From 24ab822b5c6d01f5dc5101263dd11f1a82dbf534 Mon Sep 17 00:00:00 2001 From: Christophe Riccio Date: Tue, 24 May 2011 12:22:29 +0100 Subject: [PATCH] Fixed typo --- doc/about.html | 2 +- doc/code.html | 2 +- doc/download.html | 2 +- doc/goodies.html | 2 +- doc/index.html | 2 +- doc/src/data.xml | 4 ++-- 6 files changed, 7 insertions(+), 7 deletions(-) diff --git a/doc/about.html b/doc/about.html index f0899b4c..3ba3953d 100644 --- a/doc/about.html +++ b/doc/about.html @@ -12,7 +12,7 @@ var s = document.getElementsByTagName('script')[0]; s.parentNode.insertBefore(ga, s); })();
OpenGL Mathematics
GLSL + Optional features = OpenGL Mathematics (GLM).
A C++ mathematics library for graphics programming.


+ Download GLM 0.9.2.1







OpenGL Mathematics
GLSL + Optional features = OpenGL Mathematics (GLM)
A C++ mathematics library for graphics programming


OpenGL Mathematics (GLM) is a header only C++ mathematics library for graphics software based on the OpenGL Shading Language (GLSL) specification.

diff --git a/doc/code.html b/doc/code.html index de70f715..5a742173 100644 --- a/doc/code.html +++ b/doc/code.html @@ -12,7 +12,7 @@ var s = document.getElementsByTagName('script')[0]; s.parentNode.insertBefore(ga, s); })();
OpenGL Mathematics
GLSL + Optional features = OpenGL Mathematics (GLM).
A C++ mathematics library for graphics programming.


Compute a triangle normal:
OpenGL Mathematics
GLSL + Optional features = OpenGL Mathematics (GLM)
A C++ mathematics library for graphics programming


Compute a triangle normal: