">GLSL packDouble2x32 man page</a>
/// @see - <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.4</a>
double packDouble2x32(detail::tvec2<detail::uint32> const & v);
//! First, unpacks a single 32-bit unsigned integer p into a pair of 16-bit unsigned integers, four 8-bit unsigned integers, or four 8-bit signed integers.
//! Then, each component is converted to a normalized floating-point value to generate the returned two- or four-component vector.
//!
//! The conversion for unpacked fixed-point value f to floating point is done as follows:
//! unpackSnorm4x8: clamp(f / 127.0, -1, +1)
//!
//! The first component of the returned vector will be extracted from the least significant bits of the input;
//! the last component will be extracted from the most significant bits.
//!
//! \li <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/unpackSnorm4x8.xml">GLSL unpackSnorm4x8 man page</a>
//! \li GLSL 4.00.08 specification, section 8.4
detail::tvec4<detail::float32> unpackSnorm4x8(detail::uint32 const & p);
/// Returns a two-component unsigned integer vector representation of v.
/// The bit-level representation of v is preserved.
/// The first component of the vector contains the 32 least significant bits of the double;
/// the second component consists the 32 most significant bits.
///
/// @see - <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/unpackDouble2x32.xml">GLSL unpackDouble2x32 man page</a>
/// @see - <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.4</a>
detail::tvec2<detail::uint32> unpackDouble2x32(double const & v);
//! Returns a double-precision value obtained by packing the components of v into a 64-bit value.
//! If an IEEE 754 Inf or NaN is created, it will not signal, and the resulting floating point value is unspecified.
//! Otherwise, the bit- level representation of v is preserved.
//! The first vector component specifies the 32 least significant bits;
//! the second component specifies the 32 most significant bits.
//!
//! \li <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/packDouble2x32.xml">GLSL packDouble2x32 man page</a>
//! \li GLSL 4.00.08 specification, section 8.4
double packDouble2x32(detail::tvec2<detail::uint32> const & v);
//! Returns a two-component unsigned integer vector representation of v.
//! The bit-level representation of v is preserved.
//! The first component of the vector contains the 32 least significant bits of the double;
//! the second component consists the 32 most significant bits.
//!
//! \li <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/unpackDouble2x32.xml">GLSL unpackDouble2x32 man page</a>
//! \li GLSL 4.00.08 specification, section 8.4
detail::tvec2<detail::uint32> unpackDouble2x32(double const & v);
///@}
}//namespace packing
}//namespace function
}//namespace core
using namespace core::function::packing;
/// Returns an unsigned integer obtained by converting the components of a two-component floating-point vector
/// to the 16-bit floating-point representation found in the OpenGL Specification,
/// and then packing these two 16- bit integers into a 32-bit unsigned integer.
/// The first vector component specifies the 16 least-significant bits of the result;
/// the second component specifies the 16 most-significant bits.
///
/// @see - <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/packHalf2x16.xml">GLSL packHalf2x16 man page</a>
/// @see - <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.4</a>
uint packHalf2x16(vec2 const & v);
/// Returns a two-component floating-point vector with components obtained by unpacking a 32-bit unsigned integer into a pair of 16-bit values,
/// interpreting those values as 16-bit floating-point numbers according to the OpenGL Specification,
/// and converting them to 32-bit floating-point values.
/// The first component of the vector is obtained from the 16 least-significant bits of v;
/// the second component is obtained from the 16 most-significant bits of v.
///
/// @see - <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/unpackHalf2x16.xml">GLSL unpackHalf2x16 man page</a>
/// @see - <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.4</a>
vec2 unpackHalf2x16(uint const & v);
/// @}
}//namespace glm
#include "func_packing.inl"
#endif//glm_core_func_packing
#endif//GLM_CORE_func_packing

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@@ -1,16 +1,32 @@
///////////////////////////////////////////////////////////////////////////////////////////////////
// OpenGL Mathematics Copyright (c) 2005 - 2011 G-Truc Creation (www.g-truc.net)
///////////////////////////////////////////////////////////////////////////////////////////////////
// Created : 2010-03-17
// Updated : 2010-03-17
// Licence : This source is under MIT License
// File : glm/core/func_packing.inl
///////////////////////////////////////////////////////////////////////////////////////////////////
///////////////////////////////////////////////////////////////////////////////////
/// OpenGL Mathematics (glm.g-truc.net)
///
/// Copyright (c) 2005 - 2011 G-Truc Creation (www.g-truc.net)
/// Permission is hereby granted, free of charge, to any person obtaining a copy
/// of this software and associated documentation files (the "Software"), to deal
/// in the Software without restriction, including without limitation the rights
/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
/// copies of the Software, and to permit persons to whom the Software is
/// furnished to do so, subject to the following conditions:
///
/// The above copyright notice and this permission notice shall be included in
/// all copies or substantial portions of the Software.
///
/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
/// THE SOFTWARE.
///
/// @ref core
/// @file glm/core/func_packing.inl
/// @date 2010-03-17 / 2011-06-15
/// @author Christophe Riccio
///////////////////////////////////////////////////////////////////////////////////
namespace glm{
namespace core{
namespace function{
namespace packing{
GLM_FUNC_QUALIFIER detail::uint32 packUnorm2x16(detail::tvec2<detail::float32> const & v)
{
@@ -140,7 +156,4 @@ GLM_FUNC_QUALIFIER vec2 unpackHalf2x16(uint const & v)
return vec2(detail::toFloat32(Unpack.x), detail::toFloat32(Unpack.y));
}
}//namespace packing
}//namespace function
}//namespace core
}//namespace glm

View File

@@ -1,61 +1,84 @@
///////////////////////////////////////////////////////////////////////////////////////////////////
// OpenGL Mathematics Copyright (c) 2005 - 2011 G-Truc Creation (www.g-truc.net)
///////////////////////////////////////////////////////////////////////////////////////////////////
// Created : 2008-08-01
// Updated : 2008-09-10
// Licence : This source is under MIT License
// File : glm/core/func_trigonometric.hpp
///////////////////////////////////////////////////////////////////////////////////////////////////
///////////////////////////////////////////////////////////////////////////////////
/// OpenGL Mathematics (glm.g-truc.net)
///
/// Copyright (c) 2005 - 2011 G-Truc Creation (www.g-truc.net)
/// Permission is hereby granted, free of charge, to any person obtaining a copy
/// of this software and associated documentation files (the "Software"), to deal
/// in the Software without restriction, including without limitation the rights
/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
/// copies of the Software, and to permit persons to whom the Software is
/// furnished to do so, subject to the following conditions:
///
/// The above copyright notice and this permission notice shall be included in
/// all copies or substantial portions of the Software.
///
/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
/// THE SOFTWARE.
///
/// @ref core
/// @file glm/core/func_trigonometric.hpp
/// @date 2008-08-01 / 2011-06-15
/// @author Christophe Riccio
///
/// @see - <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.1</a>
///
/// @defgroup core_func_trigonometric Angle and Trigonometry Functions
/// @ingroup core
///
/// Function parameters specified as angle are assumed to be in units of radians.
/// In no case will any of these functions result in a divide by zero error. If
/// the divisor of a ratio is 0, then results will be undefined.
///
/// These all operate component-wise. The description is per component.
///////////////////////////////////////////////////////////////////////////////////
#ifndef glm_core_func_trigonometric
#define glm_core_func_trigonometric
#ifndef GLM_CORE_func_trigonometric
#define GLM_CORE_func_trigonometric GLM_VERSION
namespace glm
{
namespace core{
namespace function{
//! Define Angle and trigonometry functions
//! from Section 8.1 of GLSL 1.30.8 specification.
//! Included in glm namespace.
namespace trigonometric{
/// \addtogroup core_funcs
///@{
/// @addtogroup core_func_trigonometric
/// @{
//! Converts degrees to radians and returns the result.
//!
//! \li <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/radians.xml">GLSL radians man page</a>
//! \li GLSL 1.30.08 specification, section 8.1
/// @see - <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/radians.xml">GLSL radians man page</a>
/// @see - <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.1</a>
template <typename genType>
genType radians(genType const & degrees);
//! Converts radians to degrees and returns the result.
//!
//! \li <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/degrees.xml">GLSL degrees man page</a>
//! \li GLSL 1.30.08 specification, section 8.1
/// @see - <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/degrees.xml">GLSL degrees man page</a>
/// @see - <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.1</a>
template <typename genType>
genType degrees(genType const & radians);
//! The standard trigonometric sine function.
//! The values returned by this function will range from [-1, 1].
//!
//! \li <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/sin.xml">GLSL sin man page</a>
//! \li GLSL 1.30.08 specification, section 8.1
/// @see - <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/sin.xml">GLSL sin man page</a>
/// @see - <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.1</a>
template <typename genType>
genType sin(genType const & angle);
//! The standard trigonometric cosine function.
//! The values returned by this function will range from [-1, 1].
//!
//! \li <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/cos.xml">GLSL cos man page</a>
//! \li GLSL 1.30.08 specification, section 8.1
/// @see - <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/cos.xml">GLSL cos man page</a>
/// @see - <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.1</a>
template <typename genType>
genType cos(genType const & angle);
//! The standard trigonometric tangent function.
//!
//! \li <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/tan.xml">GLSL tan man page</a>
//! \li GLSL 1.30.08 specification, section 8.1
/// @see - <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/tan.xml">GLSL tan man page</a>
/// @see - <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.1</a>
template <typename genType>
genType tan(genType const & angle);
@@ -63,8 +86,8 @@ namespace glm
//! The range of values returned by this function is [-PI/2, PI/2].
//! Results are undefined if |x| > 1.
//!
//! \li <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/asin.xml">GLSL asin man page</a>
//! \li GLSL 1.30.08 specification, section 8.1
/// @see - <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/asin.xml">GLSL asin man page</a>
/// @see - <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.1</a>
template <typename genType>
genType asin(genType const & x);
@@ -72,8 +95,8 @@ namespace glm
//! The range of values returned by this function is [0, PI].
//! Results are undefined if |x| > 1.
//!
//! \li <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/acos.xml">GLSL acos man page</a>
//! \li GLSL 1.30.08 specification, section 8.1
/// @see - <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/acos.xml">GLSL acos man page</a>
/// @see - <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.1</a>
template <typename genType>
genType acos(genType const & x);
@@ -83,74 +106,68 @@ namespace glm
//! by this function is [-PI, PI]. Results are undefined
//! if x and y are both 0.
//!
//! \li <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/atan.xml">GLSL atan man page</a>
//! \li GLSL 1.30.08 specification, section 8.1
/// @see - <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/atan.xml">GLSL atan man page</a>
/// @see - <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.1</a>
template <typename genType>
genType atan(genType const & y, genType const & x);
//! Arc tangent. Returns an angle whose tangent is y_over_x.
//! The range of values returned by this function is [-PI/2, PI/2].
//!
//! \li <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/atan.xml">GLSL atan man page</a>
//! \li GLSL 1.30.08 specification, section 8.1
/// @see - <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/atan.xml">GLSL atan man page</a>
/// @see - <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.1</a>
template <typename genType>
genType atan(genType const & y_over_x);
//! Returns the hyperbolic sine function, (exp(x) - exp(-x)) / 2
//!
//! \li <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/sinh.xml">GLSL sinh man page</a>
//! \li GLSL 1.30.08 specification, section 8.1
/// @see - <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/sinh.xml">GLSL sinh man page</a>
/// @see - <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.1</a>
template <typename genType>
genType sinh(genType const & angle);
//! Returns the hyperbolic cosine function, (exp(x) + exp(-x)) / 2
//!
//! \li <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/cosh.xml">GLSL cosh man page</a>
//! \li GLSL 1.30.08 specification, section 8.1
/// @see - <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/cosh.xml">GLSL cosh man page</a>
/// @see - <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.1</a>
template <typename genType>
genType cosh(genType const & angle);
//! Returns the hyperbolic tangent function, sinh(angle) / cosh(angle)
//!
//! \li <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/tanh.xml">GLSL tanh man page</a>
//! \li GLSL 1.30.08 specification, section 8.1
/// @see - <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/tanh.xml">GLSL tanh man page</a>
/// @see - <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.1</a>
template <typename genType>
genType tanh(genType const & angle);
//! Arc hyperbolic sine; returns the inverse of sinh.
//!
//! \li <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/asinh.xml">GLSL asinh man page</a>
//! \li GLSL 1.30.08 specification, section 8.1
/// @see - <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/asinh.xml">GLSL asinh man page</a>
/// @see - <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.1</a>
template <typename genType>
genType asinh(genType const & x);
//! Arc hyperbolic cosine; returns the non-negative inverse
//! of cosh. Results are undefined if x < 1.
//!
//! \li <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/acosh.xml">GLSL acosh man page</a>
//! \li GLSL 1.30.08 specification, section 8.1
/// @see - <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/acosh.xml">GLSL acosh man page</a>
/// @see - <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.1</a>
template <typename genType>
genType acosh(genType const & x);
//! Arc hyperbolic tangent; returns the inverse of tanh.
//! Results are undefined if abs(x) >= 1.
//!
//! \li <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/atanh.xml">GLSL atanh man page</a>
//! \li GLSL 1.30.08 specification, section 8.1
/// @see - <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/atanh.xml">GLSL atanh man page</a>
/// @see - <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.1</a>
template <typename genType>
genType atanh(genType const & x);
///@}
}//namespace trigonometric
}//namespace function
}//namespace core
using namespace core::function::trigonometric;
/// @}
}//namespace glm
#include "func_trigonometric.inl"
#endif//glm_core_func_trigonometric
#endif//GLM_CORE_func_trigonometric

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@@ -1,215 +1,120 @@
///////////////////////////////////////////////////////////////////////////////////////////////////
// OpenGL Mathematics Copyright (c) 2005 - 2011 G-Truc Creation (www.g-truc.net)
///////////////////////////////////////////////////////////////////////////////////////////////////
// Created : 2008-08-03
// Updated : 2008-09-09
// Licence : This source is under MIT License
// File : glm/core/func_vector_relational.hpp
///////////////////////////////////////////////////////////////////////////////////////////////////
///////////////////////////////////////////////////////////////////////////////////
/// OpenGL Mathematics (glm.g-truc.net)
///
/// Copyright (c) 2005 - 2011 G-Truc Creation (www.g-truc.net)
/// Permission is hereby granted, free of charge, to any person obtaining a copy
/// of this software and associated documentation files (the "Software"), to deal
/// in the Software without restriction, including without limitation the rights
/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
/// copies of the Software, and to permit persons to whom the Software is
/// furnished to do so, subject to the following conditions:
///
/// The above copyright notice and this permission notice shall be included in
/// all copies or substantial portions of the Software.
///
/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
/// THE SOFTWARE.
///
/// @ref core
/// @file glm/core/func_vector_relational.hpp
/// @date 2008-08-03 / 2011-06-15
/// @author Christophe Riccio
///
/// @see - <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.10.6.pdf">GLSL 4.10.6 specification, section 8.7</a>
///
/// @defgroup core_func_vector_relational Vector Relational Functions
/// @ingroup core
///
/// Relational and equality operators (<, <=, >, >=, ==, !=) are defined to
/// operate on scalars and produce scalar Boolean results. For vector results,
/// use the following built-in functions.
///
/// In all cases, the sizes of all the input and return vectors for any particular
/// call must match.
///////////////////////////////////////////////////////////////////////////////////
#ifndef glm_core_func_vector_relational
#define glm_core_func_vector_relational
#ifndef GLM_CORE_func_vector_relational
#define GLM_CORE_func_vector_relational GLM_VERSION
#include "_detail.hpp"
namespace glm
{
namespace core{
namespace function{
//! Define vector relational functions from Section 8.6 of GLSL 1.30.8 specification.
//! Included in glm namespace.
namespace vector_relational
{
/// \addtogroup core_funcs
///@{
/// @addtogroup core_func_vector_relational
/// @{
//! Returns the component-wise comparison result of x < y.
//!
//! \li <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/lessThan.xml">GLSL lessThan man page</a>
//! \li GLSL 1.30.08 specification, section 8.6
template <typename T, template <typename> class vecType>
GLM_FUNC_QUALIFIER typename vecType<T>::bool_type lessThan
(
vecType<T> const & x,
vecType<T> const & y
)
{
GLM_STATIC_ASSERT(detail::is_vector<vecType<T> >::_YES,
"Invalid template instantiation of 'lessThan', GLM vector types required");
GLM_STATIC_ASSERT(detail::is_bool<T>::_NO,
"Invalid template instantiation of 'lessThan', GLM vector types required floating-point or integer value types vectors");
//! Returns the component-wise comparison result of x < y.
//!
/// @see - <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/lessThan.xml">GLSL lessThan man page</a>
/// @see - <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.7</a>
//template <typename T, template <typename> class vecType>
//GLM_FUNC_QUALIFIER typename vecType<T>::bool_type lessThan(vecType<T> const & x, vecType<T> const & y);
typename vecType<bool>::bool_type Result(vecType<bool>::null);
for(typename vecType<bool>::size_type i = 0; i < vecType<bool>::value_size(); ++i)
Result[i] = x[i] < y[i];
//! Returns the component-wise comparison of result x <= y.
//!
/// @see - <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/lessThanEqual.xml">GLSL lessThanEqual man page</a>
/// @see - <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.7</a>
template <typename T, template <typename> class vecType>
GLM_FUNC_QUALIFIER typename vecType<T>::bool_type lessThanEqual(vecType<T> const & x, vecType<T> const & y);
return Result;
}
//! Returns the component-wise comparison of result x > y.
//!
/// @see - <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/greaterThan.xml">GLSL greaterThan man page</a>
/// @see - <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.7</a>
template <typename T, template <typename> class vecType>
GLM_FUNC_QUALIFIER typename vecType<T>::bool_type greaterThan(vecType<T> const & x, vecType<T> const & y);
//! Returns the component-wise comparison of result x <= y.
//!
//! \li <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/lessThanEqual.xml">GLSL lessThanEqual man page</a>
//! \li GLSL 1.30.08 specification, section 8.6
template <typename T, template <typename> class vecType>
GLM_FUNC_QUALIFIER typename vecType<T>::bool_type lessThanEqual
(
vecType<T> const & x,
vecType<T> const & y
)
{
GLM_STATIC_ASSERT(detail::is_vector<vecType<T> >::_YES,
"Invalid template instantiation of 'lessThanEqual', GLM vector types required");
GLM_STATIC_ASSERT(detail::is_bool<T>::_NO,
"Invalid template instantiation of 'lessThanEqual', GLM vector types required floating-point or integer value types vectors");
//! Returns the component-wise comparison of result x >= y.
//!
/// @see - <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/greaterThanEqual.xml">GLSL greaterThanEqual man page</a>
/// @see - <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.7</a>
template <typename T, template <typename> class vecType>
typename vecType<T>::bool_type greaterThanEqual(vecType<T> const & x, vecType<T> const & y);
typename vecType<bool>::bool_type Result(vecType<bool>::null);
for(typename vecType<bool>::size_type i = 0; i < vecType<bool>::value_size(); ++i)
Result[i] = x[i] <= y[i];
return Result;
}
//! Returns the component-wise comparison of result x == y.
//!
/// @see - <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/equal.xml">GLSL equal man page</a>
/// @see - <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.7</a>
//template <typename T, template <typename> class vecType>
//GLM_FUNC_QUALIFIER typename vecType<T>::bool_type equal(vecType<T> const & x, vecType<T> const & y);
//! Returns the component-wise comparison of result x > y.
//!
//! \li <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/greaterThan.xml">GLSL greaterThan man page</a>
//! \li GLSL 1.30.08 specification, section 8.6
template <typename T, template <typename> class vecType>
GLM_FUNC_QUALIFIER typename vecType<T>::bool_type greaterThan
(
vecType<T> const & x,
vecType<T> const & y
)
{
GLM_STATIC_ASSERT(detail::is_vector<vecType<T> >::_YES,
"Invalid template instantiation of 'greaterThan', GLM vector types required");
GLM_STATIC_ASSERT(detail::is_bool<T>::_NO,
"Invalid template instantiation of 'greaterThan', GLM vector types required floating-point or integer value types vectors");
//! Returns the component-wise comparison of result x != y.
//!
/// @see - <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/notEqual.xml">GLSL notEqual man page</a>
/// @see - <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.7</a>
template <typename T, template <typename> class vecType>
typename vecType<T>::bool_type notEqual(vecType<T> const & x, vecType<T> const & y);
typename vecType<bool>::bool_type Result(vecType<bool>::null);
for(typename vecType<bool>::size_type i = 0; i < vecType<bool>::value_size(); ++i)
Result[i] = x[i] > y[i];
return Result;
}
//! Returns true if any component of x is true.
//!
/// @see - <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/any.xml">GLSL any man page</a>
/// @see - <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.7</a>
template <template <typename> class vecType>
bool any(vecType<bool> const & v);
//! Returns the component-wise comparison of result x >= y.
//!
//! \li <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/greaterThanEqual.xml">GLSL greaterThanEqual man page</a>
//! \li GLSL 1.30.08 specification, section 8.6
template <typename T, template <typename> class vecType>
GLM_FUNC_QUALIFIER typename vecType<T>::bool_type greaterThanEqual
(
vecType<T> const & x,
vecType<T> const & y
)
{
GLM_STATIC_ASSERT(detail::is_vector<vecType<T> >::_YES,
"Invalid template instantiation of 'greaterThanEqual', GLM vector types required");
GLM_STATIC_ASSERT(detail::is_bool<T>::_NO,
"Invalid template instantiation of 'greaterThanEqual', GLM vector types required floating-point or integer value types vectors");
//! Returns true if all components of x are true.
//!
/// @see - <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/all.xml">GLSL all man page</a>
/// @see - <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.7</a>
template <template <typename> class vecType>
bool all(vecType<bool> const & v);
typename vecType<bool>::bool_type Result(vecType<bool>::null);
for(typename vecType<bool>::size_type i = 0; i < vecType<bool>::value_size(); ++i)
Result[i] = x[i] >= y[i];
return Result;
}
//! Returns the component-wise logical complement of x.
//! /!\ Because of language incompatibilities between C++ and GLSL, GLM defines the function not but not_ instead.
//!
/// @see - <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/not.xml">GLSL not man page</a>
/// @see - <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.7</a>
template <template <typename> class vecType>
vecType<bool> not_(vecType<bool> const & v);
//! Returns the component-wise comparison of result x == y.
//!
//! \li <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/equal.xml">GLSL equal man page</a>
//! \li GLSL 1.30.08 specification, section 8.6
template <typename T, template <typename> class vecType>
GLM_FUNC_QUALIFIER typename vecType<T>::bool_type equal
(
vecType<T> const & x,
vecType<T> const & y
)
{
GLM_STATIC_ASSERT(detail::is_vector<vecType<T> >::_YES,
"Invalid template instantiation of 'equal', GLM vector types required");
typename vecType<bool>::bool_type Result(vecType<bool>::null);
for(typename vecType<bool>::size_type i = 0; i < vecType<bool>::value_size(); ++i)
Result[i] = x[i] == y[i];
return Result;
}
//! Returns the component-wise comparison of result x != y.
//!
//! \li <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/notEqual.xml">GLSL notEqual man page</a>
//! \li GLSL 1.30.08 specification, section 8.6
template <typename T, template <typename> class vecType>
GLM_FUNC_QUALIFIER typename vecType<T>::bool_type notEqual
(
vecType<T> const & x,
vecType<T> const & y
)
{
GLM_STATIC_ASSERT(detail::is_vector<vecType<T> >::_YES,
"Invalid template instantiation of 'notEqual', GLM vector types required");
typename vecType<bool>::bool_type Result(vecType<bool>::null);
for(typename vecType<bool>::size_type i = 0; i < vecType<bool>::value_size(); ++i)
Result[i] = x[i] != y[i];
return Result;
}
//! Returns true if any component of x is true.
//!
//! \li <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/any.xml">GLSL any man page</a>
//! \li GLSL 1.30.08 specification, section 8.6
template <template <typename> class vecType>
GLM_FUNC_QUALIFIER bool any(vecType<bool> const & v)
{
GLM_STATIC_ASSERT(detail::is_vector<vecType<bool> >::_YES,
"Invalid template instantiation of 'any', GLM boolean vector types required");
bool Result = false;
for(typename vecType<bool>::size_type i = 0; i < vecType<bool>::value_size(); ++i)
Result = Result || v[i];
return Result;
}
//! Returns true if all components of x are true.
//!
//! \li <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/all.xml">GLSL all man page</a>
//! \li GLSL 1.30.08 specification, section 8.6
template <template <typename> class vecType>
GLM_FUNC_QUALIFIER bool all(vecType<bool> const & v)
{
GLM_STATIC_ASSERT(detail::is_vector<vecType<bool> >::_YES,
"Invalid template instantiation of 'all', GLM boolean vector types required");
bool Result = true;
for(typename vecType<bool>::size_type i = 0; i < vecType<bool>::value_size(); ++i)
Result = Result && v[i];
return Result;
}
//! Returns the component-wise logical complement of x.
//! /!\ Because of language incompatibilities between C++ and GLSL, GLM defines the function not but not_ instead.
//!
//! \li <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/not.xml">GLSL not man page</a>
//! \li GLSL 1.30.08 specification, section 8.6
template <template <typename> class vecType>
GLM_FUNC_QUALIFIER vecType<bool> not_(vecType<bool> const & v)
{
GLM_STATIC_ASSERT(detail::is_vector<vecType<bool> >::_YES,
"Invalid template instantiation of 'not_', GLM vector types required");
typename vecType<bool>::bool_type Result(vecType<bool>::null);
for(typename vecType<bool>::size_type i = 0; i < vecType<bool>::value_size(); ++i)
Result[i] = !v[i];
return Result;
}
///@}
}//namespace vector_relational
}//namespace function
}//namespace core
using namespace core::function::vector_relational;
/// @}
}//namespace glm
#include "func_vector_relational.inl"
#endif//glm_core_func_vector_relational
#endif//GLM_CORE_func_vector_relational

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@@ -1,20 +1,172 @@
///////////////////////////////////////////////////////////////////////////////////////////////////
// OpenGL Mathematics Copyright (c) 2005 - 2011 G-Truc Creation (www.g-truc.net)
///////////////////////////////////////////////////////////////////////////////////////////////////
// Created : 2008-08-03
// Updated : 2008-09-14
// Licence : This source is under MIT License
// File : glm/core/func_vector_relational.inl
///////////////////////////////////////////////////////////////////////////////////////////////////
///////////////////////////////////////////////////////////////////////////////////
/// OpenGL Mathematics (glm.g-truc.net)
///
/// Copyright (c) 2005 - 2011 G-Truc Creation (www.g-truc.net)
/// Permission is hereby granted, free of charge, to any person obtaining a copy
/// of this software and associated documentation files (the "Software"), to deal
/// in the Software without restriction, including without limitation the rights
/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
/// copies of the Software, and to permit persons to whom the Software is
/// furnished to do so, subject to the following conditions:
///
/// The above copyright notice and this permission notice shall be included in
/// all copies or substantial portions of the Software.
///
/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
/// THE SOFTWARE.
///
/// @ref core
/// @file glm/core/func_vector_relational.inl
/// @date 2008-08-03 / 2011-09-09
/// @author Christophe Riccio
///////////////////////////////////////////////////////////////////////////////////
namespace glm
{
namespace core{
namespace function{
namespace vector_relational{
template <typename T, template <typename> class vecType>
GLM_FUNC_QUALIFIER typename vecType<T>::bool_type lessThan
(
vecType<T> const & x,
vecType<T> const & y
)
{
GLM_STATIC_ASSERT(detail::is_vector<vecType<T> >::_YES,
"Invalid template instantiation of 'lessThan', GLM vector types required");
GLM_STATIC_ASSERT(detail::is_bool<T>::_NO,
"Invalid template instantiation of 'lessThan', GLM vector types required floating-point or integer value types vectors");
}//namespace vector_relational
}//namespace function
}//namespace core
typename vecType<bool>::bool_type Result(vecType<bool>::null);
for(typename vecType<bool>::size_type i = 0; i < vecType<bool>::value_size(); ++i)
Result[i] = x[i] < y[i];
return Result;
}
template <typename T, template <typename> class vecType>
GLM_FUNC_QUALIFIER typename vecType<T>::bool_type lessThanEqual
(
vecType<T> const & x,
vecType<T> const & y
)
{
GLM_STATIC_ASSERT(detail::is_vector<vecType<T> >::_YES,
"Invalid template instantiation of 'lessThanEqual', GLM vector types required");
GLM_STATIC_ASSERT(detail::is_bool<T>::_NO,
"Invalid template instantiation of 'lessThanEqual', GLM vector types required floating-point or integer value types vectors");
typename vecType<bool>::bool_type Result(vecType<bool>::null);
for(typename vecType<bool>::size_type i = 0; i < vecType<bool>::value_size(); ++i)
Result[i] = x[i] <= y[i];
return Result;
}
template <typename T, template <typename> class vecType>
GLM_FUNC_QUALIFIER typename vecType<T>::bool_type greaterThan
(
vecType<T> const & x,
vecType<T> const & y
)
{
GLM_STATIC_ASSERT(detail::is_vector<vecType<T> >::_YES,
"Invalid template instantiation of 'greaterThan', GLM vector types required");
GLM_STATIC_ASSERT(detail::is_bool<T>::_NO,
"Invalid template instantiation of 'greaterThan', GLM vector types required floating-point or integer value types vectors");
typename vecType<bool>::bool_type Result(vecType<bool>::null);
for(typename vecType<bool>::size_type i = 0; i < vecType<bool>::value_size(); ++i)
Result[i] = x[i] > y[i];
return Result;
}
template <typename T, template <typename> class vecType>
GLM_FUNC_QUALIFIER typename vecType<T>::bool_type greaterThanEqual
(
vecType<T> const & x,
vecType<T> const & y
)
{
GLM_STATIC_ASSERT(detail::is_vector<vecType<T> >::_YES,
"Invalid template instantiation of 'greaterThanEqual', GLM vector types required");
GLM_STATIC_ASSERT(detail::is_bool<T>::_NO,
"Invalid template instantiation of 'greaterThanEqual', GLM vector types required floating-point or integer value types vectors");
typename vecType<bool>::bool_type Result(vecType<bool>::null);
for(typename vecType<bool>::size_type i = 0; i < vecType<bool>::value_size(); ++i)
Result[i] = x[i] >= y[i];
return Result;
}
template <typename T, template <typename> class vecType>
GLM_FUNC_QUALIFIER typename vecType<T>::bool_type equal
(
vecType<T> const & x,
vecType<T> const & y
)
{
GLM_STATIC_ASSERT(detail::is_vector<vecType<T> >::_YES,
"Invalid template instantiation of 'equal', GLM vector types required");
typename vecType<bool>::bool_type Result(vecType<bool>::null);
for(typename vecType<bool>::size_type i = 0; i < vecType<bool>::value_size(); ++i)
Result[i] = x[i] == y[i];
return Result;
}
template <typename T, template <typename> class vecType>
GLM_FUNC_QUALIFIER typename vecType<T>::bool_type notEqual
(
vecType<T> const & x,
vecType<T> const & y
)
{
GLM_STATIC_ASSERT(detail::is_vector<vecType<T> >::_YES,
"Invalid template instantiation of 'notEqual', GLM vector types required");
typename vecType<bool>::bool_type Result(vecType<bool>::null);
for(typename vecType<bool>::size_type i = 0; i < vecType<bool>::value_size(); ++i)
Result[i] = x[i] != y[i];
return Result;
}
template <template <typename> class vecType>
GLM_FUNC_QUALIFIER bool any(vecType<bool> const & v)
{
GLM_STATIC_ASSERT(detail::is_vector<vecType<bool> >::_YES,
"Invalid template instantiation of 'any', GLM boolean vector types required");
bool Result = false;
for(typename vecType<bool>::size_type i = 0; i < vecType<bool>::value_size(); ++i)
Result = Result || v[i];
return Result;
}
template <template <typename> class vecType>
GLM_FUNC_QUALIFIER bool all(vecType<bool> const & v)
{
GLM_STATIC_ASSERT(detail::is_vector<vecType<bool> >::_YES,
"Invalid template instantiation of 'all', GLM boolean vector types required");
bool Result = true;
for(typename vecType<bool>::size_type i = 0; i < vecType<bool>::value_size(); ++i)
Result = Result && v[i];
return Result;
}
template <template <typename> class vecType>
GLM_FUNC_QUALIFIER vecType<bool> not_(vecType<bool> const & v)
{
GLM_STATIC_ASSERT(detail::is_vector<vecType<bool> >::_YES,
"Invalid template instantiation of 'not_', GLM vector types required");
typename vecType<bool>::bool_type Result(vecType<bool>::null);
for(typename vecType<bool>::size_type i = 0; i < vecType<bool>::value_size(); ++i)
Result[i] = !v[i];
return Result;
}
}//namespace glm

View File

@@ -1,11 +1,30 @@
///////////////////////////////////////////////////////////////////////////////////////////////////
// OpenGL Mathematics Copyright (c) 2005 - 2011 G-Truc Creation (www.g-truc.net)
///////////////////////////////////////////////////////////////////////////////////////////////////
// Created : 2008-08-14
// Updated : 2008-08-14
// Licence : This source is under MIT License
// File : glm/core/hint.hpp
///////////////////////////////////////////////////////////////////////////////////////////////////
///////////////////////////////////////////////////////////////////////////////////
/// OpenGL Mathematics (glm.g-truc.net)
///
/// Copyright (c) 2005 - 2011 G-Truc Creation (www.g-truc.net)
/// Permission is hereby granted, free of charge, to any person obtaining a copy
/// of this software and associated documentation files (the "Software"), to deal
/// in the Software without restriction, including without limitation the rights
/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
/// copies of the Software, and to permit persons to whom the Software is
/// furnished to do so, subject to the following conditions:
///
/// The above copyright notice and this permission notice shall be included in
/// all copies or substantial portions of the Software.
///
/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
/// THE SOFTWARE.
///
/// @ref core
/// @file glm/core/hint.hpp
/// @date 2008-08-14 / 2011-06-15
/// @author Christophe Riccio
///////////////////////////////////////////////////////////////////////////////////
#ifndef glm_core_type
#define glm_core_type
@@ -16,6 +35,6 @@ namespace glm
class dont_care {};
class nicest {};
class fastest {};
};
}//namespace glm
#endif//glm_core_type

View File

@@ -1,11 +1,30 @@
///////////////////////////////////////////////////////////////////////////////////////////////////
// OpenGL Mathematics Copyright (c) 2005 - 2011 G-Truc Creation (www.g-truc.net)
///////////////////////////////////////////////////////////////////////////////////////////////////
// Created : 2009-05-11
// Updated : 2009-05-11
// Licence : This source is under MIT License
// File : glm/core/intrinsic_common.hpp
///////////////////////////////////////////////////////////////////////////////////////////////////
///////////////////////////////////////////////////////////////////////////////////
/// OpenGL Mathematics (glm.g-truc.net)
///
/// Copyright (c) 2005 - 2011 G-Truc Creation (www.g-truc.net)
/// Permission is hereby granted, free of charge, to any person obtaining a copy
/// of this software and associated documentation files (the "Software"), to deal
/// in the Software without restriction, including without limitation the rights
/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
/// copies of the Software, and to permit persons to whom the Software is
/// furnished to do so, subject to the following conditions:
///
/// The above copyright notice and this permission notice shall be included in
/// all copies or substantial portions of the Software.
///
/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
/// THE SOFTWARE.
///
/// @ref core
/// @file glm/core/intrinsic_common.hpp
/// @date 2009-05-11 / 2011-06-15
/// @author Christophe Riccio
///////////////////////////////////////////////////////////////////////////////////
#ifndef glm_detail_intrinsic_common
#define glm_detail_intrinsic_common

View File

@@ -1,11 +1,30 @@
///////////////////////////////////////////////////////////////////////////////////////////////////
// OpenGL Mathematics Copyright (c) 2005 - 2011 G-Truc Creation (www.g-truc.net)
///////////////////////////////////////////////////////////////////////////////////////////////////
// Created : 2009-05-08
// Updated : 2009-05-08
// Licence : This source is under MIT License
// File : glm/core/intrinsic_common.inl
///////////////////////////////////////////////////////////////////////////////////////////////////
///////////////////////////////////////////////////////////////////////////////////
/// OpenGL Mathematics (glm.g-truc.net)
///
/// Copyright (c) 2005 - 2011 G-Truc Creation (www.g-truc.net)
/// Permission is hereby granted, free of charge, to any person obtaining a copy
/// of this software and associated documentation files (the "Software"), to deal
/// in the Software without restriction, including without limitation the rights
/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
/// copies of the Software, and to permit persons to whom the Software is
/// furnished to do so, subject to the following conditions:
///
/// The above copyright notice and this permission notice shall be included in
/// all copies or substantial portions of the Software.
///
/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
/// THE SOFTWARE.
///
/// @ref core
/// @file glm/core/intrinsic_common.inl
/// @date 2009-05-08 / 2011-06-15
/// @author Christophe Riccio
///////////////////////////////////////////////////////////////////////////////////
namespace glm{
namespace detail{

View File

@@ -1,11 +1,30 @@
///////////////////////////////////////////////////////////////////////////////////////////////////
// OpenGL Mathematics Copyright (c) 2005 - 2011 G-Truc Creation (www.g-truc.net)
///////////////////////////////////////////////////////////////////////////////////////////////////
// Created : 2009-05-11
// Updated : 2009-05-11
// Licence : This source is under MIT License
// File : glm/core/intrinsic_exponential.hpp
///////////////////////////////////////////////////////////////////////////////////////////////////
///////////////////////////////////////////////////////////////////////////////////
/// OpenGL Mathematics (glm.g-truc.net)
///
/// Copyright (c) 2005 - 2011 G-Truc Creation (www.g-truc.net)
/// Permission is hereby granted, free of charge, to any person obtaining a copy
/// of this software and associated documentation files (the "Software"), to deal
/// in the Software without restriction, including without limitation the rights
/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
/// copies of the Software, and to permit persons to whom the Software is
/// furnished to do so, subject to the following conditions:
///
/// The above copyright notice and this permission notice shall be included in
/// all copies or substantial portions of the Software.
///
/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
/// THE SOFTWARE.
///
/// @ref core
/// @file glm/core/intrinsic_exponential.hpp
/// @date 2009-05-11 / 2011-06-15
/// @author Christophe Riccio
///////////////////////////////////////////////////////////////////////////////////
#ifndef glm_detail_intrinsic_exponential
#define glm_detail_intrinsic_exponential

View File

@@ -0,0 +1,27 @@
///////////////////////////////////////////////////////////////////////////////////
/// OpenGL Mathematics (glm.g-truc.net)
///
/// Copyright (c) 2005 - 2011 G-Truc Creation (www.g-truc.net)
/// Permission is hereby granted, free of charge, to any person obtaining a copy
/// of this software and associated documentation files (the "Software"), to deal
/// in the Software without restriction, including without limitation the rights
/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
/// copies of the Software, and to permit persons to whom the Software is
/// furnished to do so, subject to the following conditions:
///
/// The above copyright notice and this permission notice shall be included in
/// all copies or substantial portions of the Software.
///
/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
/// THE SOFTWARE.
///
/// @ref core
/// @file glm/core/intrinsic_exponential.inl
/// @date 2011-06-15 / 2011-06-15
/// @author Christophe Riccio
///////////////////////////////////////////////////////////////////////////////////

View File

@@ -1,11 +1,30 @@
///////////////////////////////////////////////////////////////////////////////////////////////////
// OpenGL Mathematics Copyright (c) 2005 - 2011 G-Truc Creation (www.g-truc.net)
///////////////////////////////////////////////////////////////////////////////////////////////////
// Created : 2009-05-08
// Updated : 2009-05-08
// Licence : This source is under MIT License
// File : glm/core/intrinsic_geometric.hpp
///////////////////////////////////////////////////////////////////////////////////////////////////
///////////////////////////////////////////////////////////////////////////////////
/// OpenGL Mathematics (glm.g-truc.net)
///
/// Copyright (c) 2005 - 2011 G-Truc Creation (www.g-truc.net)
/// Permission is hereby granted, free of charge, to any person obtaining a copy
/// of this software and associated documentation files (the "Software"), to deal
/// in the Software without restriction, including without limitation the rights
/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
/// copies of the Software, and to permit persons to whom the Software is
/// furnished to do so, subject to the following conditions:
///
/// The above copyright notice and this permission notice shall be included in
/// all copies or substantial portions of the Software.
///
/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
/// THE SOFTWARE.
///
/// @ref core
/// @file glm/core/intrinsic_geometric.hpp
/// @date 2009-05-08 / 2011-06-15
/// @author Christophe Riccio
///////////////////////////////////////////////////////////////////////////////////
#ifndef glm_core_intrinsic_geometric
#define glm_core_intrinsic_geometric

View File

@@ -1,11 +1,30 @@
///////////////////////////////////////////////////////////////////////////////////////////////////
// OpenGL Mathematics Copyright (c) 2005 - 2011 G-Truc Creation (www.g-truc.net)
///////////////////////////////////////////////////////////////////////////////////////////////////
// Created : 2009-05-08
// Updated : 2009-05-08
// Licence : This source is under MIT License
// File : glm/core/intrinsic_geometric.inl
///////////////////////////////////////////////////////////////////////////////////////////////////
///////////////////////////////////////////////////////////////////////////////////
/// OpenGL Mathematics (glm.g-truc.net)
///
/// Copyright (c) 2005 - 2011 G-Truc Creation (www.g-truc.net)
/// Permission is hereby granted, free of charge, to any person obtaining a copy
/// of this software and associated documentation files (the "Software"), to deal
/// in the Software without restriction, including without limitation the rights
/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
/// copies of the Software, and to permit persons to whom the Software is
/// furnished to do so, subject to the following conditions:
///
/// The above copyright notice and this permission notice shall be included in
/// all copies or substantial portions of the Software.
///
/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
/// THE SOFTWARE.
///
/// @ref core
/// @file glm/core/intrinsic_geometric.inl
/// @date 2009-05-08 / 2011-06-15
/// @author Christophe Riccio
///////////////////////////////////////////////////////////////////////////////////
namespace glm{
namespace detail{

View File

@@ -1,11 +1,30 @@
///////////////////////////////////////////////////////////////////////////////////////////////////
// OpenGL Mathematics Copyright (c) 2005 - 2011 G-Truc Creation (www.g-truc.net)
///////////////////////////////////////////////////////////////////////////////////////////////////
// Created : 2009-06-05
// Updated : 2009-06-05
// Licence : This source is under MIT License
// File : glm/core/intrinsic_common.hpp
///////////////////////////////////////////////////////////////////////////////////////////////////
///////////////////////////////////////////////////////////////////////////////////
/// OpenGL Mathematics (glm.g-truc.net)
///
/// Copyright (c) 2005 - 2011 G-Truc Creation (www.g-truc.net)
/// Permission is hereby granted, free of charge, to any person obtaining a copy
/// of this software and associated documentation files (the "Software"), to deal
/// in the Software without restriction, including without limitation the rights
/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
/// copies of the Software, and to permit persons to whom the Software is
/// furnished to do so, subject to the following conditions:
///
/// The above copyright notice and this permission notice shall be included in
/// all copies or substantial portions of the Software.
///
/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
/// THE SOFTWARE.
///
/// @ref core
/// @file glm/core/intrinsic_common.hpp
/// @date 2009-06-05 / 2011-06-15
/// @author Christophe Riccio
///////////////////////////////////////////////////////////////////////////////////
#ifndef glm_detail_intrinsic_matrix
#define glm_detail_intrinsic_matrix

View File

@@ -1,11 +1,30 @@
///////////////////////////////////////////////////////////////////////////////////////////////////
// OpenGL Mathematics Copyright (c) 2005 - 2011 G-Truc Creation (www.g-truc.net)
///////////////////////////////////////////////////////////////////////////////////////////////////
// Created : 2009-06-05
// Updated : 2009-06-05
// Licence : This source is under MIT License
// File : glm/core/intrinsic_common.inl
///////////////////////////////////////////////////////////////////////////////////////////////////
///////////////////////////////////////////////////////////////////////////////////
/// OpenGL Mathematics (glm.g-truc.net)
///
/// Copyright (c) 2005 - 2011 G-Truc Creation (www.g-truc.net)
/// Permission is hereby granted, free of charge, to any person obtaining a copy
/// of this software and associated documentation files (the "Software"), to deal
/// in the Software without restriction, including without limitation the rights
/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
/// copies of the Software, and to permit persons to whom the Software is
/// furnished to do so, subject to the following conditions:
///
/// The above copyright notice and this permission notice shall be included in
/// all copies or substantial portions of the Software.
///
/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
/// THE SOFTWARE.
///
/// @ref core
/// @file glm/core/intrinsic_common.inl
/// @date 2009-06-05 / 2011-06-15
/// @author Christophe Riccio
///////////////////////////////////////////////////////////////////////////////////
namespace glm{
namespace detail{

View File

@@ -1,11 +1,30 @@
///////////////////////////////////////////////////////////////////////////////////////////////////
// OpenGL Mathematics Copyright (c) 2005 - 2011 G-Truc Creation (www.g-truc.net)
///////////////////////////////////////////////////////////////////////////////////////////////////
// Created : 2009-06-09
// Updated : 2009-06-09
// Licence : This source is under MIT License
// File : glm/core/intrinsic_trigonometric.hpp
///////////////////////////////////////////////////////////////////////////////////////////////////
///////////////////////////////////////////////////////////////////////////////////
/// OpenGL Mathematics (glm.g-truc.net)
///
/// Copyright (c) 2005 - 2011 G-Truc Creation (www.g-truc.net)
/// Permission is hereby granted, free of charge, to any person obtaining a copy
/// of this software and associated documentation files (the "Software"), to deal
/// in the Software without restriction, including without limitation the rights
/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
/// copies of the Software, and to permit persons to whom the Software is
/// furnished to do so, subject to the following conditions:
///
/// The above copyright notice and this permission notice shall be included in
/// all copies or substantial portions of the Software.
///
/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
/// THE SOFTWARE.
///
/// @ref core
/// @file glm/core/intrinsic_trigonometric.hpp
/// @date 2009-06-09 / 2011-06-15
/// @author Christophe Riccio
///////////////////////////////////////////////////////////////////////////////////
#ifndef glm_detail_intrinsic_trigonometric
#define glm_detail_intrinsic_trigonometric

View File

@@ -0,0 +1,27 @@
///////////////////////////////////////////////////////////////////////////////////
/// OpenGL Mathematics (glm.g-truc.net)
///
/// Copyright (c) 2005 - 2011 G-Truc Creation (www.g-truc.net)
/// Permission is hereby granted, free of charge, to any person obtaining a copy
/// of this software and associated documentation files (the "Software"), to deal
/// in the Software without restriction, including without limitation the rights
/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
/// copies of the Software, and to permit persons to whom the Software is
/// furnished to do so, subject to the following conditions:
///
/// The above copyright notice and this permission notice shall be included in
/// all copies or substantial portions of the Software.
///
/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
/// THE SOFTWARE.
///
/// @ref core
/// @file glm/core/intrinsic_trigonometric.inl
/// @date 2011-06-15 / 2011-06-15
/// @author Christophe Riccio
///////////////////////////////////////////////////////////////////////////////////

View File

@@ -1,11 +1,30 @@
///////////////////////////////////////////////////////////////////////////////////////////////////
// OpenGL Mathematics Copyright (c) 2005 - 2011 G-Truc Creation (www.g-truc.net)
///////////////////////////////////////////////////////////////////////////////////////////////////
// Created : 2009-06-09
// Updated : 2009-06-09
// Licence : This source is under MIT License
// File : glm/core/intrinsic_vector_relational.hpp
///////////////////////////////////////////////////////////////////////////////////////////////////
///////////////////////////////////////////////////////////////////////////////////
/// OpenGL Mathematics (glm.g-truc.net)
///
/// Copyright (c) 2005 - 2011 G-Truc Creation (www.g-truc.net)
/// Permission is hereby granted, free of charge, to any person obtaining a copy
/// of this software and associated documentation files (the "Software"), to deal
/// in the Software without restriction, including without limitation the rights
/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
/// copies of the Software, and to permit persons to whom the Software is
/// furnished to do so, subject to the following conditions:
///
/// The above copyright notice and this permission notice shall be included in
/// all copies or substantial portions of the Software.
///
/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
/// THE SOFTWARE.
///
/// @ref core
/// @file glm/core/intrinsic_vector_relational.hpp
/// @date 2009-06-09 / 2011-06-15
/// @author Christophe Riccio
///////////////////////////////////////////////////////////////////////////////////
#ifndef glm_detail_intrinsic_vector_relational
#define glm_detail_intrinsic_vector_relational

View File

@@ -1,11 +1,30 @@
///////////////////////////////////////////////////////////////////////////////////////////////////
// OpenGL Mathematics Copyright (c) 2005 - 2011 G-Truc Creation (www.g-truc.net)
///////////////////////////////////////////////////////////////////////////////////////////////////
// Created : 2009-06-09
// Updated : 2009-06-09
// Licence : This source is under MIT License
// File : glm/core/intrinsic_vector_relational.inl
///////////////////////////////////////////////////////////////////////////////////////////////////
///////////////////////////////////////////////////////////////////////////////////
/// OpenGL Mathematics (glm.g-truc.net)
///
/// Copyright (c) 2005 - 2011 G-Truc Creation (www.g-truc.net)
/// Permission is hereby granted, free of charge, to any person obtaining a copy
/// of this software and associated documentation files (the "Software"), to deal
/// in the Software without restriction, including without limitation the rights
/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
/// copies of the Software, and to permit persons to whom the Software is
/// furnished to do so, subject to the following conditions:
///
/// The above copyright notice and this permission notice shall be included in
/// all copies or substantial portions of the Software.
///
/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
/// THE SOFTWARE.
///
/// @ref core
/// @file glm/core/intrinsic_vector_relational.inl
/// @date 2009-06-09 / 2011-06-15
/// @author Christophe Riccio
///////////////////////////////////////////////////////////////////////////////////
//
//// lessThan
//template <typename valType>

View File

@@ -1,11 +1,30 @@
///////////////////////////////////////////////////////////////////////////////////////////////////
// OpenGL Mathematics Copyright (c) 2005 - 2011 G-Truc Creation (www.g-truc.net)
///////////////////////////////////////////////////////////////////////////////////////////////////
// Created : 2006-11-13
// Updated : 2011-01-26
// Licence : This source is under MIT License
// File : glm/setup.hpp
///////////////////////////////////////////////////////////////////////////////////////////////////
///////////////////////////////////////////////////////////////////////////////////
/// OpenGL Mathematics (glm.g-truc.net)
///
/// Copyright (c) 2005 - 2011 G-Truc Creation (www.g-truc.net)
/// Permission is hereby granted, free of charge, to any person obtaining a copy
/// of this software and associated documentation files (the "Software"), to deal
/// in the Software without restriction, including without limitation the rights
/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
/// copies of the Software, and to permit persons to whom the Software is
/// furnished to do so, subject to the following conditions:
///
/// The above copyright notice and this permission notice shall be included in
/// all copies or substantial portions of the Software.
///
/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
/// THE SOFTWARE.
///
/// @ref core
/// @file glm/core/setup.hpp
/// @date 2006-11-13 / 2011-06-15
/// @author Christophe Riccio
///////////////////////////////////////////////////////////////////////////////////
#ifndef glm_setup
#define glm_setup
@@ -13,11 +32,11 @@
///////////////////////////////////////////////////////////////////////////////////////////////////
// Version
#define GLM_VERSION 92
#define GLM_VERSION 93
#define GLM_VERSION_MAJOR 0
#define GLM_VERSION_MINOR 9
#define GLM_VERSION_PATCH 2
#define GLM_VERSION_REVISION 3
#define GLM_VERSION_PATCH 3
#define GLM_VERSION_REVISION 0
///////////////////////////////////////////////////////////////////////////////////////////////////
// Compiler
@@ -104,6 +123,21 @@
// CUDA
#elif defined(__CUDACC__)
# define GLM_COMPILER GLM_COMPILER_CUDA
/*
# if CUDA_VERSION < 3000
# error "GLM requires CUDA 3.0 or higher"
# elif CUDA_VERSION == 3000
# define GLM_COMPILER GLM_COMPILER_CUDA30
# elif CUDA_VERSION == 3010
# define GLM_COMPILER GLM_COMPILER_CUDA31
# elif CUDA_VERSION == 3020
# define GLM_COMPILER GLM_COMPILER_CUDA32
# elif CUDA_VERSION == 4000
# define GLM_COMPILER GLM_COMPILER_CUDA40
# else
# define GLM_COMPILER GLM_COMPILER_CUDA
# endif
*/
// Visual C++
#elif defined(_MSC_VER)
@@ -132,7 +166,7 @@
# endif//_MSC_VER
// G++
#elif defined(__GNUC__) || defined(__llvm__) || defined(__clang__)
#elif defined(__GNUC__)// || defined(__llvm__) || defined(__clang__)
# if defined (__llvm__)
# define GLM_COMPILER_GCC_EXTRA GLM_COMPILER_GCC_LLVM
# elif defined (__clang__)
@@ -247,7 +281,13 @@
#else
# define GLM_MODEL GLM_MODEL_32
#endif//
/*
#if(sizeof(void*) == 8)
# define GLM_MODEL GLM_MODEL_64
#else
# define GLM_MODEL GLM_MODEL_32
#endif//_M_X64
*/
#if(!defined(GLM_MODEL) && GLM_COMPILER != 0)
#error "GLM_MODEL undefined, your compiler may not be supported by GLM. Add #define GLM_MODEL 0 to ignore this message."
#endif//GLM_MODEL

View File

@@ -1,11 +1,30 @@
///////////////////////////////////////////////////////////////////////////////////////////////////
// OpenGL Mathematics Copyright (c) 2005 - 2011 G-Truc Creation (www.g-truc.net)
///////////////////////////////////////////////////////////////////////////////////////////////////
// Created : 2008-01-08
// Updated : 2008-01-08
// Licence : This source is under MIT License
// File : glm/core/type.hpp
///////////////////////////////////////////////////////////////////////////////////////////////////
///////////////////////////////////////////////////////////////////////////////////
/// OpenGL Mathematics (glm.g-truc.net)
///
/// Copyright (c) 2005 - 2011 G-Truc Creation (www.g-truc.net)
/// Permission is hereby granted, free of charge, to any person obtaining a copy
/// of this software and associated documentation files (the "Software"), to deal
/// in the Software without restriction, including without limitation the rights
/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
/// copies of the Software, and to permit persons to whom the Software is
/// furnished to do so, subject to the following conditions:
///
/// The above copyright notice and this permission notice shall be included in
/// all copies or substantial portions of the Software.
///
/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
/// THE SOFTWARE.
///
/// @ref core
/// @file glm/core/type.hpp
/// @date 2008-01-08 / 2011-06-15
/// @author Christophe Riccio
///////////////////////////////////////////////////////////////////////////////////
#ifndef glm_core_type
#define glm_core_type
@@ -31,112 +50,110 @@
#include "type_mat4x3.hpp"
#include "type_mat4x4.hpp"
namespace glm{
namespace core{
namespace type
namespace glm
{
//////////////////////////
// Float definition
#if(defined(GLM_PRECISION_HIGHP_FLOAT))
typedef precision::highp_vec2 vec2;
typedef precision::highp_vec3 vec3;
typedef precision::highp_vec4 vec4;
typedef precision::highp_mat2x2 mat2x2;
typedef precision::highp_mat2x3 mat2x3;
typedef precision::highp_mat2x4 mat2x4;
typedef precision::highp_mat3x2 mat3x2;
typedef precision::highp_mat3x3 mat3x3;
typedef precision::highp_mat3x4 mat3x4;
typedef precision::highp_mat4x2 mat4x2;
typedef precision::highp_mat4x3 mat4x3;
typedef precision::highp_mat4x4 mat4x4;
typedef highp_vec2 vec2;
typedef highp_vec3 vec3;
typedef highp_vec4 vec4;
typedef highp_mat2x2 mat2x2;
typedef highp_mat2x3 mat2x3;
typedef highp_mat2x4 mat2x4;
typedef highp_mat3x2 mat3x2;
typedef highp_mat3x3 mat3x3;
typedef highp_mat3x4 mat3x4;
typedef highp_mat4x2 mat4x2;
typedef highp_mat4x3 mat4x3;
typedef highp_mat4x4 mat4x4;
#elif(defined(GLM_PRECISION_MEDIUMP_FLOAT))
typedef precision::mediump_vec2 vec2;
typedef precision::mediump_vec3 vec3;
typedef precision::mediump_vec4 vec4;
typedef precision::mediump_mat2x2 mat2x2;
typedef precision::mediump_mat2x3 mat2x3;
typedef precision::mediump_mat2x4 mat2x4;
typedef precision::mediump_mat3x2 mat3x2;
typedef precision::mediump_mat3x3 mat3x3;
typedef precision::mediump_mat3x4 mat3x4;
typedef precision::mediump_mat4x2 mat4x2;
typedef precision::mediump_mat4x3 mat4x3;
typedef precision::mediump_mat4x4 mat4x4;
typedef mediump_vec2 vec2;
typedef mediump_vec3 vec3;
typedef mediump_vec4 vec4;
typedef mediump_mat2x2 mat2x2;
typedef mediump_mat2x3 mat2x3;
typedef mediump_mat2x4 mat2x4;
typedef mediump_mat3x2 mat3x2;
typedef mediump_mat3x3 mat3x3;
typedef mediump_mat3x4 mat3x4;
typedef mediump_mat4x2 mat4x2;
typedef mediump_mat4x3 mat4x3;
typedef mediump_mat4x4 mat4x4;
#elif(defined(GLM_PRECISION_LOWP_FLOAT))
typedef precision::lowp_vec2 vec2;
typedef precision::lowp_vec3 vec3;
typedef precision::lowp_vec4 vec4;
typedef precision::lowp_mat2x2 mat2x2;
typedef precision::lowp_mat2x3 mat2x3;
typedef precision::lowp_mat2x4 mat2x4;
typedef precision::lowp_mat3x2 mat3x2;
typedef precision::lowp_mat3x3 mat3x3;
typedef precision::lowp_mat3x4 mat3x4;
typedef precision::lowp_mat4x2 mat4x2;
typedef precision::lowp_mat4x3 mat4x3;
typedef precision::lowp_mat4x4 mat4x4;
typedef lowp_vec2 vec2;
typedef lowp_vec3 vec3;
typedef lowp_vec4 vec4;
typedef lowp_mat2x2 mat2x2;
typedef lowp_mat2x3 mat2x3;
typedef lowp_mat2x4 mat2x4;
typedef lowp_mat3x2 mat3x2;
typedef lowp_mat3x3 mat3x3;
typedef lowp_mat3x4 mat3x4;
typedef lowp_mat4x2 mat4x2;
typedef lowp_mat4x3 mat4x3;
typedef lowp_mat4x4 mat4x4;
#else
//! 2 components vector of floating-point numbers.
//! From GLSL 1.30.8 specification, section 4.1.5 Vectors.
//! \ingroup core_types
typedef precision::mediump_vec2 vec2;
typedef mediump_vec2 vec2;
//! 3 components vector of floating-point numbers.
//! From GLSL 1.30.8 specification, section 4.1.5 Vectors.
//! \ingroup core_types
typedef precision::mediump_vec3 vec3;
typedef mediump_vec3 vec3;
//! 4 components vector of floating-point numbers.
//! From GLSL 1.30.8 specification, section 4.1.5 Vectors.
//! \ingroup core_types
typedef precision::mediump_vec4 vec4;
typedef mediump_vec4 vec4;
//! 2 columns of 2 components matrix of floating-point numbers.
//! (From GLSL 1.30.8 specification, section 4.1.6 Matrices)
//! \ingroup core_types
typedef precision::mediump_mat2x2 mat2x2;
typedef mediump_mat2x2 mat2x2;
//! 2 columns of 3 components matrix of floating-point numbers.
//! (From GLSL 1.30.8 specification, section 4.1.6 Matrices)
//! \ingroup core_types
typedef precision::mediump_mat2x3 mat2x3;
typedef mediump_mat2x3 mat2x3;
//! 2 columns of 4 components matrix of floating-point numbers.
//! (From GLSL 1.30.8 specification, section 4.1.6 Matrices)
//! \ingroup core_types
typedef precision::mediump_mat2x4 mat2x4;
typedef mediump_mat2x4 mat2x4;
//! 3 columns of 2 components matrix of floating-point numbers.
//! (From GLSL 1.30.8 specification, section 4.1.6 Matrices)
//! \ingroup core_types
typedef precision::mediump_mat3x2 mat3x2;
typedef mediump_mat3x2 mat3x2;
//! 3 columns of 3 components matrix of floating-point numbers.
//! (From GLSL 1.30.8 specification, section 4.1.6 Matrices)
//! \ingroup core_types
typedef precision::mediump_mat3x3 mat3x3;
typedef mediump_mat3x3 mat3x3;
//! 3 columns of 4 components matrix of floating-point numbers.
//! (From GLSL 1.30.8 specification, section 4.1.6 Matrices)
//! \ingroup core_types
typedef precision::mediump_mat3x4 mat3x4;
typedef mediump_mat3x4 mat3x4;
//! 4 columns of 2 components matrix of floating-point numbers.
//! (From GLSL 1.30.8 specification, section 4.1.6 Matrices)
//! \ingroup core_types
typedef precision::mediump_mat4x2 mat4x2;
typedef mediump_mat4x2 mat4x2;
//! 4 columns of 3 components matrix of floating-point numbers.
//! (From GLSL 1.30.8 specification, section 4.1.6 Matrices)
//! \ingroup core_types
typedef precision::mediump_mat4x3 mat4x3;
typedef mediump_mat4x3 mat4x3;
//! 4 columns of 4 components matrix of floating-point numbers.
//! (From GLSL 1.30.8 specification, section 4.1.6 Matrices)
//! \ingroup core_types
typedef precision::mediump_mat4x4 mat4x4;
typedef mediump_mat4x4 mat4x4;
#endif//GLM_PRECISION
@@ -159,64 +176,64 @@ namespace type
// Signed integer definition
#if(defined(GLM_PRECISION_HIGHP_INT))
typedef precision::highp_ivec2 ivec2;
typedef precision::highp_ivec3 ivec3;
typedef precision::highp_ivec4 ivec4;
typedef highp_ivec2 ivec2;
typedef highp_ivec3 ivec3;
typedef highp_ivec4 ivec4;
#elif(defined(GLM_PRECISION_MEDIUMP_INT))
typedef precision::mediump_ivec2 ivec2;
typedef precision::mediump_ivec3 ivec3;
typedef precision::mediump_ivec4 ivec4;
typedef mediump_ivec2 ivec2;
typedef mediump_ivec3 ivec3;
typedef mediump_ivec4 ivec4;
#elif(defined(GLM_PRECISION_LOWP_INT))
typedef precision::lowp_ivec2 ivec2;
typedef precision::lowp_ivec3 ivec3;
typedef precision::lowp_ivec4 ivec4;
typedef lowp_ivec2 ivec2;
typedef lowp_ivec3 ivec3;
typedef lowp_ivec4 ivec4;
#else
//! 2 components vector of signed integer numbers.
//! From GLSL 1.30.8 specification, section 4.1.5 Vectors.
//! \ingroup core_types
typedef precision::mediump_ivec2 ivec2;
typedef mediump_ivec2 ivec2;
//! 3 components vector of signed integer numbers.
//! From GLSL 1.30.8 specification, section 4.1.5 Vectors.
//! \ingroup core_types
typedef precision::mediump_ivec3 ivec3;
typedef mediump_ivec3 ivec3;
//! 4 components vector of signed integer numbers.
//! From GLSL 1.30.8 specification, section 4.1.5 Vectors.
//! \ingroup core_types
typedef precision::mediump_ivec4 ivec4;
typedef mediump_ivec4 ivec4;
#endif//GLM_PRECISION
//////////////////////////
// Unsigned integer definition
#if(defined(GLM_PRECISION_HIGHP_UINT))
typedef precision::highp_uvec2 uvec2;
typedef precision::highp_uvec3 uvec3;
typedef precision::highp_uvec4 uvec4;
typedef highp_uvec2 uvec2;
typedef highp_uvec3 uvec3;
typedef highp_uvec4 uvec4;
#elif(defined(GLM_PRECISION_MEDIUMP_UINT))
typedef precision::mediump_uvec2 uvec2;
typedef precision::mediump_uvec3 uvec3;
typedef precision::mediump_uvec4 uvec4;
typedef mediump_uvec2 uvec2;
typedef mediump_uvec3 uvec3;
typedef mediump_uvec4 uvec4;
#elif(defined(GLM_PRECISION_LOWP_UINT))
typedef precision::lowp_uvec2 uvec2;
typedef precision::lowp_uvec3 uvec3;
typedef precision::lowp_uvec4 uvec4;
typedef lowp_uvec2 uvec2;
typedef lowp_uvec3 uvec3;
typedef lowp_uvec4 uvec4;
#else
//! 2 components vector of unsigned integer numbers.
//! From GLSL 1.30.8 specification, section 4.1.5 Vectors.
//! \ingroup core_types
typedef precision::mediump_uvec2 uvec2;
typedef mediump_uvec2 uvec2;
//! 3 components vector of unsigned integer numbers.
//! From GLSL 1.30.8 specification, section 4.1.5 Vectors.
//! \ingroup core_types
typedef precision::mediump_uvec3 uvec3;
typedef mediump_uvec3 uvec3;
//! 4 components vector of unsigned integer numbers.
//! From GLSL 1.30.8 specification, section 4.1.5 Vectors.
//! \ingroup core_types
typedef precision::mediump_uvec4 uvec4;
typedef mediump_uvec4 uvec4;
#endif//GLM_PRECISION
//////////////////////////
@@ -315,8 +332,6 @@ namespace type
//! \ingroup core_types
typedef detail::tmat4x4<double> dmat4x4;
}//namespace type
}//namespace core
}//namespace glm
#endif//glm_core_type

View File

@@ -1,11 +1,30 @@
///////////////////////////////////////////////////////////////////////////////////////////////////
// OpenGL Mathematics Copyright (c) 2005 - 2011 G-Truc Creation (www.g-truc.net)
///////////////////////////////////////////////////////////////////////////////////////////////////
// Created : 2008-08-22
// Updated : 2010-02-08
// Licence : This source is under MIT License
// File : glm/core/type_float.hpp
///////////////////////////////////////////////////////////////////////////////////////////////////
///////////////////////////////////////////////////////////////////////////////////
/// OpenGL Mathematics (glm.g-truc.net)
///
/// Copyright (c) 2005 - 2011 G-Truc Creation (www.g-truc.net)
/// Permission is hereby granted, free of charge, to any person obtaining a copy
/// of this software and associated documentation files (the "Software"), to deal
/// in the Software without restriction, including without limitation the rights
/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
/// copies of the Software, and to permit persons to whom the Software is
/// furnished to do so, subject to the following conditions:
///
/// The above copyright notice and this permission notice shall be included in
/// all copies or substantial portions of the Software.
///
/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
/// THE SOFTWARE.
///
/// @ref core
/// @file glm/core/type_float.hpp
/// @date 2008-08-22 / 2011-06-15
/// @author Christophe Riccio
///////////////////////////////////////////////////////////////////////////////////
#ifndef glm_core_type_float
#define glm_core_type_float
@@ -24,51 +43,44 @@ namespace glm
}
//namespace detail
namespace core{
namespace type{
namespace precision
{
#ifdef GLM_USE_HALF_SCALAR
typedef detail::thalf lowp_float_t;
typedef detail::thalf lowp_float_t;
#else//GLM_USE_HALF_SCALAR
typedef float lowp_float_t;
typedef float lowp_float_t;
#endif//GLM_USE_HALF_SCALAR
typedef float mediump_float_t;
typedef double highp_float_t;
typedef float mediump_float_t;
typedef double highp_float_t;
//! Low precision floating-point numbers.
//! There is no guarantee on the actual precision.
//! From GLSL 1.30.8 specification
//! \ingroup core_precision
typedef lowp_float_t lowp_float;
//! Medium precision floating-point numbers.
//! There is no guarantee on the actual precision.
//! From GLSL 1.30.8 specification
//! \ingroup core_precision
typedef mediump_float_t mediump_float;
//! High precision floating-point numbers.
//! There is no guarantee on the actual precision.
//! From GLSL 1.30.8 specification
//! \ingroup core_precision
typedef highp_float_t highp_float;
}
//namespace precision
//! Low precision floating-point numbers.
//! There is no guarantee on the actual precision.
//! From GLSL 1.30.8 specification
//! \ingroup core_precision
typedef lowp_float_t lowp_float;
//! Medium precision floating-point numbers.
//! There is no guarantee on the actual precision.
//! From GLSL 1.30.8 specification
//! \ingroup core_precision
typedef mediump_float_t mediump_float;
//! High precision floating-point numbers.
//! There is no guarantee on the actual precision.
//! From GLSL 1.30.8 specification
//! \ingroup core_precision
typedef highp_float_t highp_float;
#if(!defined(GLM_PRECISION_HIGHP_FLOAT) && !defined(GLM_PRECISION_MEDIUMP_FLOAT) && !defined(GLM_PRECISION_LOWP_FLOAT))
typedef precision::mediump_float float_t;
typedef mediump_float float_t;
#elif(defined(GLM_PRECISION_HIGHP_FLOAT) && !defined(GLM_PRECISION_MEDIUMP_FLOAT) && !defined(GLM_PRECISION_LOWP_FLOAT))
typedef precision::highp_float float_t;
typedef highp_float float_t;
#elif(!defined(GLM_PRECISION_HIGHP_FLOAT) && defined(GLM_PRECISION_MEDIUMP_FLOAT) && !defined(GLM_PRECISION_LOWP_FLOAT))
typedef precision::mediump_float float_t;
typedef mediump_float float_t;
#elif(!defined(GLM_PRECISION_HIGHP_FLOAT) && !defined(GLM_PRECISION_MEDIUMP_FLOAT) && defined(GLM_PRECISION_LOWP_FLOAT))
typedef precision::lowp_float float_t;
typedef lowp_float float_t;
#else
# error "GLM error: multiple default precision requested for floating-point types"
#endif
}//namespace type
}//namespace core
}//namespace glm
#endif//glm_core_type_float

View File

@@ -1,11 +1,30 @@
///////////////////////////////////////////////////////////////////////////////////////////////////
// OpenGL Mathematics Copyright (c) 2005 - 2011 G-Truc Creation (www.g-truc.net)
///////////////////////////////////////////////////////////////////////////////////////////////////
// Created : 2008-10-05
// Updated : 2010-01-26
// Licence : This source is under MIT License
// File : glm/core/type_gentype.hpp
///////////////////////////////////////////////////////////////////////////////////////////////////
///////////////////////////////////////////////////////////////////////////////////
/// OpenGL Mathematics (glm.g-truc.net)
///
/// Copyright (c) 2005 - 2011 G-Truc Creation (www.g-truc.net)
/// Permission is hereby granted, free of charge, to any person obtaining a copy
/// of this software and associated documentation files (the "Software"), to deal
/// in the Software without restriction, including without limitation the rights
/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
/// copies of the Software, and to permit persons to whom the Software is
/// furnished to do so, subject to the following conditions:
///
/// The above copyright notice and this permission notice shall be included in
/// all copies or substantial portions of the Software.
///
/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
/// THE SOFTWARE.
///
/// @ref core
/// @file glm/core/type_gentype.hpp
/// @date 2008-10-05 / 2011-06-15
/// @author Christophe Riccio
///////////////////////////////////////////////////////////////////////////////////
#ifndef glm_core_type_gentype
#define glm_core_type_gentype

View File

@@ -1,11 +1,30 @@
///////////////////////////////////////////////////////////////////////////////////////////////////
// OpenGL Mathematics Copyright (c) 2005 - 2011 G-Truc Creation (www.g-truc.net)
///////////////////////////////////////////////////////////////////////////////////////////////////
// Created : 2008-10-05
// Updated : 2008-10-05
// Licence : This source is under MIT License
// File : glm/core/type_gentype.inl
///////////////////////////////////////////////////////////////////////////////////////////////////
///////////////////////////////////////////////////////////////////////////////////
/// OpenGL Mathematics (glm.g-truc.net)
///
/// Copyright (c) 2005 - 2011 G-Truc Creation (www.g-truc.net)
/// Permission is hereby granted, free of charge, to any person obtaining a copy
/// of this software and associated documentation files (the "Software"), to deal
/// in the Software without restriction, including without limitation the rights
/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
/// copies of the Software, and to permit persons to whom the Software is
/// furnished to do so, subject to the following conditions:
///
/// The above copyright notice and this permission notice shall be included in
/// all copies or substantial portions of the Software.
///
/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
/// THE SOFTWARE.
///
/// @ref core
/// @file glm/core/type_gentype.inl
/// @date 2008-10-05 / 2011-06-15
/// @author Christophe Riccio
///////////////////////////////////////////////////////////////////////////////////
namespace glm{
namespace detail{

View File

@@ -1,11 +1,30 @@
///////////////////////////////////////////////////////////////////////////////////////////////////
// OpenGL Mathematics Copyright (c) 2005 - 2011 G-Truc Creation (www.g-truc.net)
///////////////////////////////////////////////////////////////////////////////////////////////////
// Created : 2008-08-17
// Updated : 2010-02-17
// Licence : This source is under MIT License
// File : glm/core/type_half.hpp
///////////////////////////////////////////////////////////////////////////////////////////////////
///////////////////////////////////////////////////////////////////////////////////
/// OpenGL Mathematics (glm.g-truc.net)
///
/// Copyright (c) 2005 - 2011 G-Truc Creation (www.g-truc.net)
/// Permission is hereby granted, free of charge, to any person obtaining a copy
/// of this software and associated documentation files (the "Software"), to deal
/// in the Software without restriction, including without limitation the rights
/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
/// copies of the Software, and to permit persons to whom the Software is
/// furnished to do so, subject to the following conditions:
///
/// The above copyright notice and this permission notice shall be included in
/// all copies or substantial portions of the Software.
///
/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
/// THE SOFTWARE.
///
/// @ref core
/// @file glm/core/type_half.hpp
/// @date 2008-08-17 / 2011-09-20
/// @author Christophe Riccio
///////////////////////////////////////////////////////////////////////////////////
#ifndef glm_core_type_half
#define glm_core_type_half
@@ -20,8 +39,8 @@ namespace detail
float toFloat32(hdata value);
hdata toFloat16(float const & value);
///16-bit floating point type.
/// \ingroup gtc_half_float
/// 16-bit floating point type.
/// @ingroup gtc_half_float
class thalf
{
public:
@@ -33,10 +52,8 @@ namespace detail
GLM_FUNC_DECL explicit thalf(U const & s);
// Cast
//operator float();
GLM_FUNC_DECL operator float() const;
//operator double();
//operator double() const;
template <typename U>
GLM_FUNC_DECL operator U() const;
// Unary updatable operators
GLM_FUNC_DECL thalf& operator= (thalf const & s);
@@ -70,6 +87,30 @@ namespace detail
thalf operator++ (thalf const & s, int);
bool operator==(
detail::thalf const & x,
detail::thalf const & y);
bool operator!=(
detail::thalf const & x,
detail::thalf const & y);
bool operator<(
detail::thalf const & x,
detail::thalf const & y);
bool operator<=(
detail::thalf const & x,
detail::thalf const & y);
bool operator>(
detail::thalf const & x,
detail::thalf const & y);
bool operator>=(
detail::thalf const & x,
detail::thalf const & y);
}//namespace detail
}//namespace glm

View File

@@ -1,15 +1,34 @@
///////////////////////////////////////////////////////////////////////////////////////////////////
// OpenGL Mathematics Copyright (c) 2005 - 2011 G-Truc Creation (www.g-truc.net)
///////////////////////////////////////////////////////////////////////////////////////////////////
// Created : 2008-08-17
// Updated : 2009-11-12
// Licence : This source is under MIT License
// File : glm/core/type_half.inl
///////////////////////////////////////////////////////////////////////////////////////////////////
// Copyright:
// This half implementation is based on OpenEXR which is Copyright (c) 2002,
// Industrial Light & Magic, a division of Lucas Digital Ltd. LLC
///////////////////////////////////////////////////////////////////////////////////////////////////
///////////////////////////////////////////////////////////////////////////////////
/// OpenGL Mathematics (glm.g-truc.net)
///
/// Copyright (c) 2005 - 2011 G-Truc Creation (www.g-truc.net)
/// Permission is hereby granted, free of charge, to any person obtaining a copy
/// of this software and associated documentation files (the "Software"), to deal
/// in the Software without restriction, including without limitation the rights
/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
/// copies of the Software, and to permit persons to whom the Software is
/// furnished to do so, subject to the following conditions:
///
/// The above copyright notice and this permission notice shall be included in
/// all copies or substantial portions of the Software.
///
/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
/// THE SOFTWARE.
///
/// @ref core
/// @file glm/core/type_half.inl
/// @date 2008-08-17 / 2011-06-15
/// @author Christophe Riccio
///
/// Copyright:
/// This half implementation is based on OpenEXR which is Copyright (c) 2002,
/// Industrial Light & Magic, a division of Lucas Digital Ltd. LLC
///////////////////////////////////////////////////////////////////////////////////
#include "_detail.hpp"
@@ -231,7 +250,9 @@ namespace detail
// Assemble the half from s, e and m.
//
return hdata(s | (e << 10) | (m >> 13));
hdata Hdata(s | (e << 10) | (m >> 13));
return Hdata;
}
}
@@ -248,27 +269,12 @@ namespace detail
data(toFloat16(float(s)))
{}
// Cast
//GLM_FUNC_QUALIFIER half::operator float()
//{
// return toFloat();
//}
GLM_FUNC_QUALIFIER thalf::operator float() const
template <typename U>
GLM_FUNC_QUALIFIER thalf::operator U() const
{
return toFloat32(this->data);
return static_cast<U>(this->toFloat());
}
//GLM_FUNC_QUALIFIER half::operator double()
//{
// return double(toFloat());
//}
//GLM_FUNC_QUALIFIER half::operator double() const
//{
// return double(toFloat());
//}
// Unary updatable operators
GLM_FUNC_QUALIFIER thalf& thalf::operator= (thalf const & s)
{
@@ -303,14 +309,14 @@ namespace detail
GLM_FUNC_QUALIFIER thalf& thalf::operator++()
{
float Casted = toFloat32(data);
data = toFloat16(++Casted);
this->data = toFloat16(++Casted);
return *this;
}
GLM_FUNC_QUALIFIER thalf& thalf::operator--()
{
float Casted = toFloat32(data);
data = toFloat16(--Casted);
this->data = toFloat16(--Casted);
return *this;
}
@@ -319,38 +325,92 @@ namespace detail
GLM_FUNC_QUALIFIER detail::thalf operator+ (detail::thalf const & s1, detail::thalf const & s2)
{
return detail::thalf(float(s1) + float(s2));
return detail::thalf(s1.toFloat() + s2.toFloat());
}
GLM_FUNC_QUALIFIER detail::thalf operator- (detail::thalf const & s1, detail::thalf const & s2)
{
return detail::thalf(float(s1) - float(s2));
return detail::thalf(s1.toFloat() - s2.toFloat());
}
GLM_FUNC_QUALIFIER detail::thalf operator* (detail::thalf const & s1, detail::thalf const & s2)
{
return detail::thalf(float(s1) * float(s2));
return detail::thalf(s1.toFloat() * s2.toFloat());
}
GLM_FUNC_QUALIFIER detail::thalf operator/ (detail::thalf const & s1, detail::thalf const & s2)
{
return detail::thalf(float(s1) / float(s2));
return detail::thalf(s1.toFloat() / s2.toFloat());
}
// Unary constant operators
GLM_FUNC_QUALIFIER detail::thalf operator- (detail::thalf const & s)
{
return detail::thalf(-float(s));
return detail::thalf(-s.toFloat());
}
GLM_FUNC_QUALIFIER detail::thalf operator-- (detail::thalf const & s, int)
{
return detail::thalf(float(s) - 1.0f);
return detail::thalf(s.toFloat() - 1.0f);
}
GLM_FUNC_QUALIFIER detail::thalf operator++ (detail::thalf const & s, int)
{
return detail::thalf(float(s) + 1.0f);
return detail::thalf(s.toFloat() + 1.0f);
}
GLM_FUNC_QUALIFIER bool operator==
(
detail::thalf const & x,
detail::thalf const & y
)
{
return x._data() == y._data();
}
GLM_FUNC_QUALIFIER bool operator!=
(
detail::thalf const & x,
detail::thalf const & y
)
{
return x._data() != y._data();
}
GLM_FUNC_QUALIFIER bool operator<
(
detail::thalf const & x,
detail::thalf const & y
)
{
return x.toFloat() < y.toFloat();
}
GLM_FUNC_QUALIFIER bool operator<=
(
detail::thalf const & x,
detail::thalf const & y
)
{
return x.toFloat() <= y.toFloat();
}
GLM_FUNC_QUALIFIER bool operator>
(
detail::thalf const & x,
detail::thalf const & y
)
{
return x.toFloat() > y.toFloat();
}
GLM_FUNC_QUALIFIER bool operator>=
(
detail::thalf const & x,
detail::thalf const & y
)
{
return x.toFloat() >= y.toFloat();
}
}//namespace detail

View File

@@ -1,11 +1,30 @@
///////////////////////////////////////////////////////////////////////////////////////////////////
// OpenGL Mathematics Copyright (c) 2005 - 2011 G-Truc Creation (www.g-truc.net)
///////////////////////////////////////////////////////////////////////////////////////////////////
// Created : 2008-08-22
// Updated : 2008-09-17
// Licence : This source is under MIT License
// File : glm/core/type_int.hpp
///////////////////////////////////////////////////////////////////////////////////////////////////
///////////////////////////////////////////////////////////////////////////////////
/// OpenGL Mathematics (glm.g-truc.net)
///
/// Copyright (c) 2005 - 2011 G-Truc Creation (www.g-truc.net)
/// Permission is hereby granted, free of charge, to any person obtaining a copy
/// of this software and associated documentation files (the "Software"), to deal
/// in the Software without restriction, including without limitation the rights
/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
/// copies of the Software, and to permit persons to whom the Software is
/// furnished to do so, subject to the following conditions:
///
/// The above copyright notice and this permission notice shall be included in
/// all copies or substantial portions of the Software.
///
/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
/// THE SOFTWARE.
///
/// @ref core
/// @file glm/core/type_int.hpp
/// @date 2008-08-22 / 2011-06-15
/// @author Christophe Riccio
///////////////////////////////////////////////////////////////////////////////////
#ifndef glm_core_type_int
#define glm_core_type_int
@@ -37,20 +56,18 @@ namespace detail
GLM_DETAIL_IS_UINT(highp_uint_t);
}//namespace detail
namespace core{
namespace type{
namespace precision //!< Namespace for precision stuff.
{
//! Low precision signed integer.
//! There is no guarantee on the actual precision.
//! From GLSL 1.30.8 specification.
//! \ingroup core_precision
typedef detail::lowp_int_t lowp_int;
//! Medium precision signed integer.
//! There is no guarantee on the actual precision.
//! From GLSL 1.30.8 specification.
//! \ingroup core_precision
typedef detail::mediump_int_t mediump_int;
typedef detail::mediump_int_t mediump_int;
//! High precision signed integer.
//! There is no guarantee on the actual precision.
//! From GLSL 1.30.8 specification.
@@ -62,38 +79,39 @@ namespace precision //!< Namespace for precision stuff.
//! From GLSL 1.30.8 specification.
//! \ingroup core_precision
typedef detail::lowp_uint_t lowp_uint;
//! Medium precision unsigned integer.
//! There is no guarantee on the actual precision.
//! From GLSL 1.30.8 specification.
//! \ingroup core_precision
typedef detail::mediump_uint_t mediump_uint;
//! High precision unsigned integer.
//! There is no guarantee on the actual precision.
//! From GLSL 1.30.8 specification.
//! \ingroup core_precision
typedef detail::highp_uint_t highp_uint;
}//namespace precision
#if(!defined(GLM_PRECISION_HIGHP_INT) && !defined(GLM_PRECISION_MEDIUMP_INT) && !defined(GLM_PRECISION_LOWP_INT))
typedef precision::mediump_int int_t;
typedef mediump_int int_t;
#elif(defined(GLM_PRECISION_HIGHP_INT) && !defined(GLM_PRECISION_MEDIUMP_INT) && !defined(GLM_PRECISION_LOWP_INT))
typedef precision::highp_int int_t;
typedef highp_int int_t;
#elif(!defined(GLM_PRECISION_HIGHP_INT) && defined(GLM_PRECISION_MEDIUMP_INT) && !defined(GLM_PRECISION_LOWP_INT))
typedef precision::mediump_int int_t;
typedef mediump_int int_t;
#elif(!defined(GLM_PRECISION_HIGHP_INT) && !defined(GLM_PRECISION_MEDIUMP_INT) && defined(GLM_PRECISION_LOWP_INT))
typedef precision::lowp_int int_t;
typedef lowp_int int_t;
#else
# error "GLM error: multiple default precision requested for signed interger types"
#endif
#if(!defined(GLM_PRECISION_HIGHP_UINT) && !defined(GLM_PRECISION_MEDIUMP_UINT) && !defined(GLM_PRECISION_LOWP_UINT))
typedef precision::mediump_uint uint_t;
typedef mediump_uint uint_t;
#elif(defined(GLM_PRECISION_HIGHP_UINT) && !defined(GLM_PRECISION_MEDIUMP_UINT) && !defined(GLM_PRECISION_LOWP_UINT))
typedef precision::highp_uint uint_t;
typedef highp_uint uint_t;
#elif(!defined(GLM_PRECISION_HIGHP_UINT) && defined(GLM_PRECISION_MEDIUMP_UINT) && !defined(GLM_PRECISION_LOWP_UINT))
typedef precision::mediump_uint uint_t;
typedef mediump_uint uint_t;
#elif(!defined(GLM_PRECISION_HIGHP_UINT) && !defined(GLM_PRECISION_MEDIUMP_UINT) && defined(GLM_PRECISION_LOWP_UINT))
typedef precision::lowp_uint uint_t;
typedef lowp_uint uint_t;
#else
# error "GLM error: multiple default precision requested for unsigned interger types"
#endif
@@ -102,8 +120,6 @@ namespace precision //!< Namespace for precision stuff.
//! From GLSL 1.30.8 specification section 4.1.3 Integers.
typedef uint_t uint;
}//namespace type
}//namespace core
}//namespace glm
#endif//glm_core_type_int

View File

@@ -1,11 +1,30 @@
///////////////////////////////////////////////////////////////////////////////////////////////////
// OpenGL Mathematics Copyright (c) 2005 - 2011 G-Truc Creation (www.g-truc.net)
///////////////////////////////////////////////////////////////////////////////////////////////////
// Created : 2010-01-26
// Updated : 2010-01-26
// Licence : This source is under MIT License
// File : glm/core/type_mat.hpp
///////////////////////////////////////////////////////////////////////////////////////////////////
///////////////////////////////////////////////////////////////////////////////////
/// OpenGL Mathematics (glm.g-truc.net)
///
/// Copyright (c) 2005 - 2011 G-Truc Creation (www.g-truc.net)
/// Permission is hereby granted, free of charge, to any person obtaining a copy
/// of this software and associated documentation files (the "Software"), to deal
/// in the Software without restriction, including without limitation the rights
/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
/// copies of the Software, and to permit persons to whom the Software is
/// furnished to do so, subject to the following conditions:
///
/// The above copyright notice and this permission notice shall be included in
/// all copies or substantial portions of the Software.
///
/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
/// THE SOFTWARE.
///
/// @ref core
/// @file glm/core/type_mat.hpp
/// @date 2010-01-26 / 2011-06-15
/// @author Christophe Riccio
///////////////////////////////////////////////////////////////////////////////////
#ifndef glm_core_type_mat
#define glm_core_type_mat

View File

@@ -0,0 +1,27 @@
///////////////////////////////////////////////////////////////////////////////////
/// OpenGL Mathematics (glm.g-truc.net)
///
/// Copyright (c) 2005 - 2011 G-Truc Creation (www.g-truc.net)
/// Permission is hereby granted, free of charge, to any person obtaining a copy
/// of this software and associated documentation files (the "Software"), to deal
/// in the Software without restriction, including without limitation the rights
/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
/// copies of the Software, and to permit persons to whom the Software is
/// furnished to do so, subject to the following conditions:
///
/// The above copyright notice and this permission notice shall be included in
/// all copies or substantial portions of the Software.
///
/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
/// THE SOFTWARE.
///
/// @ref core
/// @file glm/core/type_mat.inl
/// @date 2011-06-15 / 2011-06-15
/// @author Christophe Riccio
///////////////////////////////////////////////////////////////////////////////////

View File

@@ -1,11 +1,30 @@
///////////////////////////////////////////////////////////////////////////////////////////////////
// OpenGL Mathematics Copyright (c) 2005 - 2011 G-Truc Creation (www.g-truc.net)
///////////////////////////////////////////////////////////////////////////////////////////////////
// Created : 2005-01-27
// Updated : 2010-02-11
// Licence : This source is under MIT License
// File : glm/core/type_mat2x2.hpp
///////////////////////////////////////////////////////////////////////////////////////////////////
///////////////////////////////////////////////////////////////////////////////////
/// OpenGL Mathematics (glm.g-truc.net)
///
/// Copyright (c) 2005 - 2011 G-Truc Creation (www.g-truc.net)
/// Permission is hereby granted, free of charge, to any person obtaining a copy
/// of this software and associated documentation files (the "Software"), to deal
/// in the Software without restriction, including without limitation the rights
/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
/// copies of the Software, and to permit persons to whom the Software is
/// furnished to do so, subject to the following conditions:
///
/// The above copyright notice and this permission notice shall be included in
/// all copies or substantial portions of the Software.
///
/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
/// THE SOFTWARE.
///
/// @ref core
/// @file glm/core/type_mat2x2.hpp
/// @date 2005-01-27 / 2011-06-15
/// @author Christophe Riccio
///////////////////////////////////////////////////////////////////////////////////
#ifndef glm_core_type_mat2x2
#define glm_core_type_mat2x2
@@ -39,6 +58,7 @@ namespace detail
typedef std::size_t size_type;
typedef tvec2<T> col_type;
typedef tvec2<T> row_type;
GLM_FUNC_DECL size_type length() const;
static GLM_FUNC_DECL size_type col_size();
static GLM_FUNC_DECL size_type row_size();
@@ -77,7 +97,7 @@ namespace detail
template <typename U>
GLM_FUNC_DECL explicit tmat2x2(
U const & x);
template <typename U, typename V, typename M, typename N>
GLM_FUNC_DECL explicit tmat2x2(
U const & x1, V const & y1,
@@ -229,10 +249,6 @@ namespace detail
int);
} //namespace detail
namespace core{
namespace type{
namespace precision
{
//! 2 columns of 2 components matrix of low precision floating-point numbers.
//! There is no guarantee on the actual precision.
//! From GLSL 1.30.8 specification, section 4.1.6 Matrices and section 4.5 Precision and Precision Qualifiers
@@ -269,9 +285,6 @@ namespace precision
//! \ingroup core_precision
typedef detail::tmat2x2<highp_float> highp_mat2x2;
}//namespace precision
}//namespace type
}//namespace core
}//namespace glm
#ifndef GLM_EXTERNAL_TEMPLATE

View File

@@ -1,15 +1,40 @@
///////////////////////////////////////////////////////////////////////////////////////////////////
// OpenGL Mathematics Copyright (c) 2005 - 2011 G-Truc Creation (www.g-truc.net)
///////////////////////////////////////////////////////////////////////////////////////////////////
// Created : 2005-01-16
// Updated : 2010-02-11
// Licence : This source is under MIT License
// File : glm/core/type_mat2x2.inl
///////////////////////////////////////////////////////////////////////////////////////////////////
///////////////////////////////////////////////////////////////////////////////////
/// OpenGL Mathematics (glm.g-truc.net)
///
/// Copyright (c) 2005 - 2011 G-Truc Creation (www.g-truc.net)
/// Permission is hereby granted, free of charge, to any person obtaining a copy
/// of this software and associated documentation files (the "Software"), to deal
/// in the Software without restriction, including without limitation the rights
/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
/// copies of the Software, and to permit persons to whom the Software is
/// furnished to do so, subject to the following conditions:
///
/// The above copyright notice and this permission notice shall be included in
/// all copies or substantial portions of the Software.
///
/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
/// THE SOFTWARE.
///
/// @ref core
/// @file glm/core/type_mat2x2.inl
/// @date 2005-01-16 / 2011-06-15
/// @author Christophe Riccio
///////////////////////////////////////////////////////////////////////////////////
namespace glm{
namespace detail
{
template <typename T>
GLM_FUNC_QUALIFIER typename tmat2x2<T>::size_type tmat2x2<T>::length() const
{
return 2;
}
template <typename T>
GLM_FUNC_QUALIFIER typename tmat2x2<T>::size_type tmat2x2<T>::col_size()
{

View File

@@ -1,11 +1,30 @@
///////////////////////////////////////////////////////////////////////////////////////////////////
// OpenGL Mathematics Copyright (c) 2005 - 2011 G-Truc Creation (www.g-truc.net)
///////////////////////////////////////////////////////////////////////////////////////////////////
// Created : 2006-10-01
// Updated : 2010-02-03
// Licence : This source is under MIT License
// File : glm/core/type_mat2x3.hpp
///////////////////////////////////////////////////////////////////////////////////////////////////
///////////////////////////////////////////////////////////////////////////////////
/// OpenGL Mathematics (glm.g-truc.net)
///
/// Copyright (c) 2005 - 2011 G-Truc Creation (www.g-truc.net)
/// Permission is hereby granted, free of charge, to any person obtaining a copy
/// of this software and associated documentation files (the "Software"), to deal
/// in the Software without restriction, including without limitation the rights
/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
/// copies of the Software, and to permit persons to whom the Software is
/// furnished to do so, subject to the following conditions:
///
/// The above copyright notice and this permission notice shall be included in
/// all copies or substantial portions of the Software.
///
/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
/// THE SOFTWARE.
///
/// @ref core
/// @file glm/core/type_mat2x3.hpp
/// @date 2006-10-01 / 2011-06-15
/// @author Christophe Riccio
///////////////////////////////////////////////////////////////////////////////////
#ifndef glm_core_type_mat2x3
#define glm_core_type_mat2x3
@@ -39,6 +58,7 @@ namespace detail
typedef std::size_t size_type;
typedef tvec3<T> col_type;
typedef tvec2<T> row_type;
GLM_FUNC_DECL size_type length() const;
static GLM_FUNC_DECL size_type col_size();
static GLM_FUNC_DECL size_type row_size();
@@ -64,7 +84,6 @@ namespace detail
GLM_FUNC_DECL explicit tmat2x3(
col_type const & v0,
col_type const & v1);
//////////////////////////////////////
// Conversions
@@ -196,28 +215,24 @@ namespace detail
} //namespace detail
namespace core{
namespace type{
namespace precision
{
//! 2 columns of 3 components matrix of low precision floating-point numbers.
//! There is no guarantee on the actual precision.
//! (From GLSL 1.30.8 specification, section 4.1.6 Matrices and section 4.5 Precision and Precision Qualifiers)
//! \ingroup core_precision
typedef detail::tmat2x3<lowp_float> lowp_mat2x3;
//! 2 columns of 3 components matrix of medium precision floating-point numbers.
//! There is no guarantee on the actual precision.
//! (From GLSL 1.30.8 specification, section 4.1.6 Matrices and section 4.5 Precision and Precision Qualifiers)
//! \ingroup core_precision
typedef detail::tmat2x3<mediump_float> mediump_mat2x3;
//! 2 columns of 3 components matrix of high precision floating-point numbers.
//! There is no guarantee on the actual precision.
//! (From GLSL 1.30.8 specification, section 4.1.6 Matrices and section 4.5 Precision and Precision Qualifiers)
//! \ingroup core_precision
typedef detail::tmat2x3<highp_float> highp_mat2x3;
}//namespace precision
}//namespace type
}//namespace core
}//namespace glm
#ifndef GLM_EXTERNAL_TEMPLATE

View File

@@ -1,15 +1,40 @@
///////////////////////////////////////////////////////////////////////////////////////////////////
// OpenGL Mathematics Copyright (c) 2005 - 2011 G-Truc Creation (www.g-truc.net)
///////////////////////////////////////////////////////////////////////////////////////////////////
// Created : 2006-08-05
// Updated : 2010-02-03
// Licence : This source is under MIT License
// File : glm/core/type_mat2x3.inl
///////////////////////////////////////////////////////////////////////////////////////////////////
///////////////////////////////////////////////////////////////////////////////////
/// OpenGL Mathematics (glm.g-truc.net)
///
/// Copyright (c) 2005 - 2011 G-Truc Creation (www.g-truc.net)
/// Permission is hereby granted, free of charge, to any person obtaining a copy
/// of this software and associated documentation files (the "Software"), to deal
/// in the Software without restriction, including without limitation the rights
/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
/// copies of the Software, and to permit persons to whom the Software is
/// furnished to do so, subject to the following conditions:
///
/// The above copyright notice and this permission notice shall be included in
/// all copies or substantial portions of the Software.
///
/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
/// THE SOFTWARE.
///
/// @ref core
/// @file glm/core/type_mat2x3.inl
/// @date 2006-08-05 / 2011-06-15
/// @author Christophe Riccio
///////////////////////////////////////////////////////////////////////////////////
namespace glm{
namespace detail
{
template <typename T>
GLM_FUNC_QUALIFIER typename tmat2x3<T>::size_type tmat2x3<T>::length() const
{
return 2;
}
template <typename T>
GLM_FUNC_QUALIFIER typename tmat2x3<T>::size_type tmat2x3<T>::col_size()
{

View File

@@ -1,11 +1,30 @@
///////////////////////////////////////////////////////////////////////////////////////////////////
// OpenGL Mathematics Copyright (c) 2005 - 2011 G-Truc Creation (www.g-truc.net)
///////////////////////////////////////////////////////////////////////////////////////////////////
// Created : 2006-08-05
// Updated : 2010-02-11
// Licence : This source is under MIT License
// File : glm/core/type_mat2x4.hpp
///////////////////////////////////////////////////////////////////////////////////////////////////
///////////////////////////////////////////////////////////////////////////////////
/// OpenGL Mathematics (glm.g-truc.net)
///
/// Copyright (c) 2005 - 2011 G-Truc Creation (www.g-truc.net)
/// Permission is hereby granted, free of charge, to any person obtaining a copy
/// of this software and associated documentation files (the "Software"), to deal
/// in the Software without restriction, including without limitation the rights
/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
/// copies of the Software, and to permit persons to whom the Software is
/// furnished to do so, subject to the following conditions:
///
/// The above copyright notice and this permission notice shall be included in
/// all copies or substantial portions of the Software.
///
/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
/// THE SOFTWARE.
///
/// @ref core
/// @file glm/core/type_mat2x4.hpp
/// @date 2006-08-05 / 2011-06-15
/// @author Christophe Riccio
///////////////////////////////////////////////////////////////////////////////////
#ifndef glm_core_type_mat2x4
#define glm_core_type_mat2x4
@@ -39,6 +58,7 @@ namespace detail
typedef std::size_t size_type;
typedef tvec4<T> col_type;
typedef tvec2<T> row_type;
GLM_FUNC_DECL size_type length() const;
static GLM_FUNC_DECL size_type col_size();
static GLM_FUNC_DECL size_type row_size();
@@ -197,10 +217,6 @@ namespace detail
} //namespace detail
namespace core{
namespace type{
namespace precision
{
//! 2 columns of 4 components matrix of low precision floating-point numbers.
//! There is no guarantee on the actual precision.
//! (From GLSL 1.30.8 specification, section 4.1.6 Matrices and section 4.5 Precision and Precision Qualifiers)
@@ -213,9 +229,7 @@ namespace precision
//! There is no guarantee on the actual precision.
//! (From GLSL 1.30.8 specification, section 4.1.6 Matrices and section 4.5 Precision and Precision Qualifiers)
typedef detail::tmat2x4<highp_float> highp_mat2x4;
}//namespace precision
}//namespace type
}//namespace core
}//namespace glm
#ifndef GLM_EXTERNAL_TEMPLATE

View File

@@ -1,15 +1,40 @@
///////////////////////////////////////////////////////////////////////////////////////////////////
// OpenGL Mathematics Copyright (c) 2005 - 2011 G-Truc Creation (www.g-truc.net)
///////////////////////////////////////////////////////////////////////////////////////////////////
// Created : 2006-08-05
// Updated : 2010-02-03
// Licence : This source is under MIT License
// File : glm/core/type_mat2x4.inl
///////////////////////////////////////////////////////////////////////////////////////////////////
///////////////////////////////////////////////////////////////////////////////////
/// OpenGL Mathematics (glm.g-truc.net)
///
/// Copyright (c) 2005 - 2011 G-Truc Creation (www.g-truc.net)
/// Permission is hereby granted, free of charge, to any person obtaining a copy
/// of this software and associated documentation files (the "Software"), to deal
/// in the Software without restriction, including without limitation the rights
/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
/// copies of the Software, and to permit persons to whom the Software is
/// furnished to do so, subject to the following conditions:
///
/// The above copyright notice and this permission notice shall be included in
/// all copies or substantial portions of the Software.
///
/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
/// THE SOFTWARE.
///
/// @ref core
/// @file glm/core/type_mat2x4.inl
/// @date 2006-08-05 / 2011-06-15
/// @author Christophe Riccio
///////////////////////////////////////////////////////////////////////////////////
namespace glm{
namespace detail
{
template <typename T>
GLM_FUNC_QUALIFIER typename tmat2x4<T>::size_type tmat2x4<T>::length() const
{
return 2;
}
template <typename T>
GLM_FUNC_QUALIFIER typename tmat2x4<T>::size_type tmat2x4<T>::col_size()
{

View File

@@ -1,11 +1,30 @@
///////////////////////////////////////////////////////////////////////////////////////////////////
// OpenGL Mathematics Copyright (c) 2005 - 2011 G-Truc Creation (www.g-truc.net)
///////////////////////////////////////////////////////////////////////////////////////////////////
// Created : 2006-08-05
// Updated : 2010-02-05
// Licence : This source is under MIT License
// File : glm/core/type_mat3x2.hpp
///////////////////////////////////////////////////////////////////////////////////////////////////
///////////////////////////////////////////////////////////////////////////////////
/// OpenGL Mathematics (glm.g-truc.net)
///
/// Copyright (c) 2005 - 2011 G-Truc Creation (www.g-truc.net)
/// Permission is hereby granted, free of charge, to any person obtaining a copy
/// of this software and associated documentation files (the "Software"), to deal
/// in the Software without restriction, including without limitation the rights
/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
/// copies of the Software, and to permit persons to whom the Software is
/// furnished to do so, subject to the following conditions:
///
/// The above copyright notice and this permission notice shall be included in
/// all copies or substantial portions of the Software.
///
/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
/// THE SOFTWARE.
///
/// @ref core
/// @file glm/core/type_mat3x2.hpp
/// @date 2006-08-05 / 2011-06-15
/// @author Christophe Riccio
///////////////////////////////////////////////////////////////////////////////////
#ifndef glm_core_type_mat3x2
#define glm_core_type_mat3x2
@@ -39,6 +58,7 @@ namespace detail
typedef std::size_t size_type;
typedef tvec2<T> col_type;
typedef tvec3<T> row_type;
GLM_FUNC_DECL size_type length() const;
static GLM_FUNC_DECL size_type col_size();
static GLM_FUNC_DECL size_type row_size();
@@ -203,25 +223,21 @@ namespace detail
} //namespace detail
namespace core{
namespace type{
namespace precision
{
//! 3 columns of 2 components matrix of low precision floating-point numbers.
//! There is no guarantee on the actual precision.
//! (From GLSL 1.30.8 specification, section 4.1.6 Matrices and section 4.5 Precision and Precision Qualifiers)
typedef detail::tmat3x2<lowp_float> lowp_mat3x2;
//! 3 columns of 2 components matrix of medium precision floating-point numbers.
//! There is no guarantee on the actual precision.
//! (From GLSL 1.30.8 specification, section 4.1.6 Matrices and section 4.5 Precision and Precision Qualifiers)
typedef detail::tmat3x2<mediump_float> mediump_mat3x2;
//! 3 columns of 2 components matrix of high precision floating-point numbers.
//! There is no guarantee on the actual precision.
//! (From GLSL 1.30.8 specification, section 4.1.6 Matrices and section 4.5 Precision and Precision Qualifiers)
typedef detail::tmat3x2<highp_float> highp_mat3x2;
}//namespace precision
}//namespace type
}//namespace core
}//namespace glm
#ifndef GLM_EXTERNAL_TEMPLATE

View File

@@ -1,15 +1,40 @@
///////////////////////////////////////////////////////////////////////////////////////////////////
// OpenGL Mathematics Copyright (c) 2005 - 2011 G-Truc Creation (www.g-truc.net)
///////////////////////////////////////////////////////////////////////////////////////////////////
// Created : 2006-08-05
// Updated : 2010-01-05
// Licence : This source is under MIT License
// File : glm/core/type_mat3x2.inl
///////////////////////////////////////////////////////////////////////////////////////////////////
///////////////////////////////////////////////////////////////////////////////////
/// OpenGL Mathematics (glm.g-truc.net)
///
/// Copyright (c) 2005 - 2011 G-Truc Creation (www.g-truc.net)
/// Permission is hereby granted, free of charge, to any person obtaining a copy
/// of this software and associated documentation files (the "Software"), to deal
/// in the Software without restriction, including without limitation the rights
/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
/// copies of the Software, and to permit persons to whom the Software is
/// furnished to do so, subject to the following conditions:
///
/// The above copyright notice and this permission notice shall be included in
/// all copies or substantial portions of the Software.
///
/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
/// THE SOFTWARE.
///
/// @ref core
/// @file glm/core/type_mat3x2.inl
/// @date 2006-08-05 / 2011-06-15
/// @author Christophe Riccio
///////////////////////////////////////////////////////////////////////////////////
namespace glm{
namespace detail
{
template <typename T>
GLM_FUNC_QUALIFIER typename tmat3x2<T>::size_type tmat3x2<T>::length() const
{
return 3;
}
template <typename T>
GLM_FUNC_QUALIFIER typename tmat3x2<T>::size_type tmat3x2<T>::col_size()
{

View File

@@ -1,11 +1,30 @@
///////////////////////////////////////////////////////////////////////////////////////////////////
// OpenGL Mathematics Copyright (c) 2005 - 2011 G-Truc Creation (www.g-truc.net)
///////////////////////////////////////////////////////////////////////////////////////////////////
// Created : 2005-01-27
// Updated : 2010-02-03
// Licence : This source is under MIT License
// File : glm/core/type_mat3x3.hpp
///////////////////////////////////////////////////////////////////////////////////////////////////
///////////////////////////////////////////////////////////////////////////////////
/// OpenGL Mathematics (glm.g-truc.net)
///
/// Copyright (c) 2005 - 2011 G-Truc Creation (www.g-truc.net)
/// Permission is hereby granted, free of charge, to any person obtaining a copy
/// of this software and associated documentation files (the "Software"), to deal
/// in the Software without restriction, including without limitation the rights
/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
/// copies of the Software, and to permit persons to whom the Software is
/// furnished to do so, subject to the following conditions:
///
/// The above copyright notice and this permission notice shall be included in
/// all copies or substantial portions of the Software.
///
/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
/// THE SOFTWARE.
///
/// @ref core
/// @file glm/core/type_mat3x3.hpp
/// @date 2005-01-27 / 2011-06-15
/// @author Christophe Riccio
///////////////////////////////////////////////////////////////////////////////////
#ifndef glm_core_type_mat3x3
#define glm_core_type_mat3x3
@@ -39,6 +58,7 @@ namespace detail
typedef std::size_t size_type;
typedef tvec3<T> col_type;
typedef tvec3<T> row_type;
GLM_FUNC_DECL size_type length() const;
static GLM_FUNC_DECL size_type col_size();
static GLM_FUNC_DECL size_type row_size();
@@ -233,10 +253,6 @@ namespace detail
} //namespace detail
namespace core{
namespace type{
namespace precision
{
//! 3 columns of 3 components matrix of low precision floating-point numbers.
//! There is no guarantee on the actual precision.
//! From GLSL 1.30.8 specification, section 4.1.6 Matrices and section 4.5 Precision and Precision Qualifiers
@@ -271,9 +287,6 @@ namespace precision
//! \ingroup core_precision
typedef detail::tmat3x3<highp_float> highp_mat3x3;
}//namespace precision
}//namespace type
}//namespace core
}//namespace glm
#ifndef GLM_EXTERNAL_TEMPLATE

View File

@@ -1,15 +1,40 @@
///////////////////////////////////////////////////////////////////////////////////////////////////
// OpenGL Mathematics Copyright (c) 2005 - 2011 G-Truc Creation (www.g-truc.net)
///////////////////////////////////////////////////////////////////////////////////////////////////
// Created : 2005-01-27
// Updated : 2010-02-03
// Licence : This source is under MIT License
// File : glm/core/type_mat3x3.inl
///////////////////////////////////////////////////////////////////////////////////////////////////
///////////////////////////////////////////////////////////////////////////////////
/// OpenGL Mathematics (glm.g-truc.net)
///
/// Copyright (c) 2005 - 2011 G-Truc Creation (www.g-truc.net)
/// Permission is hereby granted, free of charge, to any person obtaining a copy
/// of this software and associated documentation files (the "Software"), to deal
/// in the Software without restriction, including without limitation the rights
/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
/// copies of the Software, and to permit persons to whom the Software is
/// furnished to do so, subject to the following conditions:
///
/// The above copyright notice and this permission notice shall be included in
/// all copies or substantial portions of the Software.
///
/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
/// THE SOFTWARE.
///
/// @ref core
/// @file glm/core/type_mat3x3.inl
/// @date 2005-01-27 / 2011-06-15
/// @author Christophe Riccio
///////////////////////////////////////////////////////////////////////////////////
namespace glm{
namespace detail
{
template <typename T>
GLM_FUNC_QUALIFIER typename tmat3x3<T>::size_type tmat3x3<T>::length() const
{
return 3;
}
template <typename T>
GLM_FUNC_QUALIFIER typename tmat3x3<T>::size_type tmat3x3<T>::col_size()
{

View File

@@ -1,11 +1,30 @@
///////////////////////////////////////////////////////////////////////////////////////////////////
// OpenGL Mathematics Copyright (c) 2005 - 2011 G-Truc Creation (www.g-truc.net)
///////////////////////////////////////////////////////////////////////////////////////////////////
// Created : 2006-08-05
// Updated : 2010-02-05
// Licence : This source is under MIT License
// File : glm/core/type_mat3x4.hpp
///////////////////////////////////////////////////////////////////////////////////////////////////
///////////////////////////////////////////////////////////////////////////////////
/// OpenGL Mathematics (glm.g-truc.net)
///
/// Copyright (c) 2005 - 2011 G-Truc Creation (www.g-truc.net)
/// Permission is hereby granted, free of charge, to any person obtaining a copy
/// of this software and associated documentation files (the "Software"), to deal
/// in the Software without restriction, including without limitation the rights
/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
/// copies of the Software, and to permit persons to whom the Software is
/// furnished to do so, subject to the following conditions:
///
/// The above copyright notice and this permission notice shall be included in
/// all copies or substantial portions of the Software.
///
/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
/// THE SOFTWARE.
///
/// @ref core
/// @file glm/core/type_mat3x4.hpp
/// @date 2006-08-05 / 2011-06-15
/// @author Christophe Riccio
///////////////////////////////////////////////////////////////////////////////////
#ifndef glm_core_type_mat3x4
#define glm_core_type_mat3x4
@@ -39,6 +58,7 @@ namespace detail
typedef std::size_t size_type;
typedef tvec4<T> col_type;
typedef tvec3<T> row_type;
GLM_FUNC_DECL size_type length() const;
static GLM_FUNC_DECL size_type col_size();
static GLM_FUNC_DECL size_type row_size();
@@ -203,10 +223,6 @@ namespace detail
}//namespace detail
namespace core{
namespace type{
namespace precision
{
//! 3 columns of 4 components matrix of low precision floating-point numbers.
//! There is no guarantee on the actual precision.
//! (From GLSL 1.30.8 specification, section 4.1.6 Matrices and section 4.5 Precision and Precision Qualifiers)
@@ -220,9 +236,6 @@ namespace precision
//! (From GLSL 1.30.8 specification, section 4.1.6 Matrices and section 4.5 Precision and Precision Qualifiers)
typedef detail::tmat3x4<highp_float> highp_mat3x4;
}//namespace precision
}//namespace type
}//namespace core
}//namespace glm
#ifndef GLM_EXTERNAL_TEMPLATE

View File

@@ -1,15 +1,40 @@
///////////////////////////////////////////////////////////////////////////////////////////////////
// OpenGL Mathematics Copyright (c) 2005 - 2011 G-Truc Creation (www.g-truc.net)
///////////////////////////////////////////////////////////////////////////////////////////////////
// Created : 2006-08-05
// Updated : 2010-02-05
// Licence : This source is under MIT License
// File : glm/core/type_mat3x4.inl
///////////////////////////////////////////////////////////////////////////////////////////////////
///////////////////////////////////////////////////////////////////////////////////
/// OpenGL Mathematics (glm.g-truc.net)
///
/// Copyright (c) 2005 - 2011 G-Truc Creation (www.g-truc.net)
/// Permission is hereby granted, free of charge, to any person obtaining a copy
/// of this software and associated documentation files (the "Software"), to deal
/// in the Software without restriction, including without limitation the rights
/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
/// copies of the Software, and to permit persons to whom the Software is
/// furnished to do so, subject to the following conditions:
///
/// The above copyright notice and this permission notice shall be included in
/// all copies or substantial portions of the Software.
///
/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
/// THE SOFTWARE.
///
/// @ref core
/// @file glm/core/type_mat3x4.inl
/// @date 2006-08-05 / 2011-06-15
/// @author Christophe Riccio
///////////////////////////////////////////////////////////////////////////////////
namespace glm{
namespace detail
{
template <typename T>
GLM_FUNC_QUALIFIER typename tmat3x4<T>::size_type tmat3x4<T>::length() const
{
return 3;
}
template <typename T>
GLM_FUNC_QUALIFIER typename tmat3x4<T>::size_type tmat3x4<T>::col_size()
{

View File

@@ -1,11 +1,30 @@
///////////////////////////////////////////////////////////////////////////////////////////////////
// OpenGL Mathematics Copyright (c) 2005 - 2011 G-Truc Creation (www.g-truc.net)
///////////////////////////////////////////////////////////////////////////////////////////////////
// Created : 2006-10-01
// Updated : 2010-02-11
// Licence : This source is under MIT License
// File : glm/core/type_mat4x2.hpp
///////////////////////////////////////////////////////////////////////////////////////////////////
///////////////////////////////////////////////////////////////////////////////////
/// OpenGL Mathematics (glm.g-truc.net)
///
/// Copyright (c) 2005 - 2011 G-Truc Creation (www.g-truc.net)
/// Permission is hereby granted, free of charge, to any person obtaining a copy
/// of this software and associated documentation files (the "Software"), to deal
/// in the Software without restriction, including without limitation the rights
/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
/// copies of the Software, and to permit persons to whom the Software is
/// furnished to do so, subject to the following conditions:
///
/// The above copyright notice and this permission notice shall be included in
/// all copies or substantial portions of the Software.
///
/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
/// THE SOFTWARE.
///
/// @ref core
/// @file glm/core/type_mat4x2.hpp
/// @date 2006-10-01 / 2011-06-15
/// @author Christophe Riccio
///////////////////////////////////////////////////////////////////////////////////
#ifndef glm_core_type_mat4x2
#define glm_core_type_mat4x2
@@ -39,6 +58,7 @@ namespace detail
typedef std::size_t size_type;
typedef tvec2<T> col_type;
typedef tvec4<T> row_type;
GLM_FUNC_DECL size_type length() const;
static GLM_FUNC_DECL size_type col_size();
static GLM_FUNC_DECL size_type row_size();
@@ -208,10 +228,6 @@ namespace detail
} //namespace detail
namespace core{
namespace type{
namespace precision
{
//! 4 columns of 2 components matrix of low precision floating-point numbers.
//! There is no guarantee on the actual precision.
//! (From GLSL 1.30.8 specification, section 4.1.6 Matrices and section 4.5 Precision and Precision Qualifiers)
@@ -230,9 +246,6 @@ namespace precision
//! \ingroup core_precision
typedef detail::tmat4x2<highp_float> highp_mat4x2;
}//namespace precision
}//namespace type
}//namespace core
}//namespace glm
#ifndef GLM_EXTERNAL_TEMPLATE

View File

@@ -1,15 +1,40 @@
///////////////////////////////////////////////////////////////////////////////////////////////////
// OpenGL Mathematics Copyright (c) 2005 - 2011 G-Truc Creation (www.g-truc.net)
///////////////////////////////////////////////////////////////////////////////////////////////////
// Created : 2006-10-01
// Updated : 2010-02-03
// Licence : This source is under MIT License
// File : glm/core/type_mat4x2.inl
///////////////////////////////////////////////////////////////////////////////////////////////////
///////////////////////////////////////////////////////////////////////////////////
/// OpenGL Mathematics (glm.g-truc.net)
///
/// Copyright (c) 2005 - 2011 G-Truc Creation (www.g-truc.net)
/// Permission is hereby granted, free of charge, to any person obtaining a copy
/// of this software and associated documentation files (the "Software"), to deal
/// in the Software without restriction, including without limitation the rights
/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
/// copies of the Software, and to permit persons to whom the Software is
/// furnished to do so, subject to the following conditions:
///
/// The above copyright notice and this permission notice shall be included in
/// all copies or substantial portions of the Software.
///
/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
/// THE SOFTWARE.
///
/// @ref core
/// @file glm/core/type_mat4x2.inl
/// @date 2006-10-01 / 2011-06-15
/// @author Christophe Riccio
///////////////////////////////////////////////////////////////////////////////////
namespace glm{
namespace detail
{
template <typename T>
GLM_FUNC_QUALIFIER typename tmat4x2<T>::size_type tmat4x2<T>::length() const
{
return 4;
}
template <typename T>
GLM_FUNC_QUALIFIER typename tmat4x2<T>::size_type tmat4x2<T>::col_size()
{

View File

@@ -1,11 +1,30 @@
///////////////////////////////////////////////////////////////////////////////////////////////////
// OpenGL Mathematics Copyright (c) 2005 - 2011 G-Truc Creation (www.g-truc.net)
///////////////////////////////////////////////////////////////////////////////////////////////////
// Created : 2006-08-04
// Updated : 2010-02-11
// Licence : This source is under MIT License
// File : glm/core/type_mat4x3.hpp
///////////////////////////////////////////////////////////////////////////////////////////////////
///////////////////////////////////////////////////////////////////////////////////
/// OpenGL Mathematics (glm.g-truc.net)
///
/// Copyright (c) 2005 - 2011 G-Truc Creation (www.g-truc.net)
/// Permission is hereby granted, free of charge, to any person obtaining a copy
/// of this software and associated documentation files (the "Software"), to deal
/// in the Software without restriction, including without limitation the rights
/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
/// copies of the Software, and to permit persons to whom the Software is
/// furnished to do so, subject to the following conditions:
///
/// The above copyright notice and this permission notice shall be included in
/// all copies or substantial portions of the Software.
///
/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
/// THE SOFTWARE.
///
/// @ref core
/// @file glm/core/type_mat4x3.hpp
/// @date 2006-08-04 / 2011-06-15
/// @author Christophe Riccio
///////////////////////////////////////////////////////////////////////////////////
#ifndef glm_core_type_mat4x3
#define glm_core_type_mat4x3
@@ -39,6 +58,7 @@ namespace detail
typedef std::size_t size_type;
typedef tvec3<T> col_type;
typedef tvec4<T> row_type;
GLM_FUNC_DECL size_type length() const;
static GLM_FUNC_DECL size_type col_size();
static GLM_FUNC_DECL size_type row_size();
@@ -206,10 +226,6 @@ namespace detail
}//namespace detail
namespace core{
namespace type{
namespace precision
{
//! 4 columns of 3 components matrix of low precision floating-point numbers.
//! There is no guarantee on the actual precision.
//! (From GLSL 1.30.8 specification, section 4.1.6 Matrices and section 4.5 Precision and Precision Qualifiers)
@@ -228,9 +244,6 @@ namespace precision
//! \ingroup core_precision
typedef detail::tmat4x3<highp_float> highp_mat4x3;
}//namespace precision
}//namespace type
}//namespace core
}//namespace glm
#ifndef GLM_EXTERNAL_TEMPLATE

View File

@@ -1,15 +1,40 @@
///////////////////////////////////////////////////////////////////////////////////////////////////
// OpenGL Mathematics Copyright (c) 2005 - 2011 G-Truc Creation (www.g-truc.net)
///////////////////////////////////////////////////////////////////////////////////////////////////
// Created : 2006-04-17
// Updated : 2010-02-02
// Licence : This source is under MIT License
// File : glm/core/type_mat4x3.inl
///////////////////////////////////////////////////////////////////////////////////////////////////
///////////////////////////////////////////////////////////////////////////////////
/// OpenGL Mathematics (glm.g-truc.net)
///
/// Copyright (c) 2005 - 2011 G-Truc Creation (www.g-truc.net)
/// Permission is hereby granted, free of charge, to any person obtaining a copy
/// of this software and associated documentation files (the "Software"), to deal
/// in the Software without restriction, including without limitation the rights
/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
/// copies of the Software, and to permit persons to whom the Software is
/// furnished to do so, subject to the following conditions:
///
/// The above copyright notice and this permission notice shall be included in
/// all copies or substantial portions of the Software.
///
/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
/// THE SOFTWARE.
///
/// @ref core
/// @file glm/core/type_mat4x3.inl
/// @date 2006-04-17 / 2011-06-15
/// @author Christophe Riccio
///////////////////////////////////////////////////////////////////////////////////
namespace glm{
namespace detail
{
template <typename T>
GLM_FUNC_QUALIFIER typename tmat4x3<T>::size_type tmat4x3<T>::length() const
{
return 4;
}
template <typename T>
GLM_FUNC_QUALIFIER typename tmat4x3<T>::size_type tmat4x3<T>::col_size()
{

View File

@@ -1,11 +1,30 @@
///////////////////////////////////////////////////////////////////////////////////////////////////
// OpenGL Mathematics Copyright (c) 2005 - 2011 G-Truc Creation (www.g-truc.net)
///////////////////////////////////////////////////////////////////////////////////////////////////
// Created : 2005-01-27
// Updated : 2011-06-02
// Licence : This source is under MIT License
// File : glm/core/type_mat4x4.hpp
///////////////////////////////////////////////////////////////////////////////////////////////////
///////////////////////////////////////////////////////////////////////////////////
/// OpenGL Mathematics (glm.g-truc.net)
///
/// Copyright (c) 2005 - 2011 G-Truc Creation (www.g-truc.net)
/// Permission is hereby granted, free of charge, to any person obtaining a copy
/// of this software and associated documentation files (the "Software"), to deal
/// in the Software without restriction, including without limitation the rights
/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
/// copies of the Software, and to permit persons to whom the Software is
/// furnished to do so, subject to the following conditions:
///
/// The above copyright notice and this permission notice shall be included in
/// all copies or substantial portions of the Software.
///
/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
/// THE SOFTWARE.
///
/// @ref core
/// @file glm/core/type_mat4x4.hpp
/// @date 2005-01-27 / 2011-06-15
/// @author Christophe Riccio
///////////////////////////////////////////////////////////////////////////////////
#ifndef glm_core_type_mat4x4
#define glm_core_type_mat4x4
@@ -39,6 +58,7 @@ namespace detail
typedef std::size_t size_type;
typedef tvec4<T> col_type;
typedef tvec4<T> row_type;
GLM_FUNC_DECL size_type length() const;
static GLM_FUNC_DECL size_type col_size();
static GLM_FUNC_DECL size_type row_size();
@@ -234,10 +254,6 @@ namespace detail
} //namespace detail
namespace core{
namespace type{
namespace precision
{
//! 4 columns of 4 components matrix of low precision floating-point numbers.
//! There is no guarantee on the actual precision.
//! From GLSL 1.30.8 specification, section 4.1.6 Matrices and section 4.5 Precision and Precision Qualifiers
@@ -274,9 +290,6 @@ namespace precision
//! \ingroup core_precision
typedef detail::tmat4x4<highp_float> highp_mat4x4;
}//namespace precision
}//namespace type
}//namespace core
}//namespace glm
#ifndef GLM_EXTERNAL_TEMPLATE

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@@ -1,15 +1,40 @@
///////////////////////////////////////////////////////////////////////////////////////////////////
// OpenGL Mathematics Copyright (c) 2005 - 2011 G-Truc Creation (www.g-truc.net)
///////////////////////////////////////////////////////////////////////////////////////////////////
// Created : 2005-01-27
// Updated : 2010-02-05
// Licence : This source is under MIT License
// File : glm/core/type_mat4x4.inl
///////////////////////////////////////////////////////////////////////////////////////////////////
///////////////////////////////////////////////////////////////////////////////////
/// OpenGL Mathematics (glm.g-truc.net)
///
/// Copyright (c) 2005 - 2011 G-Truc Creation (www.g-truc.net)
/// Permission is hereby granted, free of charge, to any person obtaining a copy
/// of this software and associated documentation files (the "Software"), to deal
/// in the Software without restriction, including without limitation the rights
/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
/// copies of the Software, and to permit persons to whom the Software is
/// furnished to do so, subject to the following conditions:
///
/// The above copyright notice and this permission notice shall be included in
/// all copies or substantial portions of the Software.
///
/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
/// THE SOFTWARE.
///
/// @ref core
/// @file glm/core/type_mat4x4.inl
/// @date 2005-01-27 / 2011-06-15
/// @author Christophe Riccio
///////////////////////////////////////////////////////////////////////////////////
namespace glm{
namespace detail
{
template <typename T>
GLM_FUNC_QUALIFIER typename tmat4x4<T>::size_type tmat4x4<T>::length() const
{
return 4;
}
template <typename T>
GLM_FUNC_QUALIFIER typename tmat4x4<T>::size_type tmat4x4<T>::col_size()
{

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@@ -1,11 +1,30 @@
///////////////////////////////////////////////////////////////////////////////////////////////////
// OpenGL Mathematics Copyright (c) 2005 - 2011 G-Truc Creation (www.g-truc.net)
///////////////////////////////////////////////////////////////////////////////////////////////////
// Created : 2008-10-05
// Updated : 2008-10-05
// Licence : This source is under MIT License
// File : glm/core/type_size.hpp
///////////////////////////////////////////////////////////////////////////////////////////////////
///////////////////////////////////////////////////////////////////////////////////
/// OpenGL Mathematics (glm.g-truc.net)
///
/// Copyright (c) 2005 - 2011 G-Truc Creation (www.g-truc.net)
/// Permission is hereby granted, free of charge, to any person obtaining a copy
/// of this software and associated documentation files (the "Software"), to deal
/// in the Software without restriction, including without limitation the rights
/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
/// copies of the Software, and to permit persons to whom the Software is
/// furnished to do so, subject to the following conditions:
///
/// The above copyright notice and this permission notice shall be included in
/// all copies or substantial portions of the Software.
///
/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
/// THE SOFTWARE.
///
/// @ref core
/// @file glm/core/type_size.hpp
/// @date 2008-10-05 / 2011-06-15
/// @author Christophe Riccio
///////////////////////////////////////////////////////////////////////////////////
#ifndef glm_core_type_size
#define glm_core_type_size

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@@ -1,11 +1,30 @@
///////////////////////////////////////////////////////////////////////////////////////////////////
// OpenGL Mathematics Copyright (c) 2005 - 2011 G-Truc Creation (www.g-truc.net)
///////////////////////////////////////////////////////////////////////////////////////////////////
// Created : 2010-01-26
// Updated : 2010-02-04
// Licence : This source is under MIT License
// File : glm/core/type_vec.hpp
///////////////////////////////////////////////////////////////////////////////////////////////////
///////////////////////////////////////////////////////////////////////////////////
/// OpenGL Mathematics (glm.g-truc.net)
///
/// Copyright (c) 2005 - 2011 G-Truc Creation (www.g-truc.net)
/// Permission is hereby granted, free of charge, to any person obtaining a copy
/// of this software and associated documentation files (the "Software"), to deal
/// in the Software without restriction, including without limitation the rights
/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
/// copies of the Software, and to permit persons to whom the Software is
/// furnished to do so, subject to the following conditions:
///
/// The above copyright notice and this permission notice shall be included in
/// all copies or substantial portions of the Software.
///
/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
/// THE SOFTWARE.
///
/// @ref core
/// @file glm/core/type_vec.hpp
/// @date 2010-01-26 / 2011-06-15
/// @author Christophe Riccio
///////////////////////////////////////////////////////////////////////////////////
#ifndef glm_core_type_vec
#define glm_core_type_vec

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@@ -0,0 +1,27 @@
///////////////////////////////////////////////////////////////////////////////////
/// OpenGL Mathematics (glm.g-truc.net)
///
/// Copyright (c) 2005 - 2011 G-Truc Creation (www.g-truc.net)
/// Permission is hereby granted, free of charge, to any person obtaining a copy
/// of this software and associated documentation files (the "Software"), to deal
/// in the Software without restriction, including without limitation the rights
/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
/// copies of the Software, and to permit persons to whom the Software is
/// furnished to do so, subject to the following conditions:
///
/// The above copyright notice and this permission notice shall be included in
/// all copies or substantial portions of the Software.
///
/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
/// THE SOFTWARE.
///
/// @ref core
/// @file glm/core/type_vec.inl
/// @date 2011-06-15 / 2011-06-15
/// @author Christophe Riccio
///////////////////////////////////////////////////////////////////////////////////

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@@ -1,11 +1,30 @@
///////////////////////////////////////////////////////////////////////////////////////////////////
// OpenGL Mathematics Copyright (c) 2005 - 2011 G-Truc Creation (www.g-truc.net)
///////////////////////////////////////////////////////////////////////////////////////////////////
// Created : 2008-08-25
// Updated : 2010-02-04
// Licence : This source is under MIT License
// File : glm/core/type_vec1.hpp
///////////////////////////////////////////////////////////////////////////////////////////////////
///////////////////////////////////////////////////////////////////////////////////
/// OpenGL Mathematics (glm.g-truc.net)
///
/// Copyright (c) 2005 - 2011 G-Truc Creation (www.g-truc.net)
/// Permission is hereby granted, free of charge, to any person obtaining a copy
/// of this software and associated documentation files (the "Software"), to deal
/// in the Software without restriction, including without limitation the rights
/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
/// copies of the Software, and to permit persons to whom the Software is
/// furnished to do so, subject to the following conditions:
///
/// The above copyright notice and this permission notice shall be included in
/// all copies or substantial portions of the Software.
///
/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
/// THE SOFTWARE.
///
/// @ref core
/// @file glm/core/type_vec1.hpp
/// @date 2008-08-25 / 2011-06-15
/// @author Christophe Riccio
///////////////////////////////////////////////////////////////////////////////////
#ifndef glm_core_type_gentype1
#define glm_core_type_gentype1
@@ -152,15 +171,15 @@ namespace detail
GLM_DETAIL_IS_VECTOR(tvec1);
typedef detail::tvec1<core::type::precision::highp_float> highp_vec1_t;
typedef detail::tvec1<core::type::precision::mediump_float> mediump_vec1_t;
typedef detail::tvec1<core::type::precision::lowp_float> lowp_vec1_t;
typedef detail::tvec1<core::type::precision::highp_int> highp_ivec1_t;
typedef detail::tvec1<core::type::precision::mediump_int> mediump_ivec1_t;
typedef detail::tvec1<core::type::precision::lowp_int> lowp_ivec1_t;
typedef detail::tvec1<core::type::precision::highp_uint> highp_uvec1_t;
typedef detail::tvec1<core::type::precision::mediump_uint> mediump_uvec1_t;
typedef detail::tvec1<core::type::precision::lowp_uint> lowp_uvec1_t;
typedef detail::tvec1<highp_float> highp_vec1_t;
typedef detail::tvec1<mediump_float> mediump_vec1_t;
typedef detail::tvec1<lowp_float> lowp_vec1_t;
typedef detail::tvec1<highp_int> highp_ivec1_t;
typedef detail::tvec1<mediump_int> mediump_ivec1_t;
typedef detail::tvec1<lowp_int> lowp_ivec1_t;
typedef detail::tvec1<highp_uint> highp_uvec1_t;
typedef detail::tvec1<mediump_uint> mediump_uvec1_t;
typedef detail::tvec1<lowp_uint> lowp_uvec1_t;
}//namespace detail
}//namespace glm

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@@ -1,11 +1,30 @@
///////////////////////////////////////////////////////////////////////////////////////////////////
// OpenGL Mathematics Copyright (c) 2005 - 2011 G-Truc Creation (www.g-truc.net)
///////////////////////////////////////////////////////////////////////////////////////////////////
// Created : 2008-08-25
// Updated : 2010-02-04
// Licence : This source is under MIT License
// File : glm/core/type_vec1.inl
///////////////////////////////////////////////////////////////////////////////////////////////////
///////////////////////////////////////////////////////////////////////////////////
/// OpenGL Mathematics (glm.g-truc.net)
///
/// Copyright (c) 2005 - 2011 G-Truc Creation (www.g-truc.net)
/// Permission is hereby granted, free of charge, to any person obtaining a copy
/// of this software and associated documentation files (the "Software"), to deal
/// in the Software without restriction, including without limitation the rights
/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
/// copies of the Software, and to permit persons to whom the Software is
/// furnished to do so, subject to the following conditions:
///
/// The above copyright notice and this permission notice shall be included in
/// all copies or substantial portions of the Software.
///
/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
/// THE SOFTWARE.
///
/// @ref core
/// @file glm/core/type_vec1.inl
/// @date 2008-08-25 / 2011-06-15
/// @author Christophe Riccio
///////////////////////////////////////////////////////////////////////////////////
namespace glm{
namespace detail

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@@ -1,11 +1,30 @@
///////////////////////////////////////////////////////////////////////////////////////////////////
// OpenGL Mathematics Copyright (c) 2005 - 2011 G-Truc Creation (www.g-truc.net)
///////////////////////////////////////////////////////////////////////////////////////////////////
// Created : 2008-08-18
// Updated : 2010-02-04
// Licence : This source is under MIT License
// File : glm/core/type_tvec2.hpp
///////////////////////////////////////////////////////////////////////////////////////////////////
///////////////////////////////////////////////////////////////////////////////////
/// OpenGL Mathematics (glm.g-truc.net)
///
/// Copyright (c) 2005 - 2011 G-Truc Creation (www.g-truc.net)
/// Permission is hereby granted, free of charge, to any person obtaining a copy
/// of this software and associated documentation files (the "Software"), to deal
/// in the Software without restriction, including without limitation the rights
/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
/// copies of the Software, and to permit persons to whom the Software is
/// furnished to do so, subject to the following conditions:
///
/// The above copyright notice and this permission notice shall be included in
/// all copies or substantial portions of the Software.
///
/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
/// THE SOFTWARE.
///
/// @ref core
/// @file glm/core/type_vec2.hpp
/// @date 2008-08-18 / 2011-06-15
/// @author Christophe Riccio
///////////////////////////////////////////////////////////////////////////////////
#ifndef glm_core_type_gentype2
#define glm_core_type_gentype2
@@ -203,10 +222,6 @@ namespace detail
} //namespace detail
namespace core{
namespace type{
namespace precision
{
//! 2 components vector of high precision floating-point numbers.
//! There is no guarantee on the actual precision.
//! From GLSL 1.30.8 specification, section 4.5.2 Precision Qualifiers.
@@ -261,9 +276,6 @@ namespace precision
//! \ingroup core_precision
typedef detail::tvec2<lowp_uint> lowp_uvec2;
}//namespace precision
}//namespace type
}//namespace core
}//namespace glm
#ifndef GLM_EXTERNAL_TEMPLATE

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@@ -1,11 +1,30 @@
///////////////////////////////////////////////////////////////////////////////////////////////////
// OpenGL Mathematics Copyright (c) 2005 - 2011 G-Truc Creation (www.g-truc.net)
///////////////////////////////////////////////////////////////////////////////////////////////////
// Created : 2008-08-18
// Updated : 2010-10-26
// Licence : This source is under MIT License
// File : glm/core/type_tvec2.inl
///////////////////////////////////////////////////////////////////////////////////////////////////
///////////////////////////////////////////////////////////////////////////////////
/// OpenGL Mathematics (glm.g-truc.net)
///
/// Copyright (c) 2005 - 2011 G-Truc Creation (www.g-truc.net)
/// Permission is hereby granted, free of charge, to any person obtaining a copy
/// of this software and associated documentation files (the "Software"), to deal
/// in the Software without restriction, including without limitation the rights
/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
/// copies of the Software, and to permit persons to whom the Software is
/// furnished to do so, subject to the following conditions:
///
/// The above copyright notice and this permission notice shall be included in
/// all copies or substantial portions of the Software.
///
/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
/// THE SOFTWARE.
///
/// @ref core
/// @file glm/core/type_tvec2.inl
/// @date 2008-08-18 / 2011-06-15
/// @author Christophe Riccio
///////////////////////////////////////////////////////////////////////////////////
namespace glm{
namespace detail
@@ -123,11 +142,11 @@ namespace detail
template <typename U, typename V>
GLM_FUNC_QUALIFIER tvec2<T>::tvec2
(
U const & x,
V const & y
U const & a,
V const & b
) :
x(value_type(x)),
y(value_type(y))
x(value_type(a)),
y(value_type(b))
{}
//////////////////////////////////////

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@@ -1,11 +1,30 @@
///////////////////////////////////////////////////////////////////////////////////////////////////
// OpenGL Mathematics Copyright (c) 2005 - 2011 G-Truc Creation (www.g-truc.net)
///////////////////////////////////////////////////////////////////////////////////////////////////
// Created : 2008-08-22
// Updated : 2010-02-03
// Licence : This source is under MIT License
// File : glm/core/type_tvec3.hpp
///////////////////////////////////////////////////////////////////////////////////////////////////
///////////////////////////////////////////////////////////////////////////////////
/// OpenGL Mathematics (glm.g-truc.net)
///
/// Copyright (c) 2005 - 2011 G-Truc Creation (www.g-truc.net)
/// Permission is hereby granted, free of charge, to any person obtaining a copy
/// of this software and associated documentation files (the "Software"), to deal
/// in the Software without restriction, including without limitation the rights
/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
/// copies of the Software, and to permit persons to whom the Software is
/// furnished to do so, subject to the following conditions:
///
/// The above copyright notice and this permission notice shall be included in
/// all copies or substantial portions of the Software.
///
/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
/// THE SOFTWARE.
///
/// @ref core
/// @file glm/core/type_vec3.hpp
/// @date 2008-08-22 / 2011-06-15
/// @author Christophe Riccio
///////////////////////////////////////////////////////////////////////////////////
#ifndef glm_core_type_gentype3
#define glm_core_type_gentype3
@@ -61,7 +80,7 @@ namespace detail
struct{value_type r, g, b;};
struct{value_type s, t, p;};
struct{value_type x, y, z;};
};
};
# else//(GLM_COMPONENT == GLM_COMPONENT_GLSL_NAMES)
union {value_type x, r, s;};
union {value_type y, g, t;};
@@ -209,10 +228,6 @@ namespace detail
GLM_DETAIL_IS_VECTOR(tvec3);
} //namespace detail
namespace core{
namespace type{
namespace precision
{
//! 3 components vector of high precision floating-point numbers.
//! There is no guarantee on the actual precision.
//! From GLSL 1.30.8 specification, section 4.5.2 Precision Qualifiers.
@@ -267,9 +282,6 @@ namespace precision
//! \ingroup core_precision
typedef detail::tvec3<lowp_uint> lowp_uvec3;
}//namespace precision
}//namespace type
}//namespace core
}//namespace glm
#ifndef GLM_EXTERNAL_TEMPLATE

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@@ -1,11 +1,30 @@
///////////////////////////////////////////////////////////////////////////////////////////////////
// OpenGL Mathematics Copyright (c) 2005 - 2011 G-Truc Creation (www.g-truc.net)
///////////////////////////////////////////////////////////////////////////////////////////////////
// Created : 2008-08-22
// Updated : 2010-02-04
// Licence : This source is under MIT License
// File : glm/core/type_tvec3.inl
///////////////////////////////////////////////////////////////////////////////////////////////////
///////////////////////////////////////////////////////////////////////////////////
/// OpenGL Mathematics (glm.g-truc.net)
///
/// Copyright (c) 2005 - 2011 G-Truc Creation (www.g-truc.net)
/// Permission is hereby granted, free of charge, to any person obtaining a copy
/// of this software and associated documentation files (the "Software"), to deal
/// in the Software without restriction, including without limitation the rights
/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
/// copies of the Software, and to permit persons to whom the Software is
/// furnished to do so, subject to the following conditions:
///
/// The above copyright notice and this permission notice shall be included in
/// all copies or substantial portions of the Software.
///
/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
/// THE SOFTWARE.
///
/// @ref core
/// @file glm/core/type_tvec3.inl
/// @date 2008-08-22 / 2011-06-15
/// @author Christophe Riccio
///////////////////////////////////////////////////////////////////////////////////
namespace glm{
namespace detail

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@@ -1,11 +1,30 @@
///////////////////////////////////////////////////////////////////////////////////////////////////
// OpenGL Mathematics Copyright (c) 2005 - 2011 G-Truc Creation (www.g-truc.net)
///////////////////////////////////////////////////////////////////////////////////////////////////
// Created : 2008-08-22
// Updated : 2010-02-03
// Licence : This source is under MIT License
// File : glm/core/type_tvec4.hpp
///////////////////////////////////////////////////////////////////////////////////////////////////
///////////////////////////////////////////////////////////////////////////////////
/// OpenGL Mathematics (glm.g-truc.net)
///
/// Copyright (c) 2005 - 2011 G-Truc Creation (www.g-truc.net)
/// Permission is hereby granted, free of charge, to any person obtaining a copy
/// of this software and associated documentation files (the "Software"), to deal
/// in the Software without restriction, including without limitation the rights
/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
/// copies of the Software, and to permit persons to whom the Software is
/// furnished to do so, subject to the following conditions:
///
/// The above copyright notice and this permission notice shall be included in
/// all copies or substantial portions of the Software.
///
/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
/// THE SOFTWARE.
///
/// @ref core
/// @file glm/core/type_vec4.hpp
/// @date 2008-08-22 / 2011-06-15
/// @author Christophe Riccio
///////////////////////////////////////////////////////////////////////////////////
#ifndef glm_core_type_gentype4
#define glm_core_type_gentype4
@@ -25,8 +44,8 @@ namespace detail
template <typename T> struct tvec2;
template <typename T> struct tvec3;
///Basic 4D vector type.
//! \ingroup core_template
/// Basic 4D vector type.
/// @ingroup core_template
template <typename T>
struct tvec4
{
@@ -222,10 +241,6 @@ namespace detail
GLM_DETAIL_IS_VECTOR(tvec4);
}//namespace detail
namespace core{
namespace type{
namespace precision
{
//! 4 components vector of high precision floating-point numbers.
//! There is no guarantee on the actual precision.
//! From GLSL 1.30.8 specification, section 4.5.2 Precision Qualifiers.
@@ -280,9 +295,6 @@ namespace precision
//! \ingroup core_precision
typedef detail::tvec4<lowp_uint> lowp_uvec4;
}//namespace precision
}//namespace type
}//namespace core
}//namespace glm
#ifndef GLM_EXTERNAL_TEMPLATE

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@@ -1,11 +1,30 @@
///////////////////////////////////////////////////////////////////////////////////////////////////
// OpenGL Mathematics Copyright (c) 2005 - 2011 G-Truc Creation (www.g-truc.net)
///////////////////////////////////////////////////////////////////////////////////////////////////
// Created : 2008-08-23
// Updated : 2010-02-05
// Licence : This source is under MIT License
// File : glm/core/type_tvec4.inl
///////////////////////////////////////////////////////////////////////////////////////////////////
///////////////////////////////////////////////////////////////////////////////////
/// OpenGL Mathematics (glm.g-truc.net)
///
/// Copyright (c) 2005 - 2011 G-Truc Creation (www.g-truc.net)
/// Permission is hereby granted, free of charge, to any person obtaining a copy
/// of this software and associated documentation files (the "Software"), to deal
/// in the Software without restriction, including without limitation the rights
/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
/// copies of the Software, and to permit persons to whom the Software is
/// furnished to do so, subject to the following conditions:
///
/// The above copyright notice and this permission notice shall be included in
/// all copies or substantial portions of the Software.
///
/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
/// THE SOFTWARE.
///
/// @ref core
/// @file glm/core/type_tvec4.inl
/// @date 2008-08-23 / 2011-06-15
/// @author Christophe Riccio
///////////////////////////////////////////////////////////////////////////////////
namespace glm{
namespace detail

View File

@@ -1,11 +1,59 @@
///////////////////////////////////////////////////////////////////////////////////////////////////
// OpenGL Mathematics Copyright (c) 2005 - 2011 G-Truc Creation (www.g-truc.net)
///////////////////////////////////////////////////////////////////////////////////////////////////
// Created : 2009-05-01
// Updated : 2010-12-13
// Licence : This source is under MIT License
// File : glm/ext.hpp
///////////////////////////////////////////////////////////////////////////////////////////////////
///////////////////////////////////////////////////////////////////////////////////
/// OpenGL Mathematics (glm.g-truc.net)
///
/// Copyright (c) 2005 - 2011 G-Truc Creation (www.g-truc.net)
/// Permission is hereby granted, free of charge, to any person obtaining a copy
/// of this software and associated documentation files (the "Software"), to deal
/// in the Software without restriction, including without limitation the rights
/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
/// copies of the Software, and to permit persons to whom the Software is
/// furnished to do so, subject to the following conditions:
///
/// The above copyright notice and this permission notice shall be included in
/// all copies or substantial portions of the Software.
///
/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
/// THE SOFTWARE.
///
/// @file glm/glm.hpp
/// @date 2009-05-01 / 2011-05-16
/// @author Christophe Riccio
///
/// @ref core (Dependence)
///
/// @defgroup gtc GTC Extensions (Stable)
///
/// @brief Functions and types that the GLSL specification doesn't define, but useful to have for a C++ program.
///
/// GTC extensions aim to be stable.
///
/// Even if it's highly unrecommended, it's possible to include all the extensions at once by
/// including <glm/ext.hpp>. Otherwise, each extension needs to be included a specific file.
///
/// @defgroup gtx GTX Extensions (Experimental)
///
/// @brief Functions and types that the GLSL specification doesn't define, but
/// useful to have for a C++ program.
///
/// Experimental extensions are useful functions and types, but the development of
/// their API and functionality is not necessarily stable. They can change
/// substantially between versions. Backwards compatibility is not much of an issue
/// for them.
///
/// Even if it's highly unrecommended, it's possible to include all the extensions
/// at once by including <glm/ext.hpp>. Otherwise, each extension needs to be
/// included a specific file.
///
/// @defgroup virtrev VIRTREV Extensions
///
/// @brief Extensions develop and maintain by Mathieu [matrem] Roumillac
/// (http://www.opengl.org/discussion_boards/ubbthreads.php?ubb=showprofile&User=22660).
///////////////////////////////////////////////////////////////////////////////////
#ifndef glm_ext
#define glm_ext

View File

@@ -1,11 +1,79 @@
///////////////////////////////////////////////////////////////////////////////////////////////////
// OpenGL Mathematics Copyright (c) 2005 - 2011 G-Truc Creation (www.g-truc.net)
///////////////////////////////////////////////////////////////////////////////////////////////////
// Created : 2005-01-14
// Updated : 2011-01-19
// Licence : This source is under MIT License
// File : glm/glm.hpp
///////////////////////////////////////////////////////////////////////////////////////////////////
///////////////////////////////////////////////////////////////////////////////////
/// OpenGL Mathematics (glm.g-truc.net)
///
/// Copyright (c) 2005 - 2011 G-Truc Creation (www.g-truc.net)
/// Permission is hereby granted, free of charge, to any person obtaining a copy
/// of this software and associated documentation files (the "Software"), to deal
/// in the Software without restriction, including without limitation the rights
/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
/// copies of the Software, and to permit persons to whom the Software is
/// furnished to do so, subject to the following conditions:
///
/// The above copyright notice and this permission notice shall be included in
/// all copies or substantial portions of the Software.
///
/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
/// THE SOFTWARE.
///
/// @ref core
/// @file glm/glm.hpp
/// @date 2005-01-14 / 2011-05-16
/// @author Christophe Riccio
///
/// @defgroup core GLM Core
///
/// @brief The core of GLM, which implements exactly and only the GLSL specification to the degree possible.
///
/// The GLM core consists of @ref core_types "C++ types that mirror GLSL types",
/// @ref core_funcs "C++ functions that mirror the GLSL functions". It also includes
/// @ref core_precision "a set of precision-based types" that can be used in the appropriate
/// functions. The C++ types are all based on a basic set of @ref core_template "template types".
///
/// The best documentation for GLM Core is the current GLSL specification,
/// <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.10.6.clean.pdf">version 4.1
/// (pdf file)</a>.
/// There are a few @ref pg_differences "differences" between GLM core and GLSL.
///
/// GLM core functionnalities requires <glm/glm.hpp> to be included to be used.
///
/// @defgroup core_types Types
///
/// @brief The standard types defined by the specification.
///
/// These types are all typedefs of more generalized, template types. To see the definiton
/// of these template types, go to @ref core_template.
///
/// @ingroup core
///
/// @defgroup core_precision Precision types
///
/// @brief Non-GLSL types that are used to define precision-based types.
///
/// The GLSL language allows the user to define the precision of a particular variable.
/// In OpenGL's GLSL, these precision qualifiers have no effect; they are there for compatibility
/// with OpenGL ES's precision qualifiers, where they @em do have an effect.
///
/// C++ has no language equivalent to precision qualifiers. So GLM provides the next-best thing:
/// a number of typedefs of the @ref core_template that use a particular precision.
///
/// None of these types make any guarantees about the actual precision used.
///
/// @ingroup core
///
/// @defgroup core_template Template types
///
/// @brief The generic template types used as the basis for the core types.
///
/// These types are all templates used to define the actual @ref core_types.
/// These templetes are implementation details of GLM types and should not be used explicitly.
///
/// @ingroup core
///////////////////////////////////////////////////////////////////////////////////
#include "core/_fixes.hpp"
@@ -23,41 +91,6 @@
# pragma message("GLM: Core library included")
#endif//GLM_MESSAGE
//! GLM namespace, it contains all GLSL based features.
namespace glm
{
//! GLM core. Namespace that includes all the feature define by GLSL 4.10.6 specification. This namespace is included in glm namespace.
namespace core
{
//! Scalar, vectors and matrices
//! from section 4.1.2 Booleans, 4.1.3 Integers section, 4.1.4 Floats section,
//! 4.1.5 Vectors and section 4.1.6 Matrices of GLSL 1.30.8 specification.
//! This namespace resolves precision qualifier define in section 4.5 of GLSL 1.30.8 specification.
namespace type
{
namespace precision{}
}
//! Some of the functions defined in section 8 Built-in Functions of GLSL 1.30.8 specification.
//! Angle and trigonometry, exponential, common, geometric, matrix and vector relational functions.
namespace function{}
}//namespace core
//! G-Truc Creation stable extensions.
namespace gtc{}
//! G-Truc Creation experimental extensions.
//! The interface could change between releases.
namespace gtx{}
//! VIRTREV extensions.
namespace virtrev{}
using namespace core::type;
using namespace core::type::precision;
using namespace core::function;
}//namespace glm
#include "./core/_detail.hpp"
#include "./core/type.hpp"

View File

@@ -1,14 +1,41 @@
///////////////////////////////////////////////////////////////////////////////////////////////////
// OpenGL Mathematics Copyright (c) 2005 - 2011 G-Truc Creation (www.g-truc.net)
///////////////////////////////////////////////////////////////////////////////////////////////////
// Created : 2009-04-29
// Updated : 2010-02-07
// Licence : This source is under MIT License
// File : glm/gtc/half_float.hpp
///////////////////////////////////////////////////////////////////////////////////////////////////
///////////////////////////////////////////////////////////////////////////////////
/// OpenGL Mathematics (glm.g-truc.net)
///
/// Copyright (c) 2005 - 2011 G-Truc Creation (www.g-truc.net)
/// Permission is hereby granted, free of charge, to any person obtaining a copy
/// of this software and associated documentation files (the "Software"), to deal
/// in the Software without restriction, including without limitation the rights
/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
/// copies of the Software, and to permit persons to whom the Software is
/// furnished to do so, subject to the following conditions:
///
/// The above copyright notice and this permission notice shall be included in
/// all copies or substantial portions of the Software.
///
/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
/// THE SOFTWARE.
///
/// @ref gtc_half_float
/// @file glm/gtc/half_float.hpp
/// @date 2009-04-29 / 2011-06-05
/// @author Christophe Riccio
///
/// @see core (dependence)
///
/// @defgroup gtc_half_float GLM_GTC_half_float: Half-precision floating-point based types and functions
/// @ingroup gtc
///
/// Defines the half-precision floating-point type, along with various typedefs for vectors and matrices.
/// <glm/gtc/half_float.hpp> need to be included to use these functionalities.
///////////////////////////////////////////////////////////////////////////////////
#ifndef glm_gtc_half_float
#define glm_gtc_half_float
#ifndef GLM_GTC_half_float
#define GLM_GTC_half_float GLM_VERSION
// Dependency:
#include "../glm.hpp"
@@ -27,8 +54,9 @@ namespace detail
enum ctor{null};
typedef thalf value_type;
typedef std::size_t size_type;
static size_type value_size();
GLM_FUNC_DECL size_type length() const;
GLM_FUNC_DECL size_type length() const;
static GLM_FUNC_DECL size_type value_size();
typedef tvec2<thalf> type;
typedef tvec2<bool> bool_type;
@@ -120,8 +148,8 @@ namespace detail
enum ctor{null};
typedef thalf value_type;
typedef std::size_t size_type;
static size_type value_size();
GLM_FUNC_DECL size_type length() const;
GLM_FUNC_DECL size_type length() const;
static GLM_FUNC_DECL size_type value_size();
typedef tvec3<thalf> type;
typedef tvec3<bool> bool_type;
@@ -217,8 +245,8 @@ namespace detail
enum ctor{null};
typedef thalf value_type;
typedef std::size_t size_type;
static size_type value_size();
GLM_FUNC_DECL size_type length() const;
GLM_FUNC_DECL size_type length() const;
static GLM_FUNC_DECL size_type value_size();
typedef tvec4<thalf> type;
typedef tvec4<bool> bool_type;
@@ -321,11 +349,8 @@ namespace detail
}
//namespace detail
namespace gtc{
namespace half_float ///< GLM_GTC_half_float extension: Add support for half precision floating-point types
{
/// \addtogroup gtc_half_float
///@{
/// @addtogroup gtc_half_float
/// @{
/// Type for half-precision floating-point numbers.
/// From GLM_GTC_half_float extension.
@@ -392,13 +417,8 @@ namespace half_float ///< GLM_GTC_half_float extension: Add support for half pre
typedef detail::tmat4x4<detail::thalf> hmat4x4;
/// @}
}// namespace half_float
}// namespace gtc
}// namespace glm
#include "half_float.inl"
namespace glm{using namespace gtc::half_float;}
#endif//glm_gtc_half_float
#endif//GLM_GTC_half_float

View File

@@ -1,11 +1,30 @@
///////////////////////////////////////////////////////////////////////////////////////////////////
// OpenGL Mathematics Copyright (c) 2005 - 2011 G-Truc Creation (www.g-truc.net)
///////////////////////////////////////////////////////////////////////////////////////////////////
// Created : 2005-12-21
// Updated : 2010-02-07
// Licence : This source is under MIT licence
// File : glm/gtc/half_float.inl
///////////////////////////////////////////////////////////////////////////////////////////////////
///////////////////////////////////////////////////////////////////////////////////
/// OpenGL Mathematics (glm.g-truc.net)
///
/// Copyright (c) 2005 - 2011 G-Truc Creation (www.g-truc.net)
/// Permission is hereby granted, free of charge, to any person obtaining a copy
/// of this software and associated documentation files (the "Software"), to deal
/// in the Software without restriction, including without limitation the rights
/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
/// copies of the Software, and to permit persons to whom the Software is
/// furnished to do so, subject to the following conditions:
///
/// The above copyright notice and this permission notice shall be included in
/// all copies or substantial portions of the Software.
///
/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
/// THE SOFTWARE.
///
/// @ref gtc_half_float
/// @file glm/gtc/half_float.inl
/// @date 2009-04-29 / 2011-06-05
/// @author Christophe Riccio
///////////////////////////////////////////////////////////////////////////////////
namespace glm{
namespace detail{
@@ -15,12 +34,12 @@ namespace detail{
//////////////////////////////////////
// hvec2
GLM_FUNC_QUALIFIER tvec2<thalf>::size_type tvec2<thalf>::value_size()
GLM_FUNC_QUALIFIER tvec2<thalf>::size_type tvec2<thalf>::length() const
{
return 2;
return 2;
}
GLM_FUNC_QUALIFIER typename tvec2<thalf>::size_type tvec2<thalf>::length() const
GLM_FUNC_QUALIFIER tvec2<thalf>::size_type tvec2<thalf>::value_size()
{
return 2;
}
@@ -288,12 +307,12 @@ GLM_FUNC_QUALIFIER tref2<thalf> tvec2<thalf>::swizzle(comp x, comp y)
//////////////////////////////////////
// hvec3
GLM_FUNC_QUALIFIER tvec3<thalf>::size_type tvec3<thalf>::value_size()
GLM_FUNC_QUALIFIER tvec3<thalf>::size_type tvec3<thalf>::length() const
{
return 3;
return 3;
}
GLM_FUNC_QUALIFIER typename tvec3<thalf>::size_type tvec3<thalf>::length() const
GLM_FUNC_QUALIFIER tvec3<thalf>::size_type tvec3<thalf>::value_size()
{
return 3;
}
@@ -605,13 +624,12 @@ GLM_FUNC_QUALIFIER tref3<thalf> tvec3<thalf>::swizzle(comp x, comp y, comp z)
//////////////////////////////////////
// hvec4
GLM_FUNC_QUALIFIER tvec4<thalf>::size_type tvec4<thalf>::value_size()
GLM_FUNC_QUALIFIER tvec4<thalf>::size_type tvec4<thalf>::length() const
{
return 4;
return 4;
}
GLM_FUNC_QUALIFIER typename tvec4<thalf>::size_type tvec4<thalf>::length() const
GLM_FUNC_QUALIFIER tvec4<thalf>::size_type tvec4<thalf>::value_size()
{
return 4;
}

View File

@@ -1,17 +1,41 @@
///////////////////////////////////////////////////////////////////////////////////////////////////
// OpenGL Mathematics Copyright (c) 2005 - 2011 G-Truc Creation (www.g-truc.net)
///////////////////////////////////////////////////////////////////////////////////////////////////
// Created : 2005-12-27
// Updated : 2010-11-12
// Licence : This source is under MIT License
// File : glm/gtc/matrix_access.hpp
///////////////////////////////////////////////////////////////////////////////////////////////////
// Dependency:
// - GLM core
///////////////////////////////////////////////////////////////////////////////////////////////////
///////////////////////////////////////////////////////////////////////////////////
/// OpenGL Mathematics (glm.g-truc.net)
///
/// Copyright (c) 2005 - 2011 G-Truc Creation (www.g-truc.net)
/// Permission is hereby granted, free of charge, to any person obtaining a copy
/// of this software and associated documentation files (the "Software"), to deal
/// in the Software without restriction, including without limitation the rights
/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
/// copies of the Software, and to permit persons to whom the Software is
/// furnished to do so, subject to the following conditions:
///
/// The above copyright notice and this permission notice shall be included in
/// all copies or substantial portions of the Software.
///
/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
/// THE SOFTWARE.
///
/// @ref gtc_matrix_access
/// @file glm/gtc/matrix_access.hpp
/// @date 2005-12-27 / 2011-05-16
/// @author Christophe Riccio
///
/// @see core (dependence)
///
/// @defgroup gtc_matrix_access GLM_GTC_matrix_access: Access matrix rows and columns
/// @ingroup gtc
///
/// Defines functions to access rows or columns of a matrix easily.
/// <glm/gtc/matrix_access.hpp> need to be included to use these functionalities.
///////////////////////////////////////////////////////////////////////////////////
#ifndef glm_gtc_matrix_access
#define glm_gtc_matrix_access
#ifndef GLM_GTC_matrix_access
#define GLM_GTC_matrix_access GLM_VERSION
// Dependency:
#include "../glm.hpp"
@@ -20,51 +44,44 @@
# pragma message("GLM: GLM_GTC_matrix_access extension included")
#endif
namespace glm{
namespace gtc{
namespace matrix_access ///< GLM_GTC_matrix_access extension: Set a column or a row of a matrix
namespace glm
{
/// \addtogroup gtc_matrix_access
///@{
/// @addtogroup gtc_matrix_access
/// @{
//! Get a specific row of a matrix.
//! From GLM_GTC_matrix_access extension.
/// Get a specific row of a matrix.
/// @see - gtc_matrix_access
template <typename genType>
typename genType::row_type row(
genType const & m,
int index);
//! Set a specific row to a matrix.
//! From GLM_GTC_matrix_access extension.
/// Set a specific row to a matrix.
/// @see - gtc_matrix_access
template <typename genType>
genType row(
genType const & m,
int index,
typename genType::row_type const & x);
//! Get a specific column of a matrix.
//! From GLM_GTC_matrix_access extension.
/// Get a specific column of a matrix.
/// @see - gtc_matrix_access
template <typename genType>
typename genType::col_type column(
genType const & m,
int index);
//! Set a specific column to a matrix.
//! From GLM_GTC_matrix_access extension.
/// Set a specific column to a matrix.
/// @see - gtc_matrix_access
template <typename genType>
genType column(
genType const & m,
int index,
typename genType::col_type const & x);
///@}
}//namespace matrix_access
}//namespace gtc
/// @}
}//namespace glm
#include "matrix_access.inl"
namespace glm{using namespace gtc::matrix_access;}
#endif//glm_gtc_matrix_access
#endif//GLM_GTC_matrix_access

View File

@@ -1,59 +1,74 @@
///////////////////////////////////////////////////////////////////////////////////////////////////
// OpenGL Mathematics Copyright (c) 2005 - 2011 G-Truc Creation (www.g-truc.net)
///////////////////////////////////////////////////////////////////////////////////////////////////
// Created : 2005-12-27
// Updated : 2010-11-12
// Licence : This source is under MIT License
// File : glm/gtc/matrix_access.inl
///////////////////////////////////////////////////////////////////////////////////////////////////
///////////////////////////////////////////////////////////////////////////////////
/// OpenGL Mathematics (glm.g-truc.net)
///
/// Copyright (c) 2005 - 2011 G-Truc Creation (www.g-truc.net)
/// Permission is hereby granted, free of charge, to any person obtaining a copy
/// of this software and associated documentation files (the "Software"), to deal
/// in the Software without restriction, including without limitation the rights
/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
/// copies of the Software, and to permit persons to whom the Software is
/// furnished to do so, subject to the following conditions:
///
/// The above copyright notice and this permission notice shall be included in
/// all copies or substantial portions of the Software.
///
/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
/// THE SOFTWARE.
///
/// @ref gtc_matrix_access
/// @file glm/gtc/matrix_access.inl
/// @date 2005-12-27 / 2011-06-05
/// @author Christophe Riccio
///////////////////////////////////////////////////////////////////////////////////
namespace glm{
namespace gtc{
namespace matrix_access
template <typename genType>
GLM_FUNC_QUALIFIER genType row(
genType const & m,
int index,
typename genType::row_type const & x)
{
template <typename genType>
GLM_FUNC_QUALIFIER genType row(
genType const & m,
int index,
typename genType::row_type const & x)
{
genType Result = m;
for(typename genType::size_type i = 0; i < genType::row_size(); ++i)
Result[i][index] = x[i];
return Result;
}
genType Result = m;
for(typename genType::size_type i = 0; i < genType::row_size(); ++i)
Result[i][index] = x[i];
return Result;
}
template <typename genType>
GLM_FUNC_QUALIFIER typename genType::row_type row(
genType const & m,
int index)
{
typename genType::row_type Result;
for(typename genType::size_type i = 0; i < genType::row_size(); ++i)
Result[i] = m[i][index];
return Result;
}
template <typename genType>
GLM_FUNC_QUALIFIER typename genType::row_type row(
genType const & m,
int index)
{
typename genType::row_type Result;
for(typename genType::size_type i = 0; i < genType::row_size(); ++i)
Result[i] = m[i][index];
return Result;
}
template <typename genType>
GLM_FUNC_QUALIFIER genType column(
genType const & m,
int index,
typename genType::col_type const & x)
{
genType Result = m;
Result[index] = x;
return Result;
}
template <typename genType>
GLM_FUNC_QUALIFIER genType column(
genType const & m,
int index,
typename genType::col_type const & x)
{
genType Result = m;
Result[index] = x;
return Result;
}
template <typename genType>
GLM_FUNC_QUALIFIER typename genType::col_type column(
genType const & m,
int index)
{
return m[index];
}
template <typename genType>
GLM_FUNC_QUALIFIER typename genType::col_type column(
genType const & m,
int index)
{
return m[index];
}
}//namespace matrix_access
}//namespace gtc
}//namespace glm

View File

@@ -1,17 +1,41 @@
///////////////////////////////////////////////////////////////////////////////////////////////////
// OpenGL Mathematics Copyright (c) 2005 - 2011 G-Truc Creation (www.g-truc.net)
///////////////////////////////////////////////////////////////////////////////////////////////////
// Created : 2011-01-20
// Updated : 2011-01-20
// Licence : This source is under MIT License
// File : glm/gtc/matrix_integer.hpp
///////////////////////////////////////////////////////////////////////////////////////////////////
// Dependency:
// - GLM core
///////////////////////////////////////////////////////////////////////////////////////////////////
///////////////////////////////////////////////////////////////////////////////////
/// OpenGL Mathematics (glm.g-truc.net)
///
/// Copyright (c) 2005 - 2011 G-Truc Creation (www.g-truc.net)
/// Permission is hereby granted, free of charge, to any person obtaining a copy
/// of this software and associated documentation files (the "Software"), to deal
/// in the Software without restriction, including without limitation the rights
/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
/// copies of the Software, and to permit persons to whom the Software is
/// furnished to do so, subject to the following conditions:
///
/// The above copyright notice and this permission notice shall be included in
/// all copies or substantial portions of the Software.
///
/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
/// THE SOFTWARE.
///
/// @ref gtc_matrix_integer
/// @file glm/gtc/matrix_integer.hpp
/// @date 2011-01-20 / 2011-06-05
/// @author Christophe Riccio
///
/// @see core (dependence)
///
/// @defgroup gtc_matrix_integer GLM_GTC_matrix_integer: Integer matrix types
/// @ingroup gtc
///
/// Defines a number of matrices with integer types.
/// <glm/gtc/matrix_integer.hpp> need to be included to use these functionalities.
///////////////////////////////////////////////////////////////////////////////////
#ifndef glm_gtc_matrix_integer
#define glm_gtc_matrix_integer
#ifndef GLM_GTC_matrix_integer
#define GLM_GTC_matrix_integer GLM_VERSION
// Dependency:
#include "../glm.hpp"
@@ -20,12 +44,10 @@
# pragma message("GLM: GLM_GTC_matrix_integer extension included")
#endif
namespace glm{
namespace gtc{
namespace matrix_integer ///< GLM_GTC_matrix_integer extension: Add integer matrices
namespace glm
{
/// \addtogroup gtc_matrix_integer
///@{
/// @addtogroup gtc_matrix_integer
/// @{
typedef detail::tmat2x2<highp_int> highp_imat2; //!< \brief High-precision signed integer 2x2 matrix. (from GLM_GTC_matrix_integer extension)
typedef detail::tmat3x3<highp_int> highp_imat3; //!< \brief High-precision signed integer 3x3 matrix. (from GLM_GTC_matrix_integer extension)
@@ -193,12 +215,7 @@ namespace matrix_integer ///< GLM_GTC_matrix_integer extension: Add integer matr
typedef mediump_umat4x4 umat4x4; //!< \brief Unsigned integer 4x4 matrix. (from GLM_GTC_matrix_integer extension)
#endif//GLM_PRECISION
///@}
}//namespace matrix_integer
}//namespace gtc
/// @}
}//namespace glm
namespace glm{using namespace gtc::matrix_integer;}
#endif//glm_gtc_matrix_integer
#endif//GLM_GTC_matrix_integer

View File

@@ -1,17 +1,41 @@
///////////////////////////////////////////////////////////////////////////////////////////////////
// OpenGL Mathematics Copyright (c) 2005 - 2011 G-Truc Creation (www.g-truc.net)
///////////////////////////////////////////////////////////////////////////////////////////////////
// Created : 2005-12-21
// Updated : 2010-12-13
// Licence : This source is under MIT License
// File : glm/gtc/matrix_inverse.hpp
///////////////////////////////////////////////////////////////////////////////////////////////////
// Dependency:
// - GLM core
///////////////////////////////////////////////////////////////////////////////////////////////////
///////////////////////////////////////////////////////////////////////////////////
/// OpenGL Mathematics (glm.g-truc.net)
///
/// Copyright (c) 2005 - 2011 G-Truc Creation (www.g-truc.net)
/// Permission is hereby granted, free of charge, to any person obtaining a copy
/// of this software and associated documentation files (the "Software"), to deal
/// in the Software without restriction, including without limitation the rights
/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
/// copies of the Software, and to permit persons to whom the Software is
/// furnished to do so, subject to the following conditions:
///
/// The above copyright notice and this permission notice shall be included in
/// all copies or substantial portions of the Software.
///
/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
/// THE SOFTWARE.
///
/// @ref gtc_matrix_inverse
/// @file glm/gtc/matrix_inverse.hpp
/// @date 2005-12-21 / 2011-06-05
/// @author Christophe Riccio
///
/// @see core (dependence)
///
/// @defgroup gtc_matrix_inverse GLM_GTC_matrix_inverse: Additional matrix inverse function
/// @ingroup gtc
///
/// Defines additional matrix inverting functions.
/// <glm/gtc/matrix_inverse.hpp> need to be included to use these functionalities.
///////////////////////////////////////////////////////////////////////////////////
#ifndef glm_gtc_matrix_inverse
#define glm_gtc_matrix_inverse
#ifndef GLM_GTC_matrix_inverse
#define GLM_GTC_matrix_inverse GLM_VERSION
// Dependency:
#include "../glm.hpp"
@@ -20,32 +44,31 @@
# pragma message("GLM: GLM_GTC_matrix_inverse extension included")
#endif
namespace glm{
namespace gtc{
namespace matrix_inverse ///< GLM_GTC_matrix_inverse extension: Inverse matrix functions
namespace glm
{
/// \addtogroup gtc_matrix_inverse
///@{
/// @addtogroup gtc_matrix_inverse
/// @{
//! Fast matrix inverse for affine matrix.
//! From GLM_GTC_matrix_inverse extension.
/// Fast matrix inverse for affine matrix.
///
/// @param m Input matrix to invert.
/// @tparam genType Squared floating-point matrix: half, float or double. Inverse of matrix based of half-precision floating point value is highly innacurate.
/// @see gtc_matrix_inverse
template <typename genType>
genType affineInverse(genType const & m);
//! Compute the inverse transpose of a matrix.
//! From GLM_GTC_matrix_inverse extension.
/// Compute the inverse transpose of a matrix.
///
/// @param m Input matrix to invert transpose.
/// @tparam genType Squared floating-point matrix: half, float or double. Inverse of matrix based of half-precision floating point value is highly innacurate.
/// @see gtc_matrix_inverse
template <typename genType>
GLM_FUNC_QUALIFIER typename genType::value_type inverseTranspose(
genType const & m);
///@}
}//namespace matrix_inverse
}//namespace gtc
/// @}
}//namespace glm
#include "matrix_inverse.inl"
namespace glm{using namespace gtc::matrix_inverse;}
#endif//glm_gtc_matrix_inverse
#endif//GLM_GTC_matrix_inverse

View File

@@ -1,139 +1,154 @@
///////////////////////////////////////////////////////////////////////////////////////////////////
// OpenGL Mathematics Copyright (c) 2005 - 2011 G-Truc Creation (www.g-truc.net)
///////////////////////////////////////////////////////////////////////////////////////////////////
// Created : 2005-12-21
// Updated : 2010-12-13
// Licence : This source is under MIT License
// File : glm/gtc/matrix_inverse.inl
///////////////////////////////////////////////////////////////////////////////////////////////////
///////////////////////////////////////////////////////////////////////////////////
/// OpenGL Mathematics (glm.g-truc.net)
///
/// Copyright (c) 2005 - 2011 G-Truc Creation (www.g-truc.net)
/// Permission is hereby granted, free of charge, to any person obtaining a copy
/// of this software and associated documentation files (the "Software"), to deal
/// in the Software without restriction, including without limitation the rights
/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
/// copies of the Software, and to permit persons to whom the Software is
/// furnished to do so, subject to the following conditions:
///
/// The above copyright notice and this permission notice shall be included in
/// all copies or substantial portions of the Software.
///
/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
/// THE SOFTWARE.
///
/// @ref gtc_matrix_inverse
/// @file glm/gtc/matrix_inverse.inl
/// @date 2005-12-21 / 2011-06-15
/// @author Christophe Riccio
///////////////////////////////////////////////////////////////////////////////////
namespace glm{
namespace gtc{
namespace matrix_inverse
template <typename T>
GLM_FUNC_QUALIFIER detail::tmat3x3<T> affineInverse
(
detail::tmat3x3<T> const & m
)
{
template <typename T>
GLM_FUNC_QUALIFIER detail::tmat3x3<T> affineInverse
(
detail::tmat3x3<T> const & m
)
{
detail::tmat3x3<T> Result(m);
Result[2] = detail::tvec3<T>(0, 0, 1);
Result = transpose(Result);
detail::tvec3<T> Translation = Result * detail::tvec3<T>(-detail::tvec2<T>(m[2]), m[2][2]);
Result[2] = Translation;
return Result;
}
detail::tmat3x3<T> Result(m);
Result[2] = detail::tvec3<T>(0, 0, 1);
Result = transpose(Result);
detail::tvec3<T> Translation = Result * detail::tvec3<T>(-detail::tvec2<T>(m[2]), m[2][2]);
Result[2] = Translation;
return Result;
}
template <typename T>
GLM_FUNC_QUALIFIER detail::tmat4x4<T> affineInverse
(
detail::tmat4x4<T> const & m
)
{
detail::tmat4x4<T> Result(m);
Result[3] = detail::tvec4<T>(0, 0, 0, 1);
Result = transpose(Result);
detail::tvec4<T> Translation = Result * detail::tvec4<T>(-detail::tvec3<T>(m[3]), m[3][3]);
Result[3] = Translation;
return Result;
}
template <typename T>
GLM_FUNC_QUALIFIER detail::tmat4x4<T> affineInverse
(
detail::tmat4x4<T> const & m
)
{
detail::tmat4x4<T> Result(m);
Result[3] = detail::tvec4<T>(0, 0, 0, 1);
Result = transpose(Result);
detail::tvec4<T> Translation = Result * detail::tvec4<T>(-detail::tvec3<T>(m[3]), m[3][3]);
Result[3] = Translation;
return Result;
}
template <typename valType>
GLM_FUNC_QUALIFIER detail::tmat2x2<valType> inverseTranspose(
detail::tmat2x2<valType> const & m)
{
valType Determinant = m[0][0] * m[1][1] - m[1][0] * m[0][1];
template <typename valType>
GLM_FUNC_QUALIFIER detail::tmat2x2<valType> inverseTranspose(
detail::tmat2x2<valType> const & m)
{
valType Determinant = m[0][0] * m[1][1] - m[1][0] * m[0][1];
detail::tmat2x2<valType> Inverse(
+ m[1][1] / Determinant,
- m[0][1] / Determinant,
- m[1][0] / Determinant,
+ m[0][0] / Determinant);
detail::tmat2x2<valType> Inverse(
+ m[1][1] / Determinant,
- m[0][1] / Determinant,
- m[1][0] / Determinant,
+ m[0][0] / Determinant);
return Inverse;
}
return Inverse;
}
template <typename valType>
GLM_FUNC_QUALIFIER detail::tmat3x3<valType> inverseTranspose(
detail::tmat3x3<valType> const & m)
{
valType Determinant =
+ m[0][0] * (m[1][1] * m[2][2] - m[1][2] * m[2][1])
- m[0][1] * (m[1][0] * m[2][2] - m[1][2] * m[2][0])
+ m[0][2] * (m[1][0] * m[2][1] - m[1][1] * m[2][0]);
template <typename valType>
GLM_FUNC_QUALIFIER detail::tmat3x3<valType> inverseTranspose(
detail::tmat3x3<valType> const & m)
{
valType Determinant =
+ m[0][0] * (m[1][1] * m[2][2] - m[1][2] * m[2][1])
- m[0][1] * (m[1][0] * m[2][2] - m[1][2] * m[2][0])
+ m[0][2] * (m[1][0] * m[2][1] - m[1][1] * m[2][0]);
detail::tmat3x3<valType> Inverse;
Inverse[0][0] = + (m[1][1] * m[2][2] - m[2][1] * m[1][2]);
Inverse[0][1] = - (m[1][0] * m[2][2] - m[2][0] * m[1][2]);
Inverse[0][2] = + (m[1][0] * m[2][1] - m[2][0] * m[1][1]);
Inverse[1][0] = - (m[0][1] * m[2][2] - m[2][1] * m[0][2]);
Inverse[1][1] = + (m[0][0] * m[2][2] - m[2][0] * m[0][2]);
Inverse[1][2] = - (m[0][0] * m[2][1] - m[2][0] * m[0][1]);
Inverse[2][0] = + (m[0][1] * m[1][2] - m[1][1] * m[0][2]);
Inverse[2][1] = - (m[0][0] * m[1][2] - m[1][0] * m[0][2]);
Inverse[2][2] = + (m[0][0] * m[1][1] - m[1][0] * m[0][1]);
Inverse /= Determinant;
detail::tmat3x3<valType> Inverse;
Inverse[0][0] = + (m[1][1] * m[2][2] - m[2][1] * m[1][2]);
Inverse[0][1] = - (m[1][0] * m[2][2] - m[2][0] * m[1][2]);
Inverse[0][2] = + (m[1][0] * m[2][1] - m[2][0] * m[1][1]);
Inverse[1][0] = - (m[0][1] * m[2][2] - m[2][1] * m[0][2]);
Inverse[1][1] = + (m[0][0] * m[2][2] - m[2][0] * m[0][2]);
Inverse[1][2] = - (m[0][0] * m[2][1] - m[2][0] * m[0][1]);
Inverse[2][0] = + (m[0][1] * m[1][2] - m[1][1] * m[0][2]);
Inverse[2][1] = - (m[0][0] * m[1][2] - m[1][0] * m[0][2]);
Inverse[2][2] = + (m[0][0] * m[1][1] - m[1][0] * m[0][1]);
Inverse /= Determinant;
return Inverse;
}
return Inverse;
}
template <typename valType>
GLM_FUNC_QUALIFIER detail::tmat4x4<valType> inverseTranspose(
detail::tmat4x4<valType> const & m)
{
valType SubFactor00 = m[2][2] * m[3][3] - m[3][2] * m[2][3];
valType SubFactor01 = m[2][1] * m[3][3] - m[3][1] * m[2][3];
valType SubFactor02 = m[2][1] * m[3][2] - m[3][1] * m[2][2];
valType SubFactor03 = m[2][0] * m[3][3] - m[3][0] * m[2][3];
valType SubFactor04 = m[2][0] * m[3][2] - m[3][0] * m[2][2];
valType SubFactor05 = m[2][0] * m[3][1] - m[3][0] * m[2][1];
valType SubFactor06 = m[1][2] * m[3][3] - m[3][2] * m[1][3];
valType SubFactor07 = m[1][1] * m[3][3] - m[3][1] * m[1][3];
valType SubFactor08 = m[1][1] * m[3][2] - m[3][1] * m[1][2];
valType SubFactor09 = m[1][0] * m[3][3] - m[3][0] * m[1][3];
valType SubFactor10 = m[1][0] * m[3][2] - m[3][0] * m[1][2];
valType SubFactor11 = m[1][1] * m[3][3] - m[3][1] * m[1][3];
valType SubFactor12 = m[1][0] * m[3][1] - m[3][0] * m[1][1];
valType SubFactor13 = m[1][2] * m[2][3] - m[2][2] * m[1][3];
valType SubFactor14 = m[1][1] * m[2][3] - m[2][1] * m[1][3];
valType SubFactor15 = m[1][1] * m[2][2] - m[2][1] * m[1][2];
valType SubFactor16 = m[1][0] * m[2][3] - m[2][0] * m[1][3];
valType SubFactor17 = m[1][0] * m[2][2] - m[2][0] * m[1][2];
valType SubFactor18 = m[1][0] * m[2][1] - m[2][0] * m[1][1];
template <typename valType>
GLM_FUNC_QUALIFIER detail::tmat4x4<valType> inverseTranspose(
detail::tmat4x4<valType> const & m)
{
valType SubFactor00 = m[2][2] * m[3][3] - m[3][2] * m[2][3];
valType SubFactor01 = m[2][1] * m[3][3] - m[3][1] * m[2][3];
valType SubFactor02 = m[2][1] * m[3][2] - m[3][1] * m[2][2];
valType SubFactor03 = m[2][0] * m[3][3] - m[3][0] * m[2][3];
valType SubFactor04 = m[2][0] * m[3][2] - m[3][0] * m[2][2];
valType SubFactor05 = m[2][0] * m[3][1] - m[3][0] * m[2][1];
valType SubFactor06 = m[1][2] * m[3][3] - m[3][2] * m[1][3];
valType SubFactor07 = m[1][1] * m[3][3] - m[3][1] * m[1][3];
valType SubFactor08 = m[1][1] * m[3][2] - m[3][1] * m[1][2];
valType SubFactor09 = m[1][0] * m[3][3] - m[3][0] * m[1][3];
valType SubFactor10 = m[1][0] * m[3][2] - m[3][0] * m[1][2];
valType SubFactor11 = m[1][1] * m[3][3] - m[3][1] * m[1][3];
valType SubFactor12 = m[1][0] * m[3][1] - m[3][0] * m[1][1];
valType SubFactor13 = m[1][2] * m[2][3] - m[2][2] * m[1][3];
valType SubFactor14 = m[1][1] * m[2][3] - m[2][1] * m[1][3];
valType SubFactor15 = m[1][1] * m[2][2] - m[2][1] * m[1][2];
valType SubFactor16 = m[1][0] * m[2][3] - m[2][0] * m[1][3];
valType SubFactor17 = m[1][0] * m[2][2] - m[2][0] * m[1][2];
valType SubFactor18 = m[1][0] * m[2][1] - m[2][0] * m[1][1];
detail::tmat4x4<valType> Inverse;
Inverse[0][0] = + (m[1][1] * SubFactor00 - m[1][2] * SubFactor01 + m[1][3] * SubFactor02);
Inverse[0][1] = - (m[1][0] * SubFactor00 - m[1][2] * SubFactor03 + m[1][3] * SubFactor04);
Inverse[0][2] = + (m[1][0] * SubFactor01 - m[1][1] * SubFactor03 + m[1][3] * SubFactor05);
Inverse[0][3] = - (m[1][0] * SubFactor02 - m[1][1] * SubFactor04 + m[1][2] * SubFactor05);
detail::tmat4x4<valType> Inverse;
Inverse[0][0] = + (m[1][1] * SubFactor00 - m[1][2] * SubFactor01 + m[1][3] * SubFactor02);
Inverse[0][1] = - (m[1][0] * SubFactor00 - m[1][2] * SubFactor03 + m[1][3] * SubFactor04);
Inverse[0][2] = + (m[1][0] * SubFactor01 - m[1][1] * SubFactor03 + m[1][3] * SubFactor05);
Inverse[0][3] = - (m[1][0] * SubFactor02 - m[1][1] * SubFactor04 + m[1][2] * SubFactor05);
Inverse[1][0] = - (m[0][1] * SubFactor00 - m[0][2] * SubFactor01 + m[0][3] * SubFactor02);
Inverse[1][1] = + (m[0][0] * SubFactor00 - m[0][2] * SubFactor03 + m[0][3] * SubFactor04);
Inverse[1][2] = - (m[0][0] * SubFactor01 - m[0][1] * SubFactor03 + m[0][3] * SubFactor05);
Inverse[1][3] = + (m[0][0] * SubFactor02 - m[0][1] * SubFactor04 + m[0][2] * SubFactor05);
Inverse[1][0] = - (m[0][1] * SubFactor00 - m[0][2] * SubFactor01 + m[0][3] * SubFactor02);
Inverse[1][1] = + (m[0][0] * SubFactor00 - m[0][2] * SubFactor03 + m[0][3] * SubFactor04);
Inverse[1][2] = - (m[0][0] * SubFactor01 - m[0][1] * SubFactor03 + m[0][3] * SubFactor05);
Inverse[1][3] = + (m[0][0] * SubFactor02 - m[0][1] * SubFactor04 + m[0][2] * SubFactor05);
Inverse[2][0] = + (m[0][1] * SubFactor06 - m[0][2] * SubFactor07 + m[0][3] * SubFactor08);
Inverse[2][1] = - (m[0][0] * SubFactor06 - m[0][2] * SubFactor09 + m[0][3] * SubFactor10);
Inverse[2][2] = + (m[0][0] * SubFactor11 - m[0][1] * SubFactor09 + m[0][3] * SubFactor12);
Inverse[2][3] = - (m[0][0] * SubFactor08 - m[0][1] * SubFactor10 + m[0][2] * SubFactor12);
Inverse[2][0] = + (m[0][1] * SubFactor06 - m[0][2] * SubFactor07 + m[0][3] * SubFactor08);
Inverse[2][1] = - (m[0][0] * SubFactor06 - m[0][2] * SubFactor09 + m[0][3] * SubFactor10);
Inverse[2][2] = + (m[0][0] * SubFactor11 - m[0][1] * SubFactor09 + m[0][3] * SubFactor12);
Inverse[2][3] = - (m[0][0] * SubFactor08 - m[0][1] * SubFactor10 + m[0][2] * SubFactor12);
Inverse[3][0] = - (m[0][1] * SubFactor13 - m[0][2] * SubFactor14 + m[0][3] * SubFactor15);
Inverse[3][1] = + (m[0][0] * SubFactor13 - m[0][2] * SubFactor16 + m[0][3] * SubFactor17);
Inverse[3][2] = - (m[0][0] * SubFactor14 - m[0][1] * SubFactor16 + m[0][3] * SubFactor18);
Inverse[3][3] = + (m[0][0] * SubFactor15 - m[0][1] * SubFactor17 + m[0][2] * SubFactor18);
Inverse[3][0] = - (m[0][1] * SubFactor13 - m[0][2] * SubFactor14 + m[0][3] * SubFactor15);
Inverse[3][1] = + (m[0][0] * SubFactor13 - m[0][2] * SubFactor16 + m[0][3] * SubFactor17);
Inverse[3][2] = - (m[0][0] * SubFactor14 - m[0][1] * SubFactor16 + m[0][3] * SubFactor18);
Inverse[3][3] = + (m[0][0] * SubFactor15 - m[0][1] * SubFactor17 + m[0][2] * SubFactor18);
valType Determinant =
+ m[0][0] * Inverse[0][0]
+ m[0][1] * Inverse[0][1]
+ m[0][2] * Inverse[0][2]
+ m[0][3] * Inverse[0][3];
valType Determinant =
+ m[0][0] * Inverse[0][0]
+ m[0][1] * Inverse[0][1]
+ m[0][2] * Inverse[0][2]
+ m[0][3] * Inverse[0][3];
Inverse /= Determinant;
Inverse /= Determinant;
return Inverse;
}
return Inverse;
}
}//namespace matrix_inverse
}//namespace gtc
}//namespace glm

View File

@@ -1,18 +1,50 @@
///////////////////////////////////////////////////////////////////////////////////////////////////
// OpenGL Mathematics Copyright (c) 2005 - 2011 G-Truc Creation (www.g-truc.net)
///////////////////////////////////////////////////////////////////////////////////////////////////
// Created : 2009-04-29
// Updated : 2009-04-29
// Licence : This source is under MIT License
// File : glm/gtc/matrix_transform.hpp
///////////////////////////////////////////////////////////////////////////////////////////////////
// Dependency:
// - GLM core
// - GLM_GTC_matrix_operation
///////////////////////////////////////////////////////////////////////////////////////////////////
///////////////////////////////////////////////////////////////////////////////////
/// OpenGL Mathematics (glm.g-truc.net)
///
/// Copyright (c) 2005 - 2011 G-Truc Creation (www.g-truc.net)
/// Permission is hereby granted, free of charge, to any person obtaining a copy
/// of this software and associated documentation files (the "Software"), to deal
/// in the Software without restriction, including without limitation the rights
/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
/// copies of the Software, and to permit persons to whom the Software is
/// furnished to do so, subject to the following conditions:
///
/// The above copyright notice and this permission notice shall be included in
/// all copies or substantial portions of the Software.
///
/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
/// THE SOFTWARE.
///
/// @ref gtc_matrix_transform
/// @file glm/gtc/matrix_transform.hpp
/// @date 2009-04-29 / 2011-05-16
/// @author Christophe Riccio
///
/// @see core (dependence)
/// @see gtx_transform
/// @see gtx_transform2
///
/// @defgroup gtc_matrix_transform GLM_GTC_matrix_transform: Matrix transform functions
/// @ingroup gtc
///
/// @brief Defines functions that generate common transformation matrices.
///
/// The matrices generated by this extension use standard OpenGL fixed-function
/// conventions. For example, the lookAt function generates a transform from world
/// space into the specific eye space that the projective matrix functions
/// (perspective, ortho, etc) are designed to expect. The OpenGL compatibility
/// specifications defines the particular layout of this eye space.
///
/// <glm/gtc/matrix_transform.hpp> need to be included to use these functionalities.
///////////////////////////////////////////////////////////////////////////////////
#ifndef glm_gtc_matrix_transform
#define glm_gtc_matrix_transform
#ifndef GLM_GTC_matrix_transform
#define GLM_GTC_matrix_transform GLM_VERSION
// Dependency:
#include "../glm.hpp"
@@ -21,37 +53,79 @@
# pragma message("GLM: GLM_GTC_matrix_transform extension included")
#endif
namespace glm{
namespace gtc{
namespace matrix_transform ///< GLM_GTC_matrix_transform extension: Add transformation matrices
namespace glm
{
/// \addtogroup gtc_matrix_transform
///@{
/// @addtogroup gtc_matrix_transform
/// @{
//! Builds a translation 4 * 4 matrix created from a vector of 3 components.
//! From GLM_GTC_matrix_transform extension.
/// Builds a translation 4 * 4 matrix created from a vector of 3 components.
///
/// @param m Input matrix multiplied by this translation matrix.
/// @param v Coordinates of a translation vector.
/// @tparam T Value type used to build the matrix. Currently supported: half (not recommanded), float or double.
/// @code
/// #include <glm/glm.hpp>
/// #include <glm/gtc/matrix_transform.hpp>
/// ...
/// glm::mat4 m = glm::translate(glm::mat4(1.0f), glm::vec3(1.0f));
/// // m[0][0] == 1.0f, m[0][1] == 0.0f, m[0][2] == 0.0f, m[0][3] == 0.0f
/// // m[1][0] == 0.0f, m[1][1] == 1.0f, m[1][2] == 0.0f, m[1][3] == 0.0f
/// // m[2][0] == 0.0f, m[2][1] == 0.0f, m[2][2] == 1.0f, m[2][3] == 0.0f
/// // m[3][0] == 1.0f, m[3][1] == 1.0f, m[3][2] == 1.0f, m[3][3] == 1.0f
/// @endcode
/// @see gtc_matrix_transform
/// @see gtx_transform
/// @see - translate(T x, T y, T z)
/// @see - translate(detail::tmat4x4<T> const & m, T x, T y, T z)
/// @see - translate(detail::tvec3<T> const & v)
template <typename T>
detail::tmat4x4<T> translate(
detail::tmat4x4<T> const & m,
detail::tvec3<T> const & v);
//! Builds a rotation 4 * 4 matrix created from an axis vector and an angle expressed in degrees.
//! From GLM_GTC_matrix_transform extension.
/// Builds a rotation 4 * 4 matrix created from an axis vector and an angle expressed in degrees.
///
/// @param m Input matrix multiplied by this rotation matrix.
/// @param angle Rotation angle expressed in degrees.
/// @param axis Rotation axis, recommanded to be normalized.
/// @tparam T Value type used to build the matrix. Currently supported: half (not recommanded), float or double.
/// @see gtc_matrix_transform
/// @see gtx_transform
/// @see - rotate(T angle, T x, T y, T z)
/// @see - rotate(detail::tmat4x4<T> const & m, T angle, T x, T y, T z)
/// @see - rotate(T angle, detail::tvec3<T> const & v)
template <typename T>
detail::tmat4x4<T> rotate(
detail::tmat4x4<T> const & m,
T const & angle,
detail::tvec3<T> const & v);
detail::tvec3<T> const & axis);
//! Builds a scale 4 * 4 matrix created from 3 scalars.
//! From GLM_GTC_matrix_transform extension.
/// Builds a scale 4 * 4 matrix created from 3 scalars.
///
/// @param m Input matrix multiplied by this scale matrix.
/// @param v Ratio of scaling for each axis.
/// @tparam T Value type used to build the matrix. Currently supported: half (not recommanded), float or double.
/// @see gtc_matrix_transform
/// @see gtx_transform
/// @see - scale(T x, T y, T z) scale(T const & x, T const & y, T const & z)
/// @see - scale(detail::tmat4x4<T> const & m, T x, T y, T z)
/// @see - scale(detail::tvec3<T> const & v)
template <typename T>
detail::tmat4x4<T> scale(
detail::tmat4x4<T> const & m,
detail::tvec3<T> const & v);
//! Creates a matrix for an orthographic parallel viewing volume.
//! From GLM_GTC_matrix_transform extension.
/// Creates a matrix for an orthographic parallel viewing volume.
///
/// @param left
/// @param right
/// @param bottom
/// @param top
/// @param zNear
/// @param zFar
/// @tparam T Value type used to build the matrix. Currently supported: half (not recommanded), float or double.
/// @see gtc_matrix_transform
/// @see - glm::ortho(T const & left, T const & right, T const & bottom, T const & top)
template <typename T>
detail::tmat4x4<T> ortho(
T const & left,
@@ -61,59 +135,104 @@ namespace matrix_transform ///< GLM_GTC_matrix_transform extension: Add transfor
T const & zNear,
T const & zFar);
//! Creates a matrix for projecting two-dimensional coordinates onto the screen.
//! From GLM_GTC_matrix_transform extension.
template <typename T>
/// Creates a matrix for projecting two-dimensional coordinates onto the screen.
///
/// @param left
/// @param right
/// @param bottom
/// @param top
/// @tparam T Value type used to build the matrix. Currently supported: half (not recommanded), float or double.
/// @see gtc_matrix_transform
/// @see - glm::ortho(T const & left, T const & right, T const & bottom, T const & top, T const & zNear, T const & zFar)
template <typename T>
detail::tmat4x4<T> ortho(
T const & left,
T const & right,
T const & bottom,
T const & top);
//! Creates a frustum matrix.
//! From GLM_GTC_matrix_transform extension.
/// Creates a frustum matrix.
///
/// @param left
/// @param right
/// @param bottom
/// @param top
/// @param near
/// @param far
/// @tparam T Value type used to build the matrix. Currently supported: half (not recommanded), float or double.
/// @see gtc_matrix_transform
template <typename T>
detail::tmat4x4<T> frustum(
T const & left,
T const & right,
T const & bottom,
T const & top,
T const & nearVal,
T const & farVal);
T const & near,
T const & far);
//! Creates a matrix for a symetric perspective-view frustum.
//! From GLM_GTC_matrix_transform extension.
/// Creates a matrix for a symetric perspective-view frustum.
///
/// @param fovy
/// @param aspect
/// @param near
/// @param far
/// @tparam T Value type used to build the matrix. Currently supported: half (not recommanded), float or double.
/// @see gtc_matrix_transform
template <typename T>
detail::tmat4x4<T> perspective(
T const & fovy,
T const & aspect,
T const & zNear,
T const & zFar);
T const & near,
T const & far);
//! Builds a perspective projection matrix based on a field of view
//! From GLM_GTC_matrix_transform extension.
/// Builds a perspective projection matrix based on a field of view.
///
/// @param fov
/// @param width
/// @param height
/// @param near
/// @param far
/// @tparam T Value type used to build the matrix. Currently supported: half (not recommanded), float or double.
/// @see gtc_matrix_transform
template <typename valType>
detail::tmat4x4<valType> perspectiveFov(
valType const & fov,
valType const & width,
valType const & height,
valType const & zNear,
valType const & zFar);
valType const & near,
valType const & far);
//! Creates a matrix for a symmetric perspective-view frustum with far plane at infinite .
//! From GLM_GTC_matrix_transform extension.
/// Creates a matrix for a symmetric perspective-view frustum with far plane at infinite.
///
/// @param fovy
/// @param aspect
/// @param near
/// @tparam T Value type used to build the matrix. Currently supported: half (not recommanded), float or double.
/// @see gtc_matrix_transform
template <typename T>
detail::tmat4x4<T> infinitePerspective(
T fovy, T aspect, T zNear);
T fovy, T aspect, T near);
//! Creates a matrix for a symmetric perspective-view frustum with far plane at infinite for graphics hardware that doesn't support depth clamping.
//! From GLM_GTC_matrix_transform extension.
/// Creates a matrix for a symmetric perspective-view frustum with far plane at infinite for graphics hardware that doesn't support depth clamping.
///
/// @param fovy
/// @param aspect
/// @param near
/// @tparam T Value type used to build the matrix. Currently supported: half (not recommanded), float or double.
/// @see gtc_matrix_transform
template <typename T>
detail::tmat4x4<T> tweakedInfinitePerspective(
T fovy, T aspect, T zNear);
T fovy, T aspect, T near);
//! Map the specified object coordinates (obj.x, obj.y, obj.z) into window coordinates.
//! From GLM_GTC_matrix_transform extension.
/// Map the specified object coordinates (obj.x, obj.y, obj.z) into window coordinates.
///
/// @param obj
/// @param model
/// @param proj
/// @param viewport
/// @tparam T Native type used for the computation. Currently supported: half (not recommanded), float or double.
/// @tparam U Currently supported: Floating-point types and integer types.
/// @see gtc_matrix_transform
template <typename T, typename U>
detail::tvec3<T> project(
detail::tvec3<T> const & obj,
@@ -121,8 +240,15 @@ namespace matrix_transform ///< GLM_GTC_matrix_transform extension: Add transfor
detail::tmat4x4<T> const & proj,
detail::tvec4<U> const & viewport);
//! Map the specified window coordinates (win.x, win.y, win.z) into object coordinates.
//! From GLM_GTC_matrix_transform extension.
/// Map the specified window coordinates (win.x, win.y, win.z) into object coordinates.
///
/// @param win
/// @param model
/// @param proj
/// @param viewport
/// @tparam T Native type used for the computation. Currently supported: half (not recommanded), float or double.
/// @tparam U Currently supported: Floating-point types and integer types.
/// @see gtc_matrix_transform
template <typename T, typename U>
detail::tvec3<T> unProject(
detail::tvec3<T> const & win,
@@ -130,29 +256,36 @@ namespace matrix_transform ///< GLM_GTC_matrix_transform extension: Add transfor
detail::tmat4x4<T> const & proj,
detail::tvec4<U> const & viewport);
//! Define a picking region
//! From GLM_GTC_matrix_transform extension.
/// Define a picking region
///
/// @param center
/// @param delta
/// @param viewport
/// @tparam T Native type used for the computation. Currently supported: half (not recommanded), float or double.
/// @tparam U Currently supported: Floating-point types and integer types.
/// @see gtc_matrix_transform
template <typename T, typename U>
detail::tmat4x4<T> pickMatrix(
detail::tvec2<T> const & center,
detail::tvec2<T> const & delta,
detail::tvec4<U> const & viewport);
//! Build a look at view matrix.
//! From GLM_GTC_matrix_transform extension.
/// Build a look at view matrix.
///
/// @param eye Position of the camera
/// @param center Position where the camera is looking at
/// @param up Normalized up vector, how the camera is oriented. Typically (0, 0, 1)
/// @see gtc_matrix_transform
/// @see - frustum(T const & left, T const & right, T const & bottom, T const & top, T const & nearVal, T const & farVal) frustum(T const & left, T const & right, T const & bottom, T const & top, T const & nearVal, T const & farVal)
template <typename T>
detail::tmat4x4<T> lookAt(
detail::tvec3<T> const & eye,
detail::tvec3<T> const & center,
detail::tvec3<T> const & up);
///@}
}//namespace matrix_transform
}//namespace gtc
/// @}
}//namespace glm
#include "matrix_transform.inl"
namespace glm{using namespace gtc::matrix_transform;}
#endif//glm_gtc_matrix_transform
#endif//GLM_GTC_matrix_transform

View File

@@ -1,397 +1,413 @@
///////////////////////////////////////////////////////////////////////////////////////////////////
// OpenGL Mathematics Copyright (c) 2005 - 2011 G-Truc Creation (www.g-truc.net)
///////////////////////////////////////////////////////////////////////////////////////////////////
// Created : 2009-04-29
// Updated : 2009-04-29
// Licence : This source is under MIT License
// File : glm/gtc/matrix_transform.inl
///////////////////////////////////////////////////////////////////////////////////////////////////
///////////////////////////////////////////////////////////////////////////////////
/// OpenGL Mathematics (glm.g-truc.net)
///
/// Copyright (c) 2005 - 2011 G-Truc Creation (www.g-truc.net)
/// Permission is hereby granted, free of charge, to any person obtaining a copy
/// of this software and associated documentation files (the "Software"), to deal
/// in the Software without restriction, including without limitation the rights
/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
/// copies of the Software, and to permit persons to whom the Software is
/// furnished to do so, subject to the following conditions:
///
/// The above copyright notice and this permission notice shall be included in
/// all copies or substantial portions of the Software.
///
/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
/// THE SOFTWARE.
///
/// @ref gtc_matrix_transform
/// @file glm/gtc/matrix_transform.inl
/// @date 2009-04-29 / 2011-06-15
/// @author Christophe Riccio
///////////////////////////////////////////////////////////////////////////////////
namespace glm{
namespace gtc{
namespace matrix_transform
template <typename T>
GLM_FUNC_QUALIFIER detail::tmat4x4<T> translate
(
detail::tmat4x4<T> const & m,
detail::tvec3<T> const & v
)
{
template <typename T>
GLM_FUNC_QUALIFIER detail::tmat4x4<T> translate
(
detail::tmat4x4<T> const & m,
detail::tvec3<T> const & v
)
{
detail::tmat4x4<T> Result(m);
Result[3] = m[0] * v[0] + m[1] * v[1] + m[2] * v[2] + m[3];
return Result;
}
detail::tmat4x4<T> Result(m);
Result[3] = m[0] * v[0] + m[1] * v[1] + m[2] * v[2] + m[3];
return Result;
}
template <typename T>
GLM_FUNC_QUALIFIER detail::tmat4x4<T> rotate
(
detail::tmat4x4<T> const & m,
T const & angle,
detail::tvec3<T> const & v
)
{
T a = radians(angle);
T c = cos(a);
T s = sin(a);
template <typename T>
GLM_FUNC_QUALIFIER detail::tmat4x4<T> rotate
(
detail::tmat4x4<T> const & m,
T const & angle,
detail::tvec3<T> const & v
)
{
T a = radians(angle);
T c = cos(a);
T s = sin(a);
detail::tvec3<T> axis = normalize(v);
detail::tvec3<T> axis = normalize(v);
detail::tvec3<T> temp = (T(1) - c) * axis;
detail::tvec3<T> temp = (T(1) - c) * axis;
detail::tmat4x4<T> Rotate(detail::tmat4x4<T>::null);
Rotate[0][0] = c + temp[0] * axis[0];
Rotate[0][1] = 0 + temp[0] * axis[1] + s * axis[2];
Rotate[0][2] = 0 + temp[0] * axis[2] - s * axis[1];
detail::tmat4x4<T> Rotate(detail::tmat4x4<T>::null);
Rotate[0][0] = c + temp[0] * axis[0];
Rotate[0][1] = 0 + temp[0] * axis[1] + s * axis[2];
Rotate[0][2] = 0 + temp[0] * axis[2] - s * axis[1];
Rotate[1][0] = 0 + temp[1] * axis[0] - s * axis[2];
Rotate[1][1] = c + temp[1] * axis[1];
Rotate[1][2] = 0 + temp[1] * axis[2] + s * axis[0];
Rotate[1][0] = 0 + temp[1] * axis[0] - s * axis[2];
Rotate[1][1] = c + temp[1] * axis[1];
Rotate[1][2] = 0 + temp[1] * axis[2] + s * axis[0];
Rotate[2][0] = 0 + temp[2] * axis[0] + s * axis[1];
Rotate[2][1] = 0 + temp[2] * axis[1] - s * axis[0];
Rotate[2][2] = c + temp[2] * axis[2];
Rotate[2][0] = 0 + temp[2] * axis[0] + s * axis[1];
Rotate[2][1] = 0 + temp[2] * axis[1] - s * axis[0];
Rotate[2][2] = c + temp[2] * axis[2];
detail::tmat4x4<T> Result(detail::tmat4x4<T>::null);
Result[0] = m[0] * Rotate[0][0] + m[1] * Rotate[0][1] + m[2] * Rotate[0][2];
Result[1] = m[0] * Rotate[1][0] + m[1] * Rotate[1][1] + m[2] * Rotate[1][2];
Result[2] = m[0] * Rotate[2][0] + m[1] * Rotate[2][1] + m[2] * Rotate[2][2];
Result[3] = m[3];
return Result;
}
detail::tmat4x4<T> Result(detail::tmat4x4<T>::null);
Result[0] = m[0] * Rotate[0][0] + m[1] * Rotate[0][1] + m[2] * Rotate[0][2];
Result[1] = m[0] * Rotate[1][0] + m[1] * Rotate[1][1] + m[2] * Rotate[1][2];
Result[2] = m[0] * Rotate[2][0] + m[1] * Rotate[2][1] + m[2] * Rotate[2][2];
Result[3] = m[3];
return Result;
}
template <typename T>
GLM_FUNC_QUALIFIER detail::tmat4x4<T> scale
(
detail::tmat4x4<T> const & m,
detail::tvec3<T> const & v
)
{
detail::tmat4x4<T> Result(detail::tmat4x4<T>::null);
Result[0] = m[0] * v[0];
Result[1] = m[1] * v[1];
Result[2] = m[2] * v[2];
Result[3] = m[3];
return Result;
}
template <typename T>
GLM_FUNC_QUALIFIER detail::tmat4x4<T> scale
(
detail::tmat4x4<T> const & m,
detail::tvec3<T> const & v
)
{
detail::tmat4x4<T> Result(detail::tmat4x4<T>::null);
Result[0] = m[0] * v[0];
Result[1] = m[1] * v[1];
Result[2] = m[2] * v[2];
Result[3] = m[3];
return Result;
}
template <typename T>
GLM_FUNC_QUALIFIER detail::tmat4x4<T> translate_slow
(
detail::tmat4x4<T> const & m,
detail::tvec3<T> const & v
)
{
detail::tmat4x4<T> Result(T(1));
Result[3] = detail::tvec4<T>(v, T(1));
return m * Result;
template <typename T>
GLM_FUNC_QUALIFIER detail::tmat4x4<T> translate_slow
(
detail::tmat4x4<T> const & m,
detail::tvec3<T> const & v
)
{
detail::tmat4x4<T> Result(T(1));
Result[3] = detail::tvec4<T>(v, T(1));
return m * Result;
//detail::tmat4x4<valType> Result(m);
Result[3] = m[0] * v[0] + m[1] * v[1] + m[2] * v[2] + m[3];
//Result[3][0] = m[0][0] * v[0] + m[1][0] * v[1] + m[2][0] * v[2] + m[3][0];
//Result[3][1] = m[0][1] * v[0] + m[1][1] * v[1] + m[2][1] * v[2] + m[3][1];
//Result[3][2] = m[0][2] * v[0] + m[1][2] * v[1] + m[2][2] * v[2] + m[3][2];
//Result[3][3] = m[0][3] * v[0] + m[1][3] * v[1] + m[2][3] * v[2] + m[3][3];
//return Result;
}
//detail::tmat4x4<valType> Result(m);
Result[3] = m[0] * v[0] + m[1] * v[1] + m[2] * v[2] + m[3];
//Result[3][0] = m[0][0] * v[0] + m[1][0] * v[1] + m[2][0] * v[2] + m[3][0];
//Result[3][1] = m[0][1] * v[0] + m[1][1] * v[1] + m[2][1] * v[2] + m[3][1];
//Result[3][2] = m[0][2] * v[0] + m[1][2] * v[1] + m[2][2] * v[2] + m[3][2];
//Result[3][3] = m[0][3] * v[0] + m[1][3] * v[1] + m[2][3] * v[2] + m[3][3];
//return Result;
}
template <typename T>
GLM_FUNC_QUALIFIER detail::tmat4x4<T> rotate_slow
(
detail::tmat4x4<T> const & m,
T const & angle,
detail::tvec3<T> const & v
)
{
T a = radians(angle);
T c = cos(a);
T s = sin(a);
detail::tmat4x4<T> Result;
template <typename T>
GLM_FUNC_QUALIFIER detail::tmat4x4<T> rotate_slow
(
detail::tmat4x4<T> const & m,
T const & angle,
detail::tvec3<T> const & v
)
{
T a = radians(angle);
T c = cos(a);
T s = sin(a);
detail::tmat4x4<T> Result;
detail::tvec3<T> axis = normalize(v);
detail::tvec3<T> axis = normalize(v);
Result[0][0] = c + (1 - c) * axis.x * axis.x;
Result[0][1] = (1 - c) * axis.x * axis.y + s * axis.z;
Result[0][2] = (1 - c) * axis.x * axis.z - s * axis.y;
Result[0][3] = 0;
Result[0][0] = c + (1 - c) * axis.x * axis.x;
Result[0][1] = (1 - c) * axis.x * axis.y + s * axis.z;
Result[0][2] = (1 - c) * axis.x * axis.z - s * axis.y;
Result[0][3] = 0;
Result[1][0] = (1 - c) * axis.y * axis.x - s * axis.z;
Result[1][1] = c + (1 - c) * axis.y * axis.y;
Result[1][2] = (1 - c) * axis.y * axis.z + s * axis.x;
Result[1][3] = 0;
Result[1][0] = (1 - c) * axis.y * axis.x - s * axis.z;
Result[1][1] = c + (1 - c) * axis.y * axis.y;
Result[1][2] = (1 - c) * axis.y * axis.z + s * axis.x;
Result[1][3] = 0;
Result[2][0] = (1 - c) * axis.z * axis.x + s * axis.y;
Result[2][1] = (1 - c) * axis.z * axis.y - s * axis.x;
Result[2][2] = c + (1 - c) * axis.z * axis.z;
Result[2][3] = 0;
Result[2][0] = (1 - c) * axis.z * axis.x + s * axis.y;
Result[2][1] = (1 - c) * axis.z * axis.y - s * axis.x;
Result[2][2] = c + (1 - c) * axis.z * axis.z;
Result[2][3] = 0;
Result[3] = detail::tvec4<T>(0, 0, 0, 1);
return m * Result;
}
Result[3] = detail::tvec4<T>(0, 0, 0, 1);
return m * Result;
}
template <typename T>
GLM_FUNC_QUALIFIER detail::tmat4x4<T> scale_slow
(
detail::tmat4x4<T> const & m,
detail::tvec3<T> const & v
)
{
detail::tmat4x4<T> Result(T(1));
Result[0][0] = v.x;
Result[1][1] = v.y;
Result[2][2] = v.z;
return m * Result;
}
template <typename T>
GLM_FUNC_QUALIFIER detail::tmat4x4<T> scale_slow
(
detail::tmat4x4<T> const & m,
detail::tvec3<T> const & v
)
{
detail::tmat4x4<T> Result(T(1));
Result[0][0] = v.x;
Result[1][1] = v.y;
Result[2][2] = v.z;
return m * Result;
}
template <typename valType>
GLM_FUNC_QUALIFIER detail::tmat4x4<valType> ortho
(
valType const & left,
valType const & right,
valType const & bottom,
valType const & top,
valType const & zNear,
valType const & zFar
)
{
detail::tmat4x4<valType> Result(1);
Result[0][0] = valType(2) / (right - left);
Result[1][1] = valType(2) / (top - bottom);
Result[2][2] = - valType(2) / (zFar - zNear);
Result[3][0] = - (right + left) / (right - left);
Result[3][1] = - (top + bottom) / (top - bottom);
Result[3][2] = - (zFar + zNear) / (zFar - zNear);
return Result;
}
template <typename valType>
GLM_FUNC_QUALIFIER detail::tmat4x4<valType> ortho
(
valType const & left,
valType const & right,
valType const & bottom,
valType const & top,
valType const & zNear,
valType const & zFar
)
{
detail::tmat4x4<valType> Result(1);
Result[0][0] = valType(2) / (right - left);
Result[1][1] = valType(2) / (top - bottom);
Result[2][2] = - valType(2) / (zFar - zNear);
Result[3][0] = - (right + left) / (right - left);
Result[3][1] = - (top + bottom) / (top - bottom);
Result[3][2] = - (zFar + zNear) / (zFar - zNear);
return Result;
}
template <typename valType>
GLM_FUNC_QUALIFIER detail::tmat4x4<valType> ortho(
valType const & left,
valType const & right,
valType const & bottom,
valType const & top)
{
detail::tmat4x4<valType> Result(1);
Result[0][0] = valType(2) / (right - left);
Result[1][1] = valType(2) / (top - bottom);
Result[2][2] = - valType(1);
Result[3][0] = - (right + left) / (right - left);
Result[3][1] = - (top + bottom) / (top - bottom);
return Result;
}
template <typename valType>
GLM_FUNC_QUALIFIER detail::tmat4x4<valType> ortho(
valType const & left,
valType const & right,
valType const & bottom,
valType const & top)
{
detail::tmat4x4<valType> Result(1);
Result[0][0] = valType(2) / (right - left);
Result[1][1] = valType(2) / (top - bottom);
Result[2][2] = - valType(1);
Result[3][0] = - (right + left) / (right - left);
Result[3][1] = - (top + bottom) / (top - bottom);
return Result;
}
template <typename valType>
GLM_FUNC_QUALIFIER detail::tmat4x4<valType> frustum
(
valType const & left,
valType const & right,
valType const & bottom,
valType const & top,
valType const & nearVal,
valType const & farVal
)
{
detail::tmat4x4<valType> Result(0);
Result[0][0] = (valType(2) * nearVal) / (right - left);
Result[1][1] = (valType(2) * nearVal) / (top - bottom);
Result[2][0] = (right + left) / (right - left);
Result[2][1] = (top + bottom) / (top - bottom);
Result[2][2] = -(farVal + nearVal) / (farVal - nearVal);
Result[2][3] = valType(-1);
Result[3][2] = -(valType(2) * farVal * nearVal) / (farVal - nearVal);
return Result;
}
template <typename valType>
GLM_FUNC_QUALIFIER detail::tmat4x4<valType> frustum
(
valType const & left,
valType const & right,
valType const & bottom,
valType const & top,
valType const & nearVal,
valType const & farVal
)
{
detail::tmat4x4<valType> Result(0);
Result[0][0] = (valType(2) * nearVal) / (right - left);
Result[1][1] = (valType(2) * nearVal) / (top - bottom);
Result[2][0] = (right + left) / (right - left);
Result[2][1] = (top + bottom) / (top - bottom);
Result[2][2] = -(farVal + nearVal) / (farVal - nearVal);
Result[2][3] = valType(-1);
Result[3][2] = -(valType(2) * farVal * nearVal) / (farVal - nearVal);
return Result;
}
template <typename valType>
GLM_FUNC_QUALIFIER detail::tmat4x4<valType> perspective
(
valType const & fovy,
valType const & aspect,
valType const & zNear,
valType const & zFar
)
{
valType range = tan(radians(fovy / valType(2))) * zNear;
valType left = -range * aspect;
valType right = range * aspect;
valType bottom = -range;
valType top = range;
template <typename valType>
GLM_FUNC_QUALIFIER detail::tmat4x4<valType> perspective
(
valType const & fovy,
valType const & aspect,
valType const & zNear,
valType const & zFar
)
{
valType range = tan(radians(fovy / valType(2))) * zNear;
valType left = -range * aspect;
valType right = range * aspect;
valType bottom = -range;
valType top = range;
detail::tmat4x4<valType> Result(valType(0));
Result[0][0] = (valType(2) * zNear) / (right - left);
Result[1][1] = (valType(2) * zNear) / (top - bottom);
Result[2][2] = - (zFar + zNear) / (zFar - zNear);
Result[2][3] = - valType(1);
Result[3][2] = - (valType(2) * zFar * zNear) / (zFar - zNear);
return Result;
}
detail::tmat4x4<valType> Result(valType(0));
Result[0][0] = (valType(2) * zNear) / (right - left);
Result[1][1] = (valType(2) * zNear) / (top - bottom);
Result[2][2] = - (zFar + zNear) / (zFar - zNear);
Result[2][3] = - valType(1);
Result[3][2] = - (valType(2) * zFar * zNear) / (zFar - zNear);
return Result;
}
template <typename valType>
GLM_FUNC_QUALIFIER detail::tmat4x4<valType> perspectiveFov
(
valType const & fov,
valType const & width,
valType const & height,
valType const & zNear,
valType const & zFar
)
{
valType rad = glm::radians(fov);
valType h = glm::cos(valType(0.5) * rad) / glm::sin(valType(0.5) * rad);
valType w = h * height / width;
template <typename valType>
GLM_FUNC_QUALIFIER detail::tmat4x4<valType> perspectiveFov
(
valType const & fov,
valType const & width,
valType const & height,
valType const & zNear,
valType const & zFar
)
{
valType rad = glm::radians(fov);
valType h = glm::cos(valType(0.5) * rad) / glm::sin(valType(0.5) * rad);
valType w = h * height / width;
detail::tmat4x4<valType> Result(valType(0));
Result[0][0] = w;
Result[1][1] = h;
Result[2][2] = (zFar + zNear) / (zFar - zNear);
Result[2][3] = valType(1);
Result[3][2] = -(valType(2) * zFar * zNear) / (zFar - zNear);
return Result;
}
detail::tmat4x4<valType> Result(valType(0));
Result[0][0] = w;
Result[1][1] = h;
Result[2][2] = (zFar + zNear) / (zFar - zNear);
Result[2][3] = valType(1);
Result[3][2] = -(valType(2) * zFar * zNear) / (zFar - zNear);
return Result;
}
template <typename T>
GLM_FUNC_QUALIFIER detail::tmat4x4<T> infinitePerspective
(
T fovy,
T aspect,
T zNear
)
{
T range = tan(radians(fovy / T(2))) * zNear;
T left = -range * aspect;
T right = range * aspect;
T bottom = -range;
T top = range;
template <typename T>
GLM_FUNC_QUALIFIER detail::tmat4x4<T> infinitePerspective
(
T fovy,
T aspect,
T zNear
)
{
T range = tan(radians(fovy / T(2))) * zNear;
T left = -range * aspect;
T right = range * aspect;
T bottom = -range;
T top = range;
detail::tmat4x4<T> Result(T(0));
Result[0][0] = (T(2) * zNear) / (right - left);
Result[1][1] = (T(2) * zNear) / (top - bottom);
Result[2][2] = - T(1);
Result[2][3] = - T(1);
Result[3][2] = - T(2) * zNear;
return Result;
}
detail::tmat4x4<T> Result(T(0));
Result[0][0] = (T(2) * zNear) / (right - left);
Result[1][1] = (T(2) * zNear) / (top - bottom);
Result[2][2] = - T(1);
Result[2][3] = - T(1);
Result[3][2] = - T(2) * zNear;
return Result;
}
template <typename T>
GLM_FUNC_QUALIFIER detail::tmat4x4<T> tweakedInfinitePerspective
(
T fovy,
T aspect,
T zNear
)
{
T range = tan(radians(fovy / T(2))) * zNear;
T left = -range * aspect;
T right = range * aspect;
T bottom = -range;
T top = range;
template <typename T>
GLM_FUNC_QUALIFIER detail::tmat4x4<T> tweakedInfinitePerspective
(
T fovy,
T aspect,
T zNear
)
{
T range = tan(radians(fovy / T(2))) * zNear;
T left = -range * aspect;
T right = range * aspect;
T bottom = -range;
T top = range;
detail::tmat4x4<T> Result(T(0));
Result[0][0] = (T(2) * zNear) / (right - left);
Result[1][1] = (T(2) * zNear) / (top - bottom);
Result[2][2] = T(0.0001) - T(1);
Result[2][3] = T(-1);
Result[3][2] = - (T(0.0001) - T(2)) * zNear;
return Result;
}
detail::tmat4x4<T> Result(T(0));
Result[0][0] = (T(2) * zNear) / (right - left);
Result[1][1] = (T(2) * zNear) / (top - bottom);
Result[2][2] = T(0.0001) - T(1);
Result[2][3] = T(-1);
Result[3][2] = - (T(0.0001) - T(2)) * zNear;
return Result;
}
template <typename T, typename U>
GLM_FUNC_QUALIFIER detail::tvec3<T> project
(
detail::tvec3<T> const & obj,
detail::tmat4x4<T> const & model,
detail::tmat4x4<T> const & proj,
detail::tvec4<U> const & viewport
)
{
detail::tvec4<T> tmp = detail::tvec4<T>(obj, T(1));
tmp = model * tmp;
tmp = proj * tmp;
template <typename T, typename U>
GLM_FUNC_QUALIFIER detail::tvec3<T> project
(
detail::tvec3<T> const & obj,
detail::tmat4x4<T> const & model,
detail::tmat4x4<T> const & proj,
detail::tvec4<U> const & viewport
)
{
detail::tvec4<T> tmp = detail::tvec4<T>(obj, T(1));
tmp = model * tmp;
tmp = proj * tmp;
tmp /= tmp.w;
tmp = tmp * T(0.5) + T(0.5);
tmp[0] = tmp[0] * T(viewport[2]) + T(viewport[0]);
tmp[1] = tmp[1] * T(viewport[3]) + T(viewport[1]);
tmp /= tmp.w;
tmp = tmp * T(0.5) + T(0.5);
tmp[0] = tmp[0] * T(viewport[2]) + T(viewport[0]);
tmp[1] = tmp[1] * T(viewport[3]) + T(viewport[1]);
return detail::tvec3<T>(tmp);
}
return detail::tvec3<T>(tmp);
}
template <typename T, typename U>
GLM_FUNC_QUALIFIER detail::tvec3<T> unProject
(
detail::tvec3<T> const & win,
detail::tmat4x4<T> const & model,
detail::tmat4x4<T> const & proj,
detail::tvec4<U> const & viewport
)
{
detail::tmat4x4<T> inverse = glm::inverse(proj * model);
template <typename T, typename U>
GLM_FUNC_QUALIFIER detail::tvec3<T> unProject
(
detail::tvec3<T> const & win,
detail::tmat4x4<T> const & model,
detail::tmat4x4<T> const & proj,
detail::tvec4<U> const & viewport
)
{
detail::tmat4x4<T> inverse = glm::inverse(proj * model);
detail::tvec4<T> tmp = detail::tvec4<T>(win, T(1));
tmp.x = (tmp.x - T(viewport[0])) / T(viewport[2]);
tmp.y = (tmp.y - T(viewport[1])) / T(viewport[3]);
tmp = tmp * T(2) - T(1);
detail::tvec4<T> tmp = detail::tvec4<T>(win, T(1));
tmp.x = (tmp.x - T(viewport[0])) / T(viewport[2]);
tmp.y = (tmp.y - T(viewport[1])) / T(viewport[3]);
tmp = tmp * T(2) - T(1);
detail::tvec4<T> obj = inverse * tmp;
obj /= obj.w;
detail::tvec4<T> obj = inverse * tmp;
obj /= obj.w;
return detail::tvec3<T>(obj);
}
return detail::tvec3<T>(obj);
}
template <typename T, typename U>
detail::tmat4x4<T> pickMatrix
(
detail::tvec2<T> const & center,
detail::tvec2<T> const & delta,
detail::tvec4<U> const & viewport
)
{
assert(delta.x > T(0) && delta.y > T(0));
detail::tmat4x4<T> Result(1.0f);
template <typename T, typename U>
detail::tmat4x4<T> pickMatrix
(
detail::tvec2<T> const & center,
detail::tvec2<T> const & delta,
detail::tvec4<U> const & viewport
)
{
assert(delta.x > T(0) && delta.y > T(0));
detail::tmat4x4<T> Result(1.0f);
if(!(delta.x > T(0) && delta.y > T(0)))
return Result; // Error
if(!(delta.x > T(0) && delta.y > T(0)))
return Result; // Error
detail::tvec3<T> Temp(
(T(viewport[2]) - T(2) * (center.x - T(viewport[0]))) / delta.x,
(T(viewport[3]) - T(2) * (center.y - T(viewport[1]))) / delta.y,
T(0));
detail::tvec3<T> Temp(
(T(viewport[2]) - T(2) * (center.x - T(viewport[0]))) / delta.x,
(T(viewport[3]) - T(2) * (center.y - T(viewport[1]))) / delta.y,
T(0));
// Translate and scale the picked region to the entire window
Result = translate(Result, Temp);
return scale(Result, detail::tvec3<T>(T(viewport[2]) / delta.x, T(viewport[3]) / delta.y, T(1)));
}
// Translate and scale the picked region to the entire window
Result = translate(Result, Temp);
return scale(Result, detail::tvec3<T>(T(viewport[2]) / delta.x, T(viewport[3]) / delta.y, T(1)));
}
template <typename T>
GLM_FUNC_QUALIFIER detail::tmat4x4<T> lookAt
(
detail::tvec3<T> const & eye,
detail::tvec3<T> const & center,
detail::tvec3<T> const & up
)
{
detail::tvec3<T> f = normalize(center - eye);
detail::tvec3<T> u = normalize(up);
detail::tvec3<T> s = normalize(cross(f, u));
u = cross(s, f);
template <typename T>
GLM_FUNC_QUALIFIER detail::tmat4x4<T> lookAt
(
detail::tvec3<T> const & eye,
detail::tvec3<T> const & center,
detail::tvec3<T> const & up
)
{
detail::tvec3<T> f = normalize(center - eye);
detail::tvec3<T> u = normalize(up);
detail::tvec3<T> s = normalize(cross(f, u));
u = cross(s, f);
detail::tmat4x4<T> Result(1);
Result[0][0] = s.x;
Result[1][0] = s.y;
Result[2][0] = s.z;
Result[0][1] = u.x;
Result[1][1] = u.y;
Result[2][1] = u.z;
Result[0][2] =-f.x;
Result[1][2] =-f.y;
Result[2][2] =-f.z;
/* Test this instead of translate3D
Result[3][0] =-dot(s, eye);
Result[3][1] =-dot(y, eye);
Result[3][2] = dot(f, eye);
*/
return translate(Result, -eye);
}
detail::tmat4x4<T> Result(1);
Result[0][0] = s.x;
Result[1][0] = s.y;
Result[2][0] = s.z;
Result[0][1] = u.x;
Result[1][1] = u.y;
Result[2][1] = u.z;
Result[0][2] =-f.x;
Result[1][2] =-f.y;
Result[2][2] =-f.z;
/* Test this instead of translate3D
Result[3][0] =-dot(s, eye);
Result[3][1] =-dot(y, eye);
Result[3][2] = dot(f, eye);
*/
return gtc::matrix_transform::translate(Result, -eye);
}
}//namespace matrix_transform
}//namespace gtc
}//namespace glm

View File

@@ -1,22 +1,43 @@
///////////////////////////////////////////////////////////////////////////////////////////////////
// OpenGL Mathematics Copyright (c) 2005 - 2011 G-Truc Creation (www.g-truc.net)
///////////////////////////////////////////////////////////////////////////////////////////////////
// Created : 2009-05-21
// Updated : 2010-02-04
// Licence : This source is under MIT License
// File : glm/gtc/quaternion.hpp
///////////////////////////////////////////////////////////////////////////////////////////////////
// Dependency:
// - GLM core
// - GLM_GTC_half_float
///////////////////////////////////////////////////////////////////////////////////////////////////
// ToDo:
// - Study constructors with angles and axis
// - Study constructors with vec3 that are the imaginary component of quaternion
///////////////////////////////////////////////////////////////////////////////////////////////////
///////////////////////////////////////////////////////////////////////////////////
/// OpenGL Mathematics (glm.g-truc.net)
///
/// Copyright (c) 2005 - 2011 G-Truc Creation (www.g-truc.net)
/// Permission is hereby granted, free of charge, to any person obtaining a copy
/// of this software and associated documentation files (the "Software"), to deal
/// in the Software without restriction, including without limitation the rights
/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
/// copies of the Software, and to permit persons to whom the Software is
/// furnished to do so, subject to the following conditions:
///
/// The above copyright notice and this permission notice shall be included in
/// all copies or substantial portions of the Software.
///
/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
/// THE SOFTWARE.
///
/// @ref gtc_quaternion
/// @file glm/gtc/quaternion.hpp
/// @date 2009-05-21 / 2011-06-05
/// @author Christophe Riccio
///
/// @see core (dependence)
/// @see gtc_half_float (dependence)
///
/// @defgroup gtc_quaternion GLM_GTC_quaternion: Quaternion types and functions
/// @ingroup gtc
///
/// @brief Defines a templated quaternion type and several quaternion operations.
///
/// <glm/gtc/quaternion.hpp> need to be included to use these functionalities.
///////////////////////////////////////////////////////////////////////////////////
#ifndef glm_gtc_quaternion
#define glm_gtc_quaternion
#ifndef GLM_GTC_quaternion
#define GLM_GTC_quaternion GLM_VERSION
// Dependency:
#include "../glm.hpp"
@@ -29,22 +50,27 @@
namespace glm{
namespace detail
{
//! \brief Template for quaternion.
//! From GLM_GTC_quaternion extension.
/// \ingroup gtc_quaternion
/// @brief Template for quaternion.
/// From GLM_GTC_quaternion extension.
/// @ingroup gtc_quaternion
template <typename T>
struct tquat// : public genType<T, tquat>
{
typedef T value_type;
enum ctor{null};
typedef T value_type;
typedef std::size_t size_type;
public:
value_type x, y, z, w;
GLM_FUNC_DECL size_type length() const;
// Constructors
tquat();
explicit tquat(
value_type const & s,
tvec3<T> const & v);
glm::detail::tvec3<T> const & v);
explicit tquat(
value_type const & w,
value_type const & x,
@@ -121,40 +147,34 @@ namespace detail
} //namespace detail
namespace gtc{
namespace quaternion ///< GLM_GTC_quaternion extension: Quaternion types and functions
{
/// @addtogroup gtc_quaternion
/// @{
//! Returns the length of the quaternion.
//! From GLM_GTC_quaternion extension.
///
/// @see - gtc_quaternion
template <typename T>
typename detail::tquat<T>::value_type length(
T length(
detail::tquat<T> const & q);
//! Returns the normalized quaternion.
//! From GLM_GTC_quaternion extension.
///
/// @see - gtc_quaternion
template <typename T>
detail::tquat<T> normalize(
detail::tquat<T> const & q);
//! Returns dot product of q1 and q2, i.e., q1[0] * q2[0] + q1[1] * q2[1] + ...
//! From GLM_GTC_quaternion extension.
///
/// @see - gtc_quaternion
template <typename T>
typename detail::tquat<T>::value_type dot(
T dot(
detail::tquat<T> const & q1,
detail::tquat<T> const & q2);
//! Returns the cross product of q1 and q2.
//! From GLM_GTC_quaternion extension.
template <typename T>
GLM_DEPRECATED detail::tquat<T> cross(
detail::tquat<T> const & q1,
detail::tquat<T> const & q2);
//! Returns a SLERP interpolated quaternion of x and y according a.
//! From GLM_GTC_quaternion extension.
///
/// @see - gtc_quaternion
template <typename T>
detail::tquat<T> mix(
detail::tquat<T> const & x,
@@ -162,19 +182,22 @@ namespace quaternion ///< GLM_GTC_quaternion extension: Quaternion types and fun
T const & a);
//! Returns the q conjugate.
//! From GLM_GTC_quaternion extension.
///
/// @see - gtc_quaternion
template <typename T>
detail::tquat<T> conjugate(
detail::tquat<T> const & q);
//! Returns the q inverse.
//! From GLM_GTC_quaternion extension.
///
/// @see - gtc_quaternion
template <typename T>
detail::tquat<T> inverse(
detail::tquat<T> const & q);
//! Rotates a quaternion from an vector of 3 components axis and an angle expressed in degrees.
//! From GLM_GTC_quaternion extension.
///
/// @see - gtc_quaternion
template <typename T>
detail::tquat<T> rotate(
detail::tquat<T> const & q,
@@ -182,64 +205,71 @@ namespace quaternion ///< GLM_GTC_quaternion extension: Quaternion types and fun
detail::tvec3<T> const & v);
//! Converts a quaternion to a 3 * 3 matrix.
//! From GLM_GTC_quaternion extension.
///
/// @see - gtc_quaternion
template <typename T>
detail::tmat3x3<T> mat3_cast(
detail::tquat<T> const & x);
//! Converts a quaternion to a 4 * 4 matrix.
//! From GLM_GTC_quaternion extension.
///
/// @see - gtc_quaternion
template <typename T>
detail::tmat4x4<T> mat4_cast(
detail::tquat<T> const & x);
//! Converts a 3 * 3 matrix to a quaternion.
//! From GLM_GTC_quaternion extension.
///
/// @see - gtc_quaternion
template <typename T>
detail::tquat<T> quat_cast(
detail::tmat3x3<T> const & x);
//! Converts a 4 * 4 matrix to a quaternion.
//! From GLM_GTC_quaternion extension.
///
/// @see - gtc_quaternion
template <typename T>
detail::tquat<T> quat_cast(
detail::tmat4x4<T> const & x);
//! Quaternion of floating-point numbers.
//! From GLM_GTC_quaternion extension.
///
/// @see - gtc_quaternion
typedef detail::tquat<float> quat;
//! Quaternion of half-precision floating-point numbers.
//! From GLM_GTC_quaternion extension.
///
/// @see - gtc_quaternion
typedef detail::tquat<detail::thalf> hquat;
//! Quaternion of single-precision floating-point numbers.
//! From GLM_GTC_quaternion extension.
///
/// @see - gtc_quaternion
typedef detail::tquat<float> fquat;
//! Quaternion of double-precision floating-point numbers.
//! From GLM_GTC_quaternion extension.
///
/// @see - gtc_quaternion
typedef detail::tquat<double> dquat;
//! Quaternion of low precision floating-point numbers.
//! From GLM_GTC_quaternion extension.
///
/// @see - gtc_quaternion
typedef detail::tquat<lowp_float> lowp_quat;
//! Quaternion of medium precision floating-point numbers.
//! From GLM_GTC_quaternion extension.
///
/// @see - gtc_quaternion
typedef detail::tquat<mediump_float> mediump_quat;
//! Quaternion of high precision floating-point numbers.
//! From GLM_GTC_quaternion extension.
///
/// @see - gtc_quaternion
typedef detail::tquat<highp_float> highp_quat;
/// @}
} //namespace quaternion
} //namespace gtc
/// @}
} //namespace glm
#include "quaternion.inl"
namespace glm{using namespace gtc::quaternion;}
#endif//glm_gtc_quaternion
#endif//GLM_GTC_quaternion

View File

@@ -1,11 +1,30 @@
///////////////////////////////////////////////////////////////////////////////////////////////////
// OpenGL Mathematics Copyright (c) 2005 - 2011 G-Truc Creation (www.g-truc.net)
///////////////////////////////////////////////////////////////////////////////////////////////////
// Created : 2009-05-21
// Updated : 2010-02-04
// Licence : This source is under MIT License
// File : glm/gtc/quaternion.inl
///////////////////////////////////////////////////////////////////////////////////////////////////
///////////////////////////////////////////////////////////////////////////////////
/// OpenGL Mathematics (glm.g-truc.net)
///
/// Copyright (c) 2005 - 2011 G-Truc Creation (www.g-truc.net)
/// Permission is hereby granted, free of charge, to any person obtaining a copy
/// of this software and associated documentation files (the "Software"), to deal
/// in the Software without restriction, including without limitation the rights
/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
/// copies of the Software, and to permit persons to whom the Software is
/// furnished to do so, subject to the following conditions:
///
/// The above copyright notice and this permission notice shall be included in
/// all copies or substantial portions of the Software.
///
/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
/// THE SOFTWARE.
///
/// @ref gtc_quaternion
/// @file glm/gtc/quaternion.inl
/// @date 2009-05-21 / 2011-06-15
/// @author Christophe Riccio
///////////////////////////////////////////////////////////////////////////////////
#include <limits>
@@ -88,7 +107,7 @@ namespace detail{
tmat3x3<T> const & m
)
{
*this = gtc::quaternion::quat_cast(m);
*this = quat_cast(m);
}
template <typename T>
@@ -97,7 +116,7 @@ namespace detail{
tmat4x4<T> const & m
)
{
*this = gtc::quaternion::quat_cast(m);
*this = quat_cast(m);
}
//////////////////////////////////////////////////////////////
@@ -211,7 +230,7 @@ namespace detail{
detail::tquat<T> const & q
)
{
return gtc::quaternion::inverse(q) * v;
return inverse(q) * v;
}
template <typename T>
@@ -231,7 +250,7 @@ namespace detail{
detail::tquat<T> const & q
)
{
return gtc::quaternion::inverse(q) * v;
return inverse(q) * v;
}
template <typename T>
@@ -291,12 +310,9 @@ namespace detail{
}//namespace detail
namespace gtc{
namespace quaternion{
////////////////////////////////////////////////////////
template <typename T>
GLM_FUNC_QUALIFIER typename detail::tquat<T>::value_type length
GLM_FUNC_QUALIFIER T length
(
detail::tquat<T> const & q
)
@@ -318,7 +334,7 @@ namespace quaternion{
}
template <typename T>
GLM_FUNC_QUALIFIER typename detail::tquat<T>::value_type dot
GLM_FUNC_QUALIFIER T dot
(
detail::tquat<T> const & q1,
detail::tquat<T> const & q2
@@ -448,7 +464,7 @@ namespace quaternion{
detail::tquat<T> const & q
)
{
return gtc::quaternion::conjugate(q) / gtc::quaternion::dot(q, q);
return conjugate(q) / dot(q, q);
}
template <typename T>
@@ -462,8 +478,8 @@ namespace quaternion{
detail::tvec3<T> Tmp = v;
// Axis of rotation must be normalised
typename detail::tquat<T>::value_type len = glm::core::function::geometric::length(Tmp);
if(abs(len - typename detail::tquat<T>::value_type(1)) > typename detail::tquat<T>::value_type(0.001))
typename detail::tquat<T>::value_type len = glm::length(Tmp);
if(abs(len - T(1)) > T(0.001))
{
T oneOverLen = T(1) / len;
Tmp.x *= oneOverLen;
@@ -484,7 +500,7 @@ namespace quaternion{
detail::tquat<T> const & q
)
{
detail::tmat3x3<T> Result(typename detail::tquat<T>::value_type(1));
detail::tmat3x3<T> Result(T(1));
Result[0][0] = 1 - 2 * q.y * q.y - 2 * q.z * q.z;
Result[0][1] = 2 * q.x * q.y + 2 * q.w * q.z;
Result[0][2] = 2 * q.x * q.z - 2 * q.w * q.y;
@@ -537,8 +553,8 @@ namespace quaternion{
biggestIndex = 3;
}
typename detail::tquat<T>::value_type biggestVal = sqrt(fourBiggestSquaredMinus1 + typename detail::tquat<T>::value_type(1)) * typename detail::tquat<T>::value_type(0.5);
typename detail::tquat<T>::value_type mult = typename detail::tquat<T>::value_type(0.25) / biggestVal;
typename detail::tquat<T>::value_type biggestVal = sqrt(fourBiggestSquaredMinus1 + T(1)) * T(0.5);
typename detail::tquat<T>::value_type mult = T(0.25) / biggestVal;
detail::tquat<T> Result;
switch(biggestIndex)
@@ -580,6 +596,4 @@ namespace quaternion{
return quat_cast(detail::tmat3x3<T>(m4));
}
}//namespace quaternion
}//namespace gtc
}//namespace glm

65
glm/gtc/random.hpp Normal file
View File

@@ -0,0 +1,65 @@
///////////////////////////////////////////////////////////////////////////////////
/// OpenGL Mathematics (glm.g-truc.net)
///
/// Copyright (c) 2005 - 2011 G-Truc Creation (www.g-truc.net)
/// Permission is hereby granted, free of charge, to any person obtaining a copy
/// of this software and associated documentation files (the "Software"), to deal
/// in the Software without restriction, including without limitation the rights
/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
/// copies of the Software, and to permit persons to whom the Software is
/// furnished to do so, subject to the following conditions:
///
/// The above copyright notice and this permission notice shall be included in
/// all copies or substantial portions of the Software.
///
/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
/// THE SOFTWARE.
///
/// @ref gtc_random
/// @file glm/gtc/random.hpp
/// @date 2011-09-18 / 2011-09-18
/// @author Christophe Riccio
///
/// @see core (dependence)
/// @see gtc_half_float (dependence)
/// @see gtx_random (extended)
///
/// @defgroup gtc_random GLM_GTC_random: Random number generation
/// @ingroup gtc
///
/// @brief Generate random number from various distribution methods
///
/// <glm/gtc/random.hpp> need to be included to use these functionalities.
///////////////////////////////////////////////////////////////////////////////////
#ifndef GLM_GTC_random
#define GLM_GTC_random GLM_VERSION
// Dependency:
#include "../glm.hpp"
#include "../gtc/half_float.hpp"
#if(defined(GLM_MESSAGES) && !defined(glm_ext))
# pragma message("GLM: GLM_GTC_random extension included")
#endif
namespace glm
{
/// @addtogroup gtc_random
/// @{
/// Generate a random number in the interval [-1, 1], according a linear distribution.
/// From GLM_GTC_random extension.
template <typename T> T signedRand1();
/// @}
}//namespace glm
#include "random.inl"
#endif//GLM_GTC_random

16
glm/gtc/random.inl Normal file
View File

@@ -0,0 +1,16 @@
//////////////////////////////////////////////////////////////////////////////////
// OpenGL Mathematics Copyright (c) 2005 - 2011 G-Truc Creation (www.g-truc.net)
//////////////////////////////////////////////////////////////////////////////////
// Created : 2011-09-19
// Updated : 2011-09-19
// Licence : This source is under MIT License
// File : glm/gtc/random.inl
//////////////////////////////////////////////////////////////////////////////////
#include <ctime>
#include <cassert>
namespace glm{
}//namespace glm

View File

@@ -1,17 +1,42 @@
///////////////////////////////////////////////////////////////////////////////////////////////////
// OpenGL Mathematics Copyright (c) 2005 - 2011 G-Truc Creation (www.g-truc.net)
///////////////////////////////////////////////////////////////////////////////////////////////////
// Created : 2010-02-20
// Updated : 2010-02-20
// Licence : This source is under MIT License
// File : glm/gtc/swizzle.hpp
///////////////////////////////////////////////////////////////////////////////////////////////////
// Dependency:
// - GLM core
///////////////////////////////////////////////////////////////////////////////////////////////////
///////////////////////////////////////////////////////////////////////////////////
/// OpenGL Mathematics (glm.g-truc.net)
///
/// Copyright (c) 2005 - 2011 G-Truc Creation (www.g-truc.net)
/// Permission is hereby granted, free of charge, to any person obtaining a copy
/// of this software and associated documentation files (the "Software"), to deal
/// in the Software without restriction, including without limitation the rights
/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
/// copies of the Software, and to permit persons to whom the Software is
/// furnished to do so, subject to the following conditions:
///
/// The above copyright notice and this permission notice shall be included in
/// all copies or substantial portions of the Software.
///
/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
/// THE SOFTWARE.
///
/// @ref gtc_swizzle
/// @file glm/gtc/swizzle.hpp
/// @date 2010-02-20 / 2011-06-05
/// @author Christophe Riccio
///
/// @see core (dependence)
///
/// @defgroup gtc_swizzle GLM_GTC_swizzle: Swizzle 'operator' implementation
/// @ingroup gtc
///
/// @brief Provide functions to emulate GLSL swizzle operator fonctionalities.
///
/// <glm/gtc/swizzle.hpp> need to be included to use these functionalities.
///////////////////////////////////////////////////////////////////////////////////
#ifndef glm_gtc_swizzle
#define glm_gtc_swizzle
#ifndef GLM_GTC_swizzle
#define GLM_GTC_swizzle GLM_VERSION
// Dependency:
#include "../glm.hpp"
@@ -21,12 +46,11 @@
# pragma message("GLM: GLM_GTC_swizzle extension included")
#endif
namespace glm{
namespace gtc{
namespace swizzle ///< GLM_GTC_swizzle extension
namespace glm
{
using namespace gtc::half_float;
/// @addtogroup gtc_swizzle
/// @{
template <typename T, template <typename> class vecType>
T const & swizzle(
vecType<T> const & v,
@@ -343,12 +367,9 @@ namespace swizzle ///< GLM_GTC_swizzle extension
static_swizzle4_ref(glm::u32, 4)
static_swizzle4_ref(glm::u64, 4)
}//namespace swizzle
}//namespace gtc
/// @}
}//namespace glm
#include "swizzle.inl"
namespace glm{using namespace gtc::swizzle;}
#endif//glm_gtc_swizzle
#endif//GLM_GTC_swizzle

View File

@@ -1,18 +1,32 @@
///////////////////////////////////////////////////////////////////////////////////////////////////
// OpenGL Mathematics Copyright (c) 2005 - 2011 G-Truc Creation (www.g-truc.net)
///////////////////////////////////////////////////////////////////////////////////////////////////
// Created : 2011-01-15
// Updated : 2011-01-15
// Licence : This source is under MIT License
// File : glm/gtc/swizzle.inl
///////////////////////////////////////////////////////////////////////////////////////////////////
// Dependency:
// - GLM core
///////////////////////////////////////////////////////////////////////////////////////////////////
///////////////////////////////////////////////////////////////////////////////////
/// OpenGL Mathematics (glm.g-truc.net)
///
/// Copyright (c) 2005 - 2011 G-Truc Creation (www.g-truc.net)
/// Permission is hereby granted, free of charge, to any person obtaining a copy
/// of this software and associated documentation files (the "Software"), to deal
/// in the Software without restriction, including without limitation the rights
/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
/// copies of the Software, and to permit persons to whom the Software is
/// furnished to do so, subject to the following conditions:
///
/// The above copyright notice and this permission notice shall be included in
/// all copies or substantial portions of the Software.
///
/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
/// THE SOFTWARE.
///
/// @ref gtc_swizzle
/// @file glm/gtc/swizzle.inl
/// @date 2011-01-15 / 2011-06-15
/// @author Christophe Riccio
///////////////////////////////////////////////////////////////////////////////////
namespace glm{
namespace gtc{
namespace swizzle{
template <typename T, template <typename> class vecType>
GLM_FUNC_QUALIFIER T swizzle
@@ -172,6 +186,5 @@ GLM_FUNC_QUALIFIER detail::tref4<int> swizzle
return detail::tref4<int>(v[x], v[y], v[z], v[w]);
}
*/
}//namespace swizzle
}//namespace gtc
}//namespace glm

View File

@@ -1,19 +1,47 @@
///////////////////////////////////////////////////////////////////////////////////////////////////
// OpenGL Mathematics Copyright (c) 2005 - 2011 G-Truc Creation (www.g-truc.net)
///////////////////////////////////////////////////////////////////////////////////////////////////
// Created : 2009-06-04
// Updated : 2009-06-04
// Licence : This source is under MIT License
// File : glm/gtc/type_precision.hpp
///////////////////////////////////////////////////////////////////////////////////////////////////
// Dependency:
// - GLM core
// - GLM_GTC_half
// - GLM_GTC_quaternion
///////////////////////////////////////////////////////////////////////////////////////////////////
///////////////////////////////////////////////////////////////////////////////////
/// OpenGL Mathematics (glm.g-truc.net)
///
/// Copyright (c) 2005 - 2011 G-Truc Creation (www.g-truc.net)
/// Permission is hereby granted, free of charge, to any person obtaining a copy
/// of this software and associated documentation files (the "Software"), to deal
/// in the Software without restriction, including without limitation the rights
/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
/// copies of the Software, and to permit persons to whom the Software is
/// furnished to do so, subject to the following conditions:
///
/// The above copyright notice and this permission notice shall be included in
/// all copies or substantial portions of the Software.
///
/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
/// THE SOFTWARE.
///
/// @ref gtc_type_precision
/// @file glm/gtc/type_precision.hpp
/// @date 2009-06-04 / 2011-06-05
/// @author Christophe Riccio
///
/// @see core (dependence)
/// @see gtc_half_float (dependence)
/// @see gtc_quaternion (dependence)
///
/// @defgroup gtc_type_precision GLM_GTC_type_precision: Vector and matrix types with defined precisions
/// @ingroup gtc
///
/// @brief Defines specific C++-based precision types.
///
/// @ref core_precision defines types based on GLSL's precision qualifiers. This
/// extension defines types based on explicitly-sized C++ data types.
///
/// <glm/gtc/type_precision.hpp> need to be included to use these functionalities.
///////////////////////////////////////////////////////////////////////////////////
#ifndef glm_gtc_type_precision
#define glm_gtc_type_precision
#ifndef GLM_GTC_type_precision
#define GLM_GTC_type_precision GLM_VERSION
// Dependency:
#include "../glm.hpp"
@@ -24,21 +52,13 @@
# pragma message("GLM: GLM_GTC_type_precision extension included")
#endif
namespace glm{
namespace gtc{
namespace type_precision ///< GLM_GTC_type_precision extension: Defined types with specific size.
namespace glm
{
///////////////////////////
// Dependences
using namespace gtc::half_float;
using namespace gtc::quaternion;
///////////////////////////
// Signed int vector types
/// \addtogroup gtc_type_precision
///@{
/// @addtogroup gtc_type_precision
/// @{
typedef detail::int8 int8; //!< \brief 8bit signed integer. (from GLM_GTC_type_precision extension)
typedef detail::int16 int16; //!< \brief 16bit signed integer. (from GLM_GTC_type_precision extension)
@@ -207,14 +227,9 @@ namespace type_precision ///< GLM_GTC_type_precision extension: Defined types wi
typedef detail::tquat<f32> f32quat; //!< \brief Single-precision floating-point quaternion. (from GLM_GTC_type_precision extension)
typedef detail::tquat<f64> f64quat; //!< \brief Double-precision floating-point quaternion. (from GLM_GTC_type_precision extension)
///@}
}//namespace type_precision
}//namespace gtc
/// @}
}//namespace glm
#include "type_precision.inl"
namespace glm{using namespace gtc::type_precision;}
#endif//glm_gtc_type_precision
#endif//GLM_GTC_type_precision

View File

@@ -1,11 +1,30 @@
///////////////////////////////////////////////////////////////////////////////////////////////////
// OpenGL Mathematics Copyright (c) 2005 - 2011 G-Truc Creation (www.g-truc.net)
///////////////////////////////////////////////////////////////////////////////////////////////////
// Created : 2009-06-14
// Updated : 2009-06-14
// Licence : This source is under MIT License
// File : glm/gtc/type_precision.inl
///////////////////////////////////////////////////////////////////////////////////////////////////
///////////////////////////////////////////////////////////////////////////////////
/// OpenGL Mathematics (glm.g-truc.net)
///
/// Copyright (c) 2005 - 2011 G-Truc Creation (www.g-truc.net)
/// Permission is hereby granted, free of charge, to any person obtaining a copy
/// of this software and associated documentation files (the "Software"), to deal
/// in the Software without restriction, including without limitation the rights
/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
/// copies of the Software, and to permit persons to whom the Software is
/// furnished to do so, subject to the following conditions:
///
/// The above copyright notice and this permission notice shall be included in
/// all copies or substantial portions of the Software.
///
/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
/// THE SOFTWARE.
///
/// @ref gtc_swizzle
/// @file glm/gtc/swizzle.inl
/// @date 2009-06-14 / 2011-06-15
/// @author Christophe Riccio
///////////////////////////////////////////////////////////////////////////////////
namespace glm
{

View File

@@ -1,36 +1,81 @@
///////////////////////////////////////////////////////////////////////////////////////////////////
// OpenGL Mathematics Copyright (c) 2005 - 2011 G-Truc Creation (www.g-truc.net)
///////////////////////////////////////////////////////////////////////////////////////////////////
// Created : 2009-05-06
// Updated : 2010-04-30
// Licence : This source is under MIT License
// File : glm/gtc/type_ptr.hpp
///////////////////////////////////////////////////////////////////////////////////////////////////
// Dependency:
// - GLM core
///////////////////////////////////////////////////////////////////////////////////////////////////
///////////////////////////////////////////////////////////////////////////////////
/// OpenGL Mathematics (glm.g-truc.net)
///
/// Copyright (c) 2005 - 2011 G-Truc Creation (www.g-truc.net)
/// Permission is hereby granted, free of charge, to any person obtaining a copy
/// of this software and associated documentation files (the "Software"), to deal
/// in the Software without restriction, including without limitation the rights
/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
/// copies of the Software, and to permit persons to whom the Software is
/// furnished to do so, subject to the following conditions:
///
/// The above copyright notice and this permission notice shall be included in
/// all copies or substantial portions of the Software.
///
/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
/// THE SOFTWARE.
///
/// @ref gtc_type_ptr
/// @file glm/gtc/type_ptr.hpp
/// @date 2009-05-06 / 2011-06-05
/// @author Christophe Riccio
///
/// @see core (dependence)
/// @see gtc_half_float (dependence)
/// @see gtc_quaternion (dependence)
///
/// @defgroup gtc_type_ptr GLM_GTC_type_ptr: Memory layout access
/// @ingroup gtc
///
/// @brief Used to get a pointer to the memory layout of a basic type.
///
/// This extension defines an overloaded function, glm::value_ptr, which
/// takes any of the \ref core_template "core template types". It returns
/// a pointer to the memory layout of the object. Matrix types store their values
/// in column-major order.
///
/// This is useful for uploading data to matrices or copying data to buffer objects.
///
/// Example:
/// @code
/// #include <glm/glm.hpp>
/// #include <glm/gtc/type_ptr.hpp>
///
/// glm::vec3 aVector(3);
/// glm::mat4 someMatrix(1.0);
///
/// glUniform3fv(uniformLoc, 1, glm::value_ptr(aVector));
/// glUniformMatrix4fv(uniformMatrixLoc, 1, GL_FALSE, glm::value_ptr(someMatrix));
/// @endcode
///
/// <glm/gtc/type_ptr.hpp> need to be included to use these functionalities.
///////////////////////////////////////////////////////////////////////////////////
#ifndef glm_gtc_type_ptr
#define glm_gtc_type_ptr
#ifndef GLM_GTC_type_ptr
#define GLM_GTC_type_ptr GLM_VERSION
// Dependency:
#include "../glm.hpp"
#include "../gtc/half_float.hpp"
#include "../gtc/quaternion.hpp"
#include <cstring>
#if(defined(GLM_MESSAGES) && !defined(glm_ext))
# pragma message("GLM: GLM_GTC_type_ptr extension included")
#endif
namespace glm{
namespace gtc{
namespace type_ptr ///< GLM_GTC_type_ptr extension: Get access to vectors & matrices value type address.
namespace glm
{
/// @addtogroup gtc_type_ptr
/// @{
/// \addtogroup gtc_type_ptr
///@{
//! Get the const address of the vector content.
//! From GLM_GTC_type_ptr extension.
/// Return the constant address to the data of the input parameter.
/// From GLM_GTC_type_ptr extension.
template<typename T>
GLM_FUNC_QUALIFIER T const * value_ptr
(
@@ -40,7 +85,7 @@ namespace type_ptr ///< GLM_GTC_type_ptr extension: Get access to vectors & matr
return &(vec.x);
}
//! Get the address of the vector content.
//! Return the constant address to the data of the input parameter.
//! From GLM_GTC_type_ptr extension.
template<typename T>
GLM_FUNC_QUALIFIER T * value_ptr
@@ -51,7 +96,7 @@ namespace type_ptr ///< GLM_GTC_type_ptr extension: Get access to vectors & matr
return &(vec.x);
}
//! Get the const address of the vector content.
//! Return the constant address to the data of the input parameter.
//! From GLM_GTC_type_ptr extension.
template<typename T>
GLM_FUNC_QUALIFIER T const * value_ptr
@@ -62,7 +107,7 @@ namespace type_ptr ///< GLM_GTC_type_ptr extension: Get access to vectors & matr
return &(vec.x);
}
//! Get the address of the vector content.
//! Return the constant address to the data of the input parameter.
//! From GLM_GTC_type_ptr extension.
template<typename T>
GLM_FUNC_QUALIFIER T * value_ptr
@@ -73,7 +118,7 @@ namespace type_ptr ///< GLM_GTC_type_ptr extension: Get access to vectors & matr
return &(vec.x);
}
//! Get the const address of the vector content.
//! Return the constant address to the data of the input parameter.
//! From GLM_GTC_type_ptr extension.
template<typename T>
GLM_FUNC_QUALIFIER T const * value_ptr
@@ -84,7 +129,7 @@ namespace type_ptr ///< GLM_GTC_type_ptr extension: Get access to vectors & matr
return &(vec.x);
}
//! Get the address of the vector content.
//! Return the constant address to the data of the input parameter.
//! From GLM_GTC_type_ptr extension.
template<typename T>
GLM_FUNC_QUALIFIER T * value_ptr
@@ -95,7 +140,7 @@ namespace type_ptr ///< GLM_GTC_type_ptr extension: Get access to vectors & matr
return &(vec.x);
}
//! Get the const address of the matrix content.
//! Return the constant address to the data of the input parameter.
//! From GLM_GTC_type_ptr extension.
template<typename T>
GLM_FUNC_QUALIFIER T const * value_ptr
@@ -106,7 +151,7 @@ namespace type_ptr ///< GLM_GTC_type_ptr extension: Get access to vectors & matr
return &(mat[0].x);
}
//! Get the address of the matrix content.
//! Return the constant address to the data of the input parameter.
//! From GLM_GTC_type_ptr extension.
template<typename T>
GLM_FUNC_QUALIFIER T * value_ptr
@@ -117,7 +162,7 @@ namespace type_ptr ///< GLM_GTC_type_ptr extension: Get access to vectors & matr
return &(mat[0].x);
}
//! Get the const address of the matrix content.
//! Return the constant address to the data of the input parameter.
//! From GLM_GTC_type_ptr extension.
template<typename T>
GLM_FUNC_QUALIFIER T const * value_ptr
@@ -128,7 +173,7 @@ namespace type_ptr ///< GLM_GTC_type_ptr extension: Get access to vectors & matr
return &(mat[0].x);
}
//! Get the address of the matrix content.
//! Return the constant address to the data of the input parameter.
//! From GLM_GTC_type_ptr extension.
template<typename T>
GLM_FUNC_QUALIFIER T * value_ptr
@@ -139,7 +184,7 @@ namespace type_ptr ///< GLM_GTC_type_ptr extension: Get access to vectors & matr
return &(mat[0].x);
}
//! Get the const address of the matrix content.
//! Return the constant address to the data of the input parameter.
//! From GLM_GTC_type_ptr extension.
template<typename T>
GLM_FUNC_QUALIFIER T const * value_ptr
@@ -150,7 +195,7 @@ namespace type_ptr ///< GLM_GTC_type_ptr extension: Get access to vectors & matr
return &(mat[0].x);
}
//! Get the address of the matrix content.
//! Return the constant address to the data of the input parameter.
//! From GLM_GTC_type_ptr extension.
template<typename T>
GLM_FUNC_QUALIFIER T * value_ptr
@@ -161,7 +206,7 @@ namespace type_ptr ///< GLM_GTC_type_ptr extension: Get access to vectors & matr
return &(mat[0].x);
}
//! Get the const address of the matrix content.
//! Return the constant address to the data of the input parameter.
//! From GLM_GTC_type_ptr extension.
template<typename T>
GLM_FUNC_QUALIFIER T const * value_ptr
@@ -172,7 +217,7 @@ namespace type_ptr ///< GLM_GTC_type_ptr extension: Get access to vectors & matr
return &(mat[0].x);
}
//! Get the address of the matrix content.
//! Return the constant address to the data of the input parameter.
//! From GLM_GTC_type_ptr extension.
template<typename T>
GLM_FUNC_QUALIFIER T * value_ptr
@@ -183,7 +228,7 @@ namespace type_ptr ///< GLM_GTC_type_ptr extension: Get access to vectors & matr
return &(mat[0].x);
}
//! Get the const address of the matrix content.
//! Return the constant address to the data of the input parameter.
//! From GLM_GTC_type_ptr extension.
template<typename T>
GLM_FUNC_QUALIFIER T const * value_ptr
@@ -194,7 +239,7 @@ namespace type_ptr ///< GLM_GTC_type_ptr extension: Get access to vectors & matr
return &(mat[0].x);
}
//! Get the address of the matrix content.
//! Return the constant address to the data of the input parameter.
//! From GLM_GTC_type_ptr extension.
template<typename T>
GLM_FUNC_QUALIFIER T * value_ptr
@@ -205,7 +250,7 @@ namespace type_ptr ///< GLM_GTC_type_ptr extension: Get access to vectors & matr
return &(mat[0].x);
}
//! Get the const address of the matrix content.
//! Return the constant address to the data of the input parameter.
//! From GLM_GTC_type_ptr extension.
template<typename T>
GLM_FUNC_QUALIFIER T const * value_ptr
@@ -216,7 +261,7 @@ namespace type_ptr ///< GLM_GTC_type_ptr extension: Get access to vectors & matr
return &(mat[0].x);
}
//! Get the address of the matrix content.
//! Return the constant address to the data of the input parameter.
//! From GLM_GTC_type_ptr extension.
template<typename T>
GLM_FUNC_QUALIFIER T * value_ptr
@@ -227,7 +272,7 @@ namespace type_ptr ///< GLM_GTC_type_ptr extension: Get access to vectors & matr
return &(mat[0].x);
}
//! Get the const address of the matrix content.
//! Return the constant address to the data of the input parameter.
//! From GLM_GTC_type_ptr extension.
template<typename T>
GLM_FUNC_QUALIFIER T const * value_ptr
@@ -238,7 +283,7 @@ namespace type_ptr ///< GLM_GTC_type_ptr extension: Get access to vectors & matr
return &(mat[0].x);
}
//! Get the address of the matrix content.
//! Return the constant address to the data of the input parameter.
//! From GLM_GTC_type_ptr extension.
template<typename T>
GLM_FUNC_QUALIFIER T * value_ptr
@@ -249,7 +294,7 @@ namespace type_ptr ///< GLM_GTC_type_ptr extension: Get access to vectors & matr
return &(mat[0].x);
}
//! Get the const address of the matrix content.
//! Return the constant address to the data of the input parameter.
//! From GLM_GTC_type_ptr extension.
template<typename T>
GLM_FUNC_QUALIFIER T const * value_ptr
@@ -260,7 +305,7 @@ namespace type_ptr ///< GLM_GTC_type_ptr extension: Get access to vectors & matr
return &(mat[0].x);
}
//! Get the address of the matrix content.
//! Return the constant address to the data of the input parameter.
//! From GLM_GTC_type_ptr extension.
template<typename T>
GLM_FUNC_QUALIFIER T * value_ptr
@@ -271,7 +316,7 @@ namespace type_ptr ///< GLM_GTC_type_ptr extension: Get access to vectors & matr
return &(mat[0].x);
}
//! Get the const address of the matrix content.
//! Return the constant address to the data of the input parameter.
//! From GLM_GTC_type_ptr extension.
template<typename T>
GLM_FUNC_QUALIFIER T const * value_ptr
@@ -281,7 +326,18 @@ namespace type_ptr ///< GLM_GTC_type_ptr extension: Get access to vectors & matr
{
return &(mat[0].x);
}
//! Return the constant address to the data of the input parameter.
//! From GLM_GTC_type_ptr extension.
template<typename T>
GLM_FUNC_QUALIFIER T const * value_ptr
(
detail::tquat<T> const & q
)
{
return &(q[0]);
}
//! Get the address of the matrix content.
//! From GLM_GTC_type_ptr extension.
template<typename T>
@@ -379,7 +435,6 @@ namespace type_ptr ///< GLM_GTC_type_ptr extension: Get access to vectors & matr
memcpy(value_ptr(Result), ptr, sizeof(detail::tmat3x4<T>));
return Result;
}
//! Build a matrix from a pointer.
//! From GLM_GTC_type_ptr extension.
@@ -434,16 +489,21 @@ namespace type_ptr ///< GLM_GTC_type_ptr extension: Get access to vectors & matr
{
return make_mat4x4(ptr);
}
///@}
}//namespace type_ptr
}//namespace gtc
//! Build a quaternion from a pointer.
//! From GLM_GTC_type_ptr extension.
template<typename T>
GLM_FUNC_QUALIFIER detail::tquat<T> make_quat(T const * const ptr)
{
detail::tquat<T> Result;
memcpy(value_ptr(Result), ptr, sizeof(detail::tquat<T>));
return Result;
}
/// @}
}//namespace glm
#include "type_ptr.inl"
namespace glm{using namespace gtc::type_ptr;}
#endif//glm_gtx_type_ptr
#endif//GLM_GTC_type_ptr

View File

@@ -0,0 +1,32 @@
///////////////////////////////////////////////////////////////////////////////////
/// OpenGL Mathematics (glm.g-truc.net)
///
/// Copyright (c) 2005 - 2011 G-Truc Creation (www.g-truc.net)
/// Permission is hereby granted, free of charge, to any person obtaining a copy
/// of this software and associated documentation files (the "Software"), to deal
/// in the Software without restriction, including without limitation the rights
/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
/// copies of the Software, and to permit persons to whom the Software is
/// furnished to do so, subject to the following conditions:
///
/// The above copyright notice and this permission notice shall be included in
/// all copies or substantial portions of the Software.
///
/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
/// THE SOFTWARE.
///
/// @ref gtc_type_ptr
/// @file glm/gtc/type_ptr.inl
/// @date 2011-06-15 / 2011-06-15
/// @author Christophe Riccio
///////////////////////////////////////////////////////////////////////////////////
namespace glm
{
}

View File

@@ -1,18 +1,42 @@
///////////////////////////////////////////////////////////////////////////////////////////////////
// OpenGL Mathematics Copyright (c) 2005 - 2011 G-Truc Creation (www.g-truc.net)
///////////////////////////////////////////////////////////////////////////////////////////////////
// Created : 2008-03-10
// Updated : 2008-03-15
// Licence : This source is under MIT License
// File : gtx_associated_min_max.hpp
///////////////////////////////////////////////////////////////////////////////////////////////////
// Dependency:
// - GLM core
// - GLM_GTX_extented_min_max
///////////////////////////////////////////////////////////////////////////////////////////////////
///////////////////////////////////////////////////////////////////////////////////
/// OpenGL Mathematics (glm.g-truc.net)
///
/// Copyright (c) 2005 - 2011 G-Truc Creation (www.g-truc.net)
/// Permission is hereby granted, free of charge, to any person obtaining a copy
/// of this software and associated documentation files (the "Software"), to deal
/// in the Software without restriction, including without limitation the rights
/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
/// copies of the Software, and to permit persons to whom the Software is
/// furnished to do so, subject to the following conditions:
///
/// The above copyright notice and this permission notice shall be included in
/// all copies or substantial portions of the Software.
///
/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
/// THE SOFTWARE.
///
/// @ref gtx_associated_min_max
/// @file glm/gtx/associated_min_max.hpp
/// @date 2008-03-10 / 2011-06-07
/// @author Christophe Riccio
///
/// @see core (dependence)
/// @see gtx_extented_min_max (dependence)
///
/// @defgroup gtx_associated_min_max GLM_GTX_associated_min_max: Associated Min/Max
/// @ingroup gtx
///
/// @brief Min and max functions that return associated values not the compared onces.
/// <glm/gtx/associated_min_max.hpp> need to be included to use these functionalities.
///////////////////////////////////////////////////////////////////////////////////
#ifndef glm_gtx_associated_min_max
#define glm_gtx_associated_min_max
#ifndef GLM_GTX_associated_min_max
#define GLM_GTX_associated_min_max GLM_VERSION
// Dependency:
#include "../glm.hpp"
@@ -21,12 +45,10 @@
# pragma message("GLM: GLM_GTX_associated_min_max extension included")
#endif
namespace glm{
namespace gtx{
namespace associated_min_max ///< GLM_GTX_associated_min_max extension: Min and max functions that return associated values not the compared onces.
namespace glm
{
/// \addtogroup gtx_associated_min_max
///@{
/// @addtogroup gtx_associated_min_max
/// @{
//! \brief Min comparison between 2 variables
template<typename genTypeT, typename genTypeU>
@@ -70,13 +92,9 @@ namespace associated_min_max ///< GLM_GTX_associated_min_max extension: Min and
const genTypeT& z, const genTypeU& c,
const genTypeT& w, const genTypeU& d);
///@}
} //namespace associated_min_max
} //namespace gtx
/// @}
} //namespace glm
#include "associated_min_max.inl"
namespace glm{using namespace gtx::associated_min_max;}
#endif//glm_gtx_associated_min_max
#endif//GLM_GTX_associated_min_max

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View File

@@ -1,18 +1,43 @@
///////////////////////////////////////////////////////////////////////////////////////////////////
// OpenGL Mathematics Copyright (c) 2005 - 2011 G-Truc Creation (www.g-truc.net)
///////////////////////////////////////////////////////////////////////////////////////////////////
// Created : 2007-03-14
// Updated : 2008-11-14
// Licence : This source is under MIT License
// File : glm/gtx/bit.hpp
///////////////////////////////////////////////////////////////////////////////////////////////////
// Dependency:
// - GLM core
// - GLM_GTC_half_float
///////////////////////////////////////////////////////////////////////////////////////////////////
///////////////////////////////////////////////////////////////////////////////////
/// OpenGL Mathematics (glm.g-truc.net)
///
/// Copyright (c) 2005 - 2011 G-Truc Creation (www.g-truc.net)
/// Permission is hereby granted, free of charge, to any person obtaining a copy
/// of this software and associated documentation files (the "Software"), to deal
/// in the Software without restriction, including without limitation the rights
/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
/// copies of the Software, and to permit persons to whom the Software is
/// furnished to do so, subject to the following conditions:
///
/// The above copyright notice and this permission notice shall be included in
/// all copies or substantial portions of the Software.
///
/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
/// THE SOFTWARE.
///
/// @ref gtx_bit
/// @file glm/gtx/bit.hpp
/// @date 2007-03-14 / 2011-06-07
/// @author Christophe Riccio
///
/// @see core (dependence)
/// @see gtc_half_float (dependence)
///
/// @defgroup gtx_bit GLM_GTX_bit: Extended bitwise operations
/// @ingroup gtx
///
/// @brief Allow to perform bit operations on integer values
///
/// <glm/gtx/bit.hpp> need to be included to use these functionalities.
///////////////////////////////////////////////////////////////////////////////////
#ifndef glm_gtx_bit
#define glm_gtx_bit
#ifndef GLM_GTX_bit
#define GLM_GTX_bit GLM_VERSION
// Dependency:
#include "../glm.hpp"
@@ -22,23 +47,19 @@
# pragma message("GLM: GLM_GTX_bit extension included")
#endif
namespace glm{
namespace gtx{
namespace bit ///< GLM_GTX_bit extension: Allow to perform bit operations on integer values
namespace glm
{
using namespace gtc::half_float;
/// @addtogroup gtx_bit
/// @{
/// \addtogroup gtx_bit
///@{
//! Build a mask of 'count' bits
//! From GLM_GTX_bit extension.
/// Build a mask of 'count' bits
/// From GLM_GTX_bit extension.
template <typename genIType>
genIType mask(genIType const & count);
//! Component wise extraction of bit fields.
//! genType and genIType could be a scalar or a vector.
//! From GLM_GTX_bit extension.
/// Component wise extraction of bit fields.
/// genType and genIType could be a scalar or a vector.
/// From GLM_GTX_bit extension.
template <typename genIUType, typename sizeType>
genIUType extractField(
genIUType const & v,
@@ -95,13 +116,25 @@ namespace bit ///< GLM_GTX_bit extension: Allow to perform bit operations on int
template <typename genType>
genType bitRotateLeft(genType const & In, std::size_t Shift);
///@}
}//namespace bit
}//namespace gtx
}//namespace glm
//! Set to 1 a range of bits.
//! From GLM_GTX_bit extension.
template <typename genIUType>
genIUType fillBitfieldWithOne(
genIUType const & Value,
int const & FromBit,
int const & ToBit);
//! Set to 0 a range of bits.
//! From GLM_GTX_bit extension.
template <typename genIUType>
genIUType fillBitfieldWithZero(
genIUType const & Value,
int const & FromBit,
int const & ToBit);
/// @}
} //namespace glm
#include "bit.inl"
namespace glm{using namespace gtx::bit;}
#endif//glm_gtx_bit
#endif//GLM_GTX_bit

View File

@@ -10,8 +10,6 @@
#include "../core/_detail.hpp"
namespace glm{
namespace gtx{
namespace bit{
template <typename genIType>
GLM_FUNC_QUALIFIER genIType mask
@@ -62,13 +60,13 @@ GLM_FUNC_QUALIFIER detail::tvec4<valIType> mask
template <typename genIType>
GLM_FUNC_QUALIFIER genIType extractField
(
gtc::half_float::half const & value,
half const & value,
genIType const & first,
genIType const & count
)
{
assert(first + count < sizeof(gtc::half_float::half));
return (value._data() << first) >> ((sizeof(gtc::half_float::half) << 3) - count);
assert(first + count < sizeof(half));
return (value._data() << first) >> ((sizeof(half) << 3) - count);
}
template <typename genIType>
@@ -738,6 +736,38 @@ GLM_FUNC_QUALIFIER detail::tvec4<valType> bitRotateLeft
bitRotateLeft(Value[3], Shift));
}
}//namespace bit
}//namespace gtx
template <typename genIUType>
GLM_FUNC_QUALIFIER genIUType fillBitfieldWithOne
(
genIUType const & Value,
int const & FromBit,
int const & ToBit
)
{
assert(FromBit <= ToBit);
assert(ToBit <= sizeof(genIUType) * std::size_t(8));
genIUType Result = Value;
for(std::size_t i = 0; i <= ToBit; ++i)
Result |= (1 << i);
return Result;
}
template <typename genIUType>
GLM_FUNC_QUALIFIER genIUType fillBitfieldWithZero
(
genIUType const & Value,
int const & FromBit,
int const & ToBit
)
{
assert(FromBit <= ToBit);
assert(ToBit <= sizeof(genIUType) * std::size_t(8));
genIUType Result = Value;
for(std::size_t i = 0; i <= ToBit; ++i)
Result &= ~(1 << i);
return Result;
}
}//namespace glm

View File

@@ -1,17 +1,42 @@
///////////////////////////////////////////////////////////////////////////////////////////////////
// OpenGL Mathematics Copyright (c) 2005 - 2011 G-Truc Creation (www.g-truc.net)
///////////////////////////////////////////////////////////////////////////////////////////////////
// Created : 2005-12-30
// Updated : 2008-10-05
// Licence : This source is under MIT License
// File : glm/gtx/closest_point.hpp
///////////////////////////////////////////////////////////////////////////////////////////////////
// Dependency:
// - GLM core
///////////////////////////////////////////////////////////////////////////////////////////////////
///////////////////////////////////////////////////////////////////////////////////
/// OpenGL Mathematics (glm.g-truc.net)
///
/// Copyright (c) 2005 - 2011 G-Truc Creation (www.g-truc.net)
/// Permission is hereby granted, free of charge, to any person obtaining a copy
/// of this software and associated documentation files (the "Software"), to deal
/// in the Software without restriction, including without limitation the rights
/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
/// copies of the Software, and to permit persons to whom the Software is
/// furnished to do so, subject to the following conditions:
///
/// The above copyright notice and this permission notice shall be included in
/// all copies or substantial portions of the Software.
///
/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
/// THE SOFTWARE.
///
/// @ref gtx_bit
/// @file glm/gtx/bit.hpp
/// @date 2005-12-30 / 2011-06-07
/// @author Christophe Riccio
///
/// @see core (dependence)
///
/// @defgroup gtx_closest_point GLM_GTX_closest_point: Find closest point
/// @ingroup gtx
///
/// @brief Find the point on a straight line which is the closet of a point.
///
/// <glm/gtx/closest_point.hpp> need to be included to use these functionalities.
///////////////////////////////////////////////////////////////////////////////////
#ifndef glm_gtx_closest_point
#define glm_gtx_closest_point
#ifndef GLM_GTX_closest_point
#define GLM_GTX_closest_point GLM_VERSION
// Dependency:
#include "../glm.hpp"
@@ -20,11 +45,9 @@
# pragma message("GLM: GLM_GTX_closest_point extension included")
#endif
namespace glm{
namespace gtx{
namespace closest_point ///< GLM_GTX_closest_point extension: Find the point on a straight line which is the closet of a point.
namespace glm
{
/// \addtogroup gtx_closest_point
/// @addtogroup gtx_closest_point
/// @{
/// Find the point on a straight line which is the closet of a point.
@@ -36,12 +59,8 @@ namespace closest_point ///< GLM_GTX_closest_point extension: Find the point on
detail::tvec3<T> const & b);
/// @}
}// namespace closest_point
}// namespace gtx
}// namespace glm
#include "closest_point.inl"
namespace glm{using namespace gtx::closest_point;}
#endif//glm_gtx_closest_point
#endif//GLM_GTX_closest_point

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